Im done, im out, until this issue is FIXED.
Modifié par JBauer24Tactics, 13 mars 2012 - 11:11 .
Modifié par JBauer24Tactics, 13 mars 2012 - 11:11 .
colouroflife wrote...
What we need is not patience but
what we need is PRESSURE ! Otherwise we may well have to wait for months
at least, if we are lucky. We purchased a complete software, not a beta
one and no customer has to know about software codes or how difficult
to re-write them.
Modifié par Ryuna, 13 mars 2012 - 11:14 .
Ryuna wrote...
We're almost at 600 votes, and that's a week since ME3 releases so 600 votes in a week. Aiming for a thousand by the end of the month (yeah, I excpect the fix to take that long, if ever).
Kya wrote...
WTH? I ordered CE as soon as it was available and worked my ass off to take 5 days off to play this, and now I can't import *any* of my ME 1 characters? And it's been a week and still no fix from Bioware? I'm happy to throw a lot of money at a product I love, but I don't appreciate my time being wasted like this through sheer oversight (I don't want to accuse anybody of being lazy) when quality checking a core feature.


It is absurd. And I won't be surprised if they just took one of the fan fixes, and incorporate it into the game somehow.ThomasDW wrote...
instead of Bioware having got this right from day 1 - it is up to us to spend hours to try to get this to work, I find this absurd.
JBauer24Tactics wrote...
Hmm well after trying both the YAML method, rebuying Mass Effect 2, spending my whole afternoon after work today learning and then trying the Glibbed method I am done with tinkering and tankering here, there, and everywhere. I am done feeling like some sort of Bioware programmer.
Im done, im out, until this issue is FIXED.
Modifié par shengar, 13 mars 2012 - 11:40 .
chainsawguts**** wrote...
Here's the face I used for the femShep I played in ME2 -
THE HOLY GRAIL OF HAIR
Could be. I don't know much about it, but now that I think about it, I guess applying settings intended for one skeleton or whatever, to a different one, is just a roll of the dice at best. But, I had to try...Pheonix52gx wrote...
That said, it's also entirely possible that this data isn't copying well because of the LOD or MorphFeatures collections.
Improving the colors would be the icing on the cake for me, but they're really the least of my issues. Still, maybe I will try that eventually.Pheonix52gx wrote...
If I were you, I'd try coping your colour variables; you might be surprised how much more like the shep you're after it gets.
Modifié par Clarian, 13 mars 2012 - 11:44 .
Guest_Dadriell_*
Loegi wrote...
It is absurd. And I won't be surprised if they just took one of the fan fixes, and incorporate it into the game somehow.ThomasDW wrote...
instead of Bioware having got this right from day 1 - it is up to us to spend hours to try to get this to work, I find this absurd.
Clarian wrote...
Ryuna wrote...
We're almost at 600 votes, and that's a week since ME3 releases so 600 votes in a week. Aiming for a thousand by the end of the month (yeah, I excpect the fix to take that long, if ever).
The total votes are now over 1,000...that seems like a bit of a milestone.
ChronoTrigga wrote...
*ignored*
Breakdown Boy wrote...
My gibbes editor doesn't create YAML files, it creates headmorth files, what am I doing wrong?
fruton wrote...
I'm just really disappointed. It's just common sense that if you are importing facial features to bring custom created characters through to continue the story of a previous game, you don't remove customisation options that could have been used in that previous game. Whoevers idea that was clearly hasn't a clue when it comes to business, let alone design.
I can't even bring myself to play it without my sheps face. Some say it's petty, but everytime my (impostor) character takes his helmet off, starts dialogue or the camera swings round to his face, i'm then looking elsewhere for my shepard. It just breaks all immersion, and buggers up the story for me.
The fact that so many of you feel the same way just goes to show it's far from a petty matter...
Modifié par NinjaRican, 13 mars 2012 - 12:51 .