So I've been messing around with Gibbed in my PC, modifying my Xbox's saves files. These are the results (sorry for the image quality, this is on the Xbox and my capture software is kind of crapy and doesn't capture HD images):
*Note: the save editor version provided by Phoenix doesn't work for Xbox saves, you have to use the version Malcroix posted a few pages backMass Effect 2

Mass Effect 3, Tweaks done: YAML used to obtain ME1 face code, code input into ME2 CC, custom face polished while comparing to ME1 face in CC, new code obtained from ME2 CC, code input into ME3 CC, face polished further in ME3 CC

Mass Effect 3, Tweaks done: everything done above plus saved game and extracted .xbsav file, modified .xbsav in gibbed copying over all values in OffsetBones, Scalar Parameters, Vector Parameters, and Morph features from ME2 save file

As you can see, there's little difference between the gibbed version and the non-gibbed version besides the eye color, not even that weird hook in the ME3 nose that is not in ME1/ME2 got fixed. But still, the eyes do look better, what bothers me more though is the hair style, which I don't like, I like the one I used for ME2/ME1, but it is not in the ME3 CC. So I started messing with Hair Meshes and textures next, and found that the hair meshes that were in ME2 but were removed from the ME3 CC are still in the ME3 disc:
Mass Effect 3, Tweaks done: all of the above plus use gibbed to include Sarge Spike 2 hair mesh, Sarge Spike hair texture still missing

Based on this, I think the hairstyles which aren't in the CC anymore are still in the game, I found the code for the Sarge Spike 2 mesh (my ME2 character's hair style) in ME3 to be
BIOG_HMM_HIR_PRO_R.Hair_SargeSpike.HMM_HIR_Ssk_02_MDL, while in ME2 it is
BIOG_HMM_HIR_PRO_R.SargeSpike.HMM_HIR_Ssk_02_MDL. I know this isn't just some random mistaken mesh and is the Sarge Spike 2 mesh because if I changed the name slightly, the game couldn't find it and it would crash when I accessed the save. Then I tried adding the texture as well, using ME2's save file as reference for the name of the texture and ME3 save files for the format in which textures are named in ME3, but textures are done a bit differently in ME3 and I couldn't do it.
For example, the Short 2 hair in ME2 uses the Short 2 mesh and Short 2 textures, in ME3 it uses the short 2 mesh and Crew Cut textures. The Formal Spikes in ME2 uses the Formal Spikes Mesh and Formal textures, in Me3 it uses the Formal Spikes mesh but uses no textures at all in the Texture Parameters collection. And for each hair style in ME3, the textures or no textures it uses seems to be rather random, so I don't know how to handle the Sarge Spike 2 textures. If I had the PC version, I could go directly to where those file are located in the directory and see how exacty textures work and what are their names...but since I can't do that, I guess I'll have to wait until somebody with the PC version goes more in depth with hair textures.
Regardless, the fact that the hair mesh in addition to everything else is still in the game, tells me it should be possibe for the importer to be fixed pretty well.
Overall, I think (besides the missing hair styles) the main thing that is affecting all Shepards are the eyes. In mine if the eyes are fixed, his face would be basically identical to my ME2 hepard.
Modifié par Mingolo, 14 mars 2012 - 12:43 .