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Issue importing faces into Mass Effect 3 Updated March 21


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#7851
Merdink

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Devil99 wrote...

Is there a way to change Shepard's appearance without starting a new game? Thanks.


Make a new game and get the face import, then open both saves in Gibbed and export the face from the new save and import it into your current save.

#7852
Kya

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Devil99 wrote...
Is there a way to change Shepard's appearance without starting a new game? Thanks.


Not completely without, I think. Here's what I did so I wouldn't lose what little progress I had made already:

- start a new game, import/tweak face
- suffer through intro
- save game
- open save in Gibbed
- export headmorph (Appearance->Head Morph-> export to file)
- open save with my current game
- import headmorph (Appearance->Head Morph-> import from file)
- save to new file

#7853
Prism

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 I kind of ragged on earlier on face imperfections, but now, actually seeing it ingame, it's not that bad. Used the facecode removal thing.

Posted Image

Modifié par Prismvg, 09 avril 2012 - 10:55 .


#7854
J0hnick

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Just tried it by deleting the face code and importing the face itself works, its nothing like the goofy faces I got last time or earlier today after the patch first came out. My femshep was just default femshep with red (not ginger but red) hair, and whilst I was able to fix the hair color, default ME1/2 femsheps hair style is totally absent in ME3 so I just had to pick the nearest thing.

Close, but not perfect.

Modifié par J0hnick, 09 avril 2012 - 10:58 .


#7855
TheCrimsonSpire

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Ok I keep seeing this "go to ME2 gibb and remove face code", but what about those of us who never edited our shepards in ME2, and don't have a face code?

My shepard's face didn't import at all (I got the stupid default custom blonde face instead), and I can't just import a code because there are assets that are missing in the ME3 CC.

wtf Bioware, so much for certification. I trusted you, and was patient for a month and this is how you repay that trust!?

#7856
Kya

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TheCrimsonSpire wrote...

Ok I keep seeing this "go to ME2 gibb and remove face code", but what about those of us who never edited our shepards in ME2, and don't have a face code?

My shepard's face didn't import at all (I got the stupid default custom blonde face instead), and I can't just import a code because there are assets that are missing in the ME3 CC.

wtf Bioware, so much for certification. I trusted you, and was patient for a month and this is how you repay that trust!?


Hm. But you don't get the error message anymore? Did you check with Gibbed if your save really doesn't have a face code?

#7857
lillitheris

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If you do not have a face code field in the save file, then this patch won't help you, apparently.

The really weird thing here is that the ones it DOES work for seem to get very close to the ME2 face.

#7858
TheCrimsonSpire

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Kya wrote...

Hm. But you don't get the error message anymore? Did you check with Gibbed if your save really doesn't have a face code?


Ya I used the ME2 gibbed, and no face code,and I'm still just given the custom blonde face. I know the patch is installed, because the error message is gone and my other shep's face got imported fine (still looks fugly though).

#7859
Mingolo

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Hmm...Chris says he's going to update this thread tomorrow.

I'm guessing it's going to go like this: "Problem is fixed. Thread locked."

#7860
neonism

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TheCrimsonSpire wrote...

Ok I keep seeing this "go to ME2 gibb and remove face code", but what about those of us who never edited our shepards in ME2, and don't have a face code?

My shepard's face didn't import at all (I got the stupid default custom blonde face instead), and I can't just import a code because there are assets that are missing in the ME3 CC.

wtf Bioware, so much for certification. I trusted you, and was patient for a month and this is how you repay that trust!?


i never edited my face in me2 (created in me1 imported to me2), we have a face code but it's not a correct one. That's why we have to erase it using the gibbed save editor.

even if you didn't edit your face in me2 you have a face code but it's not valid so you have to erase it in order to let me3 import the file using the new aproximation approach instead of the face code

#7861
TheCrimsonSpire

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lillitheris wrote...

If you do not have a face code field in the save file, then this patch won't help you, apparently.

The really weird thing here is that the ones it DOES work for seem to get very close to the ME2 face.


That's not true, because I have another shepard who doesn't have a face code, and he imported just fine. My understanding is that if you have assets that are only available in ME1/ME2 and not in ME3, then the face won't import at all.

#7862
TheCrimsonSpire

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neonism wrote...

i never edited my face in me2 (created in me1 imported to me2), we have a face code but it's not a correct one. That's why we have to erase it using the gibbed save editor.

even if you didn't edit your face in me2 you have a face code but it's not valid so you have to erase it in order to let me3 import the file using the new aproximation approach instead of the face code


Ok, so where do I go to remove that particular code? The directions given above are not where I need to be, because there is no face code under the squad\\player\\face code location.

#7863
lillitheris

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TheCrimsonSpire wrote...

lillitheris wrote...

If you do not have a face code field in the save file, then this patch won't help you, apparently.

The really weird thing here is that the ones it DOES work for seem to get very close to the ME2 face.


That's not true, because I have another shepard who doesn't have a face code, and he imported just fine. My understanding is that if you have assets that are only available in ME1/ME2 and not in ME3, then the face won't import at all.


I think the key word here might be HE. Here's the separate thread about problems mapping female ME2 characters to the new female meshes (or, leastwise, we think that's what the problem is).

In short: my character imports just fine, there was never any error. It's just that the face is only somewhat similar to what it was in ME2, and no amount of tweaking seems to get it right… I converted manually from ME to ME2, and there's no face code stored in the ME2 saves.

I would LOVE it if this patch indeed did work, but it does not seem to…

Modifié par lillitheris, 09 avril 2012 - 11:26 .


#7864
sixthnewkid

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neonism wrote...

TheCrimsonSpire wrote...

Ok I keep seeing this "go to ME2 gibb and remove face code", but what about those of us who never edited our shepards in ME2, and don't have a face code?

My shepard's face didn't import at all (I got the stupid default custom blonde face instead), and I can't just import a code because there are assets that are missing in the ME3 CC.

wtf Bioware, so much for certification. I trusted you, and was patient for a month and this is how you repay that trust!?


i never edited my face in me2 (created in me1 imported to me2), we have a face code but it's not a correct one. That's why we have to erase it using the gibbed save editor.

even if you didn't edit your face in me2 you have a face code but it's not valid so you have to erase it in order to let me3 import the file using the new aproximation approach instead of the face code


Can someone please give me a rundown on what I can do if Im still getting the error i was getting before the patch.  I have not tried any of these hacks, or edits or whatever else you call them.  I have tried to go to masseffectsaves.com but dont even know where or what to download.  Any help would be appreciated.

#7865
StephanieBengal

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So it's basically 50/50 that it will work hmmm?

#7866
Kya

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sixthnewkid wrote...
Can someone please give me a rundown on what I can do if Im still getting the error i was getting before the patch.  I have not tried any of these hacks, or edits or whatever else you call them.  I have tried to go to masseffectsaves.com but dont even know where or what to download.  Any help would be appreciated.


Are you still getting the actual error message?

#7867
BragThor

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Posted Image

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Nope... not fixed...

#7868
lillitheris

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StephanieBengal wrote...

So it's basically 50/50 that it will work hmmm?


Insofar as that implies random, no. It works for some classes of problems (I really wish people were a little more aware – or clearer – of which bug they were affected by :)

- If you were completely unable to import a face earlier, this should fix it.
- If you are able to import, but the face doesn't look the same, and you have a face code in the ME2 save file, deleting that code using Gibbed should fix it (see earlier for instructions).

- If you are able to import, but the face doesn't look the same, and you do NOT have a face code in the save file (or already deleted it), it doesn't seem to be working. Isn't for me, at any rate…

Further info: I just played around with the character creator, and something has changed. I copied over the face code for my new ME3 face created before this patch, and the result in the editor is not exactly the same. Or maybe I've finally lost it.

Modifié par lillitheris, 10 avril 2012 - 12:03 .


#7869
Kya

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For the record:

Worked: (Straight ME1-> ME2 import without ever going to the customization screen.)
Posted ImagePosted ImagePosted Image

Didn't Work: (ME1-> ME2 import with switching briefly to the customization screen.)
Posted ImagePosted ImagePosted Image

Modifié par Kya, 10 avril 2012 - 12:08 .


#7870
sixthnewkid

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Kya wrote...

sixthnewkid wrote...
Can someone please give me a rundown on what I can do if Im still getting the error i was getting before the patch.  I have not tried any of these hacks, or edits or whatever else you call them.  I have tried to go to masseffectsaves.com but dont even know where or what to download.  Any help would be appreciated.


Are you still getting the actual error message?


yes Im getting the error message.  Its as if nothing changed.

#7871
mr_fro2000

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add another one to "it worked"... looks almost identical to my old shep. Just in case anyone wanted to know, I created in ME1 and imported to ME2. I did not use the yaml tool at all (i basically waited for this patch).

Also, I did try importing my face code from ME2 to ME3 and got a totally wacked out shep. I acutally re-imputted my exact code i got from ME2 (by hand) back INTO ME2 itself and got the same wrong shep!!! go figure.

Anyways just wanted to let people know since most are saying that a ME1 created shep is having better success w/ the new patch. Oh and my shep is male.

#7872
lillitheris

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Hm, I wonder if adding the field, dropping the morph and going that route would work.

Modifié par lillitheris, 10 avril 2012 - 12:18 .


#7873
Clarian

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lillitheris wrote...
- If you were completely unable to import a face earlier, this should fix it.
- If you are able to import, but the face doesn't look the same, and you have a face code in the ME2 save file, deleting that code using Gibbed should fix it (see earlier for instructions).


Those don't fix it for me.  To review:

"- If you were completely unable to import a face earlier, this should fix it."

Using gibbed, I imported a headmorph that was a straight ME1 import into a copy of final ME2 save file.  Prior to the patch, this would have gotten an error message.  It didn't get an error message now, but the import didn't look like my Shepard.  So, that didn't fix it.


- If you are able to import, but the face doesn't look the same, and you have a face code in the ME2 save file, deleting that code using Gibbed should fix it (see earlier for instructions)."


I did that, and the imported face didn't look like my Shepard.  So, that didn't fix it.   

Basically, both of those methods, and the normal import of my original ME2 save, gave me slight variations on something that doesn't look like my Shepard.  So, none of them work for me.

#7874
m0gwa1

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Didn't work for me.

Eye color was way off, mouth was wrong, and eyebrows were wrong. No matter what eyebrows I choose, I always look angry. To be clear, before my face didn't import at all, I always got the error message . Now it kinda does, about the same as the fan made work around. I waited a whole month for this? They said fixed, not "kinda fixed".

So yah, I'm done with Bioware. 15 years I've loved them...no more. I'm going to let all my friends know too, what kind of company bioware is now.

#7875
Kya

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Could those who say works/doesn't work please also say whether or not they used gibbed to delete the face code from ther ME2 save? This should help others. Posting pictures also helps getting an idea what to expect.

mr_fro2000 wrote...

add another one to "it worked"... looks almost identical to my old shep. Just in case anyone wanted to know, I created in ME1 and imported to ME2. I did not use the yaml tool at all (i basically waited for this patch).

Also, I did try importing my face code from ME2 to ME3 and got a totally wacked out shep. I acutally re-imputted my exact code i got from ME2 (by hand) back INTO ME2 itself and got the same wrong shep!!! go figure.

Anyways just wanted to let people know since most are saying that a ME1 created shep is having better success w/ the new patch. Oh and my shep is male.


Was that code this one maybe? It seems to be the one producing that default blonde in ME3: 743.Q9G.M17.F8A.JDQ.G2Q.1DA.711.966.414.6G6.177


Also going to relink Chrischn89's post, as I think this is what it comes down to.

"THIS IS HOW YOUR OLD SHEPARD LOOKS ON THE NEW ENGINE! Congrats!"

Modifié par Kya, 10 avril 2012 - 12:35 .