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Issue importing faces into Mass Effect 3 Updated March 21


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#4176
ceforman

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Thetri wrote...

I don't get what the issue is. I imported my ME2 Shepard to ME3 and his face transferred successfully.


The issue is people who have been using the same character since ME1 (i.e. many of BioWare's biggest ME fans and the ones who have grown the most attached to their original Shepard over the first two games) cannot import into ME3.

#4177
Dimensio

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ceforman wrote...

Daaaang.  This thread moves fast.  10 new pages since yesterday.

Saw Chris P's post on the other forum.  Be nice if he could give us some idea of how difficult the face-import problem will be to fix, so they could guesstimate an ETA.  I wouldn't mind if they gave one and ended up pushing it back.  (Imagine some people would throw a fit though.)  Glad they're at least responding, even if sporadically.

This has got to be massively embarrassing for BioWare.  I would love to be a fly on the wall when they have the QA discussion about how this got missed.


As a fly, you would possess significantly reduced intelligence and a drastically reduced lifespan than you currently experience.  You would lack the cognitive ability to comprehend any such discussion, thus such a physical location would serve no purpose for you.

#4178
Thetri

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ceforman wrote...

Thetri wrote...

I don't get what the issue is. I imported my ME2 Shepard to ME3 and his face transferred successfully.


The issue is people who have been using the same character since ME1 (i.e. many of BioWare's biggest ME fans and the ones who have grown the most attached to their original Shepard over the first two games) cannot import into ME3.


How is that possible. Dosen't the Mass Effect 1 face get converted to a ME2 face when you import to the second game? That must suck, but imagine what I have to go through. I had to try to replicate my ME1 face from scratch in ME2 because ME1 isn't even on my console. Would've got the rest of the series for my PC if I had a better rig.

#4179
cApAc aMaRu

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Dimensio wrote...

ceforman wrote...

Daaaang.  This thread moves fast.  10 new pages since yesterday.

Saw Chris P's post on the other forum.  Be nice if he could give us some idea of how difficult the face-import problem will be to fix, so they could guesstimate an ETA.  I wouldn't mind if they gave one and ended up pushing it back.  (Imagine some people would throw a fit though.)  Glad they're at least responding, even if sporadically.

This has got to be massively embarrassing for BioWare.  I would love to be a fly on the wall when they have the QA discussion about how this got missed.


As a fly, you would possess significantly reduced intelligence and a drastically reduced lifespan than you currently experience.  You would lack the cognitive ability to comprehend any such discussion, thus such a physical location would serve no purpose for you.


Are you saying a fly wouldn't be able to comprehend Bioware and EA's quality assurance procedure? Because I think fly could create a BETTER QA procedure.

#4180
Clarian

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Pheonix52gx wrote...
This might interest you. Not a fix, but may explain some interesting features, especially of the brow and eyes:
http://faceeffect.bl...-variables.html


Very interesting, nice investigative work...

#4181
Dimensio

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Thetri wrote...

ceforman wrote...

Thetri wrote...

I don't get what the issue is. I imported my ME2 Shepard to ME3 and his face transferred successfully.


The issue is people who have been using the same character since ME1 (i.e. many of BioWare's biggest ME fans and the ones who have grown the most attached to their original Shepard over the first two games) cannot import into ME3.


How is that possible. Dosen't the Mass Effect 1 face get converted to a ME2 face when you import to the second game? That must suck, but imagine what I have to go through. I had to try to replicate my ME1 face from scratch in ME2 because ME1 isn't even on my console. Would've got the rest of the series for my PC if I had a better rig.


As I stated previously, face data from Mass Effect 1 is directly imported into Mass Effect 2 to recreate facial structures not attainable through the character creator.

#4182
Thetri

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Dimensio wrote...

Thetri wrote...

ceforman wrote...

Thetri wrote...

I don't get what the issue is. I imported my ME2 Shepard to ME3 and his face transferred successfully.


The issue is people who have been using the same character since ME1 (i.e. many of BioWare's biggest ME fans and the ones who have grown the most attached to their original Shepard over the first two games) cannot import into ME3.


How is that possible. Dosen't the Mass Effect 1 face get converted to a ME2 face when you import to the second game? That must suck, but imagine what I have to go through. I had to try to replicate my ME1 face from scratch in ME2 because ME1 isn't even on my console. Would've got the rest of the series for my PC if I had a better rig.


As I stated previously, face data from Mass Effect 1 is directly imported into Mass Effect 2 to recreate facial structures not attainable through the character creator.


Do imported ME1 faces generate face codes in ME2?

#4183
Dimensio

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Thetri wrote...

Dimensio wrote...

Thetri wrote...

ceforman wrote...

Thetri wrote...

I don't get what the issue is. I imported my ME2 Shepard to ME3 and his face transferred successfully.


The issue is people who have been using the same character since ME1 (i.e. many of BioWare's biggest ME fans and the ones who have grown the most attached to their original Shepard over the first two games) cannot import into ME3.


How is that possible. Dosen't the Mass Effect 1 face get converted to a ME2 face when you import to the second game? That must suck, but imagine what I have to go through. I had to try to replicate my ME1 face from scratch in ME2 because ME1 isn't even on my console. Would've got the rest of the series for my PC if I had a better rig.


As I stated previously, face data from Mass Effect 1 is directly imported into Mass Effect 2 to recreate facial structures not attainable through the character creator.


Do imported ME1 faces generate face codes in ME2?


No.  Due to differences in the character creation settings between the games, Mass Effect 1 faces cannot be generated using Mass Effect 2 face codes.

#4184
ceforman

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Dimensio wrote...

ceforman wrote...

This has got to be massively embarrassing for BioWare.  I would love to be a fly on the wall when they have the QA discussion about how this got missed.


As a fly, you would possess significantly reduced intelligence and a drastically reduced lifespan than you currently experience.  You would lack the cognitive ability to comprehend any such discussion, thus such a physical location would serve no purpose for you.


No I would not.  I would be a fly with human-level intelligence, cognitive abilities, and lifespan.  It is my fantasy so I get to do it how I want.  Also I would be able to speak in a human voice, so I would find out who is in charge of deciding which bugs to fix first, and I would fly directly into his ear canal and shout, "HEEEEEEY!  FIX THE FACE IMPORT FIIIIIIRST!"  And I would do it over and over again until it nearly drove him insane and he finally told the team to fix it just to shut me up.

Then I would go over to Valve and fly into Gabe Newell's ear canal and shout, "HEEEEEEY!  FINISH HALF-LIFE THREEEEEE!"

See this is how my mind deteriorates when it's not being occupied by the game I really want to play.

#4185
Pheonix52gx

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Dimensio wrote...
I suspect that using Gibbed's save editor to insert an artifical face code into a Mass Effect 2 save game will result in that face code being used to generate a face should the save be imported into Mass Effect 3.  However, because of the differences in detail settings, this method for facial structure importing should never have been used.

Yes. This is exactly the case. In fact, it was one of my first tests. A Shep moved from ME1 to ME2 had no face code generated (unless you customized, then accepted the imprort).

ME3 pulls a face code first, then disregards everything else appearance related. But it doesn't pay much attention. You can put "IM.COMMANDER.SHEPARD.AND.THIS.IS.MY.FAVOURITE.STORE.ON.THE.CITADEL" in if you wanted. It'll generate some nonsense but you won't get the message "Face import failed" come up. 

#4186
FirstOfTheFallen

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Okay, this isn't really related to the glitch, but I saw where a few people were complaining about the ending, and another person lamented that Drew had left.

(tangent -- I also emailed him once, just to get a question answered, and he answered it in a quite timely manner.  And it's pronounced Kar-pish-in, "like suspicion" he said, in case you're wondering)

Anyway, I haven't played ME3 yet -- I kinda can't, since I'm the one who started the whole "You should all put I AM NOT PLAYING UNTIL I HAVE MY SHEPARD BACK in your taglines" thing, but on Twitter the other day, Drew, after pointing out that he hadn't played the game yet either, said this.


"Funny.  Some upset fans say ME3 was awesome until the end ruined it.  Claim it would have been better if I was still on the project. BUT...fans upset about my Revan novel claim it was awesome until the ending ruined it.  So maybe I wouldn't have made any difference."

I just thought that was funny.

Modifié par FirstOfTheFallen, 15 mars 2012 - 03:42 .


#4187
Dimensio

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ceforman wrote...

Dimensio wrote...

ceforman wrote...

This has got to be massively embarrassing for BioWare.  I would love to be a fly on the wall when they have the QA discussion about how this got missed.


As a fly, you would possess significantly reduced intelligence and a drastically reduced lifespan than you currently experience.  You would lack the cognitive ability to comprehend any such discussion, thus such a physical location would serve no purpose for you.


No I would not.  I would be a fly with human-level intelligence, cognitive abilities, and lifespan.  It is my fantasy so I get to do it how I want.  Also I would be able to speak in a human voice, so I would find out who is in charge of deciding which bugs to fix first, and I would fly directly into his ear canal and shout, "HEEEEEEY!  FIX THE FACE IMPORT FIIIIIIRST!"  And I would do it over and over again until it nearly drove him insane and he finally told the team to fix it just to shut me up.

Then I would go over to Valve and fly into Gabe Newell's ear canal and shout, "HEEEEEEY!  FINISH HALF-LIFE THREEEEEE!"

See this is how my mind deteriorates when it's not being occupied by the game I really want to play.


You may wish to consult a psychologist.

Your belief that a fly possess physiological characteristics sufficient to generate audible human speech, disregarding cognitive requirements, suggests that you may also wish to consult an entomologist. 

#4188
AgentEpsilona

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Dimensio wrote...

ceforman wrote...

Dimensio wrote...

ceforman wrote...

This has got to be massively embarrassing for BioWare.  I would love to be a fly on the wall when they have the QA discussion about how this got missed.


As a fly, you would possess significantly reduced intelligence and a drastically reduced lifespan than you currently experience.  You would lack the cognitive ability to comprehend any such discussion, thus such a physical location would serve no purpose for you.


No I would not.  I would be a fly with human-level intelligence, cognitive abilities, and lifespan.  It is my fantasy so I get to do it how I want.  Also I would be able to speak in a human voice, so I would find out who is in charge of deciding which bugs to fix first, and I would fly directly into his ear canal and shout, "HEEEEEEY!  FIX THE FACE IMPORT FIIIIIIRST!"  And I would do it over and over again until it nearly drove him insane and he finally told the team to fix it just to shut me up.

Then I would go over to Valve and fly into Gabe Newell's ear canal and shout, "HEEEEEEY!  FINISH HALF-LIFE THREEEEEE!"

See this is how my mind deteriorates when it's not being occupied by the game I really want to play.


You may wish to consult a psychologist.

Your belief that a fly possess physiological characteristics sufficient to generate audible human speech, disregarding cognitive requirements, suggests that you may also wish to consult an entomologist. 


They said that they would be a fly with those physiological characteristics, not that all flies have them.

I think this has to be the weird derailing I have ever seen though.

#4189
Malcroix

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Pheonix52gx wrote...
This might interest you. Not a fix, but may explain some interesting features, especially of the brow and eyes:
http://faceeffect.bl...-variables.html


Does it actually make the character look more like the original Shepard?

Like I said, I was quite surprised to see that manually transferring all OffsetBones parametres from a ME2 save to a ME3 save resulted in a face less like the original than even the yaml-import.

#4190
Guest_bladeofwoe_*

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http://social.biowar...index/9990813/2

#4191
Malcroix

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Thetri wrote...

How is that possible. Dosen't the Mass Effect 1 face get converted to a ME2 face when you import to the second game? That must suck, but imagine what I have to go through. I had to try to replicate my ME1 face from scratch in ME2 because ME1 isn't even on my console. Would've got the rest of the series for my PC if I had a better rig.


The ME1 face is not converted into an ME2 face in case of direct import. The import will carry over all parametres from the ME1 save, including those not available in the ME2 character creator (though they are still available in the ME2 game files).

What happened in ME3, is that:

a) the direct import of parametres was replaced with a "facecode import" approximation which allowed only for those options actually available in the ME3 character creator;

B) some of the original ME1 options are not even present in the ME3 files and so cannot be referenced.
 
Sometimes this can be circumvented using tools like Gibbed in relation to things like eye and hair colors (since those are simply numerical values that can be copied over). In other cases, such as with hair models, either the models are completely absent, or are coded under different names/filepaths and we cannot simply reference them with the same IDs as in ME1-2.

#4192
DOCTOR CHA0TICA

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ceforman wrote...

Thetri wrote...

I don't get what the issue is. I imported my ME2 Shepard to ME3 and his face transferred successfully.


The issue is people who have been using the same character since ME1 (i.e. many of BioWare's biggest ME fans and the ones who have grown the most attached to their original Shepard over the first two games) cannot import into ME3.


I managed to transfer my ME1/2 character into 3 no problem.... =/

#4193
Guest_Dadriell_*

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Dimensio wrote...

No.  Due to differences in the character creation settings between the games, Mass Effect 1 faces cannot be generated using Mass Effect 2 face codes.


I think they can actually.
I'm used to write down positions of sliders when i'm messing around whith character creators in such games, and i had them written down for ME1. So i tried re-crecreating my ME1 face in ME2 CC using these positions and it looked exactly the same as the imported one.


Malcroix wrote...

Like I said, I was quite surprised to see that manually transferring all OffsetBones parametres from a ME2 save to a ME3 save resulted in a face less like the original than even the yaml-import.


Yeah, some of them produce results quite the opposite of what you would normally expect. Especialy for cheeks.
Brows would look less angled though, which does make them look more like ME2. At least in my case.

#4194
Dimensio

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DOCTOR CHA0TICA wrote...

ceforman wrote...

Thetri wrote...

I don't get what the issue is. I imported my ME2 Shepard to ME3 and his face transferred successfully.


The issue is people who have been using the same character since ME1 (i.e. many of BioWare's biggest ME fans and the ones who have grown the most attached to their original Shepard over the first two games) cannot import into ME3.


I managed to transfer my ME1/2 character into 3 no problem.... =/


Did you create a custom face in Mass Effect 1?  If so, did you retain that face when importing into Mass Effect 2?

#4195
Beanstalk

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It seems that there is more to the issue then "ME1 do not work";
Crossposting from the xbox forums:

Thank you for the information, Mr. Priestly. I tweeted to @bioware and @masseffect, that I was able to import one of my Shepards with no face issue. That Shepard did not complete the Overlord or Arrival DLC's... All of my other Shepards get the "can't import face to ME3" error message.


I went back and tried to import my maleShep, and lo and behold, it worked. This Shep also didn't complete Arrival and Overlord, though he did complete Normandy Crash Site and part of Firewalker.

However, it's worth pointing out that my maleshep, though originally created in ME1, uses the default face. It's possible that ME3 "cheats" by going, "oh, it's just the default shep, I got that face right here".

Has anyone who used the default maleshep since ME1 had import-issues?

Modifié par Beanstalk, 15 mars 2012 - 04:22 .


#4196
DOCTOR CHA0TICA

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Dimensio wrote...

DOCTOR CHA0TICA wrote...

ceforman wrote...

Thetri wrote...

I don't get what the issue is. I imported my ME2 Shepard to ME3 and his face transferred successfully.


The issue is people who have been using the same character since ME1 (i.e. many of BioWare's biggest ME fans and the ones who have grown the most attached to their original Shepard over the first two games) cannot import into ME3.


I managed to transfer my ME1/2 character into 3 no problem.... =/


Did you create a custom face in Mass Effect 1?  If so, did you retain that face when importing into Mass Effect 2?


I made a custom Shep in 1, made a note of all slider postions (incase I needed to recreate, plus I only started another playthrough of 1 & 2 about a month ago!) then, I imported to 2, selected to make changes, therefore giving me a preset, so using the slider postions I took note of in 1, I recreated my Shep, but changed his hair, thus generating a new facecode to use in 3....and, my custom Shep uses the first preset, and I changed the eyes/hair/mouth/nose and moved things around abit....

#4197
DOCTOR CHA0TICA

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My Fem Shep on the other hand looks rather odd =/

But, as with all CC's in whatever game you use them in, I've found characters look very different in the CC than they do in-game. My Skyrim character looks like a freak in the CC, in game she looks like this :

Posted Image

Modifié par DOCTOR CHA0TICA, 15 mars 2012 - 04:43 .


#4198
Dimensio

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DOCTOR CHA0TICA wrote...

Dimensio wrote...

DOCTOR CHA0TICA wrote...

ceforman wrote...

Thetri wrote...

I don't get what the issue is. I imported my ME2 Shepard to ME3 and his face transferred successfully.


The issue is people who have been using the same character since ME1 (i.e. many of BioWare's biggest ME fans and the ones who have grown the most attached to their original Shepard over the first two games) cannot import into ME3.


I managed to transfer my ME1/2 character into 3 no problem.... =/


Did you create a custom face in Mass Effect 1?  If so, did you retain that face when importing into Mass Effect 2?


I made a custom Shep in 1, made a note of all slider postions (incase I needed to recreate, plus I only started another playthrough of 1 & 2 about a month ago!) then, I imported to 2, selected to make changes, therefore giving me a preset, so using the slider postions I took note of in 1, I recreated my Shep, but changed his hair, thus generating a new facecode to use in 3....and, my custom Shep uses the first preset, and I changed the eyes/hair/mouth/nose and moved things around abit....


Because you created a "new" face in Mass Effect 2, thus generating a Mass Effect 2 face code, the known issue will not affect you.  The issue affects faces generated in Mass Effect 1, because such faces have no associated face code and because Mass Effect 3 imports faces based upon the face code, rather than upon the known working method of importing the specific detail attributes used by Mass Efffect 2.

#4199
RealStyli

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Bonaven wrote...

fruton wrote...

http://social.biowar...5/index/9948071

General patch info from Chris


Awesome.

See? It's not that hard

just a few words from a member of bioware and we are all relaxed now.

The wait will be more happier now.

They shoulda udpate this thread aswell since is the only one i'm actually following lol.


Exactly. It wasn't that hard at all but posting it in this thread would imply that this issue is one being "fixed" by a patch or at least being looked at. I'm still optimistic though. They won't reply on Twitter about the issue, so that's promising too. It means it's serious enough that they aren't allowed to say anything, which would suggest someone up high has told them not to respond. If they're willing to risk a PR disaster by ignoring customers, they had better have good news in the works.

#4200
DOCTOR CHA0TICA

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If thats the case, then why doesn't everyone whos havin problems recreate "their" Shepards... =/