Malcroix wrote...
Your facial structure seems to be in place.
No, it isn't. That might be more apparent from this angle:

The contours of the ME2 face are...SO much better. Of course, if you don't see it, you don't see it. I do.
Malcroix wrote...
(although frankly, ME3 hair looks better than ME1's low-res low-poly hairdos, and I prefer to think that my Femshep simply went to a hairdresser).
If you mean that ME3 hair is technically better in terms of meshes and textures, sure. But for my character, the hairstyle itself in ME1/2 was better. It was a tight bun that perfectly suits a military chick. The ME3 version is a granny bun. I'm not opposed to adding any number of new hairstyles, even ones I don't like. But taking the old ones away isn't good. I'd rather have a lower-quality hairstyle that fit the character than a higher-quality one that doesn't.
Malcroix wrote...
Also, take note that the lighting in your ME2 pic is obviously different from your ME3 pic.
Yes, the ideal comparison would have the identical lighting, camera angle, etc. I do the best I can , but it's rare that all of those align exactly in scenes from the two games. I'm also limiting myself to the beginning of ME3, since I'm not going to play any farther than I have to with a FakeShep.
But the fact remains: my ME2 Shep didn't look like a different person from one scene to another just because the lighting changed. So lighting doesn't explain most of the difference.
Malcroix wrote...
In the end, you'll get a 99% likeness. The 1% difference is imho unavoidable due to engine and resources changes between ME1-2-3,
I think the likeness between my ME1 and 2 Sheps was less than 99%. Maybe 95%. But it didn't bother me at all. The reason why is: My Shep didn't look like a different person.
There are some changes that can be made to a face, but still preserve its identity. There are other changes, of equal magnitude, or even smaller, that alter its identity.
Various features can differ in varying degrees (the mouth can be 5% wider, etc.), and you can combine them all and come up with an overall degree of likeness. But the final analysis is binary: either it looks like the same person, or not. Yes, or no. My ME2 Sheps, yes. ME3, no.
Malcroix wrote...
but it shouldn't distract you from your game.
Having a character who is supposed to be the same character, but looks like a different person, shouldn't distract me?
Malcroix wrote...
Still it's vastly superior to not playing the game at all,
I'd rather not play at all, thanks. That doesn't mean every single thing in a game has to be perfect for me to play it. Speaking of the lighting, I think the lighting in ME2 was superb, in ME3 it's...not. That's disappointing, but it's not a deal-breaker. FakeShep is a deal-breaker.
If you still want to play, nothing wrong with that. It just means you value different things in the game than I do, or to a different degree. Nothing wrong with that either. But if a game doesn't give me what I want, then I don't want to play it.
Malcroix wrote...
or to relying on more primitive methods which produce "impostor" Shepards.
As far as I'm concenrned, your process produced an impostor Shepard, in my case.
But, what more primitive methods do you mean? The yaml one is the main one I've heard of. If there are others, I may want to give them a shot.
Modifié par Clarian, 12 mars 2012 - 09:19 .