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Issue importing faces into Mass Effect 3 Updated March 21


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#4551
Dimensio

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I am still attempting to adjust my Shepard to my liking. Unfortunately,having Mass Effect 2 on the PC and Mass Effect 3 on the XBox 360 makes direct comparison difficult, however despite extensive replication of variables from the former to the latter the eyes of my Mass Effect 3 Shepard always appear to be open too widely as compared to my Mass Effect 2 Shepard.

#4552
Mingolo

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woodbyte wrote...

Thanks. :)
The eyebrows aren't a big deal. I ended up just changing one of the members of VectorParameters (HED_Brow_Tint_Vector) back to ME3 values, which seems to have made it slightly darker and more defined.

By the way, while I was going through all the different variables I took some notes. These were my findings (only included the differences I found between ME2/3 along with which of the values I decided to use):

(right click open/save image for original size)

(link to original table: i1132.photobucket.com/albums/m566/woodbyte/Diff.png)

It's the decision table that lead me to the face I showed earlier.

Although the differences are substancial between games, there were quite alot of values that were dead on (using a margin of .005 for floats). Now maybe the differences I found are unique to my Naomi, but the CC should be more or less consistent on how it changes the features, no?

If so, this table might be useful to those willing to try the gibbed method but feel overwhelmed by the amount of tweaking involved.

EDIT: I just realised the sheer size of the table might just put people off trying in the first place... Oops! :unsure:


That table is awesome. My character actually had no clipping issues on the eyes when blinking, but just in case I fixed tose varaibles the table said caused them.

And today I had time to play with gibbed a bit more, found out one of the textures for the Sarge Spike 2 hair style that is missing in the ME3 CC, BIOG_HMM_HIR_PRO_R.Hair_SargeSpike.HMM_HIR_Ssk_Diff, but the rest of the needed textures don't seem to have names as obvious as this one and I can't seem to find them. :(

Modifié par Mingolo, 17 mars 2012 - 12:14 .


#4553
woodbyte

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Dimensio wrote...

I am still attempting to adjust my Shepard to my liking. Unfortunately,having Mass Effect 2 on the PC and Mass Effect 3 on the XBox 360 makes direct comparison difficult, however despite extensive replication of variables from the former to the latter the eyes of my Mass Effect 3 Shepard always appear to be open too widely as compared to my Mass Effect 2 Shepard.


From your previous post I assume you're messing with the gibbed method.
If so, have you tried pushing lowLid_Left and lowLid_Right slightly up (adding something like 0.1 to their Z values). That should close the eyes a bit, providing you don't change eyeBlink_Left and eyeBlink_Right at the same time.

EDIT: Those are all in OffsetBones, btw.

Modifié par woodbyte, 17 mars 2012 - 12:19 .


#4554
Dimensio

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woodbyte wrote...

Dimensio wrote...

I am still attempting to adjust my Shepard to my liking. Unfortunately,having Mass Effect 2 on the PC and Mass Effect 3 on the XBox 360 makes direct comparison difficult, however despite extensive replication of variables from the former to the latter the eyes of my Mass Effect 3 Shepard always appear to be open too widely as compared to my Mass Effect 2 Shepard.


From your previous post I assume you're messing with the gibbed method.
If so, have you tried pushing lowLid_Left and lowLid_Right slightly up (adding something like 0.1 to their Z values). That should close the eyes a bit, providing you don't change eyeBlink_Left and eyeBlink_Right at the same time.

EDIT: Those are all in OffsetBones, btw.


To follow up, I observe no discernible change.  The upper eyelids, rather than the lower, seem to be too high.

Modifié par Dimensio, 17 mars 2012 - 12:42 .


#4555
Akeashar

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zingro wrote...

Character import will be pointless for me unless they put back in the original hair styles, eyebrows, scars etc that were removed.


That's pretty much it in a nutshell.

That and bring back solid black lipstick rather than the greyish matte it is now.

#4556
Vorian_Rob

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Question: How do you mess up "Copy and Paste"?

#4557
woodbyte

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Mingolo wrote...

woodbyte wrote some stuff and posted a table)
...


That table is awesome. My character actually had no clipping issues on the eyes when blinking, but just in case I fixed tose varaibles the table said caused them.

And today I had time to play with gibbed a bit more, found out one of the textures for the Sarge Spike 2 hair style that is missing in the ME3 CC, BIOG_HMM_HIR_PRO_R.Hair_SargeSpike.HMM_HIR_Ssk_Diff, but the rest of the needed textures don't seem to have names as obvious as this one and I can't seem to find them. :(


Glad it helped.
I haven't touched the textures yet (and probably wont), I only changed the one needed for the new "Custom Sexy" hair (as explained here).

I'm curious though, how did you find that diffuse texture name? Did it have the same name in the ME2 save?
I tried simply copying the hair mesh and hair diff values from ME2 to ME3 save and when I loaded it I was outside the *spoiler* without a body. I'm guessing the resource names have changed or were deleted.

Modifié par woodbyte, 17 mars 2012 - 12:42 .


#4558
The Invisible Commando

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People should not need workarounds. This just needs a patch. I dont mind the multiplayer, but I want to finish the campaign using my shepards.

#4559
cApAc aMaRu

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Dimensio wrote...

UntalkativeBunny wrote...

StephanieBengal wrote...

I commend those that have been able to hold out hoping for a fix. No way I could of had done it.

Stay strong.


I sympathize with the fool that can't wait for a patch. :P Only reason I can wait is cause I have other games to play and the eye makeup/eye color isn't in Mass Effect 3 so remaking her doesn't work.


I have already determined that savestates may be altered to set colours not available in the standard character creator.

I recommend not copying the colour codes from the iris to the eye whites.  The results appear disturbing.


Wait, wait... I could give Shep spice eyes? THE SPICE MUST FLOW!

#4560
RHINOK 9

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Progress report? anything?

#4561
woodbyte

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Dimensio wrote...

woodbyte wrote...

Dimensio wrote...

I am still attempting to adjust my Shepard to my liking. Unfortunately,having Mass Effect 2 on the PC and Mass Effect 3 on the XBox 360 makes direct comparison difficult, however despite extensive replication of variables from the former to the latter the eyes of my Mass Effect 3 Shepard always appear to be open too widely as compared to my Mass Effect 2 Shepard.


From your previous post I assume you're messing with the gibbed method.
If so, have you tried pushing lowLid_Left and lowLid_Right slightly up (adding something like 0.1 to their Z values). That should close the eyes a bit, providing you don't change eyeBlink_Left and eyeBlink_Right at the same time.

EDIT: Those are all in OffsetBones, btw.


To follow up, I observe no discernible change.  The upper eyelids, rather than the lower, seem to be too high.


Heh, I may have been a bit too conservative on my suggestion. I went through some old screens from when I was tweaking my Shep, and found this:

Posted Image

I added the numbers on top and as you can see it's not 0.1, it's more like 0.18-0.29. Sorry about that, transfering stuff from PC->Xbox must be tiresome by now, right?

#4562
Liaras

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Progress report?

I will not play ME3 .

 I want to finish the campaign using MY SHEPARD.

Modifié par Liaras, 17 mars 2012 - 01:22 .


#4563
Dimensio

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woodbyte wrote...

Dimensio wrote...

woodbyte wrote...

Dimensio wrote...

I am still attempting to adjust my Shepard to my liking. Unfortunately,having Mass Effect 2 on the PC and Mass Effect 3 on the XBox 360 makes direct comparison difficult, however despite extensive replication of variables from the former to the latter the eyes of my Mass Effect 3 Shepard always appear to be open too widely as compared to my Mass Effect 2 Shepard.


From your previous post I assume you're messing with the gibbed method.
If so, have you tried pushing lowLid_Left and lowLid_Right slightly up (adding something like 0.1 to their Z values). That should close the eyes a bit, providing you don't change eyeBlink_Left and eyeBlink_Right at the same time.

EDIT: Those are all in OffsetBones, btw.


To follow up, I observe no discernible change.  The upper eyelids, rather than the lower, seem to be too high.


Heh, I may have been a bit too conservative on my suggestion. I went through some old screens from when I was tweaking my Shep, and found this:



I added the numbers on top and as you can see it's not 0.1, it's more like 0.18-0.29. Sorry about that, transfering stuff from PC->Xbox must be tiresome by now, right?


Yes.

#4564
ThinkIntegral

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That's some good work there woodbyte. So basically it's all trial and error at this moment? There's no way to standardize these numbers?

#4565
RealStyli

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Dimensio wrote...

RealStyli wrote...

Dimensio wrote...

RealStyli wrote...

Of the 5 stages of grief, I've already reached depression on this issue. I'm no longer angry and I seem to have skipped denial and bargaining. I'm just sad that I can't play as my Shep. And, no, I don't think Gibbed will help me put ginger hair back into the Xbox 360 version. (If someone has successfully done that, let me know before I waste hours doing it.)

At least I have my FemShep, she's blonde so I should have no problem making her again (I have an eye for detail, so I'm fairly confident I can rebuild her very accurately from photos). I've been finishing off ME2 with her in the last week.

I even played the Shadow Broker DLC on Hardcore, something I wouldn't have done if this import issue didn't exist. Still, I got the fairly nice 50G for that (yes, console gamers are easily pleased!)

Next, I'm going to play the Arrival DLC and then I'll start ME3 with my FemShep. If and when the import issue is solved, including ginger hair, I'll play with my main Shep


You could attempt to use the same colour values for your Mass Effect 2 Shepard in a Mass Effect 3 save.  Such a process would likely require less than ten minutes to attempt.


Hmmm... IF it works. Though, since I'm not familiar with Gibbed, it would likely take a lot longer. I know from experience and being relatively tech savvy when it comes to this sort of thing that it would take a bit longer than 10 mins. What steps would you recommend I try? Given I've already tried recreating my Shep in ME2 and used the code in ME3, only the hair colour really bothered me. Should I transfer the ME3 save to PC and edit it?


Copying everything from VectorParameters should produce effective results.  The controls for hair colour are within that setting.  Observe that the Mass Effect 2 save editor presents colour values in order of R, G, B while the Mass Effect 3 editor presents the values in order of B, G, R.


My head is wrecked trying to figure this out. I've extracted the .xbsav file from my initial ME3 save using Modio. I imported that into Gibbed but there's nothing under the appearance section and I've no idea where to go about extracting the headmorph file!

Earlier, I did get a code using the old ME1>ME2, create save, extract using Modio, get YAML, upload to ME Tools, blah blah blah, method. I doubt that code will work as the ginger hair colour just isn't in ME3. I'll give it shot though I suspect Gibbed might give me better results if I can get the headmorph file.

I'm tired. I shouldn't have to do this.

#4566
Mingolo

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woodbyte wrote...

Mingolo wrote...

woodbyte wrote some stuff and posted a table)
...


That table is awesome. My character actually had no clipping issues on the eyes when blinking, but just in case I fixed tose varaibles the table said caused them.

And today I had time to play with gibbed a bit more, found out one of the textures for the Sarge Spike 2 hair style that is missing in the ME3 CC, BIOG_HMM_HIR_PRO_R.Hair_SargeSpike.HMM_HIR_Ssk_Diff, but the rest of the needed textures don't seem to have names as obvious as this one and I can't seem to find them. :(


Glad it helped.
I haven't touched the textures yet (and probably wont), I only changed the one needed for the new "Custom Sexy" hair (as explained here).

I'm curious though, how did you find that diffuse texture name? Did it have the same name in the ME2 save?
I tried simply copying the hair mesh and hair diff values from ME2 to ME3 save and when I loaded it I was outside the *spoiler* without a body. I'm guessing the resource names have changed or were deleted.


No names have changed, what has changed is the format in which the name of the textures is written and which hair styles use which textures (these two things are why straight copy/paste won't work). For example, in ME2 each hair style had 1 mesh, accompanied by 4-5 textures of more or less the same name as the mesh, easy to figure out, there were very few exceptions. In ME3, everything is all over the place. Some hair styles just use a mesh and no textures, some hair styles just use textures without meshes, others use 1 mesh with 1 texture of a similar name, and yet other ones use a mesh with the name of the hair style and a texture with a name that has nothing to do with the name of the mesh or the hair style (ex: male Short 3 hair uses the Short 3 mesh and Crew Cut textures).

Changing the ME2 naming format to the ME3 naming format is easy, you just compare hair meshes/textures in an ME2 save file to an ME3 save file, and you can pretty much guess what the new codes are for the meshes of hair styles that were in ME2. The hard thing is finding which textures go with the mesh...because some hair styles are just all over the place with the textures they use. It's basically a guessing process, looking at ME2 and ME3 hair styles in gibbed and trying to guess what goes where based on other hair styles.

I'm not very experienced with gibbed (first time I've ever even used it, had never even heard of it until people begun mentioning it in this thread) so far I've found only the ME3 mesh for Sarge Spike 2 and one of the textures, still need more textures to complete the hair style and give my character back the hair he had in ME2 and ME1.



PS: if I had the PC version, I could probably also look directly in the the game files and look for the textures there...but I'm on the Xbox...

Modifié par Mingolo, 17 mars 2012 - 02:18 .


#4567
Shotgun Diplomacy

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I'm getting sick and tired of this. While waiting for this patch, I replayed Portal 2 again. Not that that is a horrible task, but I much rather have played ME3 with my (Fem)Sheppard! I know that they are prob. working on one big patch, but I think this issue, it's the biggest one, since it keeps me from playing MY Mass Effect 3! With my shep! From my 80 bucks!

Doe this ranting help? Maybe, prob. not, but if we keep our mouths shut, than NOTHING is going to happen!

#4568
RealStyli

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Shotgun Diplomacy wrote...



Doe this ranting help? Maybe, prob. not, but if we keep our mouths shut, than NOTHING is going to happen!



It's good to vent. I'm starting to see this thread as more of a support group for victims of the ME3 import problem.

#4569
The Serge777

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Seriously? Is it that difficult to replicate your Shepherd's physical appearance? And, even if you don't get it exactly right, is it worth waiting and skating around spoilers? Lord...!

#4570
MrNiceguy976

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 Garrus will never stop calibrating Shepard's face

Posted Image

#4571
Artsta

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Any news on this? Patiently waiting to play the campaign until the ME2 importer is fixed. MP is fun though.

#4572
Mole267

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I honestly don't think they will fix this. The face customizing system in ME3 is just too different, compared to ME2. They'd have to go back and change a LOT of things in it. I don't think they care enough to fix it.

#4573
bearcatfan14181

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hey check this out

#4574
Janoski

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THEY ARE TOO BUSY CLOSING DOWN THE OLD REPUBLIC IN WAKE OF DIABLO 3. "No one will remember it was late, only that it was bad" - TEAM DIABLO / BLIZZARD

#4575
Bonaven

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Mole267 wrote...

I honestly don't think they will fix this. The face customizing system in ME3 is just too different, compared to ME2. They'd have to go back and change a LOT of things in it. I don't think they care enough to fix it.


Uhm it's been 2 weeks (almost) that we are waiting

so yeah,they sure are doing something to fix it.

Also they shouldn't care,they MUST care.

Because all the people gets the same error

Modifié par Bonaven, 17 mars 2012 - 02:24 .