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Issue importing faces into Mass Effect 3 Updated March 21


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#476
Haron50

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neonism wrote...

Weird. Did you use any mod or something in me2 for you character? Try to use the given sliders in me2 and choose whatever you like for the values that say "fail" or "choose any" and see how it turns out. What's always the most difficult to do in CC manually is always the face structure, and the given sliders are quite good at that, the other things like type of eyes, mouth nose can be achieved just by comparing the imported me1 file and the one you are customizing. After customizing your shepard copy the new gameface that will be compatible with me3.


is the shepard of default imported of ME1(in ME2 she have the renegade face but i think this no is problem)

#477
res27772

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ThomasDW wrote...

ME3 is not anymore done in the style of ME2 and ME1 , the devs could not leave good enough alone and ended up with an ME Gears of War expansion.

what a pity


God I hope not, I hate games like Gears Of War.

#478
neonism

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res27772 wrote...

Does this transfer ****-up also mean the decisions you made during the first two games don't transfer either?

I can survive having to reconstruct the face, but if the decisons don't transfer either....

Oh, and is this platform specific, or is it happening on all of them?


decisions transfer, faces don't if you created your shepard in me1, imported to me2 and then imported me2 to me3

#479
Kappa Neko

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Welsh Inferno wrote...

fdgvdddvdfdfbdfb wrote...

Errrbody seems to be complaining with pics of femshep, is everything okay with maleshep then?


Femsheps seem to come out worse on this. The eyes are really weird. Dudesheps so far in my experience(with the demo CC) seem to come out better. Different from what they were before but slightly better..


Yeah, the male Sheps I tested with my ME2 code looked pretty good. FemSheps on the other hand....
Well, the good thing is none of the custom femSheps look as cartoonishly ugly as the new default :P
Seriously, why was there so much positive feedback?! She's an abomination!
Really sad how BioWare's attention to femShep resulted in such a mess...
Looks like whatever they changed only made things worse. Well, at least they tried.

#480
Haron50

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neonism wrote...

res27772 wrote...

Does this transfer ****-up also mean the decisions you made during the first two games don't transfer either?

I can survive having to reconstruct the face, but if the decisons don't transfer either....

Oh, and is this platform specific, or is it happening on all of them?


decisions transfer, faces don't if you created your shepard in me1, imported to me2 and then imported me2 to me3

but my shepard default of ME1 have a strange face of ME/ME2,she have the mouth and other minor aspect different,the hair with the import and the code(default of ME2)is blonde...

and Bioware have a plan for a update and fix this?

Modifié par Haron50, 07 mars 2012 - 12:33 .


#481
neonism

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that's what i said the script just gives you something aproximate to your shepard, most of the facial structure is correct but some features are wrong. For example, my shepard using the gameface given by the yaml script came bald, without brows, and with another mouth. Then using the sliders from the file the resulting shepard was mostly correct but still some features were still off like being still bald and without brows... but that can be changed really easily and you can compare it to the imported one to make the changes. After that you just have to copy the game face from ME2 (not from the yaml script) to ME3

#482
ThomasDW

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which begs the question what the devs were thinking when they changed the face mesh etc. - did they not notice how ugly it turned out to be ...

#483
Haron50

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neonism wrote...

that's what i said the script just gives you something aproximate to your shepard, most of the facial structure is correct but some features are wrong. For example, my shepard using the gameface given by the yaml script came bald, without brows, and with another mouth. Then using the sliders from the file the resulting shepard was mostly correct but still some features were still off like being still bald and without brows... but that can be changed really easily and you can compare it to the imported one to make the changes. After that you just have to copy the game face from ME2 (not from the yaml script) to ME3


what??you say copy the code generated in ME2 and in this game change the facial structure similar of ME1? and later copy the code and import in ME3?

or the code of face need imported(yiml) in ME3 and change the options here?

#484
mmmu

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How mindbogglingly disappointing.

#485
darkangelvxvx

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I understand the reasoning behind the snafu, but it doesn't make it any better.

They made a new engine for this game, that was completely different from the original 2.  The facial scans should have been a priority, but when we all saw that the faces wereTHAT different
(Anderson Kaiden Ash) from the original game, we should have expected this.


It does make it feel a lot less personal than the original games were, especially since I've been using the same guys and dolls since ME1.  It needs to be fixed, but it is what it is.

If it doesn't get fixed, it can have a serious impact on my replayability, as I'll likely not want to keep playing after knowing that the faces I OCD'd over aren't going to be the faces I played with in every installment prior.  Please fix this soon Bioware, I'd really like this game to become a permanent shelf unit for me, not a week 2 trade in.

#486
voteDC

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darkangelvxvx wrote...

They made a new engine for this game, that was completely different from the original 2.  The facial scans should have been a priority, but when we all saw that the faces wereTHAT different
(Anderson Kaiden Ash) from the original game, we should have expected this.


That's the thing though, they didn't make a new engine for this game. Mass Effect 3, like the previous two games, runs on the Unreal Engine 3.

Surely since it was the same game engine they could have worked out the improvements in a way that didn't break the face import feature? They did after all manage to do it while improving the graphics from the first to the second game.

Modifié par voteDC, 07 mars 2012 - 01:10 .


#487
Invadernny1

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Sigh, add me to the list. I came home from work super excited to load the game up with me Shepherd I've been playing since 2007 and got the error that I couldn't import my face. Since I have to work today, I went to bed early figuring I could fiddle with the problem when I get home. After doing a little internet hopping before I leave for work I find this is a huge widespread problem.

This is very disappointing to me, I'm sure the game itself is great but I won't be able to play any of my character until this is fixed as they all started from ME1 and I made no changes in ME2. I realize it was just some awful mistake that slipped through, but it's a shame the bug is just perfectly poised to cause the most frustration to those who are most invested in their characters. I really hope this gets fixed soon as I can't wait to get into the game.

#488
Ajirasan

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Strange bug.

#489
KenpoJuJitsu3

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ThomasDW wrote...

which begs the question what the devs were thinking when they changed the face mesh etc. - did they not notice how ugly it turned out to be ...


I'm wondering this too. After tinkering with this for hours now it seems like a good number of options from prior games simply aren't present with even more being changed. No idea why they would do this and at the same time stress continuity. 

#490
jack3auer

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 well this does indeed suck, it seems unbelievably stupid that its the long time players (i am a day one ME1 player lol). that get stung here.  my copy has not arrived yet, and knowing that I am 99% sure i left my shepherds face untouched when i imported him to ME2,  so i will likely suffer this misfortune is leaving me a little bit disappointed  that it wont work as we were originally told it  would.

that said, i had a play around for 15 minutes in the character creator of the ME3 demo and i got my shepherd pretty damn close to how he was in the other game, i think i chose the wrong hair tone and the nose looked slightly different.     when the game started, i thought "wow, thats actually not too far away"  i think a couple of tweaks to the complexion and hair tone and  i should be pretty much there.   

Will i get this bug if i didn't edit the face in ME2?   or does it depend if I chose some items that are no longer available and that is what is messing it up.

has anyone successfully imported a ME1>ME2>ME3 character untouched since the first game?
 

#491
FutureBoy81

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I really dont get how they released the game with a flaw as major as this, BUT Atleast we've got multiplayer yeeeeah :/

#492
TRUTHMACHINE

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voteDC wrote...

darkangelvxvx wrote...

They made a new engine for this game, that was completely different from the original 2.  The facial scans should have been a priority, but when we all saw that the faces wereTHAT different
(Anderson Kaiden Ash) from the original game, we should have expected this.


That's the thing though, they didn't make a new engine for this game. Mass Effect 3, like the previous two games, runs on the Unreal Engine 3.

Surely since it was the same game engine they could have worked out the improvements in a way that didn't break the face import feature? They did after all manage to do it while improving the graphics from the first to the second game.


either some people at Bioware made a CATASTROPHIC error that defies all logic or this was done on PURPOSE. either way it's so mind boggling that heads should roll at BW. Posted Image

Modifié par TRUTHMACHINE, 07 mars 2012 - 01:35 .


#493
obie191970

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I'm just reposting this from the other thread to have it here as well seeing it seemed to help a bunch of people out.


Janus Prospero wrote...

I did always find it whack that you couldn't see your face code if you imported your Shepard from ME1.

Now, I can only speak to the Xbox version, but those of you saying you can see your code even though you imported from ME1 may want to double check that code. There is a bug where if you import a ME1 Shep, then go to the customize face option, but then back out of it and accept the imported face, when the game starts it will show you a face code, but it will be for the customized shep you started to make, not the one you imported.

Now, there is actually a way to see your ME1 face code, but it takes some fancy computer maneuvers (especially if you're on the Xbox). You can skip steps 1-4 if you're on PC.

1) Format a USB flash drive in your Xbox.
2) Start up ME2 and create a new game by importing your ME1 Shep.
3) Go through the intro and when you wake up in Lazarus Base, save your game on the flash drive (or move it there later).
3) Back to your PC, pop in the flash drive and download Modio.
4) Using Modio, open up the save game file on the flash drive and export the .xbsav file to your hard drive.
5) Go to the ME2 Save Editor, register, and upload your .xbsav file (.pcsav file if you're on PC).
6) Click on the My Saves Tab, then the Morph Head button, then export the YAML file.
7) Go to the Mass Effect Tools upload page (Female | Male), give your Shepard file a name and upload your YAML file there.
8) Go to the Mass Effect Tools code generation page (Female | Male), enter the name you entered in Step 7 and the site will give you a list of all character creation slider tick settings for the ME2 CC (far left = 1) as well as a face code for ME2/ME3.

IMPORTANT: Note that the extract doesn't give you Complexion, Scars, Eye Color, Nose Shape, Hair Style, Brow Color, or Makeup for various reasons. But you can easily determine those by doing some comparisons with your imported Shep and a fresh one you've created. Nose shape was probably the hardest one. I had to take pics with my phone and compare them.

9) Now,  I personally would not take your code straight into ME3, because even if the code is correct, the ME3 face looks dissimilar enough that you might not be sure. At this point what I would do is start a new ME2 game with your ME1 import and at the character creator screen enter the code and tweak from there. The great part about this is you have your imported face there available, so you can compare it with what you have so far with the code.

If you're curious, the technical math behind the face codes can be found here.
-------------------


I did this earlier today so I could see how my Shep would look in ME3. (You'll have to forgive the crappy phone pics. My fiancee absconded with the camera). 

ME2 Shep:
Posted Image

ME3 Conversion:
Posted Image

Now my initial gut reaction was, "OMG that doesn't look like her at all!" But truth be told, the charcater creation (and squad screen) isn't very flattering. Playing the demo with her and seeing her animated she looks a lot better and I can tell that she's my Shep.

The biggest difference is the hairstyle (obviously) but I like that it looks like hair and not plastic. The thing that kinda bothers me though is the hair color. My Shep has hair color code 5 which in ME1 and ME2 is equal parts red and brown. But in ME3 it is nearly completely brown. It is slightly reddish when the sunlight hit it in certain cutscenes. I tried giving her the full on red hair, but that didn't look quite right either. In the end I think I'm ok with this. In the game she looks great. And you know, sometimes people get different hair cuts and dye their hair. [smilie]http://social.bioware.com/images/forum/emoticons/grin.png[/smilie]


I tried to do this last night but the ME2 save editor site was shut down due to traffic.  So, I spent about an hour and a half with the CC trying to get it right but it's impossible.  It's definitely not my noob Shep, but it could be his brother.  There was no way I could get the mouth and eyes/eyebrows right - And it seems like I won't be able to as the shapes that were present in the first 2 games have been completely removed and/or tweaked enough where you can't get the same results.  How Bioware could have done this is beyond me.  I'll take a lot of things in stride, day 1 DLC, etc., but after them saying for the past five years that this is the story of your Shepard, how could they consciously make a decision like this.  It's beyond comprehension.  I'm pretty pissed.

Modifié par obie191970, 07 mars 2012 - 01:45 .


#494
neonism

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Haron50 wrote...

neonism wrote...

that's what i said the script just gives you something aproximate to your shepard, most of the facial structure is correct but some features are wrong. For example, my shepard using the gameface given by the yaml script came bald, without brows, and with another mouth. Then using the sliders from the file the resulting shepard was mostly correct but still some features were still off like being still bald and without brows... but that can be changed really easily and you can compare it to the imported one to make the changes. After that you just have to copy the game face from ME2 (not from the yaml script) to ME3


what??you say copy the code generated in ME2 and in this game change the facial structure similar of ME1? and later copy the code and import in ME3?

or the code of face need imported(yiml) in ME3 and change the options here?


1. Copy yaml uploaded script gameface to ME2 (new game and use me1 import if you can)
2. Move sliders according to yaml uploaded script in ME2 CC (this will tweak your CC a bit more).
3. Tweak things until you have a clone of the imported face (you might have to change some styles like hair, brows, eyes or mouth).
4. Copy gameface (of the custom clone character from ME2) to ME3 CC

i just followed this guide from point 5.

http://social.biowar...47811/3#9249327

#495
ratzerman

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FutureBoy81 wrote...

I really dont get how they released the game with a flaw as major as this, BUT Atleast we've got multiplayer yeeeeah :/

And Kinect! Don't forget Kinect!

Sure, our Shepards look like partially melted wax sculptures, but at least we get to buy a hundred dollar webcam and shout orders at it. We are soooo lucky, you guys!

#496
Lord_Caledore

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Like a lot of people here, I was really excited to start playing ME3, and all my excitement is gone now. I have played my character through two games and I'm very attached to him. To me, he is Shepard. I don't want to play a look-alike, and the little differences I'd get from reconstructing him from scratch or with these third-party 'fixes' will just bother me constantly. 

I'm playing multiplayer until this gets sorted, but I'm still really disappointed. I don't think I'll be buying BioWare games at release again...after the horrible slow-down bug in DA2, and now this, it's become clear they can't be trusted to release a polished game at launch.

Modifié par Lord_Caledore, 07 mars 2012 - 02:13 .


#497
Guest_The PLC_*

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So what's all this talk about the renegade scars? Are they gone no matter what?

#498
Vosch

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ratzerman wrote...

FutureBoy81 wrote...

I really dont get how they released the game with a flaw as major as this, BUT Atleast we've got multiplayer yeeeeah :/

And Kinect! Don't forget Kinect!

Sure, our Shepards look like partially melted wax sculptures, but at least we get to buy a hundred dollar webcam and shout orders at it. We are soooo lucky, you guys!


Oh and don't forget DLC! So glad we get to pay 10 extra dollars on day one for DLC, while my Shepard looks nothing like the Shepard I've sunk hundreds of hours into for the past few games

#499
witlessrogue85

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I have this problem. I'm just thankful that I got bored'er than usual and tried to remake my faces (Paragon & Renegade) on Mass Effect 2 (SUCCESSFULLY!!), and spent some time remaking his face on the demo. I'd have been really upset.
As is, I'm not happy (I have a fem shep), but hopefully by the time I get to her, there'll have been a fix.

I still like Bioware AvagerShepard. I'm just disappointed in some of their decisions. Like when your dog chews through your controller cords and they know better.

#500
Tugga_gott

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Maybe fail =your option don't exist in ME2?