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Issue importing faces into Mass Effect 3 Updated March 21


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#7876
X2three

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Just a quick post since I said I was done here but one month later, patch released and this is it?? Really??

Heh, I see now why Bioware would not give details about this so called fix for this exact reason. That they knew/feared it would not fix everyone's face import if anything at all. MAkes you wonder what the hell they have been doing for the past month. Getting ready for PAX and finding other idiots who know nothing of the general failure that is ME3 to sell to.

For the record this patch did absolutely nothing on my end and one of my male shepard save games STILL imports with a female shepard head into ME3. See Page 38 on this thread for my pics. That is still happening for me!!

Just as m0gwa1 pointed out (And what I said earlier), I too am done with Bioware. They don't give a rat's **** about us and it is clear all Bioware care for is their pointless multiplayer mode and of course the money they can leech from us. I now expect Chris to come in later today or tomorrow, declare the issue is resolved according to the low standards Bioware has set for this game nowadays and the thread will be locked and any other thread relating to face import. Thanks for nothing Bioware. How the mighty have fallen!!

Modifié par X2three, 10 avril 2012 - 12:38 .


#7877
lillitheris

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If you delete the code and can import, but it doesn't look right (usually female), then you have this problem: http://social.biowar.../index/11073023

Unfortunately there's no good fix but to approximate, it seems… if you can, hop over to that thread, maybe ask @masseffect to take a look and so on, so that we can get some confirmation that BioWare is bio-aware of the problem.

Modifié par lillitheris, 10 avril 2012 - 12:37 .


#7878
SuperKick

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My Shepard is back!!! Exactly the same as I have created in ME1!!! Finally I'll play!!! =)))

#7879
vI Demon Iv

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lillitheris wrote...

StephanieBengal wrote...

So it's basically 50/50 that it will work hmmm?


Insofar as that implies random, no. It works for some classes of problems (I really wish people were a little more aware – or clearer – of which bug they were affected by :)

- If you were completely unable to import a face earlier, this should fix it.
- If you are able to import, but the face doesn't look the same, and you have a face code in the ME2 save file, deleting that code using Gibbed should fix it (see earlier for instructions).

- If you are able to import, but the face doesn't look the same, and you do NOT have a face code in the save file (or already deleted it), it doesn't seem to be working. Isn't for me, at any rate…

Further info: I just played around with the character creator, and something has changed. I copied over the face code for my new ME3 face created before this patch, and the result in the editor is not exactly the same. Or maybe I've finally lost it.

So what happens tomorrow, when the majority of the people who bought this game (console users) get their patch? We can't mod our save files. There was no fix as community tools are still necessary to even come close to fixing the problem.
Suppressing the error message is NOT a fix.

#7880
sixthnewkid

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So do i follow the steps from the original post and then download the gibbed editor porgram? I have been waiting for bioware to fix this but I get the exact same error message as before. I guess i have no choice but to do these hacks.

#7881
Kya

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X2three wrote...
For the record this patch did absolutely nothing on my end and one of my male shepard save games STILL imports with a female shepard head into ME3.


Wow, this tops everything I read so far regarding faces not importing correctly.

#7882
vI Demon Iv

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You're the only one I've seen getting the message still sixthnewkid, you may just want to reinstall. Obviously backup your save files first.

#7883
lillitheris

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Could everyone who is getting things working – as in, your character looks like ME2 – please also note whether they're importing male or female characters? The remaining problem seems to be more prevalent/prominent with female characters.

And please don't confuse the two issues. There are two problems:

1. Can't import at all or get some really bizarre results like male -> female [Should be fixed]
2. Imported character does not look the same as in ME2 (usually female chars) [NOT fixed].

Some of us never had problem 1., only problem 2. After the fix some who had problem 1. are OK, but others are now running into problem 2.

(I think it's simply because they changed the fundamental head meshes to be ‘sexier’ in the ME3 engine and in the process made it impossible to do a 1:1 import…)

Modifié par lillitheris, 10 avril 2012 - 12:45 .


#7884
mostspecialagent

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I've been reading this thread with fascination. I never got any kind of error message, just faces that looked nothing like they should. The patch changed nothing, the faces are exactly the same i.e. completely wrong. Then I tried the gibbed-editor-remove-face-code method for my five custom faces - and suddenly I have Sheps who look a damn site closer to how they should. Close enough for me to say "Yep, I can go with that".

So if it really is as simple as deleting a face code from a save game, why the heck couldn't the patch do the same thing? I just don't get it. I still don't understand how anything as fundamental as HOW YOUR CHARACTER LOOKS got through BioWare's quality control at the testing stage. Just appalling.

#7885
lillitheris

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mostspecialagent wrote...

So if it really is as simple as deleting a face code from a save game, why the heck couldn't the patch do the same thing?


It doesn't work for everyone, unfortunately. Plus they have no way of determining whether you want to actually do so, so they'd have tons of upset people…

#7886
SpiritWolf448

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And of course, there's still people like me who may get the faces imported, but due to ME3 simply not having the assets (eyeshapes, haircuts, eyecolours, noseshapes, eyebrows etc.) used to create the face in ME1/2, there simply is no way to get a face that looks close enough. ^_^" Not to mention the changed topology of the face itself.

But to be fair, they never claimed the patch would fix that particular issue. It was just to make the error message go away. Which it did.

#7887
DoctorEss

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Well, count me among the number who this patch does nothing for.

Hopes got up, started seeing the negative threads and posts trickling in, held out hope... Imported. Nope. Total stranger, hair color completely wrong, face wrong, everything wrong.

Can't even recognize as remotely similar.

Tried another Shep. . . Everything wrong. Lips came out okay. The rest looks nothing like either my ME1 screens or my ME2. Yeah, failure on Bioware's part here. This fixes nothing. All it did was make the error message go away, but I still get the same unrecognizable garbage.

#7888
Da-Fort

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I wonder if this thread will explode tomorrow. I'm betting it will look like this: 
http://i3.kym-cdn.co...Van_explode.gif

Modifié par Da-Fort, 10 avril 2012 - 01:09 .


#7889
Janus Prospero

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mostspecialagent wrote...

I've been reading this thread with fascination. I never got any kind of error message, just faces that looked nothing like they should. The patch changed nothing, the faces are exactly the same i.e. completely wrong. Then I tried the gibbed-editor-remove-face-code method for my five custom faces - and suddenly I have Sheps who look a damn site closer to how they should. Close enough for me to say "Yep, I can go with that".

So if it really is as simple as deleting a face code from a save game, why the heck couldn't the patch do the same thing? I just don't get it. I still don't understand how anything as fundamental as HOW YOUR CHARACTER LOOKS got through BioWare's quality control at the testing stage. Just appalling.


Becuase there is no way for the ME3 importer tool to know if the facecode that is attached to your save file is correct or not. So it assumes that if you have a facecode, that it is. If you imported a ME1 Shep into ME2 you're not supposed to have a facecode anyway, unless you fell victim to the bug in ME2 that I mention in my blog post.

#7890
Kya

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I guess you win some and you lose some. Still this, too, is a result I would have accepted on day one, if only because I was so damn excited about this game and eager to play.

What they all seem to have in common is the apparent texture downgrade. The faces look... lifeless... compared to ME2, and not just in the CC, I might add. My paragon's face may have a geometry closer to the original now, but she completely lost the sparkle. And my Renegade (below) seems to have lost her edge as well. :(

I think I'll end up replaying ME2 and ignoring ME3 beyond the mandatory run-through for each Shepard. ME2 seems to be the overall better game in terms of aesthetics, inlcuding graphic, animation and sound.

ME2 / ME3, also a straight ME1->ME2 import without face code.
Posted ImagePosted Image

Modifié par Kya, 10 avril 2012 - 01:16 .


#7891
Toshiro M

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For me ,patch fixed face issue. I have exactly the same Shepard which I created in Mass Effect 1. Good job Bioware with this patch.

#7892
mostspecialagent

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Janus Prospero wrote...

Because there is no way for the ME3 importer tool to know if the facecode that is attached to your save file is correct or not. So it assumes that if you have a facecode, that it is. If you imported a ME1 Shep into ME2 you're not supposed to have a facecode anyway, unless you fell victim to the bug in ME2 that I mention in my blog post.


Yep, fair enough. Doesn't change the fact that the whole debacle is a major oversight on the part of BioWare which was bound to upset the loyal fans who've stuck with the franchise from the start. Posted Image

#7893
Scam_poo

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At least I don't need to go with that yaml thing now every time I import a character. I have to admit though, my Shepard looks exactly the way he looked when I took my ME1 facecode from MassEffectTools.
This is sad because I thought the patch would bring my old nose and hair back. Fiddlesticks.

#7894
StarAce905-2

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Prismvg wrote...

 I kind of ragged on earlier on face imperfections, but now, actually seeing it ingame, it's not that bad. Used the facecode removal thing.

Posted Image



The one on the left looks almost exactly like my femshep. And I got something that looks like Samantha Traynor when I recreated a face code for her. (Same face code gives my femshep her proper face in ME2, though.) So, that means I'll still get something like on the right? It's obvious that these two are not the same person. -__-

#7895
DoctorEss

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Tried the rest of my Shepards now.

Not a single one works. All of them either get the generic blank face they were getting pre-patch, or something horrible and totally wrong. Fantastic, really. Bang up job, Bioware. Won't be buying any further games from Bioware. 5 weeks for a fix, and it doesn't fix anything.

#7896
Kya

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Waiting for the proverbial sh** to hit the fan tomorrow. The number of unhappy people playing on PC has been further reduced by the code deletion workaround, which I'm guessing is not an option for the console players.

So BW's laziness in not fixing an original bug now bites the players in the butt. Just great.

So in order to get an importable file without face code (without violating TOS) would be to replay ME2...

Modifié par Kya, 10 avril 2012 - 01:38 .


#7897
Chrischn89

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Posted Image
http://imgur.com/dC2wf

I just don´t get it. How did they manage to recreate every NPC face to astonishing detail but our Sheps looking so plain at the same time...?

Modifié par Chrischn89, 10 avril 2012 - 01:28 .


#7898
JBauer24Tactics

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So what time Edmonton time did the patch drop for PC users? Im trying to calibrate the time for the console patch.

#7899
Janus Prospero

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mostspecialagent wrote...

Janus Prospero wrote...

Because there is no way for the ME3 importer tool to know if the facecode that is attached to your save file is correct or not. So it assumes that if you have a facecode, that it is. If you imported a ME1 Shep into ME2 you're not supposed to have a facecode anyway, unless you fell victim to the bug in ME2 that I mention in my blog post.


Yep, fair enough. Doesn't change the fact that the whole debacle is a major oversight on the part of BioWare which was bound to upset the loyal fans who've stuck with the franchise from the start. Posted Image


Yeah, it really sucks. It would have been nice if the original bug in ME2 was caught, but it's one of those things where you don't even see the impact until the next game. Kind of like how ME1 screwed up the Conrad Verner Paragon/Renegade flag, but it wasn't an issue until you imported that file into ME2. But by then it was too late. I guess that's just the nature of a series that lets you carry over save data between games. Frankly I'm surprised more isn't broken.

Modifié par Janus Prospero, 10 avril 2012 - 01:44 .


#7900
Tuzaya

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So I imported the first time and it was better, but still not right. Tried the gibbed thing and for some reason I have no face code, so I can't do that. Also even in the improved version, she is still missing her renegade scars.
Bioware, why you no fix issue?!