So can we start a new forum where we demand a patch for this patch?
Modifié par Rastacles, 09 avril 2012 - 08:09 .
Modifié par Rastacles, 09 avril 2012 - 08:09 .
Malcroix wrote...
Wait; so erasing a facecode from an ME2 file with an ME1-created face yields better results?Dimensio wrote...
As I suspected; the import feature is first importing any extant Mass Effect 2 face code and, if one is not found, falling back to the approximation method.isig wrote...
That worked! Thank you so much!Dimensio wrote...
Remove the face code from your Mass Effect 2 save using Gibbed and attempt to import the resulting file.
I am now curious as to how a Mass Effect 2 created face would be imported if the face code is erased from the save file.
Gotta try this nao!
Modifié par Kya, 09 avril 2012 - 08:14 .
ThinkIntegral wrote...
DARKWUN wrote...
The fact that that guy is still here... every day... checking to see how the patch is coming along... even though he's long given up on posting, shows he's no troll! Lol
Please work tomorrow... I played with a new face for my canon Shep, which was the only face that didn't get an error message... but got that random default wrongshep. Hopefully my other Sheps who all got error messages will have a pretty good approximation of my others... or I WILL be angry for having waited for so long!
I think you're hoping for a miracle buddy.
Immer Rastrelly wrote...
I feel not just offended. I fill insulted. If feel like somebody pissed on my face. It is so hard to just simply copy the original face mesh like it was done in ME2? And to code the ME3 face for backward compatibility? That's it, BioWare. Good bye. You were a good company once. Now you're dead for me.
Even a banana can't help me now. I could expect such behaviour from a company doing, dunno, Postal III. But not from BioWare. Awful ending, more bugs then in Daggerfall, lies in advertisement and now this - a "fix", that simply does a program solution for getting a face code from ME1 face mesh! I'm currently being mad and all I want is a refund, which is not possible!Have a banana smilie
Modifié par Immer Rastrelly, 09 avril 2012 - 08:20 .
Malcroix wrote...
Dimensio wrote...
isig wrote...
Dimensio wrote...
Remove the face code from your Mass Effect 2 save using Gibbed and attempt to import the resulting file.
That worked! Thank you so much!
As I suspected; the import feature is first importing any extant Mass Effect 2 face code and, if one is not found, falling back to the approximation method.
I am now curious as to how a Mass Effect 2 created face would be imported if the face code is erased from the save file.
Wait; so erasing a facecode from an ME2 file with an ME1-created face yields better results?
Gotta try this nao!
Modifié par Malcroix, 09 avril 2012 - 08:22 .
Modifié par Loegi, 09 avril 2012 - 08:25 .
The intern needed something to do...MGZER0 wrote...
what i'm wondering is why bioware had to overhaul the entire face customization system, it worked fine in ME2, well for me it did, like they say if it ain't broke don't fix it
Modifié par Kya, 09 avril 2012 - 08:32 .
Kya wrote...
Malcroix wrote...
Wait; so erasing a facecode from an ME2 file with an ME1-created face yields better results?Dimensio wrote...
As I suspected; the import feature is first importing any extant Mass Effect 2 face code and, if one is not found, falling back to the approximation method.isig wrote...
That worked! Thank you so much!Dimensio wrote...
Remove the face code from your Mass Effect 2 save using Gibbed and attempt to import the resulting file.
I am now curious as to how a Mass Effect 2 created face would be imported if the face code is erased from the save file.
Gotta try this nao!
Er, your ME2 save file shouldn't have a face code if you imported from ME1. o.O There should be only a headmorph code, and if you delete that I doubt there will be anything to import at all.
It's so sad that the patch requires yet another workaround to yield better results. *LE SIGH* What a disappointing performance by BioW(EA)r.
So impossibility to import the face from ME1 is NOT the issue? Wow.I think perhaps the community got a little ahead of themselves in what this patch was going to accomplish.
meatsack wrote...
I hate to point this out but the patch was to correct the face code import error. it was not to add missing facial features between ME2 and ME3.
I think perhaps the community got a little ahead of themselves in what this patch was going to accomplish.
meatsack wrote...
I hate to point this out but the patch was to correct the face code import error. it was not to add missing facial features between ME2 and ME3.
I think perhaps the community got a little ahead of themselves in what this patch was going to accomplish.
Dimensio wrote...
Kya wrote...
Malcroix wrote...
Wait; so erasing a facecode from an ME2 file with an ME1-created face yields better results?Dimensio wrote...
As I suspected; the import feature is first importing any extant Mass Effect 2 face code and, if one is not found, falling back to the approximation method.isig wrote...
That worked! Thank you so much!Dimensio wrote...
Remove the face code from your Mass Effect 2 save using Gibbed and attempt to import the resulting file.
I am now curious as to how a Mass Effect 2 created face would be imported if the face code is erased from the save file.
Gotta try this nao!
Er, your ME2 save file shouldn't have a face code if you imported from ME1. o.O There should be only a headmorph code, and if you delete that I doubt there will be anything to import at all.
It's so sad that the patch requires yet another workaround to yield better results. *LE SIGH* What a disappointing performance by BioW(EA)r.
A Mass Effect 2 face imported from Mass Effect may have an incorrect face code attached to it if certain steps were performed during the import process. The patched Mass Effect 3 importer first attempts to import a face code; if a Mass Effect 1 generated face has associated with it an invalid face code, then the resulting face will be from the invalid face. Removing the face code causes the patched importer to fall back to the approximation method.
Modifié par Kya, 09 avril 2012 - 08:40 .
Malcroix wrote...
UPDATE: Erasing the facecode ("headmorph code") from the ME2 save game, then importing into ME3 did yield slightly better results: other face options were chosen by the engine which were closer to my original Shepard.
However, still a very far cry from being 100% accurate.Malcroix wrote...
Dimensio wrote...
isig wrote...
Dimensio wrote...
Remove the face code from your Mass Effect 2 save using Gibbed and attempt to import the resulting file.
That worked! Thank you so much!
As I suspected; the import feature is first importing any extant Mass Effect 2 face code and, if one is not found, falling back to the approximation method.
I am now curious as to how a Mass Effect 2 created face would be imported if the face code is erased from the save file.
Wait; so erasing a facecode from an ME2 file with an ME1-created face yields better results?
Gotta try this nao!
Liaras wrote...
Modifié par woodbyte, 09 avril 2012 - 08:40 .
Kya wrote...
Dimensio wrote...
Kya wrote...
Malcroix wrote...
Wait; so erasing a facecode from an ME2 file with an ME1-created face yields better results?Dimensio wrote...
As I suspected; the import feature is first importing any extant Mass Effect 2 face code and, if one is not found, falling back to the approximation method.isig wrote...
That worked! Thank you so much!Dimensio wrote...
Remove the face code from your Mass Effect 2 save using Gibbed and attempt to import the resulting file.
I am now curious as to how a Mass Effect 2 created face would be imported if the face code is erased from the save file.
Gotta try this nao!
Er, your ME2 save file shouldn't have a face code if you imported from ME1. o.O There should be only a headmorph code, and if you delete that I doubt there will be anything to import at all.
It's so sad that the patch requires yet another workaround to yield better results. *LE SIGH* What a disappointing performance by BioW(EA)r.
A Mass Effect 2 face imported from Mass Effect may have an incorrect face code attached to it if certain steps were performed during the import process. The patched Mass Effect 3 importer first attempts to import a face code; if a Mass Effect 1 generated face has associated with it an invalid face code, then the resulting face will be from the invalid face. Removing the face code causes the patched importer to fall back to the approximation method.
I thought ME1>ME2 was incompatible in general. All my ME1>ME2 save files have only headmorphs when I open them in gibbed, none of them has a ME2 face code. (That field is empty in my save files.)
Noelemahc wrote...
I feel for you, man. I did the YAML thing in order to avoid the wait, cheered that it almost didn't change my MainShep's face and finished the game. Now that we know that the patch does pretty much the exact same thing... well, there was no real reason to wait. Especially since both the YAML and the patch broke my FemShep's face in the exact same way =(
On an unrelated note, your signature is most awesome.
Guest_makalathbonagin_*
I don't think this will be necessary .. they just don't careJBauer24Tactics wrote...
If this patch does not work, then we truly need to create an uprising here.
Modifié par Loegi, 09 avril 2012 - 08:55 .