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Issue importing faces into Mass Effect 3 Updated March 21


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#4526
Pheonix52gx

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woodbyte wrote...

Pheonix52gx wrote...

woodbyte wrote...
Still nothing? :mellow:

My result from messing around with gibbed's editors:

AWESOME

Still not looking quite like my old char, but it is getting there. Anyone know how to tweak eyebrow thickness?

Anyway, my thanks to all who have taken the time to document the available methods, wouldn't have come this far without their help. (Pheonix52gx, ELE08, jkthunder & others).

This attempt looks great. I'm having trouble with finding issues with yours. In regards to eyebrows, if you're using the correct style, I don't know what to say; its a texture, the only way to change it would be to change which texture you're using (but I think you're using the correct one) or change the texture itself.

Thanks. :)
The eyebrows aren't a big deal. I ended up just changing one of the members of VectorParameters (HED_Brow_Tint_Vector) back to ME3 values, which seems to have made it slightly darker and more defined.

By the way, while I was going through all the different variables I took some notes. These were my findings (only included the differences I found between ME2/3 along with which of the values I decided to use):

(right click open/save image for original size)

(link to original table: i1132.photobucket.com/albums/m566/woodbyte/Diff.png)

It's the decision table that lead me to the face I showed earlier.

Although the differences are substancial between games, there were quite alot of values that were dead on (using a margin of .005 for floats). Now maybe the differences I found are unique to my Naomi, but the CC should be more or less consistent on how it changes the features, no?

If so, this table might be useful to those willing to try the gibbed method but feel overwhelmed by the amount of tweaking involved.

EDIT: I just realised the sheer size of the table might just put people off trying in the first place... Oops! :unsure:

This is REALLY good work. Thank you so much for this. It's worth mentioning the reason the MorphFeatures collection doesn't do anything is because it is used to build the LOD collection on load or during the character creator.

I'm also a little confused as to what you're trying to show. For example, you make reference to headBase_Y as a variable, but not the rest of the vector. Were the two values very different and thus not worthy of mention? I'll assume the ticks mean it got closer to your Shep than the alternative variable (mostly ME2 :D).

Modifié par Pheonix52gx, 16 mars 2012 - 08:25 .


#4527
Voidrox

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Anything special I need to do after I've done changes in gibbed cuz my Shepard looks the same in game.

#4528
ThinkIntegral

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Chugster wrote...

essefar wrote...

ThinkIntegral wrote...

Chugster wrote...

and yet more over-dramatic, over-reactions....what a drama queen

on a related note, how can you tell <snip to remove spoiler>?


First, does it really matter whether budgee is or isn't acting overly dramatic? What's it to you?

Second, thanks ****** for spoiling ME3 for me just a little bit.  What about a No Spoilers Sub-Forum is not understood?


Yeah, that was a Report Post for me. Interestingly, I couldn't see an option on the pull-down list for Spoiler or Inappropriate Content which might help explain why spoilers seem to be running rampant & unchecked. I chose Spam.


sorry, didnt think that was a spoiler


My apologies for snapping at you too. 

I'm just getting irked because people keep coming in here dismissing people as being over dramatic with their reactions.  To those people criticizing (not necessarily you), I ask does it really affect you in some drastic way that you gotta rip on them?  Who cares? These people are upset and that's how they deal with it.

As for the thing with Liara, I'm sorry cuz it's not like you might've known, but please just keep in mind now that there may be a good chunk of people viewing this thread that haven't even started the game, with me being one of them.

#4529
BAC PARTY CITY

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still no fix huh. This is really disappointing, especially since the face code I coppied from Mass Effect 2 looks nothing like my original

#4530
ThinkIntegral

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JonnyTreeUK wrote...

Talking about my nick name that comes from an SF name from the Jack Vance novels. His greatest one was Tschai.. Suppoose some of his  fans disagreed on how he wrote that book and the ending  and started spamming, treatening and Harrasting him about that?? Its just so completly stupid...

(thats the way i see it)
Sorry for gooing off topic but i had to say this.


Oh also this happened when Arthur Conan Doyle made a very bold decision with his main character in the Sherlock Holmes stories. I won't spoil what happened but there was a massive "public" outcry! They demanded that he re-write and amend his work as they couldn't bare the thought of what happened!

Incidently he received death threats and decided to write a sucessor novel "amending" the original ending! :o

History repeating itself...? Please no death threats people, don't be a bunch of 19th Century bookworms :P


Great. Now I feel like I can't play ME3 ever. <_<

#4531
Kazz_uk

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Well it's been out over a week now and it's becoming really hard to avoid spoilers, especially with some fan reaction to the ending. So I've went out and bought it at lunch today. Not really surprising, but, guess what? 


Posted Image

#4532
Razious Mezorah

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There is no curse in Elvish, Entish, or the tongues of men for this treachery.

#4533
Akeashar

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[quote]ThinkIntegral wrote...

[quote]JonnyTreeUK wrote...

Oh also this happened when Arthur Conan Doyle made a very bold decision with his main character in the Sherlock Holmes stories. I won't spoil what happened but there was a massive "public" outcry! They demanded that he re-write and amend his work as they couldn't bare the thought of what happened!

Incidently he received death threats and decided to write a sucessor novel "amending" the original ending! :o

History repeating itself...? Please no death threats people, don't be a bunch of 19th Century bookworms :P

[/quote]

I think the events in question definitely fit into the It Was His Sled aspect of TV Tropes. Then again, in the family I grew up in, that story was pretty much common knowledge considering the amount of subsequent movies and stories that have dealt with the after effects. (Heck, look at how badly Sherlock Holmes 2 handled the whole thing)

Coincidentally, currently been working through all the ACD Holmes stories, and have to say that the Post-stories really haven't been anywhere near as good.

(Just on a topic different than the Burning Rage the majority of folks are feeling)

#4534
woodbyte

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Pheonix52gx wrote...

woodbyte wrote...
table 

This is REALLY good work. Thank you so much for this. It's worth mentioning the reason the MorphFeatures collection doesn't do anything is because it is used to build the LOD collection on load or during the character creator.

 

Yeah, I thought it might be for something like that. I included just to show the ones that were different for my character. And you're welcome, I enjoyed doing it.

Pheonix52gx wrote...
I'm also a little confused as to what you're trying to show. For example, you make reference to headBase_Y as a variable, but not the rest of the vector. Were the two values very different and thus not worthy of mention? I'll assume the ticks mean it got closer to your Shep than the alternative variable (mostly ME2 :D).



I only included the collection members (or member components in the case of pos\\vector) that were different between ME2 and ME3 saves. So for instance the headBase_Y there means only the Y component of headBase was different and shows the values in each version.

The ticks, as you've guessed, indicate the value I ended up using. They are mostly ME2 values and when not I comment on the decision (text on the right).

Mostly the ME3 values I kept were for:
  • Some of the eye bones (changing them caused some clipping issues);
  • Hair specularity (ME2 hair colours were good, but using old specularity values with new engine seems to result in much poorer looking hair);
  • Blush colour (big difference between ME2 and ME3, using ME2 values almost removed the effect entirely);
  • Eye shadow and brow tints (very similar results with both versions, but I think ME3 was slighty better, or darker looking in my case).
That's about it. I'm curious if the differences between headmorphs introduced by ME3 are predictable. In other words, I found that the Y position of headBase is different but X and Z are equal for my Shep but is this pattern the same for your Shep? (or any other for that matter)

Modifié par woodbyte, 16 mars 2012 - 09:42 .


#4535
j.8493

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 And another thing I'm having an issue with is on the face editing page once I'm done my FemShep is pretty but in game her face looks different (ugly) :sick:

#4536
Pheonix52gx

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woodbyte wrote...

Pheonix52gx wrote...

woodbyte wrote...
table 

This is REALLY good work. Thank you so much for this. It's worth mentioning the reason the MorphFeatures collection doesn't do anything is because it is used to build the LOD collection on load or during the character creator.

Yeah, I thought it might be for something like that. I included just to show the ones that were different for my character. And you're welcome, I enjoyed doing it.

Pheonix52gx wrote...
I'm also a little confused as to what you're trying to show. For example, you make reference to headBase_Y as a variable, but not the rest of the vector. Were the two values very different and thus not worthy of mention? I'll assume the ticks mean it got closer to your Shep than the alternative variable (mostly ME2 :D).

I only included the collection members (or member components in the case of posvector) that were different between ME2 and ME3 saves. So for instance the headBase_Y there means only the Y component of headBase was different and shows the values in each version.

The ticks, as you've guessed, indicate the value I ended up using. They are mostly ME2 values and when not I comment on the decision (text on the right).

Mostly the ME3 values I kept were for:
  • Some of the eye bones (changing them caused some clipping issues);
  • Hair specularity (ME2 hair colours were good, but using old specularity values with new engine seems to result in much poorer looking hair);
  • Blush colour (big difference between ME2 and ME3, using ME2 values almost removed the effect entirely);
  • Eye shadow and brow tints (very similar results with both versions, but I think ME3 was slighty better, or darker looking in my case).
That's about it. I'm curious if the differences between headmorphs introduced by ME3 are predictable. In other words, I found that the Y position of headBase is different but X and Z are equal for my Shep but is this pattern the same for your Shep? (or any other for that matter)

I see. Thank you for explaining this. In the case of my Shep (against, say the one I rebuilt in ME3), the headBase positional vector was different for X, Y and Z comparing ME2 vs ME3. For me, this trend continues for a great many of the OffsetBones category (probably about 90%), but the differences typically range 0.0001 < i < 1.5 in variance from ME2. The lower end of the range may seem small, but consider that most of the variables never stray more than 10 units. In 3D space and when looking as close at the model as we often do, minor variances do affect things, including surrounding geometry (as you found with eye clipping).

I have to ask, is your Shep an ME2 or ME1 creation. Mine is ME1, which may explain why mine deviates so much (or more like, why ME3 deviates so much).

The other thing I find interesting is that your Y variable was different but X and Z weren't. That would suggest that the original Shep had a head slightly to the left or right. Weird. Obviously that's just headBase and there are loads of other variables you account for. This is a really good process all round. I hope it got you some results you were happy with.

#4537
sixthnewkid

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Well maybe I should sign up for some college courses for computer engineering. In 4 years I will have my degree and maybe I can figure out all this yaml, hex, hacking and editing to try and get my sheppard to partially look like the one i played for 1 + 2. Because it looks as if bioware has forgotten us.

#4538
zingro

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Character import will be pointless for me unless they put back in the original hair styles, eyebrows, scars etc that were removed.

#4539
woodbyte

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Pheonix52gx wrote...

woodbyte wrote a chunk of text..

I see. Thank you for explaining this. In the case of my Shep (against, say the one I rebuilt in ME3), the headBase positional vector was different for X, Y and Z comparing ME2 vs ME3. For me, this trend continues for a great many of the OffsetBones category (probably about 90%), but the differences typically range 0.0001 < i < 1.5 in variance from ME2. The lower end of the range may seem small, but consider that most of the variables never stray more than 10 units. In 3D space and when looking as close at the model as we often do, minor variances do affect things, including surrounding geometry (as you found with eye clipping).


Oh, there goes that theory. =]
And I considered equal values like 1.234 and 1.236 (2 decimal plates).

Pheonix52gx wrote...
I have to ask, is your Shep an ME2 or ME1 creation. Mine is ME1, which may explain why mine deviates so much (or more like, why ME3 deviates so much).


It's from ME1. The original hair was actually not present in the ME2 character editor but it still imported just fine. I wish the new CC was more like that..

Pheonix52gx wrote...
The other thing I find interesting is that your Y variable was different but X and Z weren't. That would suggest that the original Shep had a head slightly to the left or right. Weird. Obviously that's just headBase and there are loads of other variables you account for. This is a really good process all round. I hope it got you some results you were happy with. 

Hum, I don't understand why it would mean the head was slightly to the left or right. Here's my raw headBase values:

       ME2                   ME3
X     2.997133         2.99666
Y     -1.742783        -1.750626
Z     0.001420987  0.001426723

If X is back/forward, Y is left/right and Z is up/down, shouldn't both versions result in a head slighty to the left or right? (Y != 0). I'm probably not making much sense..

But in general values appear to be centered and symmetrical, with a few exception like:

Eye_Left_X      4.25825453
Eye_Left_Y     -2.96574831
Eye_Left_Z     1.17549777

Eye_Right_X    4.42592764
Eye_Right_Y    3.01660633
Eye_Right_Z    1.33164227

So my Naomi Shepard has some pretty uneven eyeball placement.. but you can't really tell when you're looking at her, and it adds character! ^_^

Pheonix52gx wrote...
This is a really good process all round. I hope it got you some results you were happy with. 

 

You know I think I have, and my friend just finished his playthrough (he says he enjoyed it, even the ending), so tomorrow I'm stealing his copy and finally giving it a go. :D

Modifié par woodbyte, 16 mars 2012 - 10:38 .


#4540
weatabix

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Guys I had your problem but I wasnt willing to wait any longer I really suggest you use the fan tool that the Comm manager suggested. It looks complex but it takes about 15mins and the characters look almost exactly the same. I know it's not ideal but the game is worth it. Apart from the endings.
There is not going to be a fix soon I think.

#4541
Kastigar

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weatabix wrote...

Guys I had your problem but I wasnt willing to wait any longer I really suggest you use the fan tool that the Comm manager suggested. It looks complex but it takes about 15mins and the characters look almost exactly the same. I know it's not ideal but the game is worth it. Apart from the endings.
There is not going to be a fix soon I think.


Unless you have features that have been removed from the editor, which is the problem many of us have. So the fix is useless. Congrats on getting a look alike you could live with.

#4542
ThinkIntegral

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-Rastrack- wrote...

fruton wrote...

Typical customer service copy/paste response.

Phone them and ask for a refund. In the UK, the responsability actually lies with the retailer. I'm not sure about Germany, but here it'd be Amazons/GAME/ToysR'Us who'd be refunding our money.


there was no retailer, i preordered it directly from origin, therefore it is ea's responsibility. and im from austria, but i dont think our laws/rights are very different to germany, thanks to EU.
but maybe i call them, as long as they dont charge 1€/min...


Sadly Rastrack I think you may be out of luck. Check the Terms of Sale Section 7
tos.ea.com/legalapp/termsofsale/US/enl/PC/

#4543
RealStyli

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Of the 5 stages of grief, I've already reached depression on this issue. I'm no longer angry and I seem to have skipped denial and bargaining. I'm just sad that I can't play as my Shep. And, no, I don't think Gibbed will help me put ginger hair back into the Xbox 360 version. (If someone has successfully done that, let me know before I waste hours doing it.)

At least I have my FemShep, she's blonde so I should have no problem making her again (I have an eye for detail, so I'm fairly confident I can rebuild her very accurately from photos). I've been finishing off ME2 with her in the last week.

I even played the Shadow Broker DLC on Hardcore, something I wouldn't have done if this import issue didn't exist. Still, I got the fairly nice 50G for that (yes, console gamers are easily pleased!)

Next, I'm going to play the Arrival DLC and then I'll start ME3 with my FemShep. If and when the import issue is solved, including ginger hair, I'll play with my main Shep

Modifié par RealStyli, 16 mars 2012 - 10:51 .


#4544
Crueltylizer

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I just don't understand why we aren't given any kind of ETA... Its been a week and the original post hasn't been updated with any new usable information..

#4545
Dimensio

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RealStyli wrote...

Of the 5 stages of grief, I've already reached depression on this issue. I'm no longer angry and I seem to have skipped denial and bargaining. I'm just sad that I can't play as my Shep. And, no, I don't think Gibbed will help me put ginger hair back into the Xbox 360 version. (If someone has successfully done that, let me know before I waste hours doing it.)

At least I have my FemShep, she's blonde so I should have no problem making her again (I have an eye for detail, so I'm fairly confident I can rebuild her very accurately from photos). I've been finishing off ME2 with her in the last week.

I even played the Shadow Broker DLC on Hardcore, something I wouldn't have done if this import issue didn't exist. Still, I got the fairly nice 50G for that (yes, console gamers are easily pleased!)

Next, I'm going to play the Arrival DLC and then I'll start ME3 with my FemShep. If and when the import issue is solved, including ginger hair, I'll play with my main Shep


You could attempt to use the same colour values for your Mass Effect 2 Shepard in a Mass Effect 3 save.  Such a process would likely require less than ten minutes to attempt.

#4546
RealStyli

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Dimensio wrote...

RealStyli wrote...

Of the 5 stages of grief, I've already reached depression on this issue. I'm no longer angry and I seem to have skipped denial and bargaining. I'm just sad that I can't play as my Shep. And, no, I don't think Gibbed will help me put ginger hair back into the Xbox 360 version. (If someone has successfully done that, let me know before I waste hours doing it.)

At least I have my FemShep, she's blonde so I should have no problem making her again (I have an eye for detail, so I'm fairly confident I can rebuild her very accurately from photos). I've been finishing off ME2 with her in the last week.

I even played the Shadow Broker DLC on Hardcore, something I wouldn't have done if this import issue didn't exist. Still, I got the fairly nice 50G for that (yes, console gamers are easily pleased!)

Next, I'm going to play the Arrival DLC and then I'll start ME3 with my FemShep. If and when the import issue is solved, including ginger hair, I'll play with my main Shep


You could attempt to use the same colour values for your Mass Effect 2 Shepard in a Mass Effect 3 save.  Such a process would likely require less than ten minutes to attempt.


Hmmm... IF it works. Though, since I'm not familiar with Gibbed, it would likely take a lot longer. I know from experience and being relatively tech savvy when it comes to this sort of thing that it would take a bit longer than 10 mins. What steps would you recommend I try? Given I've already tried recreating my Shep in ME2 and used the code in ME3, only the hair colour really bothered me. Should I transfer the ME3 save to PC and edit it?

#4547
jeffersdn

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Any news? I am waiting for the Xbox patch.

I dutifully bought the game on release day and haven't been able to play it at all.

One of the main factors of this game is the fact that you carry your own character across and carry on the story, so to get this wrong and still not have a solution is disgraceful.

Modifié par jeffersdn, 16 mars 2012 - 11:46 .


#4548
woodbyte

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RealStyli wrote...

Dimensio wrote...

RealStyli wrote...

Of the 5 stages of grief, I've already reached depression on this issue. I'm no longer angry and I seem to have skipped denial and bargaining. I'm just sad that I can't play as my Shep. And, no, I don't think Gibbed will help me put ginger hair back into the Xbox 360 version. (If someone has successfully done that, let me know before I waste hours doing it.)

At least I have my FemShep, she's blonde so I should have no problem making her again (I have an eye for detail, so I'm fairly confident I can rebuild her very accurately from photos). I've been finishing off ME2 with her in the last week.

I even played the Shadow Broker DLC on Hardcore, something I wouldn't have done if this import issue didn't exist. Still, I got the fairly nice 50G for that (yes, console gamers are easily pleased!)

Next, I'm going to play the Arrival DLC and then I'll start ME3 with my FemShep. If and when the import issue is solved, including ginger hair, I'll play with my main Shep


You could attempt to use the same colour values for your Mass Effect 2 Shepard in a Mass Effect 3 save.  Such a process would likely require less than ten minutes to attempt.


Hmmm... IF it works. Though, since I'm not familiar with Gibbed, it would likely take a lot longer. I know from experience and being relatively tech savvy when it comes to this sort of thing that it would take a bit longer than 10 mins. What steps would you recommend I try? Given I've already tried recreating my Shep in ME2 and used the code in ME3, only the hair colour really bothered me. Should I transfer the ME3 save to PC and edit it?


If you can get both ME2 and ME3 save files to the pc, then you can open them with gibbed's editors and transfer the following values (they are under Raw->Player->Appearance->Headmorph->VectorParameters):

HED_Hair_Colour_Vector
HED_Addn_Colour_Vector
blonde

Modifié par woodbyte, 16 mars 2012 - 11:49 .


#4549
-Rastrack-

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Yeah, may look as if i'm ****ed for giving them money in advance as a deed of good, just to get asskicked as a reward. No, there must be a way out of there, and i will search a way to either get a refund, or getting something bigger rollin'.

#4550
Dimensio

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RealStyli wrote...

Dimensio wrote...

RealStyli wrote...

Of the 5 stages of grief, I've already reached depression on this issue. I'm no longer angry and I seem to have skipped denial and bargaining. I'm just sad that I can't play as my Shep. And, no, I don't think Gibbed will help me put ginger hair back into the Xbox 360 version. (If someone has successfully done that, let me know before I waste hours doing it.)

At least I have my FemShep, she's blonde so I should have no problem making her again (I have an eye for detail, so I'm fairly confident I can rebuild her very accurately from photos). I've been finishing off ME2 with her in the last week.

I even played the Shadow Broker DLC on Hardcore, something I wouldn't have done if this import issue didn't exist. Still, I got the fairly nice 50G for that (yes, console gamers are easily pleased!)

Next, I'm going to play the Arrival DLC and then I'll start ME3 with my FemShep. If and when the import issue is solved, including ginger hair, I'll play with my main Shep


You could attempt to use the same colour values for your Mass Effect 2 Shepard in a Mass Effect 3 save.  Such a process would likely require less than ten minutes to attempt.


Hmmm... IF it works. Though, since I'm not familiar with Gibbed, it would likely take a lot longer. I know from experience and being relatively tech savvy when it comes to this sort of thing that it would take a bit longer than 10 mins. What steps would you recommend I try? Given I've already tried recreating my Shep in ME2 and used the code in ME3, only the hair colour really bothered me. Should I transfer the ME3 save to PC and edit it?


Copying everything from VectorParameters should produce effective results.  The controls for hair colour are within that setting.  Observe that the Mass Effect 2 save editor presents colour values in order of R, G, B while the Mass Effect 3 editor presents the values in order of B, G, R.