EPIC WIN!!!
Modifié par The New Wober, 04 avril 2012 - 08:01 .
Modifié par The New Wober, 04 avril 2012 - 08:01 .
Modifié par Thalesnm, 04 avril 2012 - 08:32 .
Silicon Drifter 82 wrote...
ThomasDW wrote...
FRANCESCO84Inn wrote...
sorry, but where is this patch ?
it is there .... just around the corner ... can´t you see it ? there ,,, it is moving ... it will be here soon ... a few more weeks and it will be here
Somewhere......over the rainbow?
Modifié par Razious Mezorah, 04 avril 2012 - 08:59 .
Razious Mezorah wrote...
wow we're coming up to a full month after release and still no fix for their launch day screw up that destroyed half their fanbase while the other half was destroy from the ending and their publisher becoming the worst company in the america. I say jolly good work.
Thalesnm wrote...
I refuse to start the game without my Shepard. It's been a month since the game was released and this kind of bug shouldn't be that hard to fix.
I won't say "please" because it's your duty to do this. Do it quick. Actually, this patch should be done three weeks ago. I don't know how much long takes the certification process, but, I repeat: it's been a month. A month.
Silicon Drifter 82 wrote...
Back in the day all I had to do was blow on my cartridge to get it to work.
OutpostNorth wrote...
Remember when games were all pixelated & blocky?
Now
we have amazing visuals with immersive stories, music, script. It says a
lot about the quality of ME3 that people have gone insane over one
small face import glitch (which they've promised to fix), & an
ending people judge to be unsatisfactory.
To put it into context
try this, ten years ago one of the greatest games ever made was
released: Metal Gear Solid 2 Sons of Liberty. Incredible game, except
for the fact that I still to this day have no idea what the hell
happened @ the end. It was extremely confusing & illogical (+ Raiden
was massively irritating).
Grey21 wrote...
Yes I remember, I have a good short-term memory and I remember yesterday just fine.
Modifié par Tigercml, 04 avril 2012 - 09:15 .
EvilSuperSean wrote...
I've been holding off on starting ME3 because of this...I'm probably gonna crack soon, I just want to play the game. It'll probably take me ages to recreate my Shepard!
Modifié par element eater, 04 avril 2012 - 09:24 .
Modifié par OutpostNorth, 04 avril 2012 - 09:53 .
Modifié par OutpostNorth, 04 avril 2012 - 10:00 .
Modifié par Delusion83, 04 avril 2012 - 10:06 .
I chuckled at the end.The New Wober wrote...
consumerist.com/2012/04/congratulations-ea-you-are-the-worst-company-in-america-for-2012.html
EPIC WIN!!!
Modifié par J0hnick, 04 avril 2012 - 10:08 .
Modifié par snowkot, 04 avril 2012 - 10:12 .
Better yet, slice the pillow (and a piece of the poo) in half and offer it to them for full price of the entire one and then say the other half of the pillow was still in development when we sent it.snowkot wrote...
Consumerist should deliver only the poo sans pillow, providing EA with a coupon for %50 off a free download for another coupon that's good for 1% the price of the actual pillow.
Shevar wrote...
I
think Bioware shouldn't have shipped the game without the feature
intact, that said, I don't think it's as easily fixed as people
proclaim. I
hear, quite vocally, that some assets have changed, to implement them
in the current system isn't as easy as you might think. I'm studying
applied computer science in college and I see my fare bit of
programming. I know it's not easy to change a shipped or finished product. It
occurs on a regular basis that adding something new in your code
'breaks' something else. Everything is connected in programming,
although things should be more loosely coupled since everything is object oriented, in the end one thing influences another. Consider
the following: You import all the assets that the previous games
contained, our importing works spot on, but now somebody who created a
new Shepard can't reimport his ME3 character for a second play through
because the adding of assets have changed the 'location' where the 'new'
assets are stored. I'm not saying this will happen, it's just very plausible. I
don't want to protect Bioware in anyway (I 'm most displeased with the
current situation), I just want to shed some light on how those things
might work 'back-stage'.