Issue importing faces into Mass Effect 3 Updated March 21
#576
Posté 07 mars 2012 - 05:09
Either they didn't have time to fix it (and decided to wait and see just how upset people get) or they don't know how to fix it.
They might have missed while testing ME2 that the imports don't have a face code anymore. That's fairly unlikely, too, though. Maybe they decided to postpone the issue until ME3, only to realize there's no easy fix.
Who knows.
I created a face code for my canon Shep with the work around. She looks similar enough. I'll definitely start playing as soon as my copy arrives.
The constant frowning and other odd animations are the bigger problem IMO.
I am actually glad that Shepard looks rather worn out now. Too bad it alters the face in ways that cause irritation.
I appreciate the effort to reflect the grim situation on the character's faces, and the darker lighting is supposed to emphasize it as well. But Shep's facial expressions are part of the whole appearance which has unfortunately been transformed profoundly. At least that's how it is for me.
BW wanted to improve the facial animations. For me it didn't work.
But I still need to play the whole game to form a final opinion.
#577
Posté 07 mars 2012 - 05:10
#578
Posté 07 mars 2012 - 05:11
#579
Posté 07 mars 2012 - 05:12
Anyways after much disappointment and frustration I used the YAML extract method with fairly satisfying results. For those who haven't see it yet I followed this guide here:
Guide
This was the easiest, fasest, most reliable way that I tried throughout the night. Once I got the slider options I just recreated my Shepard in ME3. I set all the custom sliders to the far left than just used the arrow keys(or look at the face code at the bottom -.-") to count out and set each slider bar. Just make sure you count the far left as being "1" or else everything will be off by 1(which is what I did the first time).
Mine turned out pretty well, the only thing that is off is his noise. In the end though it resembles my Shepard well enough that I can play the game and feel like it is "him" and not an imposter.
Modifié par Sanitys Shadow, 07 mars 2012 - 05:30 .
#580
Posté 07 mars 2012 - 05:15
WhiskeyKnight wrote...
Same error here, when trying to import an ME1 Shepard. Desperately wanting to play the game, I spent about an hour recreating my Shepard's face in the character editor. I even popped in ME2 and took reference pictures to work off of.
Fairly happy with the results, I started playing, and at first it looked pretty close. As the game continued however, I couldn't shake the feeling that I was playing with an impostor. It became very distracting. Every cutscene, every dialoge option, every time I saw my character, I was pulled out of the experience. I could no longer focus on the story, instead I was focusing on the stranger at the heart of it.
It really is shocking that Bioware shipped the game without fixing this. From the beginning, cross-game continuity has been at the core of Bioware's philosophy for the Mass Effect franchise. It's the one feature that really set the series apart from anything that had come before. To suddenly abandon that ethos isn't just a disappointment to the company's most longterm fans, it's a repudiation.
I felt this exact way. I thought I could overlook it at first, deciding not to let it ruin my experience, but I felt more and more alienated from the character, especially with Shepard's new grim outlook and evolution of character. It just seemed like a different Shepard. I didn't want to keep playing.
I started over repeatedly, trying another face and another face, and I just couldn't get it right. Facecodes didn't work - even going to the ME2 creation screen and copying the exact face I wanted. Too much has changed from engine to engine.
I went into ME3's editor and tried my best to reproduce my Shepard. I came as close as possible, but it's only close and it's still not accurate, and doesn't feel right. I really can't play until I'm able to use my Shepard.
Please, fix this soon!
#581
Posté 07 mars 2012 - 05:15
#582
Posté 07 mars 2012 - 05:16
Why do you need to count the ticks?? Just look at the face code and move the slider until the code displays the right number...Sanitys Shadow wrote...
Anyways after much disappointment and frustration I used the YAML extract method with fairly satisfying results. For those who haven't see it yet I followed this guide here:
Guide
This was the easiest, fasest, most reliable way that I tried throughout the night. Once I got the slider options I just recreated my Shepard in ME3. I set all the custom sliders to the far left than just used the arrow keys to count out and set each slider bar. Just make sure you count the far left as being "1" or else everything will be off by 1(which is what I did the first time).
#583
Posté 07 mars 2012 - 05:19
If you have imported a Sheppard from ME1 to ME2, but then tweaked and changed him/her slightly in ME2, will it still be impossible to import?
I imported my ME1 Femshep to ME2, but decided to tweak her a bit because I wasn't 100% happy with her looks. I'm hoping that this means that she is registered as a ME2-type and not ME1-type and can be imported. Has anyone tried this? I'm playing on Xbox, btw.
#584
Posté 07 mars 2012 - 05:23
Icebuncle wrote...
I live in the EU, so I don't have the game yet. I have a quick question for those of you that have tried importing.
If you have imported a Sheppard from ME1 to ME2, but then tweaked and changed him/her slightly in ME2, will it still be impossible to import?
I imported my ME1 Femshep to ME2, but decided to tweak her a bit because I wasn't 100% happy with her looks. I'm hoping that this means that she is registered as a ME2-type and not ME1-type and can be imported. Has anyone tried this? I'm playing on Xbox, btw.
It doesn't matter. The fact is that they changed the assets, so it all depends if you are using assets that they changed.
#585
Posté 07 mars 2012 - 05:26
donbaloo wrote...
For those that just can't bring themselves to play because of this issue...its time to pull yourselves together and cowboy up! THE REAPERS ARE HERE!!! And your galaxy needs you! I'm sorry that your nose job didn't pan out and that you can't get your hair parted just right but you've got exactly 5 more minutes in the powder room before we have to do this thing without you! Put the vanity aside and hop on the hero train. Lets do this!
No it's more like you're the director on the film set and you're about the start shooting the opening scene to the new epic third installment of a highly feature film but your main star is missing on the set.
Why he's missing? Because he's outside the film studio because the security guard won't let him in because he doesn't recognize him.
Please fix your game Bioware.
#586
Posté 07 mars 2012 - 05:27
#587
Posté 07 mars 2012 - 05:28
-Boot up ME2 first. Go through the first bit until you get to the CC screen.
-Design your character. Get the code.
-Put the code into a slide converter and get your info.
-Boot up ME1. Put your info in.
-Beat ME1
-Import to ME2
-Beat ME2
-Import to ME3
-Punch in the code you made at the beginning.
-Tweak from there until everything lines up the way you want to.
-Play the game.
-Save the galaxy (or not).
#588
Posté 07 mars 2012 - 05:28
Kappa Neko wrote...
Why do you need to count the ticks?? Just look at the face code and move the slider until the code displays the right number...
Oh really, didn't even notice this at the time, just had the slider settings on 1 monitor and went through them fast and used the arrow keys while not really looking at ME. If thats the case prob makes it even faster, only took 5 ish minutes already, but good to know.
#589
Posté 07 mars 2012 - 05:30
ME3 is only the third game (after Skyrim and Amalur) that I've played (or will when my copy arrives) from the get go. I got most of my games several months, sometimes years, after their initial release date so I'm a bit unaccustomed to how things work when it comes to patches and stuff like that.
How long does it generally take before a patch is released?Are problems like these difficult to fix?
#590
Posté 07 mars 2012 - 05:32
However, I think all the assets to create the face are there so would my Shepard import correctly without difficulty?
#591
Posté 07 mars 2012 - 05:33
Depends on the urgency of the issue. Some people are losing their minds over this (and I do feel for them). I get the feeling the issue will be fixed soon. Not as soon as we'd like, but as soon as possible.Kali073 wrote...
Has anyone heard anything more from Bioware since the first post?
ME3 is only the third game (after Skyrim and Amalur) that I've played (or will when my copy arrives) from the get go. I got most of my games several months, sometimes years, after their initial release date so I'm a bit unaccustomed to how things work when it comes to patches and stuff like that.
How long does it generally take before a patch is released?Are problems like these difficult to fix?
#592
Posté 07 mars 2012 - 05:33
#593
Posté 07 mars 2012 - 05:34
mellodejavu wrote...
Just remember. They wanted Call of Duty's audience. This is just another showing of their disregard for longtime fans.
Why do people keep blaiming Call of Duty fans for everything that goes wrong in every game. It's getting annoying. If they were really trying to appeal to the FPS crowd, they would have gotten rid of the cover system, conversation choices in all gameplay modes, auto-diolouge is a greatly exagerated and hyperbolic complaint, and they would make gameplay more like bioshock, where you mainly see everything from the ironsights of a gun, never get to see your shepard, and only get to see your hands when using biotic or tech powers.
And if anyone says that they are already doing this, than you really need to get your eyes checked, cause ME3 is good. The only thing their guilty of is trying to streamline and thin out the useless portions of mass effect while introducing the older RPG customization options in armor and weapons. They have taken the action-RPG shooter they made with ME1 and have refined it to near perfection, my only complaint is that guardian cerberus members shields are too hard to deal with, their should be more ways than just lift, singularity, and grenades to disarm them.
EDIT: sorry, went off the handle but I'm not taking back anything that I typed above. Anyway, has anyone tried the fan fixe's yet? How well did it work? I saw a suggestion of using gibbed to edit an xbox save and I'd like to know if it worked. I have one playthrough that I changed my features in ME2 and one where I did not.
Modifié par xsdob, 07 mars 2012 - 05:36 .
#594
Posté 07 mars 2012 - 05:36
You forgot sniping them through the mail slot.xsdob wrote...
mellodejavu wrote...
Just remember. They wanted Call of Duty's audience. This is just another showing of their disregard for longtime fans.
Why do people keep blaiming Call of Duty fans for everything that goes wrong in every game. It's getting annoying. If they were really trying to appeal to the FPS crowd, they would have gotten rid of the cover system, conversation choices in all gameplay modes, auto-diolouge is a greatly exagerated and hyperbolic complaint, and they would make gameplay more like bioshock, where you mainly see everything from the ironsights of a gun, never get to see your shepard, and only get to see your hands when using biotic or tech powers.
And if anyone says that they are already doing this, than you really need to get your eyes checked, cause ME3 is good. The only thing their guilty of is trying to streamline and thin out the useless portions of mass effect while introducing the older RPG customization options in armor and weapons. They have taken the action-RPG shooter they made with ME1 and have refined it to near perfection, my only complaint is that guardian cerberus members shields are too hard to deal with, their should be more ways than just lift, singularity, and grenades to disarm them.
#595
Posté 07 mars 2012 - 05:36
#596
Posté 07 mars 2012 - 05:36
But on the other hand, these are geeks that are simply PLAYING THE GAME. They did not get paid to design, program, or test it.
What I'm trying to say, I suppose, is that I find it ironic that the people who made the game are -- in this area at least -- coming across as less competent than the fans.
Then again, perhaps Janus has a degree from MIT or something...
#597
Posté 07 mars 2012 - 05:38
#598
Posté 07 mars 2012 - 05:38
JG The Gamer wrote...
You forgot sniping them through the mail slot.xsdob wrote...
mellodejavu wrote...
Just remember. They wanted Call of Duty's audience. This is just another showing of their disregard for longtime fans.
Why do people keep blaiming Call of Duty fans for everything that goes wrong in every game. It's getting annoying. If they were really trying to appeal to the FPS crowd, they would have gotten rid of the cover system, conversation choices in all gameplay modes, auto-diolouge is a greatly exagerated and hyperbolic complaint, and they would make gameplay more like bioshock, where you mainly see everything from the ironsights of a gun, never get to see your shepard, and only get to see your hands when using biotic or tech powers.
And if anyone says that they are already doing this, than you really need to get your eyes checked, cause ME3 is good. The only thing their guilty of is trying to streamline and thin out the useless portions of mass effect while introducing the older RPG customization options in armor and weapons. They have taken the action-RPG shooter they made with ME1 and have refined it to near perfection, my only complaint is that guardian cerberus members shields are too hard to deal with, their should be more ways than just lift, singularity, and grenades to disarm them.
True, though there has yet to be a tech solution to those guys. I play a sentinel and sniper rifles tend to way a lot and drag my recharge time down. Still, engineers are very easy to beat for me so I guess there are trade offs to be had in everything.
#599
Posté 07 mars 2012 - 05:39
RJD25 wrote...
Will someone PLEASE answer my question.... Is it just the face? Does all ur stuff from 1 n 2 carry over?
Just the face.
#600
Posté 07 mars 2012 - 05:39




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