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Issue importing faces into Mass Effect 3 Updated March 21


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#4601
cApAc aMaRu

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I'm sure I looked there and couldn't see it. must have been half asleep or something.

#4602
FeministShep

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Nope no update. And although I'm still mad, it is a strangely comforting feeling to experience such reliable incompetence. Reminds me of waking up everyday during the Bush administration.

----------------------------------------
What is really going on my friends....
 http://www.fixmasseffect3.com/

Modifié par FeministShep, 17 mars 2012 - 05:20 .


#4603
Kastigar

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FeministShep wrote...

Nope no update. And although I'm still mad, it is a strangely comforting feeling to experience such reliable incompetence. Reminds me of waking up everyday during the Bush administration.


Haha. I know what you mean though. I was raging about this when I first found out. Still mad, still expect a fix, will still post in this thread. Maybe my excitement for the game in general will come back when they say that the patch has gone to MS for cert, if they even tell us.

#4604
Jerjud45

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Now that I'm over the shock and confusion of the sketchy quality of the ending, I would like to take the rest of my Shepards through ME3. But first this issue needs to get fixed because I refuse to reconstruct another face when I shouldn't have to. Please fix this soon.

I will say though, this isn't as bad as dragons flying backwards and no resists, at least your bugs haven't topped Bethesda yet.

#4605
Kastigar

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It is far worse than dragons flying backwards.

#4606
woodbyte

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ThinkIntegral wrote...

That's some good work there woodbyte. So basically it's all trial and error at this moment? There's no way to standardize these numbers?


I thought there was some kind of pattern on the changes introduced by the new CC, and that this more precise method could be more easily applied to everyone, but according to feedback from Phoenix52gx that's not the case. The process changes a bit with every character.

Mingolo wrote...

No names have changed, what has changed is the format in which the name of the textures is written and which hair styles use which textures (these two things are why straight copy/paste won't work). For example, in ME2 each hair style had 1 mesh, accompanied by 4-5 textures of more or less the same name as the mesh, easy to figure out, there were very few exceptions. In ME3, everything is all over the place. Some hair styles just use a mesh and no textures, some hair styles just use textures without meshes, others use 1 mesh with 1 texture of a similar name, and yet other ones use a mesh with the name of the hair style and a texture with a name that has nothing to do with the name of the mesh or the hair style (ex: male Short 3 hair uses the Short 3 mesh and Crew Cut textures). 

Changing the ME2 naming format to the ME3 naming format is easy, you just compare hair meshes/textures in an ME2 save file to an ME3 save file, and you can pretty much guess what the new codes are for the meshes of hair styles that were in ME2. The hard thing is finding which textures go with the mesh...because some hair styles are just all over the place with the textures they use. It's basically a guessing process, looking at ME2 and ME3 hair styles in gibbed and trying to guess what goes where based on other hair styles.

I'm not very experienced with gibbed (first time I've ever even used it, had never even heard of it until people begun mentioning it in this thread) so far I've found only the ME3 mesh for Sarge Spike 2 and one of the textures, still need more textures to complete the hair style and give my character back the hair he had in ME2 and ME1. 


Thanks for explaining that, I didn't imagine it was that complicated!
I'm trying to figure out if it's possible to bring back my old shep's hair back:

Posted Image

But there's a bit of a problem. Gibbed tells me this is the resource of the hair mesh:

BIOG_HMF_HIR_PRO.classy.HMF_HIR_Cls_MDL

And the closest one I found in the new CC:

biog_hmf_hir_pro.Hair_classy.HMF_HIR_Cls_MDL

It has the same basic style but the flow is all wrong (especially in the back):

Posted Image

My fear is that given how similar their names are the old one was effectively replaced by this new version. What do you make of it?

edit: Forum is misbehaving, that "classy" in the resource name is actually uppercase "classy". Tried editing it several times but always ends up lowercase. Odd.

edit #2: Omg, wth? classy!

edit #3: <_<

Jerjud45 wrote...
I will say though, this isn't as bad as dragons flying backwards and no resists, at least your bugs haven't topped Bethesda yet.

 

I would prefer having EVERY enemy in ME3 walking backwards instead of this bloody import bug!

Modifié par woodbyte, 17 mars 2012 - 06:41 .


#4607
Hellebore5000

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Kastigar wrote...

It is far worse than dragons flying backwards.



There is nothing worse than dragons flying backwards, they get sick and vomit elven rainbows :(

#4608
unspankable

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ARRRRRRRRRRGH!!! So the ME2 Saves site is down... The people who couldn't wait any longer for the patch and wanted to try this cant even do it anymore.
fhhksdgh^*%&&($^&(*$!!!)(&%^!

#4609
MrNiceguy976

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Well that does it- I got so bored for waiting for just an ETA on this patch that I bought SKYRIM for $40 on t3h Amazon.com

inb4coolstorybro

Please bioware, I like killing dragons and all, but I love the Mass Effect universe more- fix your product!

#4610
snowkot

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For those of you ruminating about the ending(s) - PLEASE remember that the title of this forum is "Mass Effect 3 General Discussion (No ME3 Spoilers allowed)." and this thread is "Issue importing faces into Mass Effect 3"

I suspect there are many here who simply are looking for information about the progress (or lack thereof) toward a fix before STARTING the game, and are most certainly not wanting to read about anything further on!

Indeed, every time we see mention of the ending (even though the comments are general regarding the quality, the disappointment whatever) - we must immediately skip to the next post.

As such, I would respectfully ask that we keep anything other than this ridiculous facial import issue for other threads...

#4611
Eromenos

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Needs. Updating. Yesterday.

#4612
Beanstalk

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Voidrox wrote...

Anything special I need to do after I've done changes in gibbed cuz my Shepard looks the same in game.


Stupid question, but did you remember to save the file after changing it?

Modifié par Beanstalk, 17 mars 2012 - 07:42 .


#4613
Beanstalk

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woodbyte wrote...

  • Blush colour (big difference between ME2 and ME3, using ME2 values almost removed the effect entirely);
  • Eye shadow and brow tints (very similar results with both versions, but I think ME3 was slighty better, or darker looking in my case)

Don't be afraid to experiment with RGB values. I found that by experimenting a bit and maybe glancing at a color table, it's reasonably easy to come up with values that give closer results then either the ME2 or ME3 values.
Also, I generally found that when importing ME2 values, things ended up too dark, which is really easy to fix: just multiply all 3 color channels with the same constant, something in the 1.25-1.75 range should do the trick.

#4614
essefar

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RealStyli wrote...

I've kept myself entertained by reading posts by QA testers, and the cr*p that they deal with while testing games, in The Trenches


:P

I think we just jumped the shark. In space. 
Need coffee to process image.
Is shark wearing spacesuit?

#4615
Mingolo

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woodbyte wrote...

Thanks for explaining that, I didn't imagine it was that complicated!
I'm trying to figure out if it's possible to bring back my old shep's hair back:

But there's a bit of a problem. Gibbed tells me this is the resource of the hair mesh:

BIOG_HMF_HIR_PRO.classy.HMF_HIR_Cls_MDL

And the closest one I found in the new CC:

biog_hmf_hir_pro.Hair_classy.HMF_HIR_Cls_MDL

It has the same basic style but the flow is all wrong (especially in the back):

My fear is that given how similar their names are the old one was effectively replaced by this new version. What do you make of it?

edit: Forum is misbehaving, that "classy" in the resource name is actually uppercase "classy". Tried editing it several times but always ends up lowercase. Odd.

edit #2: Omg, wth? classy!

edit #3: <_<


By "biog_hmf_hir_pro.Hair_classy.HMF_HIR_Cls_MDL" do you mean "BIOG_HMF_HIR_PRO.Hair_classy.HMF_HIR_Cls_MDL?" Because if what comes up when you put that into the Hair Mesh is not what you want, then it's probably been either replaced or renamed, since the direct ME3 translation from ME2's "BIOG_HMF_HIR_PRO.classy.HMF_HIR_Cls_MDL" would be "BIOG_HMF_HIR_PRO.Hair_classy.HMF_HIR_Cls_MDL." Some hair styles come without meshes though, so you could try classy's old textures and see if they work, in ME3 they'd be BIOG_HMF_HIR_PRO.Hair_classy.HMF_HIR_Cls_Diff,
BIOG_HMF_HIR_PRO.Hair_classy.HMF_HIR_Cls_Norm, and
BIOG_HMF_HIR_PRO.Hair_classy.HMF_HIR_Cls_Mask. (try them one by one)

Besides that, it's just guess work. But if the old classy mesh produces slightly different results in ME3 and none of the old textures do anything, it'd be a pretty safe bet the old classy was either replaced or renamed to something else that would be really hard guessing.

Modifié par Mingolo, 17 mars 2012 - 08:06 .


#4616
woodbyte

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Updated the table posted earlier. There were a couple of errors:
  • Eye_Left_X value in ME3 was 4.16 not 4.18.
  • I used the values from ME3 for both Eye_Left and Eye_Right instead of the old ones.
Basically I noticed that eyeBlink_Left, Eye_Left and lowLid_Left are always the same value (whatever that may be for each character and ME version). Same for their right counterparts eye_Blink_Right, Eye_Right and lowLid_Right.

So my suggestion is not to change any of these in gibbed, since messing with eyeBlink can lead to weird eye clipping issues. You can tweak lowLid values (Z components) slightly to make the eyes smaller/bigger, but that's as far as I would go.

#4617
woodbyte

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Mingolo wrote...

woodbyte wrote...

Thanks for explaining that, I didn't imagine it was that complicated!
I'm trying to figure out if it's possible to bring back my old shep's hair back:

But there's a bit of a problem. Gibbed tells me this is the resource of the hair mesh:

BIOG_HMF_HIR_PRO.classy.HMF_HIR_Cls_MDL

And the closest one I found in the new CC:

biog_hmf_hir_pro.Hair_classy.HMF_HIR_Cls_MDL

It has the same basic style but the flow is all wrong (especially in the back):

My fear is that given how similar their names are the old one was effectively replaced by this new version. What do you make of it?

edit: Forum is misbehaving, that "classy" in the resource name is actually uppercase "classy". Tried editing it several times but always ends up lowercase. Odd.

edit #2: Omg, wth? classy!

edit #3: <_<


By "biog_hmf_hir_pro.Hair_classy.HMF_HIR_Cls_MDL" do you mean "BIOG_HMF_HIR_PRO.Hair_classy.HMF_HIR_Cls_MDL?" Because if what comes up when you put that into the Hair Mesh is not what you want, then it's probably been either replaced or renamed, since the direct ME3 translation from ME2's "BIOG_HMF_HIR_PRO.classy.HMF_HIR_Cls_MDL" would be "BIOG_HMF_HIR_PRO.Hair_classy.HMF_HIR_Cls_MDL." Some hair styles come without meshes though, so you could try classy's old textures and see if they work, in ME3 they'd be BIOG_HMF_HIR_PRO.Hair_classy.HMF_HIR_Cls_Diff,
BIOG_HMF_HIR_PRO.Hair_classy.HMF_HIR_Cls_Norm, and
BIOG_HMF_HIR_PRO.Hair_classy.HMF_HIR_Cls_Mask. (try them one by one)

Besides that, it's just guess work. But if the old classy mesh produces slightly different results in ME3 and none of the old textures do anything, it'd be a pretty safe bet the old classy was either replaced or renamed to something else that would be really hard guessing.


Yeah, it seems the mesh was replaced.
And all those textures no longer exist (errors on load). But thanks for your help. :)

I was already quite pleased with the replacement I chose, so tomorrow I'm going to actually start playing the game. Enough tweaking for me!

I wish you luck in finding those textures you were looking for and hope you get something you're happy with soon.

Beanstalk wrote...

woodbyte wrote...

  • Blush colour (big difference between ME2 and ME3, using ME2 values almost removed the effect entirely);
  • Eye shadow and brow tints (very similar results with both versions, but I think ME3 was slighty better, or darker looking in my case)

Don't be afraid to experiment with RGB values. I found that by experimenting a bit and maybe glancing at a color table, it's reasonably easy to come up with values that give closer results then either the ME2 or ME3 values. 
Also, I generally found that when importing ME2 values, things ended up too dark, which is really easy to fix: just multiply all 3 color channels with the same constant, something in the 1.25-1.75 range should do the trick.

 

I try to stick to either one or the other and avoid making up values because then it stops being science and starts being more of an art. Which I woud have no problem with if I had a consistent environment to check the changes against the ME1/2 original. But that's hardly the case.

The lighting in the prologue is like nothing I've recorded in previous games, washing out all the colours. If for instance I manually tweaked the blush colour to look more like the screens I have from ME2 during the prologue I would probably not be happy with the result later on (too satured).

I'm just going to play the game and observe my Shep under more diverse lighting conditions. If it turns out some feature needs tweaking, it's never too late with gibbed. :)

Modifié par woodbyte, 17 mars 2012 - 08:52 .


#4618
d1nonlyclo

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AnarchyyFox wrote...

d1nonlyclo wrote...

I'm really like to know what the aggregate age of those that are complaining that they CAN'T play the game until there is a fix for this issue.

I will admit that I was annoyed at first that my Shepherd didn't import properly on my 360 but after using the tools available I realized that there are missing assets for my specific Shepherd in both ME 2 and 3.

That did suck since they were able to pull it off in 2 but working in CC the graphic engine is clearly different textures look different, the faces in the CC don't look as realistic and have a more "cartoonish" look but in-game once I was finished my Shepherd looked reasonably good, in fact she looks tired in a way that I feel that fits where my Shepherd is at given the start of ME3.

In short - people who don't want to play until the fix in whatever form it comes, more power to you. But stop complaining that you CAN'T play. More over, do something more with your time than sitting and waiting. There are plenty of other things to do (great games, books, etc) with your time then sit and wait and feel that your concerns aren't being address.

Every response I've seen are standard customer service responses, not great if your putting your life into waiting for the "perfect" ME experience. The patch explanation posted elsewhere was a business response and it makes sense given the constraits of console platform patching and from a business perspective is an explantion to those who probalby don't actually know how long it can take to actually get things fixed in the real world when your resources are pulled in multiple directions.


I think you're missing the point.  I seriously doubt people are sitting next to their ME3 box sayin, "Why I no can Play?".  You realize you don' want to play and then do something else.  I think its aweful judgemental for you to think that just becuase you can get over it, others can too.  Some people have invested ALOT of time into "Their" Shep and that has become the face of ME to them.  Changing that would seem unnatural to people who have come to see their Shep as the only Shep.  I know it feels eeire to me.  On top of all that, not everyone here is on a computer and can use the tools provided.  Many are on Consoles and so we have to suffer redoing the face by memory alone.



But that's the thing, I understand feeling invested in your Shep. My fiance's first reaction when I loaded up ME3 on my 360 was that doesn't look like Shep and we spent a good chunk of the first day I popped the disc in trying to fix it because I whole heartedly agreeded. I eventually came on here and saw that it was a problem, I waited a couple days waiting for a patch and saw that it had not come out yet.

However, I did see that there was a "fix" proposed by Bioware and with a little USB magic I was able to use those tools to fix my Shep to the best I can using the tools that Bioware has given me at this point. I'm just tired of seeing posts on the internet where people are making statements that they can't do anything about it or that Bioware released a game they can't play.

I understand that Shep has a face, it'd be weird to recast someone 3 movies in but the results I've seen using the tools on my ME2 360 save are better than expected and as I stated before look better once your playing the game. Is this the best situation or an example of great QA on Bioware's part, not even close to it. But are there ways for people to still play as their Shep.

#4619
FemShep 4 President

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snowkot wrote...

For those of you ruminating about the ending(s) - PLEASE remember that the title of this forum is "Mass Effect 3 General Discussion (No ME3 Spoilers allowed)." and this thread is "Issue importing faces into Mass Effect 3"

I suspect there are many here who simply are looking for information about the progress (or lack thereof) toward a fix before STARTING the game, and are most certainly not wanting to read about anything further on!

Indeed, every time we see mention of the ending (even though the comments are general regarding the quality, the disappointment whatever) - we must immediately skip to the next post.

As such, I would respectfully ask that we keep anything other than this ridiculous facial import issue for other threads...


Seconded.

Please show some courtesy to those who haven't yet played the game.

#4620
Jokerine

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Agreed - no spoilers please!

So I decided to try out my male Shep last night - and man oh man, is the CC giving me a headache... I changed my Shep's face from ME1 to ME2, so when I tried to import it, first it gave me the default.
This is my Shep in ME2: http://i40.tinypic.com/i1hfd4.jpg
Then, the YAML method: http://i44.tinypic.com/29mow1d.jpg (oh lord what)
I managed to tweak it a bit so I have this now: http://i44.tinypic.com/33xdk49.jpg (sorry, bad pic is bad).

But seriously, I had to restart the game like 3 times to get him (relatively) right, and I just feel he looks like a monkey! He used to be so good looking (in my opinion, at least) and now he has been butchered! It's like someone took a sander to his face :( Please, Bioware/EA, let me fix him! It took me forever to get his face right...

Modifié par Jokerine, 17 mars 2012 - 10:22 .


#4621
ThinkIntegral

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So I just skimmed over some of the other problems other users are experiencing and it makes me wonder two things:

1) Why didn't BioWare just delay the release of this game given the numerous amounts of bugs and defects (e.g. face import, games not starting, glitches in certain parts of the game for regional versions)

2) Who or what was the thing that totally F'ed up the development of ME3 because I can totally see EA or upper management pushing the planned released date due to the fact they weren't going to divert more cash into development. Something must've forced them to go gold with the game in this state. (This I definitely wish I could hear the dirt on).

Has there been a bigger mess of a game launch then this?

#4622
ThinkIntegral

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Jokerine wrote...

Agreed - no spoilers please!

So I decided to try out my male Shep last night - and man oh man, is the CC giving me a headache... I changed my Shep's face from ME1 to ME2, so when I tried to import it, first it gave me the default.
This is my Shep in ME2: http://i40.tinypic.com/i1hfd4.jpg
Then, the YAML method: http://i44.tinypic.com/29mow1d.jpg (oh lord what)
I managed to tweak it a bit so I have this now: http://i44.tinypic.com/33xdk49.jpg (sorry, bad pic is bad).

But seriously, I had to restart the game like 3 times to get him (relatively) right, and I just feel he looks like a monkey! He used to be so good looking (in my opinion, at least) and now he has been butchered! It's like someone took a sander to his face :( Please, Bioware/EA, let me fix him! It took me forever to get his face right...


Sad to say, but you're right. Your Shep looks like a monkey.

#4623
Jokerine

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Guess it's back to restarting the game once again and giving it another shot...

Modifié par Jokerine, 17 mars 2012 - 10:33 .


#4624
res27772

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OK, i've now got three Sheps I've used in ME1 & 2 that I still can't import properly in to ME3... FFS fix it already!

#4625
-Rastrack-

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RETURN YOUR COPIES AS LONG AS YOU CAN!
they don't deserve your money!