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Issue importing faces into Mass Effect 3 Updated March 21


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#3151
Malcroix

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Clarian wrote...

Malcroix wrote...
For anyone who doesn't know yet, this method works for the facial structure 


Wrong.  It may work for some people, but not for everyone.

Posted Image



Your facial structure seems to be in place. Now you need to change the coloring (perhaps doable in the CC, otherwise use Gibbed to copy the exact values from your ME2 save), and see if you can find the same hair in Gibbed (although frankly, ME3 hair looks better than ME1's low-res low-poly hairdos, and I prefer to think that my Femshep simply went to a hairdresser). Also, take note that the lighting in your ME2 pic is obviously different from your ME3 pic.

In the end, you'll get a 99% likeness. The 1% difference is imho unavoidable due to engine and resources changes between ME1-2-3, but it shouldn't distract you from your game. Still it's vastly superior to not playing the game at all, or to relying on more primitive methods which produce "impostor" Shepards.

#3152
Pheonix52gx

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ThinkIntegral wrote...

Glad to see there is still anger coming from people. Everything about this fiasco is such a mess.

"Complaining" is the only thing we can do and should do to not only keep the pressure on but to show them how much we care about this because we have little else that can help us.

Some of us may not be lucky enough to have consumer protection laws that allow returns for any reason. Hell I can't even return my game to my retailer because their return policy says no returns or refunds if it's open.

So keep voicing your opinion and this thread going and spread the links in my sig!

While I might be more divergent in showing it that others, I agree with this sentiment. A proper fix is needed and the more people make a huha the more attention it'll draw. That said, I'm pretty confident they're working on this.

#3153
Clarian

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Pheonix52gx wrote...
The Face Effect


Thanks for this.  It will be a few hours before I'm able to try it, but I should be able to post my results some time tonight.

#3154
Malcroix

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Mingolo wrote...
Wait, you can even get scars to import using the Gibbed method?


You can do basically anything in Gibbed, given enough time and effort. But, if you are referring to the Renegade scars, I got them from Renegade points (and yes, you can edit those in Gibbed very easily).

#3155
Chrischn89

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[quote]Chrischn89 wrote...

[quote]Hamlor wrote...
...
[/quote]

... and it shall be known as "Project Lazarus"!

Thank you VERY much I´ll try it out ASAP!

#3156
ThinkIntegral

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Clarian wrote...

Pheonix52gx wrote...
The Face Effect


Thanks for this.  It will be a few hours before I'm able to try it, but I should be able to post my results some time tonight.


Looking forward to seeing your results. Though looking at Malcroix's results....me personally (sorry if I offend Malcroix), doesn't give me much hope.  It's like trying to paint over a dent and saying the dent's been fixed.

#3157
dbx125

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WTF is wrong with the ME2 Save Editor site. I got on the first time I went to it, it wouldnt let me register and now everytime I try and go to the website a big orange box tells me that im "unable to complete request".

#3158
Wellington007

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I agree with Malcroix. Using the YAML method I was able to get 99% accuracy. It is definitely worth a shot, as I hope these photos show in this repost.

Wellington007 wrote...

I mentioned before the inadequacy of the CC screen at depicting the true face of Shepard... to me the eyes looked too glassy and pale, and the skin too plasticky. I feel this might be fuelling the hopelessness around here about the possibility of ever getting their Shepard back, as some of the "before and after" pics on this thread look kinda rough. However, using the YAML method I was able to get, IN-GAME, a Shepard that looks pretty damn close to the original:

ME2:

Posted Image

ME3 CC:

Posted Image

ME3 IN-GAME:

Posted Image

To me, the ME3 version of my Shep looks like a "darker" version of my original, well within the margin of error of new graphical style from game to game. While I'm certainly not apologizing for Bioware on this ludicrous snafu, please guys, I DO think its possible to recover your Sheps.

- Arthur



#3159
Pheonix52gx

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dbx125 wrote...

WTF is wrong with the ME2 Save Editor site. I got on the first time I went to it, it wouldnt let me register and now everytime I try and go to the website a big orange box tells me that im "unable to complete request".


Possibly hitting bandwidth limits; a big company like Bioware has just sent all the people interested in Mass Effect 3 a link saying "this fixes your faces", pointing them to a site that likely doesn't have much more funding than 1 or maybe 2 people. Here's hoping they don't get charged for overuse or something.

#3160
ThinkIntegral

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Pheonix52gx wrote...

dbx125 wrote...

WTF is wrong with the ME2 Save Editor site. I got on the first time I went to it, it wouldnt let me register and now everytime I try and go to the website a big orange box tells me that im "unable to complete request".


Possibly hitting bandwidth limits; a big company like Bioware has just sent all the people interested in Mass Effect 3 a link saying "this fixes your faces", pointing them to a site that likely doesn't have much more funding than 1 or maybe 2 people. Here's hoping they don't get charged for overuse or something.


No doubt and utterly F'ed up of BioWare.

#3161
essefar

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Pheonix52gx wrote...

ThinkIntegral wrote...

Glad to see there is still anger coming from people. Everything about this fiasco is such a mess.

"Complaining" is the only thing we can do and should do to not only keep the pressure on but to show them how much we care about this because we have little else that can help us.

Some of us may not be lucky enough to have consumer protection laws that allow returns for any reason. Hell I can't even return my game to my retailer because their return policy says no returns or refunds if it's open.

So keep voicing your opinion and this thread going and spread the links in my sig!

While I might be more divergent in showing it that others, I agree with this sentiment. A proper fix is needed and the more people make a huha the more attention it'll draw. That said, I'm pretty confident they're working on this.


I think you're both doing great work on this, and hopefully all of our approaches will combine and help ensure the issue is addressed promptly and perhaps also, not repeated in the future.

ThinkIntegral, it's a shame more people aren't covered by clear consumer laws, and I'm sorry if i've been insensitive about that in my posts. I suppose I feel it gives those of us who do have such legal protections all the more responsibility to use them.

Pheonix52gx, hats off to you, that looks like great work! Thank you. If I wasn't doing my bit in the return faulty merchandise camp, I'd be testing it out.

Modifié par essefar, 12 mars 2012 - 07:41 .


#3162
Malcroix

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ThinkIntegral wrote...

Looking forward to seeing your results. Though looking at Malcroix's results....me personally (sorry if I offend Malcroix), doesn't give me much hope.  It's like trying to paint over a dent and saying the dent's been fixed.


I didn't really put a lot of effort in getting everything exactly right. You can manually copy over all parameters from your ME2 save using Gibbed to get an absolutely exact copy, but I just didn't bother with anything beyond top priority. I was looking to change my Femshep's hair since ME2 (that ME1 hairpiece looks way outdated now), and the new faces apparently have a higher polygon count + sligntly higher res textures, so it's bound to look slightly different. One thing I did not like is how the brow now seems to cut off Shep's long eyelashes. But it's only noticeable in certain scenes, so not a dealbreaker by any means.

YAML + Gibbed is superior to YAML only, since there are a number of things YAML doesn't resolve (eye shape, nose shape, coloring etc), so you have to copy the parameters manually using Gibbed. But once you're done, you get a Shepard that would have been impossible to make in the current ME3 CC, and who is very, very close to your original (the more effort you'd be willing to invest, the closer the likeness will be).

What it gives us is the opportunity to play the game without the nagging feeling of "impostor Shepard". And should the patch ever come out, it will be super easy using the same tool to insert the "flawlessly imported" face into your current save game.

Modifié par Malcroix, 12 mars 2012 - 07:49 .


#3163
ThinkIntegral

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essefar wrote...

I think you're both doing great work on this, and hopefully all of our approaches will combine and help ensure the issue is addressed promptly and perhaps also, not repeated in the future.

ThinkIntegral, it's a shame more people aren't covered by clear consumer laws, but I'm sorry if i've been insensitive about that in my posts. I suppose I feel it gives those of us who do have such legal protections all the more responsibility to use them.

Pheonix52gx, hats of to you, that looks like great work! Thank you. If I wan't doing my bit in the return faulty merchandise camp, I'd be testing it out.


Thanks!  No worries about offenses. I agreed you should totally take advantage of those if you have them. Me pointing them out wasn't directed at you but the person that was saying something akin to quit complaining and give them time to work on a fix. :)

#3164
Malcroix

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Pheonix52gx wrote...

The Face Effect


Kudos on the detailed description, although as to the method itself it has already been posted just a few pages back:

http://social.biowar...093/121#9815593

#3165
Malcroix

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dbx125 wrote...

WTF is wrong with the ME2 Save Editor site. I got on the first time I went to it, it wouldnt let me register and now everytime I try and go to the website a big orange box tells me that im "unable to complete request".


Use this:

http://social.biowar...scussions#files

if you're actually looking for the ME2 Save Editor.

If however you refer to the YAML converter website, make sure you're not using IE to operate it (for some reason the scripts don't like IE). I used Google Chrome.

Modifié par Malcroix, 12 mars 2012 - 07:42 .


#3166
Scott1e

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DOCTOR CHA0TICA wrote...

The game isn't broken, EA and BioWare are not evil and they are working on it.

As far as I'm away, the game works, people have already reached the ending, (and spoilt it in the process, thanks!) and you can get your achievements/tropheys, and from what a vast majority have said, Mass Effect 3 is epic!!
Day 1 DLC: Free if you got the more expensive extra, pay for it with the standard version. Same as if I bought a car, and a friend bought the sports model, I wouldn't complain coz he got alloy wheels!!

Face Import : This is not a game breaking bug.....its a very small part (imo) of the story.... I love Mass Effect, but not for the graphics, or gameplay, but for the story.....continually moaning about it, and saying EA /BioWare don't give a cr** is not the best way forward.... the first post in this thread says the ME team are working on it.... its annoying yes, but it won't put me off Mass Effect 3, nor anyother BioWare/EA game in the future....all games have bugs, I remember Sonic the Hedgehog on the Sega Mastersystem had a bug that made you have to start again....I never avoided Sega games after that!!! 

So, I think we should all have faith in BioWare, and let them do their best to resolve this.


While I appreciate your attempt at being rational, stating this is not a game breaking bug does not help the conversation or the people who belive it is. This particular issue is reletive to the individual and this bug effects a particular group who see the mechanic it effects as a larger portion of their game, contrary to what you describe as "very small". If you are enjoying your game play as it is, that's great - have at it. I'm sure ME3 is a great game, but it's a put off for people who can't enjoy it to its fullest as expected due callousness on the part of the developer/publisher. It has been documented at least a month before release that this was an issue then. To release without an address beforehand is an error, and a great deal of the core fan base - those who bought into Mass Effect when it was just a little xbox exclusive feel that this is a game breaker for them.

That being said, I have faith this will get pulled together, but I won't accept this as business as usual.

#3167
Chupambrico

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Has anyone thought they might be doing this for not waste the money they probably have payed for having Mark Vaterloo do Shepard's default face?

#3168
Pheonix52gx

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Malcroix wrote...

Pheonix52gx wrote...

The Face Effect


Kudos on the detailed description, although as to the method itself it has already been posted just a few pages back:

http://social.biowar...093/121#9815593

Indeed, you beat me to the jump. Great minds hey? In additon, I've been posting this method for several pages, except I started out with hex editing of the saves because I wasn't aware of Gibbed3.

Modifié par Pheonix52gx, 12 mars 2012 - 07:51 .


#3169
dbx125

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Just went through the YAML method and ive got my Shep looking fairly close to what he should. So i so wanna play the game im gonna run with it.

#3170
Clarian

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Malcroix wrote...
Your facial structure seems to be in place.



No, it isn't. That might be more apparent from this angle:

Posted Image

The contours of the ME2 face are...SO much better.  Of course, if you don't see it, you don't see it. I do.

Malcroix wrote...
(although frankly, ME3 hair looks better than ME1's low-res low-poly hairdos, and I prefer to think that my Femshep simply went to a hairdresser).



If you mean that ME3 hair is technically better in terms of meshes and textures, sure. But for my character, the hairstyle itself in ME1/2 was better. It was a tight bun that perfectly suits a military chick. The ME3 version is a granny bun. I'm not opposed to adding any number of new hairstyles, even ones I don't like. But taking the old ones away isn't good.  I'd rather have a lower-quality hairstyle that fit the character than a higher-quality one that doesn't.

Malcroix wrote...
Also, take note that the lighting in your ME2 pic is obviously different from your ME3 pic.



Yes, the ideal comparison would have the identical lighting, camera angle, etc. I do the best I can , but it's rare that all of those align exactly in scenes from the two games. I'm also limiting myself to the beginning of ME3, since I'm not going to play any farther than I have to with a FakeShep.

But the fact remains: my ME2 Shep didn't look like a different person from one scene to another just because the lighting changed. So lighting doesn't explain most of the difference.

Malcroix wrote...
In the end, you'll get a 99% likeness. The 1% difference is imho unavoidable due to engine and resources changes between ME1-2-3,



I think the likeness between my ME1 and 2 Sheps was less than 99%. Maybe 95%. But it didn't bother me at all. The reason why is: My Shep didn't look like a different person.

There are some changes that can be made to a face, but still preserve its identity. There are other changes, of equal magnitude, or even smaller, that alter its identity.  

Various features can differ in varying degrees (the mouth can be 5% wider, etc.), and you can combine them all and come up with an overall degree of likeness. But the final analysis is binary: either it looks like the same person, or not. Yes, or no. My ME2 Sheps, yes. ME3, no.

Malcroix wrote...
but it shouldn't distract you from your game.



Having a character who is supposed to be the same character, but looks like a different person, shouldn't distract me?

Malcroix wrote...
Still it's vastly superior to not playing the game at all,


I'd rather not play at all, thanks. That doesn't mean every single thing in a game has to be perfect for me to play it. Speaking of the lighting, I think the lighting in ME2 was superb, in ME3 it's...not. That's disappointing, but it's not a deal-breaker. FakeShep is a deal-breaker.

If you still want to play, nothing wrong with that. It just means you value different things in the game than I do, or to a different degree. Nothing wrong with that either. But if a game doesn't give me what I want, then I don't want to play it.

Malcroix wrote...
or to relying on more primitive methods which produce "impostor" Shepards.


As far as I'm concenrned, your process produced an impostor Shepard, in my case.

But, what more primitive methods do you mean? The yaml one is the main one I've heard of. If there are others, I may want to give them a shot.

Modifié par Clarian, 12 mars 2012 - 09:19 .


#3171
mlouden03

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Can anyone tell me the best way/method to recreate the face? I already have my xbox save on my computer and got modio, but I just want to do my face for the face code.
is this a good method? http://social.biowar...8/index/2277020

please either respond here or message me or something. thanks

#3172
Pheonix52gx

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Clarian wrote...

Malcroix wrote...
Also, take note that the lighting in your ME2 pic is obviously different from your ME3 pic.


Yes, the ideal comparison would have the identical lighting, camera angle, etc. I do the best I can , but it's rare that all of those align exactly in scenes from the two games. I'm also limiting myself to the beginning of ME3, since I'm not going to play any farther than I have to with a FakeShep.


This is the unfortunate problem. The opening is set with extremely drab lighting and for good reason; it reflects the mood. The mission after gives more constrasting environments and it gets better as you move from place to place. Lighting is different definately. Better by a long shot, but it casts scenes and characters in a way we haven't seen before. That definately enhances the differences between Shepards and certainly makes them unique. The problem is we don't have our own ones at the moment to enjoy it with.

There seem to be many roads going at the moment to get a Shepard people are happy with. Regardless, ME3 is big change visually.

#3173
BAC PARTY CITY

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mlouden03 wrote...

Can anyone tell me the best way/method to recreate the face? I already have my xbox save on my computer and got modio, but I just want to do my face for the face code.
is this a good method? http://social.biowar...8/index/2277020

please either respond here or message me or something. thanks


how did you get your face code off your xbox

#3174
True Heresy

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mlouden03 wrote...

Can anyone tell me the best way/method to recreate the face? I already have my xbox save on my computer and got modio, but I just want to do my face for the face code.
is this a good method? http://social.biowar...8/index/2277020

please either respond here or message me or something. thanks


Use the method outlined on the first page - upload that save to the site, extract the YAML and then use the other sites to convert it into an ME2 face code. Import an ME1 save into ME2, then use the face code to compare it with the imported face, tweak until satisfied. After your happy with the look, take the face code from ME2 and finally put that into ME3. Again tweaking things until happy. Note that some eye shapes, nose shapes, hairstyles, eyebrow styles, eye colours and hair colours are just completely missing from ME3, and the face shape may not be compatible with the new CC - because Bioware thought that was a smart idea for finishing a series that's all about your personal shepard...

Also, the epic Phoenix dude has been working on an improved method that involves the Gibbed save editor - but you just need to look back a couple pages for that. In general look around this thread, lots of anger and solutions.

#3175
DSKzZziX

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I tried importing my main Shep and ME3 ended up stating that the face could not be imported and the game defaulted it to the 'John Shepard' face in response.

After following the Mass Effect 2 tools YAML method I was able to see something that resembled my character, so I urge everyone to give that a go (see the link below).

A very big thank you to the people who created this site masseffecttools.99k.org/v2/index.php

However it wasn't the 'same', so I'll hold off on playing that character until there has been a fix or if I have no choice.

I have consequently played through the game on a Shepard that used the default male face.