Issue importing faces into Mass Effect 3 Updated March 21
#3201
Posté 12 mars 2012 - 10:26
#3202
Posté 12 mars 2012 - 10:32
#3203
Posté 12 mars 2012 - 10:32
#3204
Posté 12 mars 2012 - 10:36
#3205
Posté 12 mars 2012 - 10:36
Pheonix, thanks for your effort on this issue. However, the ME3 editor link in somehow disabled. Could you check on that link. I can't download the zip file.Pheonix52gx wrote...
*snip*
Also, you will need two versions of Gibbed's Mass Effect save editor. One for ME2, one for ME3. Links below:
Mass Effect 2 Editor:
http://mod.gib.me/ma...edit_rev25.zip
Mass Effect 3 Editor:
http://svn.gib.me/bu...dit-r43_b55.zip
*snip*
.
#3206
Posté 12 mars 2012 - 10:37
ThinkIntegral wrote...
DARKWUN wrote...
*sigh* was hoping this would be sorted while I was away for the weekend. Funnily enough, I spoke to a friend who works at Bioware on my way out... I LOL at the notion of this being treated with the importance stated in the press... the bug is actually outsourced to EA for them to fix as it was considered "low priority" in terms of the game.
See that I can understand. It's not a gamebreaker, and I can see why they wouldn't treat it as a massive priority (even though on a personal note, it's killing me not being able to use my Shep) just don't smuggle me a suitcase nuke and tell me that slight uranium leak is all in hand...
Not to call your buddy's integrity into question, but is that information pretty reliable?
Cuz that means we're in for a long wait. Great.
Totally reliable, but I could tell I wasn't the first to ask and decided not to press on the issue. So though it's been outsourced, I have no idea about how long it's been with EA and with how much importance EA are treating it with.
My friend didn't know anything past it being outsourced. I've just got home and about to see if i'm one of the lucky few who can sneak one of my Sheps through until the patch is fixed. Pretty please... fix this as soon as!
#3207
Posté 12 mars 2012 - 10:39
swarm2187 wrote...
BAC PARTY CITY wrote...
If Bioware was smart they would release some free DLC for this colossal mistake, in order to restore some faiths the fans have in the company
i agree look at what sony had to do to save face last year
They wont.
I would just be happy with an ETA on a patch.
#3208
Posté 12 mars 2012 - 10:40
Janus Prospero wrote...
I did always find it whack that you couldn't see your face code if you imported your Shepard from ME1.
Now, I can only speak to the Xbox version, but those of you saying you can see your code even though you imported from ME1 may want to double check that code. There is a bug where if you import a ME1 Shep, then go to the customize face option, but then back out of it and accept the imported face, when the game starts it will show you a face code, but it will be for the customized shep you started to make, not the one you imported.
Now, there is actually a way to see your ME1 face code, but it takes some fancy computer maneuvers (especially if you're on the Xbox). You can skip steps 1-4 if you're on PC.
1) Format a USB flash drive in your Xbox.
2) Start up ME2 and create a new game by importing your ME1 Shep.
3) Go through the intro and when you wake up in Lazarus Base, save your game on the flash drive (or move it there later).
3) Back to your PC, pop in the flash drive and download Modio.
4) Using Modio, open up the save game file on the flash drive and export the .xbsav file to your hard drive.
(UPDATED: See screen shots and detailed steps below for using Modio if you need it)
5) Go to the ME2 Save Editor, register, and upload your .xbsav file (.pcsav file if you're on PC).
6) Click on the My Saves Tab, then the Morph Head button, then export the YAML file.
7) Go to the Mass Effect Tools upload page (Female | Male), give your Shepard file a name and upload your YAML file there.
8) Go to the Mass Effect Tools code generation page (Female | Male), enter the name you entered in Step 7 and the site will give you a list of all character creation slider tick settings for the ME2 CC (far left = 1) as well as a face code for ME2/ME3.
IMPORTANT: Note that the extract doesn't give you Complexion, Scars, Eye Color, Nose Shape, Hair Style, Brow Color, or Makeup for various reasons. But you can easily determine those by doing some comparisons with your imported Shep and a fresh one you've created. Nose shape was probably the hardest one. I had to take pics with my phone and compare them.
9) Now, I personally would not take your code straight into ME3, because even if the code is correct, the ME3 face looks dissimilar enough that you might not be sure. At this point what I would do is start a new ME2 game with your ME1 import and at the character creator screen enter the code and tweak from there. The great part about this is you have your imported face there available, so you can compare it with what you have so far with the code.
but when I get to the Mass Effect tools and go to browse and get the YAML file, when I press "Upload YAML file", nothing happens. I would really appreciate any help with this because I'm wanting to import my Shepard into Mass Effect 3 like crazy and I'm stuck on this step.(It's step 7. I get the file and press "Upload YAML file" and it doesn't do anything)
Modifié par favoritehookeronthecitadel, 12 mars 2012 - 10:44 .
#3209
Posté 12 mars 2012 - 10:45
If that's true then I don't even know why I even bothered playing any of their games.DARKWUN wrote...
*sigh* was hoping this would be sorted while I was away for the weekend. Funnily enough, I spoke to a friend who works at Bioware on my way out... I LOL at the notion of this being treated with the importance stated in the press... the bug is actually outsourced to EA for them to fix as it was considered "low priority" in terms of the game.
See that I can understand. It's not a gamebreaker, and I can see why they wouldn't treat it as a massive priority (even though on a personal note, it's killing me not being able to use my Shep) just don't smuggle me a suitcase nuke and tell me that slight uranium leak is all in hand...
#3210
Posté 12 mars 2012 - 10:49
favoritehookeronthecitadel wrote...
Guys, can I please get some help? I'm trying to understand this and do it
but when I get to the Mass Effect tools and go to browse and get the YAML file, when I press "Upload YAML file", nothing happens. I would really appreciate any help with this because I'm wanting to import my Shepard into Mass Effect 3 like crazy and I'm stuck on this step.(It's step 7. I get the file and press "Upload YAML file" and it doesn't do anything)
Try another Browser, or try another name just in case, you can put numbers too
#3211
Posté 12 mars 2012 - 10:54
TheShogunOfHarlem wrote...
If that's true then I don't even know why I even bothered playing any of their games.DARKWUN wrote...
*sigh* was hoping this would be sorted while I was away for the weekend. Funnily enough, I spoke to a friend who works at Bioware on my way out... I LOL at the notion of this being treated with the importance stated in the press... the bug is actually outsourced to EA for them to fix as it was considered "low priority" in terms of the game.
See that I can understand. It's not a gamebreaker, and I can see why they wouldn't treat it as a massive priority (even though on a personal note, it's killing me not being able to use my Shep) just don't smuggle me a suitcase nuke and tell me that slight uranium leak is all in hand...
We can still be optimistic about it. Wishful thinking maybe, but plausible still. Still don't know anything about EA's team of testers. The notion to those of use here having this problem being thought of as "low priority" is saddening, but from a business standpoint... understandable. I just hope the backlash this has caused has at least made EA review the importance of the problem, regardless of when the decision was made.
#3212
Posté 12 mars 2012 - 10:54
EUDOXIO wrote...
Try another Browser, or try another name just in case, you can put numbers too
How would I use a different Browser? And is the name supposed to be something in particular, because I just gave it the name of my Shepard.
#3213
Posté 12 mars 2012 - 10:56
gibbed removes the older ones after a while, here is the place to get them http://svn.gib.me/builds/masseffect3/Benchpress610 wrote...
Pheonix, thanks for your effort on this issue. However, the ME3 editor link in somehow disabled. Could you check on that link. I can't download the zip file.
Modifié par Merdink, 12 mars 2012 - 10:57 .
#3214
Posté 12 mars 2012 - 10:57
Kudos to you on the site, or to whoever is responsible for it. The die hard images at the bottom were perfect (I laughed, I cried, I hurled).Ryuna wrote...
Don't stop fighting for your Shepard!colouroflife wrote...
What we need is not patience but
what we need is PRESSURE ! Otherwise we may well have to wait for months
at least, if we are lucky. We purchased a complete software, not a beta
one and no customer has to know about software codes or how difficult
to re-write them.
Give us our Shepards back!
VOTE HERE TO SHOW BIOWARE WERE NOT HAPPY.
http://social.biowar...20/polls/29029/
And spread this around!!
http://www.fixmasseffect3.com/
The Shepard on the top right of the images on the site is mine, and to be clear, that isn't my best approximation, it's Bioware's. That ME3 shepard is the result of a "successful" import from ME2. Which, if you ask me, is far worse than the other scenario. It is of course also true that, as has been said, recreating the original face is impossible even after hours of tweaking. But the real kick in the pants is that even when not dealing with this error, you still can't get your Shepard back. Face codes and imports do not work with ME3 and do not reproduce your Shepard. I'm confident they will patch the error, but fear that we may never see a true solution which gives us our actual Shepard in ME3. Those whose error message woes are solved will still have to deal with imposter Shepards if Bioware doesn't give us a true import function.
Anyways, all we can do is try and spread the word and hopefully save others from wasting their time and money until this issue is addressed.
#3215
Posté 12 mars 2012 - 10:58
favoritehookeronthecitadel wrote...
EUDOXIO wrote...
Try another Browser, or try another name just in case, you can put numbers too
How would I use a different Browser? And is the name supposed to be something in particular, because I just gave it the name of my Shepard.
Another browser like Chrome or Firefox, don't know for sure, but i think if the name you put in the upload of the yaml file page, is maybe used by another user, the file doesn't upload well.
#3216
Posté 12 mars 2012 - 11:00
deathbykebab wrote...
Well I got the best possible match for my shep and started up a game.
Two engaging, gut wrenching hours later and I decided to put it down for good and wait and see what becomes of this mythical patch.
To cement my decision to wait, I packed up my collector's edition and shipped it off to that warehouse from Raiders Of The Lost Ark, where I won't be tempted to pick it up again and hopefully I'll forget about it...
I am, of course, making an attempt at humour...Realy, though, it's under my bed in a box of its own.
I know exactly how you feel...
Modifié par SnapJackalPop, 12 mars 2012 - 11:01 .
#3217
Posté 12 mars 2012 - 11:02
On a side note, Marcroix mentioned preferring to keep the ME3 hair and not using the ME2 hair. So can you make your ME3 Shepard with the hair styles not included in the ME3 CC if you use gibbed?
#3218
Posté 12 mars 2012 - 11:03
BeLikeHan wrote...
Kudos to you on the site, or to whoever is responsible for it. The die hard images at the bottom were perfect (I laughed, I cried, I hurled).Ryuna wrote...
Don't stop fighting for your Shepard!colouroflife wrote...
What we need is not patience but
what we need is PRESSURE ! Otherwise we may well have to wait for months
at least, if we are lucky. We purchased a complete software, not a beta
one and no customer has to know about software codes or how difficult
to re-write them.
Give us our Shepards back!
VOTE HERE TO SHOW BIOWARE WERE NOT HAPPY.
http://social.biowar...20/polls/29029/
And spread this around!!
http://www.fixmasseffect3.com/
The Shepard on the top right of the images on the site is mine, and to be clear, that isn't my best approximation, it's Bioware's. That ME3 shepard is the result of a "successful" import from ME2. Which, if you ask me, is far worse than the other scenario. It is of course also true that, as has been said, recreating the original face is impossible even after hours of tweaking. But the real kick in the pants is that even when not dealing with this error, you still can't get your Shepard back. Face codes and imports do not work with ME3 and do not reproduce your Shepard. I'm confident they will patch the error, but fear that we may never see a true solution which gives us our actual Shepard in ME3. Those whose error message woes are solved will still have to deal with imposter Shepards if Bioware doesn't give us a true import function.
Anyways, all we can do is try and spread the word and hopefully save others from wasting their time and money until this issue is addressed.
Maybe we are waiting a lot because they're trying to make our shepard exactly look like the other ones (the true fix import that you talk about) and that's very logic because we waited one week.
But since they don't udpate this thread since 3 days we don't have a clue about what they're really oing to do.
#3219
Posté 12 mars 2012 - 11:05
#3220
Posté 12 mars 2012 - 11:06

I dont think anything carried over....but if anyone can get my ME2 face working in ME3 please let me know
#3221
Posté 12 mars 2012 - 11:08
DARKWUN wrote...
*sigh* was hoping this would be sorted while I was away for the weekend. Funnily enough, I spoke to a friend who works at Bioware on my way out... I LOL at the notion of this being treated with the importance stated in the press... the bug is actually outsourced to EA for them to fix as it was considered "low priority" in terms of the game.
See that I can understand. It's not a gamebreaker, and I can see why they wouldn't treat it as a massive priority (even though on a personal note, it's killing me not being able to use my Shep) just don't smuggle me a suitcase nuke and tell me that slight uranium leak is all in hand...
If this is true, I now think I understand why Bioware has been getting really crappy reviews lately. Thinking you are better or more smarter than your customers is why companies tank. Sure, they may last for a few years and make some coin after they sell out, but it will catch up to them. Eventually after their base leaves, the new players won't even remember what company made Mass Effect 3.
The reason why Bioware is a major company is because of the word of mouth of their earliest fans. They made great games and we felt we must let other people know about this amazing company. The state of ME3 as it is may please people who haven't played ME or ME2 but if you guys don't give a damn about the people who are your most loyal customers (even when the game gets crap reviews like DA2) then you are already finished in my opinion. When your Mass Effect movie comes out who is going to see it? Who is gonna tell everyone they know to see it? Who is going to light up the social networks? You think people who play this now are going to give a damn? Movies based on games flop all the time. It's the rule rather than the exception. Max Payne flopped even though millions of people had played the game.And if your movie flops do you think you will ever get a chance to make more? Sure, Uwe Boll might offer a thousand dollars to rape your game, but other than that you might be out of luck.
Again, I have no idea if the quote is true, but they way it is worded seems to have too many random details to be fake. I could be wrong though. But if its true you guys need to go to the future and call Ridley Scott up to tell him that you won't be collaborating with him on Dragon Age: The Movie cause you pissed off the very people who were going to make your Mass Effect movie a viral sensation. Rick Perry only got one "ooops". This is your 2nd or 3rd, at the very least.
http://www.fixmasseffect3.com/
What is really happening
Modifié par FeministShep, 12 mars 2012 - 11:23 .
#3222
Posté 12 mars 2012 - 11:12
BeLikeHan wrote...
Anyways, all we can do is try and spread the word and hopefully save others from wasting their time and money until this issue is addressed.
And to that end:
www.metacritic.com/game/pc/mass-effect-3/user-reviews
Just scroll a bit down.
#3223
Posté 12 mars 2012 - 11:21
There is no avoiding war; it can only be postponed to the advantage of Reapers.
#3224
Posté 12 mars 2012 - 11:22
Ulcim wrote...
There is no avoiding war; it can only be postponed to the advantage of Reapers.
Can you forward this quote to Bioware?
#3225
Posté 12 mars 2012 - 11:23
Sorry, I think your best bet is tinkering with the CC, which is hardly a proper solution. Some have had more success than others in this though. I'm still going back to mine and tweaking it, and have yet to really get anything that I'm happy with. Like many others I've yet to even start the game that I pre-ordered, nearing a week into release.Chugster wrote...
ok for those who think there is no issue, please see how my ME2 shep was imported to ME3...this was a fresh ME2 face....i found the code and used it for most of my runs
I dont think anything carried over....but if anyone can get my ME2 face working in ME3 please let me know
I think more people need to be aware of this issue, as many (including my own original character) are suffering from the face import error which simply doesn't import your face at all. But this is a much more far-reaching problem, because even faces created in ME2 and imported to ME3 are coming out wrong. My own ME2 Shepard suffers from this as well. I could deal with the colors being screwed around, but the facial structure is totally wrong and isn't something we are allowed to fine-tune with the CC. As such my character, like yours, has the wrong face and the features are in the wrong proportions. My nose and lips are much too big, and my facial structure is too different to be corrected with the limited options provided in the CC (they've always been limited, of course, but now it's a NEW SET of limited options, which breaks importing).




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