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Issue importing faces into Mass Effect 3 Updated March 21


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#4151
Loegi

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fruton wrote...

http://social.biowar...5/index/9948071

General patch info from Chris

So they're fixing a lot of bugs at once, and that makes it take longer?
I would prefer it if they were only working on this particular bug, but that would probably be stupid from their point.

At least some information.

#4152
ElHein

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That was actually a professional response.
But yeah, I'd rather have several minor patches over a big one.

#4153
WardyLion

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Personally I found this to be a minor problem and I soon got over it as I started to play the game. Sure my ME3 Shepherd didn't look 100% identical to my ME2 Shepherd but, hey, he in turn was not 100% identical to my ME1 Shepherd, despite my importing him from one to the other.

I was able to recreate him very quickly with the in-game character creation system. Maybe my Shepherd is just a lot less remarkable than others.

I can sort of see why some people are rather miffed about this but my own opinion is that it was not ultimately a game-ruining problem and so not worth getting so het up about. If they produce a fix, great, but there are bigger issues.

#4154
DaBozUK

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I gave up on my Femshep as she looks so Fugly in ME3 and went with default Sheploo. Why does he look sweaty all the time?

Enjoying the game, but I've had to stop, as once you get back to the Normandy and start interacting with familiar characters, it just seems bizarre. You get used to other characters interacting with "your Shepard" (that phrase that Bioware are always quoting in interviews) and yet it isn't your Shepard and it jars you out of the emersive experience.

So I'm replaying ME2 with my Femshep (perfecting the ending having seen some of the consequences in ME3) while I wait for this patch.

Boz

#4155
Ashaman X

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Tomorrow marks a week since I've had the game, and I'm becoming tempted to play SP. I really just want to get on with the game, but I know that when I start interacting with all Shep's friends, it's going to feel odd not seeing his correct face. Ah well, I guess I can be patient for a while longer.

#4156
rapchill

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Loegi wrote...

...so they're fixing a lot of bugs at once, and that makes it take longer?
I would prefer it if they were only working on this particular bug, but that would probably be stupid from their point...



ElHein wrote...

That was actually a professional response.
But yeah, I'd rather have several minor patches over a big one.


Imagine, on day 1 everyone has a unique bug they suffer. They communicate that to the developer. Some bugs may be more detrimental to game play, some may be minor inconveniences, but working on one bug and moving on to the other will satify person #1, but then at the same time may open a whole can of worms and open new problems for everyone else.

It's more time effecive and resourceful to account for all known bugs currently and try to fix them consecutively so that if more bugs occur they can be fixed before roll-out, at the same time as addressing everyones' problems in-game. QED.

#4157
Da-Fort

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So because of certification and other fixes it takes a lot longer before we can get our "Face" fix?
Kind of makes sense from their point of view. I guess I can wait a bit longer before playing the SP but I'd rather want to know how far they are from releasing it. I would be dissapointed if it was a month but I'd still understand.

Modifié par Da-Fort, 15 mars 2012 - 01:31 .


#4158
Dimensio

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rapchill wrote...

Loegi wrote...

...so they're fixing a lot of bugs at once, and that makes it take longer?
I would prefer it if they were only working on this particular bug, but that would probably be stupid from their point...



ElHein wrote...

That was actually a professional response.
But yeah, I'd rather have several minor patches over a big one.


Imagine, on day 1 everyone has a unique bug they suffer. They communicate that to the developer. Some bugs may be more detrimental to game play, some may be minor inconveniences, but working on one bug and moving on to the other will satify person #1, but then at the same time may open a whole can of worms and open new problems for everyone else.

It's more time effecive and resourceful to account for all known bugs currently and try to fix them consecutively so that if more bugs occur they can be fixed before roll-out, at the same time as addressing everyones' problems in-game. QED.


This bug was actually reported prior to the day of release.  I am uncertain as to why basic testing of character importation did not allow the developers to identify this bug even sooner.

#4159
Mikass007

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I don't want to add to the pile of people that aren't playing the game due to not having their Shepard....but I can't help myself.

I've become attached to my Shepard and I will not play the game till it's fixed.

#4160
Noelemahc

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I've used the mod tool workaround for my "main" Shep, and by the time I finish the game as him, I HOPE they will patch this stuff. Hopefully.

#4161
Bonaven

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fruton wrote...

http://social.biowar...5/index/9948071

General patch info from Chris


Awesome.

See? It's not that hard

just a few words from a member of bioware and we are all relaxed now.

The wait will be more happier now.

They shoulda udpate this thread aswell since is the only one i'm actually following lol.

Modifié par Bonaven, 15 mars 2012 - 02:21 .


#4162
Guest_Dadriell_*

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shengar wrote...
Speaking about recurring character.....
I've just seen Udina during my brother's playthrough
And all I can say that either udina got a plastic surgery or its actually his evil twin brother take place.

Yeah, and he got off relatively easy.
The bartender from Ilium, i forgot her name, doesn't look anything like herself at all.

#4163
DaBozUK

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Dimensio wrote...
This bug was actually reported prior to the day of release.  I am uncertain as to why basic testing of character importation did not allow the developers to identify this bug even sooner.


THIS!

It was reported ad nauseum against the demo, and everyone's ****sure response was "this is a DEMO... it will be fine in the full game".

So whilst those users wipe away the egg and chow down on some humble pie, I hope Bioware can get that fix out soon and make up for lost time.

#4164
PalAvian

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Could someone be kind enough to point me to a PS3 solution for this issue. If there’s been any that is...

#4165
Malcroix

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Pheonix52gx, first of all let me say I'm impressed by your level of dedication to the task of bringing back our true Shepards without having to wait for a Bioware patch. Kudos! And thanks for mentioning me on your website Posted Image

An issue which still bugs me, even after applying the yaml/gibbed method, is the "eyelid clipping". I tried to correct it by manually copying over the OffsetBones parameters, with less than satisfying results - the clipping only got worse, and moreover, the entire face now looks slightly "screwed", whereas the yaml-import at least looked believably "human".

I see you tried to resolve this problem as well:

Pheonix52gx wrote...
Pretty much this. I've been searching for fixes but you can't solve a problem without knowledge. Thanks for iterating this isn't necessarily a fix. From what I've learned so far, the LODs provide the nuances. I'm guessing the data you have in OffsetBones and MorphFeatures affect the building of the LODs during character creation. When they're rebuilt after deletion, the OffsetBones and MorphFeatures are not taken into account, getting the super basic face you showed there. 


So is there no solution as of now? I'm basically happy with my Shep (and with the nifty new options Gibbed allows), but the eyelid issue just bugs me, I'd prefer to solve it before moving on with gameplay.

#4166
Malcroix

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DaBozUK wrote...

Dimensio wrote...
This bug was actually reported prior to the day of release.  I am uncertain as to why basic testing of character importation did not allow the developers to identify this bug even sooner.


THIS!

It was reported ad nauseum against the demo, and everyone's ****sure response was "this is a DEMO... it will be fine in the full game".

So whilst those users wipe away the egg and chow down on some humble pie, I hope Bioware can get that fix out soon and make up for lost time.



People didn't take it too seriously during demo because same thing happened with ME2: you couldn't manually recreate a lot of ME1 Shepards in ME2 character creator, but the import feature accurately copied all variables from ME1 savegames, and you had a perfectly identical Shepard in ME2.

Why this simple and effective mechanism was removed in ME3 is absolutely beyond my understanding. It is a complete and obvious blunder, and the very fact that they didn't solve it during testing shows that we shouldn't be expecting a fix anytime soon.

In short, if they cared, they wouldn't have had a mistake like this in the final product. Since they had, it means they didn't care, which in turn means they won't care to make a fast fix.

Most likely this issue is being subsumed into the big patch. Chris Priestly's latest post hints very strongly at this. The fact that he doesn't come out and openly talk about ETA also speaks volumes.

So my advice to all: use the fixes developed by users, and play the game. You will probably save yourself a lot of frustration.

Modifié par Malcroix, 15 mars 2012 - 02:58 .


#4167
Guest_Dadriell_*

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Malcroix wrote...

An issue which still bugs me, even after applying the yaml/gibbed method, is the "eyelid clipping". I tried to correct it by manually copying over the OffsetBones parameters, with less than satisfying results - the clipping only got worse, and moreover, the entire face now looks slightly "screwed", whereas the yaml-import at least looked believably "human".

Try to copy OffsetBones for brows only. Other areas are either not affected by that or affected in a negative way.

#4168
Malcroix

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Dadriell wrote...

Try to copy OffsetBones for brows only. Other areas are either not affected by that or affected in a negative way.


Will try that, thanks. I tried doing brows + eyes (leaving the rest intact) already, didn't help; maybe only brows will.

#4169
ceforman

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Daaaang.  This thread moves fast.  10 new pages since yesterday.

Saw Chris P's post on the other forum.  Be nice if he could give us some idea of how difficult the face-import problem will be to fix, so they could guesstimate an ETA.  I wouldn't mind if they gave one and ended up pushing it back.  (Imagine some people would throw a fit though.)  Glad they're at least responding, even if sporadically.

This has got to be massively embarrassing for BioWare.  I would love to be a fly on the wall when they have the QA discussion about how this got missed.

#4170
Thetri

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I don't get what the issue is. I imported my ME2 Shepard to ME3 and his face transferred successfully. I edited it a bit, adding a beard to simulate the amount of time between Arrival and ME3. Was going to add hair but all the hair options look unrealistic. I stuck with my shaved head.

#4171
Clarian

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Malcroix wrote...
So my advice to all: use the fixes developed by users, and play the game. You will probably save yourself a lot of frustration.


The fixes developed by users don't work for everyone.  Also, if you read through this thread, you'll see that a lot of people have no desire to play the game without their Shepard.  People who want to play the game will play it, of course.  But advising people to play a game that they don't want to play, doesn't make sense.

I don't have any frustration with not being able to play the game, only with Bioware not acknowledging the problem.  A blanket "I want to reassure you all that BioWare IS working on fixing the issues you are reporting" doesn't really satisfy me.  I think an issue as big as this one deserves a specific statement.  And so far, there hasn't been one.

#4172
Dimensio

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DaBozUK wrote...

Dimensio wrote...
This bug was actually reported prior to the day of release.  I am uncertain as to why basic testing of character importation did not allow the developers to identify this bug even sooner.


THIS!

It was reported ad nauseum against the demo, and everyone's ****sure response was "this is a DEMO... it will be fine in the full game".

So whilst those users wipe away the egg and chow down on some humble pie, I hope Bioware can get that fix out soon and make up for lost time.


The "demo" did not allow importing of Mass Effect 2 save games, and thus could not have been detected with that release.

The first report of this game occurred from a player of the "Space Edition", obtained prior to the official release of the game.  This report prompted numerous inquiries from other players on these forums requesting a response from BioWare staff.

#4173
Thetri

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I would actually embrace the idea of a new character. As long as he has a Mark Meer "I don't care about anything" style voice and can do renegade interrupts, I am fine. As long as I can still edit his face.

#4174
Dimensio

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Thetri wrote...

I don't get what the issue is. I imported my ME2 Shepard to ME3 and his face transferred successfully. I edited it a bit, adding a beard to simulate the amount of time between Arrival and ME3. Was going to add hair but all the hair options look unrealistic. I stuck with my shaved head.


Character faces created in Mass Effect 1 and imported, without alteration, into Mass Effect 2 cannot be imported into Mass Effect 3.  That is the "issue".

Mass Effect 3's character importation evidently copies the "face code", stored with the save game, rather than the specific detail settings of the facial morph as Mass Effect 2's character importer did.  Because Mass Effect 3's character creator features variations of some features, characters created in Mass Effect 2 may display visible differences when imported into Mass Effect 3.  Because characters created in Mass Effect 1 feature no "face code", no data exists to import into Mass Effect 3.

I suspect that using Gibbed's save editor to insert an artifical face code into a Mass Effect 2 save game will result in that face code being used to generate a face should the save be imported into Mass Effect 3.  However, because of the differences in detail settings, this method for facial structure importing should never have been used.

#4175
Pheonix52gx

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Malcroix wrote...

Pheonix52gx, first of all let me say I'm impressed by your level of dedication to the task of bringing back our true Shepards without having to wait for a Bioware patch. Kudos! And thanks for mentioning me on your website Posted Image

Thank you, though I haven't found anything concrete yet and a lot this work is informed by Gibbed's editor and people like yourself. They deserve credit, especially the Mass Effect Tools site.

Malcroix wrote... 
So is there no solution as of now? I'm basically happy with my Shep (and with the nifty new options Gibbed allows), but the eyelid issue just bugs me, I'd prefer to solve it before moving on with gameplay.

This might interest you. Not a fix, but may explain some interesting features, especially of the brow and eyes:
http://faceeffect.bl...-variables.html