FeministShep wrote...
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Games are like magic. It's an illusion. We identify with our Shepards because we feel we created them but in reality everyone's Shepard is basically the same (moral differences asside). It's the same voice actress or actor with a limited amount of lines and prerendered cut scenes. What makes us forget this is the fact they are our creation. We forget this is just a dialogue branching fictional game and it seems real for a second. But when the faces don't match it takes us out of the illusion. We realize everytime we see that wrong nose that our Shepard really isn't that unique. In fact we didn't even really create him or her because everything was already predesigned. The face importing issue just isn't aesthetics. It's a part of the suspension of disbelief that is required in order to feel like the game is real.
Been meaning to say I think you hit the nail on the head here. I don't think there's any particularly sophisticated tech behind the 'evolution' of our Shep, just a large lookup table, which is pretty old hat as AI goes. That we'd need the device of our individually created face to help create the illusion of uniqueness... that makes sense to me. It explains clearly why the altered face is such a game-breaker, even for those who can import and do have accurate decision history.
I intend to have a look at Binary Domain at some point, although shooters aren't really my thing, to see what the AI they've trailered controlling the team relationships is actually like. Some day soon we're going to combine the offloading of our lives into the Cloud, the immersive qualities you can see foreshadowed in Quantic Dream's Kara tech demo, some true evolutionary algorithms, some futuristic materials technology and a generation of toddlers who're already adept with kinetic interfaces... and get... ???
/diversion
Modifié par essefar, 14 mars 2012 - 02:34 .