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Issue importing faces into Mass Effect 3 Updated March 21


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#7776
Rastacles

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So, now that it's been over a month to get the patch we can't return the game for a full refund since most stores have a 30 day return policy. Great.... if the patch doesn't work I don't even want the game. Anyone know how I can demand to return the thing to Bioware and demand my money back? I pre-ordered this paperweight and I haven't been able to make it more than 20 minutes into the game without turning it off in disgust.

So can we start a new forum where we demand a patch for this patch?

Modifié par Rastacles, 09 avril 2012 - 08:09 .


#7777
Kya

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Malcroix wrote...

Dimensio wrote...

isig wrote...

Dimensio wrote...
Remove the face code from your Mass Effect 2 save using Gibbed and attempt to import the resulting file.

That worked! Thank you so much! :o

As I suspected; the import feature is first importing any extant Mass Effect 2 face code and, if one is not found, falling back to the approximation method.

I am now curious as to how a Mass Effect 2 created face would be imported if the face code is erased from the save file.

Wait; so erasing a facecode from an ME2 file with an ME1-created face yields better results?

Gotta try this nao!


Er, your ME2 save file shouldn't have a face code if you imported from ME1. o.O There should be only a headmorph code, and if you delete that I doubt there will be anything to import at all.

It's so sad that the patch requires yet another workaround to yield better results. *LE SIGH* What a disappointing performance by BioW(EA)r.

Modifié par Kya, 09 avril 2012 - 08:14 .


#7778
DARKWUN

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ThinkIntegral wrote...

DARKWUN wrote...

The fact that that guy is still here... every day... checking to see how the patch is coming along... even though he's long given up on posting, shows he's no troll! Lol

Please work tomorrow... I played with a new face for my canon Shep, which was the only face that didn't get an error message... but got that random default wrongshep. Hopefully my other Sheps who all got error messages will have a pretty good approximation of my others... or I WILL be angry for having waited for so long!


I think you're hoping for a miracle buddy.


Then I hope Jesus has sent in his application for QA...

#7779
RyanPun1991

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Immer Rastrelly wrote...

I feel not just offended. I fill insulted. If feel like somebody pissed on my face. It is so hard to just simply copy the original face mesh like it was done in ME2? And to code the ME3 face for backward compatibility? That's it, BioWare. Good bye. You were a good company once. Now you're dead for me.


Have a banana :D it's the magical cure ****** on face
i feel your pain...

#7780
MGZER0

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what i'm wondering is why bioware had to overhaul the entire face customization system, it worked fine in ME2, well for me it did, like they say if it ain't broke don't fix it

#7781
Immer Rastrelly

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Have a banana smilie

Even a banana can't help me now. I could expect such behaviour from a company doing, dunno, Postal III. But not from BioWare. Awful ending, more bugs then in Daggerfall, lies in advertisement and now this - a "fix", that simply does a program solution for getting a face code from ME1 face mesh! I'm currently being mad and all I want is a refund, which is not possible!

Modifié par Immer Rastrelly, 09 avril 2012 - 08:20 .


#7782
Malcroix

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UPDATE: Erasing the facecode ("headmorph code") from the ME2 save game, then importing into ME3 did yield slightly better results: other face options were chosen by the engine which were closer to my original Shepard.

However, still a very far cry from being 100% accurate.


Malcroix wrote...

Dimensio wrote...

isig wrote...

Dimensio wrote...
Remove the face code from your Mass Effect 2 save using Gibbed and attempt to import the resulting file.


That worked! Thank you so much! :o


As I suspected; the import feature is first importing any extant Mass Effect 2 face code and, if one is not found, falling back to the approximation method.

I am now curious as to how a Mass Effect 2 created face would be imported if the face code is erased from the save file.


Wait; so erasing a facecode from an ME2 file with an ME1-created face yields better results?

Gotta try this nao!


Modifié par Malcroix, 09 avril 2012 - 08:22 .


#7783
meatsack

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I hate to point this out but the patch was to correct the face code import error. it was not to add missing facial features between ME2 and ME3.

I think perhaps the community got a little ahead of themselves in what this patch was going to accomplish.

#7784
Loegi

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So, I'm guessing they update http://social.biowar...age/me3-patches when the consoles get the patch?
Or did they bork that too?

Modifié par Loegi, 09 avril 2012 - 08:25 .


#7785
Kya

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MGZER0 wrote...
what i'm wondering is why bioware had to overhaul the entire face customization system, it worked fine in ME2, well for me it did, like they say if it ain't broke don't fix it

The intern needed something to do...

Wasn't the new default FemShep also a design by some intern...? Thought I read something to that effect on f-book.

Modifié par Kya, 09 avril 2012 - 08:32 .


#7786
JBauer24Tactics

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If this patch does not work, then we truly need to create an uprising here.

#7787
Dimensio

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Kya wrote...

Malcroix wrote...

Dimensio wrote...

isig wrote...

Dimensio wrote...
Remove the face code from your Mass Effect 2 save using Gibbed and attempt to import the resulting file.

That worked! Thank you so much! :o

As I suspected; the import feature is first importing any extant Mass Effect 2 face code and, if one is not found, falling back to the approximation method.

I am now curious as to how a Mass Effect 2 created face would be imported if the face code is erased from the save file.

Wait; so erasing a facecode from an ME2 file with an ME1-created face yields better results?

Gotta try this nao!


Er, your ME2 save file shouldn't have a face code if you imported from ME1. o.O There should be only a headmorph code, and if you delete that I doubt there will be anything to import at all.

It's so sad that the patch requires yet another workaround to yield better results. *LE SIGH* What a disappointing performance by BioW(EA)r.


A Mass Effect 2 face imported from Mass Effect may have an incorrect face code attached to it if certain steps were performed during the import process.  The patched Mass Effect 3 importer first attempts to import a face code; if a Mass Effect 1 generated face has associated with it an invalid face code, then the resulting face will be from the invalid face.  Removing the face code causes the patched importer to fall back to the approximation method.

#7788
The Phazer

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This is very worrying. Hoping for good news tomorrow in spite of all news to the contrary.

THIS is why we wanted more information on what was fixed. It is, sadly, almost certainly why said info was withheld. :-(

#7789
Immer Rastrelly

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I think perhaps the community got a little ahead of themselves in what this patch was going to accomplish.

So impossibility to import the face from ME1 is NOT the issue? Wow.

#7790
Loegi

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meatsack wrote...

I hate to point this out but the patch was to correct the face code import error. it was not to add missing facial features between ME2 and ME3.

I think perhaps the community got a little ahead of themselves in what this patch was going to accomplish.


It was to fix "issues when in some cases Shepard's customized facial features from ME1/ME2 may not be properly imported to ME3". It says nothing about face codes, and it implies my features would be correctly imported.
And if they meant what you said, they even managed to deceive major gaming sites: http://www.gamespot....-3-bugs-6370586

#7791
Kya

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meatsack wrote...
I hate to point this out but the patch was to correct the face code import error. it was not to add missing facial features between ME2 and ME3.
I think perhaps the community got a little ahead of themselves in what this patch was going to accomplish.


It does seem to import headmorphs better than codes, though. Which is what I was hoping for and which yields an acceptable, although far from perfect, result for me.

#7792
ThomasDW

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the face I imported is a look alike - the patch at least allows you to get a base face that with some tweaking looks like the original.

The truth is : Bioware fkd up the face code and there is no way we can import ME2 face into ME3,

the patch is a placebo.

#7793
Kya

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Dimensio wrote...

Kya wrote...

Malcroix wrote...

Dimensio wrote...

isig wrote...

Dimensio wrote...
Remove the face code from your Mass Effect 2 save using Gibbed and attempt to import the resulting file.

That worked! Thank you so much! :o

As I suspected; the import feature is first importing any extant Mass Effect 2 face code and, if one is not found, falling back to the approximation method.

I am now curious as to how a Mass Effect 2 created face would be imported if the face code is erased from the save file.

Wait; so erasing a facecode from an ME2 file with an ME1-created face yields better results?

Gotta try this nao!


Er, your ME2 save file shouldn't have a face code if you imported from ME1. o.O There should be only a headmorph code, and if you delete that I doubt there will be anything to import at all.

It's so sad that the patch requires yet another workaround to yield better results. *LE SIGH* What a disappointing performance by BioW(EA)r.


A Mass Effect 2 face imported from Mass Effect may have an incorrect face code attached to it if certain steps were performed during the import process.  The patched Mass Effect 3 importer first attempts to import a face code; if a Mass Effect 1 generated face has associated with it an invalid face code, then the resulting face will be from the invalid face.  Removing the face code causes the patched importer to fall back to the approximation method.


I thought ME1>ME2 was incompatible in general. All my ME1>ME2 save files have only headmorphs when I open them in gibbed, none of them has a ME2 face code. (That field is empty in my save files.)

So for clarification: What you're saying is that some ME1>ME2 imports actually transferred to an ME2 face code? Makes me wonder what feature I used in all my Shepards that rendered their code incompatible. O.O

Modifié par Kya, 09 avril 2012 - 08:40 .


#7794
Benny8484

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Malcroix wrote...

UPDATE: Erasing the facecode ("headmorph code") from the ME2 save game, then importing into ME3 did yield slightly better results: other face options were chosen by the engine which were closer to my original Shepard.

However, still a very far cry from being 100% accurate.


Malcroix wrote...

Dimensio wrote...

isig wrote...

Dimensio wrote...
Remove the face code from your Mass Effect 2 save using Gibbed and attempt to import the resulting file.


That worked! Thank you so much! :o


As I suspected; the import feature is first importing any extant Mass Effect 2 face code and, if one is not found, falling back to the approximation method.

I am now curious as to how a Mass Effect 2 created face would be imported if the face code is erased from the save file.


Wait; so erasing a facecode from an ME2 file with an ME1-created face yields better results?

Gotta try this nao!


While I do appreciate you coming up with creative solutions, this is still unacceptable.  We THE CUSTOMERS shouldn't have to download third party programs, spend a bunch of our freetime trying to find fixes for a product that we bought over a month ago that STILL isn't playable.  I want to play shepard from ME1 & ME2.  Not some imposter that doesn't look anything like my old shepard. 

#7795
woodbyte

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Liaras wrote...
Posted Image


http://cloud.steampo...655D7D8F712D06/

Sad state of affairs.
I was truly hoping they would at least add the missing hairstyles back.

I'm out on easter holiday but as soon as I can I'll post some updated screenies with the patch import.
Not really hoping anything different than what the fanmade methods achieved. From the few screens people have already posted (thanks all) I can already tell that the next-to-last eyeshape (on the slider) is still nothing like it was on ME2. And it happens to be the one I used.

Also curious: anyone know of any ongoing projects to add custom hairstyles to ME3?

edit #1: fixed typo.

Modifié par woodbyte, 09 avril 2012 - 08:40 .


#7796
Dimensio

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Kya wrote...

Dimensio wrote...

Kya wrote...

Malcroix wrote...

Dimensio wrote...

isig wrote...

Dimensio wrote...
Remove the face code from your Mass Effect 2 save using Gibbed and attempt to import the resulting file.

That worked! Thank you so much! :o

As I suspected; the import feature is first importing any extant Mass Effect 2 face code and, if one is not found, falling back to the approximation method.

I am now curious as to how a Mass Effect 2 created face would be imported if the face code is erased from the save file.

Wait; so erasing a facecode from an ME2 file with an ME1-created face yields better results?

Gotta try this nao!


Er, your ME2 save file shouldn't have a face code if you imported from ME1. o.O There should be only a headmorph code, and if you delete that I doubt there will be anything to import at all.

It's so sad that the patch requires yet another workaround to yield better results. *LE SIGH* What a disappointing performance by BioW(EA)r.


A Mass Effect 2 face imported from Mass Effect may have an incorrect face code attached to it if certain steps were performed during the import process.  The patched Mass Effect 3 importer first attempts to import a face code; if a Mass Effect 1 generated face has associated with it an invalid face code, then the resulting face will be from the invalid face.  Removing the face code causes the patched importer to fall back to the approximation method.


I thought ME1>ME2 was incompatible in general. All my ME1>ME2 save files have only headmorphs when I open them in gibbed, none of them has a ME2 face code. (That field is empty in my save files.)


Attempt to import a Mass Effect 1 completion save into Mass Effect 2.  Choose to "customize" the appearance.  Cancel from the customization menu and choose to accept the imported appearance instead.  You will likely observe a face code attached to your character; this code was generated in the customization menu and applies to any customizations made prior to cancelling the option and choosing the imported face.

#7797
DomanN7

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Noelemahc wrote...

I feel for you, man. I did the YAML thing in order to avoid the wait, cheered that it almost didn't change my MainShep's face and finished the game. Now that we know that the patch does pretty much the exact same thing... well, there was no real reason to wait. Especially since both the YAML and the patch broke my FemShep's face in the exact same way =(


I'm completely satisfied about my Shepard right now, I wouldn't say that something broke my ShepFace in one way or other. But I see that lot of people wasn't so lucky, so what you're describing is damn humiliating for BioWare.

On an unrelated note, your signature is most awesome.


It means: "A man is a wolf to man and kiwi is a kiwi to kiwi."

#7798
Guest_makalathbonagin_*

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JBauer24Tactics wrote...

If this patch does not work, then we truly need to create an uprising here.

I don't think this will be necessary .. they just don't care

#7799
Loegi

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Chris can't even be bothered to tweet it himself, he just retweets some guy.
https://twitter.com/...367759367454720
EDIT: It doesn't show, but that was retweeted by Chris. https://twitter.com/#!/BioEvilChris

EDIT2: Well, at least he will be updating this thread tomorrow. https://twitter.com/...361137719050240

This whole mess is still pretty pathetic.

Modifié par Loegi, 09 avril 2012 - 08:55 .


#7800
max_32

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BEHOLD... Masters at work!

That's it... I'm selling this piece of @#&$ Collector's Edition. That was my last game from FailWare. Great support...