Edit:
Sorry I edited my post but I don't want to edit my sig. Apologies!
Modifié par panamakira, 12 mars 2012 - 11:32 .
Modifié par panamakira, 12 mars 2012 - 11:32 .
Modifié par essefar, 12 mars 2012 - 11:37 .
chainsawguts**** wrote...
I have no idea what the problem is my Shepard's imported just fine lolol
Benchpress610 wrote...
Pheonix, thanks for your effort on this issue. However, the ME3 editor link in somehow disabled. Could you check on that link. I can't download the zip file.Pheonix52gx wrote...
*snip*
Also, you will need two versions of Gibbed's Mass Effect save editor. One for ME2, one for ME3. Links below:
Mass Effect 2 Editor:
http://mod.gib.me/ma...edit_rev25.zip
Mass Effect 3 Editor:
http://svn.gib.me/bu...dit-r43_b55.zip
*snip*
.
Modifié par Rabidlamb, 12 mars 2012 - 11:33 .
Druscylla wrote...
Don't shoot me but to be fair, your Shep's facial structure IS there. But if you had nose 5, yaml method changes it to 1 which looks like what happened to the nose. The lighting in the first part of the game is severely harsh but I still have no idea what is up with your Shep's skintone. Mine looked horribly washed out but it was okay after the first part. The biggest things are the eyes, lips and brows. She looks...hagish. The eyebrows suit her about as much as the same ones painted on my cat but looked elegant in ME2. It just makes me sad.Clarian wrote...
Malcroix wrote...
For anyone who doesn't know yet, this method works for the facial structure
Wrong. It may work for some people, but not for everyone.
What worries me is that the fix won't really help with things like eye shapes (My Shep's eye shape is there BUT looks vastly different for example.) or the lighting.
Modifié par jkthunder, 12 mars 2012 - 11:35 .
BeLikeHan wrote...
Sorry, I think your best bet is tinkering with the CC, which is hardly a proper solution. Some have had more success than others in this though. I'm still going back to mine and tweaking it, and have yet to really get anything that I'm happy with. Like many others I've yet to even start the game that I pre-ordered, nearing a week into release.Chugster wrote...
ok for those who think there is no issue, please see how my ME2 shep was imported to ME3...this was a fresh ME2 face....i found the code and used it for most of my runs
I dont think anything carried over....but if anyone can get my ME2 face working in ME3 please let me know
I think more people need to be aware of this issue, as many (including my own original character) are suffering from the face import error which simply doesn't import your face at all. But this is a much more far-reaching problem, because even faces created in ME2 and imported to ME3 are coming out wrong. My own ME2 Shepard suffers from this as well. I could deal with the colors being screwed around, but the facial structure is totally wrong and isn't something we are allowed to fine-tune with the CC. As such my character, like yours, has the wrong face and the features are in the wrong proportions. My nose and lips are much too big, and my facial structure is too different to be corrected with the limited options provided in the CC (they've always been limited, of course, but now it's a NEW SET of limited options, which breaks importing).
DARKWUN wrote...
ThinkIntegral wrote...
DARKWUN wrote...
*sigh* was hoping this would be sorted while I was away for the weekend. Funnily enough, I spoke to a friend who works at Bioware on my way out... I LOL at the notion of this being treated with the importance stated in the press... the bug is actually outsourced to EA for them to fix as it was considered "low priority" in terms of the game.
See that I can understand. It's not a gamebreaker, and I can see why they wouldn't treat it as a massive priority (even though on a personal note, it's killing me not being able to use my Shep) just don't smuggle me a suitcase nuke and tell me that slight uranium leak is all in hand...
Not to call your buddy's integrity into question, but is that information pretty reliable?
Cuz that means we're in for a long wait. Great.
Totally reliable, but I could tell I wasn't the first to ask and decided not to press on the issue. So though it's been outsourced, I have no idea about how long it's been with EA and with how much importance EA are treating it with.
My friend didn't know anything past it being outsourced. I've just got home and about to see if i'm one of the lucky few who can sneak one of my Sheps through until the patch is fixed. Pretty please... fix this as soon as!
chainsawguts**** wrote...
I have no idea what the problem is my Shepard's imported just fine lolol
Modifié par DJRackham, 12 mars 2012 - 11:36 .
Chugster wrote...
ok for those who think there is no issue, please see how my ME2 shep was imported to ME3...this was a fresh ME2 face....i found the code and used it for most of my runs
I dont think anything carried over....but if anyone can get my ME2 face working in ME3 please let me know
jkthunder wrote...
That femshep looks to have the same facial structure in both pics, even if the nose was swapped to default #1, it's still a similar looking nose from that angle. Can't tell from the right pic if thats the freckle complexion or not. Other than that it's a matter of colors and lighting (and it's definitely a bummer to lose the renegade eyes and/or scars).
DJRackham wrote...
Chugster wrote...
ok for those who think there is no issue, please see how my ME2 shep was imported to ME3...this was a fresh ME2 face....i found the code and used it for most of my runs
I dont think anything carried over....but if anyone can get my ME2 face working in ME3 please let me know
Not exactly a stock ME 2 face. I see you've modded the eyes at the very least. Those wouldn't carry over anyway.
Modifié par Chugster, 12 mars 2012 - 11:45 .
DARKWUN wrote...
*sigh* was hoping this would be sorted while I was away for the weekend. Funnily enough, I spoke to a friend who works at Bioware on my way out... I LOL at the notion of this being treated with the importance stated in the press... the bug is actually outsourced to EA for them to fix as it was considered "low priority" in terms of the game.
See that I can understand. It's not a gamebreaker, and I can see why they wouldn't treat it as a massive priority (even though on a personal note, it's killing me not being able to use my Shep) just don't smuggle me a suitcase nuke and tell me that slight uranium leak is all in hand...
Modifié par FeministShep, 13 mars 2012 - 01:41 .
chainsawguts**** wrote...
I have no idea what the problem is my Shepard's imported just fine lolol
Modifié par Chugster, 12 mars 2012 - 11:44 .
EUDOXIO wrote...
favoritehookeronthecitadel wrote...
Guys, can I please get some help? I'm trying to understand this and do it
but when I get to the Mass Effect tools and go to browse and get the YAML file, when I press "Upload YAML file", nothing happens. I would really appreciate any help with this because I'm wanting to import my Shepard into Mass Effect 3 like crazy and I'm stuck on this step.(It's step 7. I get the file and press "Upload YAML file" and it doesn't do anything)
Try another Browser, or try another name just in case, you can put numbers too
Pheonix52gx wrote...
Please do not directly quote this, to save space on the page.
The Face Effect
What does this method do? It provides a lengthy movement of data using Gibbed's Mass Effect editors to provide a closer approximation of your original Shepard than the YAML method. I've only done this with femShep, but I'm sure the process can be used with manShep....
If anyone needs an explanation of what they're doing or some help, just let me know.
Chugster wrote...
ok for those who think there is no issue, please see how my ME2 shep was imported to ME3...this was a fresh ME2 face....i found the code and used it for most of my runs
I dont think anything carried over....but if anyone can get my ME2 face working in ME3 please let me know
KunamiMata wrote...
Here is basically what I did.
1. Start a brand new Mass Effect 2 save file with your Mass Effect imported Shepard. It has to be brand new, because you're going to need to move, not copy it, to a USB flash drive that is formatted to work on your 360. You don't want to do this with your finished game save, so make sure it's a new one (i.e. right when you wake up from your coma, save and quit).
2. Go to Settings in your dashboard, System, Storage, Hard Drive and find your Mass Effect 2 save (not "Mass Effect 2 Importer"). Inside, you should find files for all your DLC and each of your careers. They will all be named after your Shepards and dated. Move the career you just created to your USB flash drive (don't copy, because the Xbox won't allow it).
3. Download and install this program on your PC (it's best to have this version): hotfile.com/dl/143431599/02eaea8/Modio_3.zip.html
4. Plug your USB flash drive into your PC, and using Modio, select Open from a device. Click the device you see. Mass Effect 2 should pop up in that list. Select it, then select your Shepard's save file. When the following window pops up, click the File Contents tab at the top. You should see several .xbsav extensions. Right click one of them and extract them all to your desktop (or where ever you prefer).
5. Go to this website and register on it: legion.cal24.pl/me2/
6. Once you've registered at that site and logged in, click the My saves tab at the top of the page. The specific save file that you extracted to your desktop (or where ever) that you're going to want to upload here should be named Save_0001.xbsav. Go ahead and upload that save on this site.
7. You should now have one save listed at the top of that page with a string of options following it. The second to last option on that row is Morph head. Click that option.
8. Now new options show up. You want to click Export YAML. It should download a file to your computer called morphhead.yaml. Check this file in Notepad to make sure it's all in code that you can read (only read, not necessarily understand), otherwise the file is mucked up and you have to try this step again.
9. Once you have a decent YAML file to work with, upload it in one of two places, depending on the sex of your Commander Shepard -
Female Shepards will upload here: masseffecttools.99k.org/femshep_upload.php
Male Shepards will upload here: masseffecttools.99k.org/maleshep_upload.php
Remember to add your Shepard's name, because it's how you recover the face template code.
10. Lastly, you're going to want to get your Shepard's code, again in one of two places depending on the sex -
Female Shepards codes are here: masseffecttools.99k.org/femshep_code.php
Male Shepards codes are here: masseffecttools.99k.org/maleshep_code.php
All you need to do now is enter the name you typed when you uploaded your YAML file, and bam, instant Shepard readout and code for your Shepard. There will be a little tweaking required (as pointed out by the ***** asterisks), but it shouldn't be anywhere near as bad as trying to recreate your Shepard from scratch. It'll generally be little things like hairstyle, makeup color, or eye color. You know, the easy things to remember and fix. Everything without the ***** next to them should be correct, though.
And that's pretty much how I got my Shepard back without waiting for any sort of patch. You just enter that code you get at the bottom of that page into your custom character creation back on your 360 copy of Mass Effect 3 and do the necessary tweaking and you're done.
DARKWUN wrote...
Finally finished all my downloads... ready to play for the first time... 2 of my sheps get the dreaded error code... my first created shep, based on me (big black guy) got through... but didn't quite look like me... (looks like a bald grizzled John Travolta)
jkthunder wrote...
Chugster wrote...
ok for those who think there is no issue, please see how my ME2 shep was imported to ME3...this was a fresh ME2 face....i found the code and used it for most of my runs
snip
I dont think anything carried over....but if anyone can get my ME2 face working in ME3 please let me know
Chug the facial structure looks the same to me. You just need to change the colors for hair, iris, brows and lips. I know you won't be able to get the same exact colors in ME3 (unless you use Gibbed and copy values from ME2 to ME3), but all the facial dimensions and features look correct imo.
Modifié par Chugster, 13 mars 2012 - 12:09 .
Chugster wrote...
actually the structure is completely different....
Chugster wrote...
jkthunder wrote...
Chugster wrote...
ok for those who think there is no issue, please see how my ME2 shep was imported to ME3...this was a fresh ME2 face....i found the code and used it for most of my runs
snip
I dont think anything carried over....but if anyone can get my ME2 face working in ME3 please let me know
Chug the facial structure looks the same to me. You just need to change the colors for hair, iris, brows and lips. I know you won't be able to get the same exact colors in ME3 (unless you use Gibbed and copy values from ME2 to ME3), but all the facial dimensions and features look correct imo.
actually the structure is completely different....first thing i did was change the hair/skin/eye colours and it looked nothing like my ME2 face

