DaBozUK wrote...
Dimensio wrote...
This bug was actually reported prior to the day of release. I am uncertain as to why basic testing of character importation did not allow the developers to identify this bug even sooner.
THIS!
It was reported ad nauseum against the demo, and everyone's ****sure response was "this is a DEMO... it will be fine in the full game".
So whilst those users wipe away the egg and chow down on some humble pie, I hope Bioware can get that fix out soon and make up for lost time.
People didn't take it too seriously during demo because same thing happened with ME2: you couldn't manually recreate a lot of ME1 Shepards in ME2 character creator, but the import feature accurately copied all variables from ME1 savegames, and you had a perfectly identical Shepard in ME2.
Why this simple and effective mechanism was removed in ME3 is absolutely beyond my understanding. It is a complete and obvious blunder, and the very fact that they didn't solve it during testing shows that we shouldn't be expecting a fix anytime soon.
In short, if they cared, they wouldn't have had a mistake like this in the final product. Since they had, it means they didn't care, which in turn means they won't care to make a fast fix.
Most likely this issue is being subsumed into the big patch. Chris Priestly's latest post hints very strongly at this. The fact that he doesn't come out and openly talk about ETA also speaks volumes.
So my advice to all: use the fixes developed by users, and play the game. You will probably save yourself a lot of frustration.
Modifié par Malcroix, 15 mars 2012 - 02:58 .