spiros9110 wrote...
Thanks, I won't play till this is fixed. Plus I heard some people see their old Shepard with the "Shepard VI's", but they couldn't import that Shepard into the actually game, weird, lol.
I had a thought on this, actually, which, if I'm correct, could be useful to the programmers...
In the character creation screen, there are three main options, right? Imported Face, Default Face, and Custom Face? If a face is successfully imported, what is displayed for the Custom Face option? Is it the default custom, or the imported one? If it's the latter, I suspect THAT is why this problem is occuring for player characters, but not that VI - when a character is imported, the game wants to give you the option to make changes, further customize the character you imported. However, if your character's face contains options that are no longer available through the character creator, there's nowhere for it to set the sliders for the Custom Face option, and as such, it doesn't load it at all.
If I am correct about this, the solution I would propose is to give players the option of forgoing being able to modify their character. If it can't load the character's face settings into the editor, have it display a warning, but then give the player a choice - either load a different file it can find the settings for, or continue, knowing that you will not be able to modify your imported face - your imported face would appear under Imported Face, and the Custom Face option would just have the default custom face, which you could modify as normal.
If the face can, in fact, appear in-game, as the presence of that VI suggests, there is no reason for this not to be able to work. Granted, it might not be perfect, and I have no idea how much work it would take to implement... but, if I'm right, it SHOULD be possible.
...hopefully you guys already thought of this, though! (But, if you didn't... I am willing to consider relocating as a requisite for job offers. XD)




Ce sujet est fermé
Retour en haut




