Issue importing faces into Mass Effect 3 Updated March 21
#8101
Posté 10 avril 2012 - 05:29
#8102
Posté 10 avril 2012 - 05:31
Thank you very, very much. From both me, and Crystal Shepard
#8103
Posté 10 avril 2012 - 05:43
#8104
Posté 10 avril 2012 - 05:45
LaidBackNinja wrote...
The patch does nothing that the YAML method didn't already do. (...)In other words, this patch just runs through that whole YAML/tweaking stuff for you. If the YAML method didn't work, this patch won't work either.
True, this patch isn't perfect and may not work for you, but it can help you more than the YAML method. The YM won't give you options that are missing from the CC:
Modifié par llandwynwyn, 10 avril 2012 - 05:46 .
#8105
Posté 10 avril 2012 - 05:47
#8106
Posté 10 avril 2012 - 05:50
llandwynwyn wrote...
LaidBackNinja wrote...
The patch does nothing that the YAML method didn't already do. (...)In other words, this patch just runs through that whole YAML/tweaking stuff for you. If the YAML method didn't work, this patch won't work either.
True, this patch isn't perfect and may not work for you, but it can help you more than the YAML method. The YM won't give you options that are missing from the CC:
Neither will this patch...
YAML + gibbed gets better results than this patch.
#8107
Posté 10 avril 2012 - 05:55
I know I am screwed either way because most of my shepards used haircuts and some eye colors that no longer exist.
I don't want to think that bioware really wanted us to use sheploo and scully faces but c'mon this is a total disaster.
You shouldn't have to tweak ANYTHING at all to get the exact same result as me1, this is bioware's work and it is their obligation to fix it: Expand the character editor with all the past options. It is the only way. Take your time but fix this because no one wants to play with "Impostor Shepard" and I already played with Sheploo my 1st playthrough!
#8108
Posté 10 avril 2012 - 05:57
Mingolo wrote...
llandwynwyn wrote...
True, this patch isn't perfect and may not work for you, but it can help you more than the YAML method. The YM won't give you options that are missing from the CC:
Neither will this patch...
YAML + gibbed gets better results than this patch.
Not for my Shepard, as you can see. The patch gave her old nose back.
It's a real shame it doesn't work for everyone, but saying the YAML is always better is a plain lie. The YAML will never give you options the CC "hide", the patch may help you.
#8109
Posté 10 avril 2012 - 06:03
Are you sure that nose is "hidden"? Because I find it hard to believe it ignores most "hidden" assets, but it doesn't ignore your nose.llandwynwyn wrote...
Mingolo wrote...
llandwynwyn wrote...
True, this patch isn't perfect and may not work for you, but it can help you more than the YAML method. The YM won't give you options that are missing from the CC:
Neither will this patch...
YAML + gibbed gets better results than this patch.
Not for my Shepard, as you can see. The patch gave her old nose back.
It's a real shame it doesn't work for everyone, but saying the YAML is always better is a plain lie. The YAML will never give you options the CC "hide", the patch may help you.
#8110
Posté 10 avril 2012 - 06:05
lillitheris wrote...
timbobway wrote...
Loegi wrote...
The twitter team doesn't know that the patch doesn't work yet...
https://twitter.com/...736870408757248
Doesn't surprise me one bit.
Please don't conflate the two problems! I'm not saying this to be mean, I just want to make sure that BioWare understands that they're not the same. It'll make it harder for us to get them to deal with the problem otherwise. There are two bugs:
1. Unable to import altogether (error messages, blank faces, male <-> female) [Should be fixed in the patch, sometimes you need to manually remove the face code]
2. You can import the character, but it doesn't look the same, and you can't make it look the same no matter what you try. [Not addressed by the patch]
The remaining problems are #2 variant for which there's a discussion thread here: http://social.biowar.../index/11073023.
I know people have brought up the #2 problem in this thread before, but it seems that either BioWare did not understand that it was a separate issue, or that they can't fix it (or don't care about it). So we need to be extra clear that yes, the import function works, but the character does not look the same (presumably because of mesh and asset changes between ME2 and ME3).
Umm, we've been bringing it up for a LONG time now as a seperate issue explicitly to them when asking for some sort of communication on what a patch would cover for the issue - ask Clarian for details if needed, as he was sounding out about it loudest if not first. If they were actually communicating with the fans even superficially then they should already know about it, especially when saying their patch is designed to cover all the issues and they're reading all of this per Lion and ignored by anyone else in any official capacity after it was already brought up for several pages. And frankly, the import function doesn't seem to be working in the first place for at least a decent amount of people.
Right now, regardless, it's not going to be a priority for them. Not after they've already 'fixed' it and had the press releases praising them for doing so while simultaneously ignoring those frustrated by it, not to mention having anyone's money that would find the issue aggravating for over the amount of time they can still take it back to any store for a refund while it won't be anything important to the all-important 'new customers' at all, so I've already written it off as being finished on that side of things unless something causes significant attention or fallout for them.
The timing of the patch to be released as well as ending DLC announced while PAX was on and it being one month out when it's released while not communicating in any fashion with those having the issue or solving at least a significant portion of the issue is likely not coincedence.
Modifié par torgoservo, 10 avril 2012 - 06:07 .
#8111
Posté 10 avril 2012 - 06:09
llandwynwyn wrote...
Mingolo wrote...
llandwynwyn wrote...
True, this patch isn't perfect and may not work for you, but it can help you more than the YAML method. The YM won't give you options that are missing from the CC:
Neither will this patch...
YAML + gibbed gets better results than this patch.
Not for my Shepard, as you can see. The patch gave her old nose back.
It's a real shame it doesn't work for everyone, but saying the YAML is always better is a plain lie. The YAML will never give you options the CC "hide", the patch may help you.
All this patch does is assign the closest available features in the ME3 CC to your old character, it doesn't add anything new or make "hidden" stuff available. If you couldn't get that nose with the YAML method, it's because you didn't spend enough time tweaking it after you got the code using the YAML.
In addition, if you use gibbed after the YAML workaround, you'll get much better results than with this patch.
Modifié par Mingolo, 10 avril 2012 - 06:10 .
#8112
Posté 10 avril 2012 - 06:18
#8113
Posté 10 avril 2012 - 06:20
Mingolo wrote...
llandwynwyn wrote...
Mingolo wrote...
llandwynwyn wrote...
True, this patch isn't perfect and may not work for you, but it can help you more than the YAML method. The YM won't give you options that are missing from the CC:
Neither will this patch...
YAML + gibbed gets better results than this patch.
Not for my Shepard, as you can see. The patch gave her old nose back.
It's a real shame it doesn't work for everyone, but saying the YAML is always better is a plain lie. The YAML will never give you options the CC "hide", the patch may help you.
All this patch does is assign the closest available features in the ME3 CC to your old character, it doesn't add anything new or make "hidden" stuff available. If you couldn't get that nose with the YAML method, it's because you didn't spend enough time tweaking it after you got the code using the YAML.
In addition, if you use gibbed after the YAML workaround, you'll get much better results than with this patch.
Exactly. Importing with the patch does not "open" new options, at least my options (eyes, hair, scar etc) did not appear, and neither did the options for many other people who posted here.
In individual cases the patched import may achieve better results than YAML, or worse, or the same. Mine were worse - actually, about the same as I got without the patch. It got better when I removed the headmorph code from the ME2 save being imported.
But in the end, it will NOT be 100% similar - unless you were lucky enough to use the CC options that were not removed in ME3.
And of course, the patched import also has glaring mistakes like wrong eye/hair colour etc., some of which are correctable via Gibbed.
It is absolutely a far cry from the "100% identical" import we got in ME1->ME2.
#8114
Posté 10 avril 2012 - 06:22
#8115
Posté 10 avril 2012 - 06:22
Mingolo wrote...
All this patch does is assign the closest available features in the ME3 CC to your old character, it doesn't add anything new or make "hidden" stuff available. If you couldn't get that nose with the YAML method, it's because you didn't spend enough time tweaking it after you got the code using the YAML.
As far as I know, that particular nose isn't included in the cc of ME3, but the patch used it for my imported Shepard. Not only that, but the only thing I'd to "tweak" was eyebrow colour in the CC and the eye colour in gibbed. That's it. The patch gave me a truer Shepard than the YAML method, I'm sorry it doesn't for everyone.
edited to add..
Oh, and I never said they included the options in the CC. I said the patch imported it to my Shep. ME2 did the same thing with the eye colour. It's was missing from the ME2 CC but if you imported, it worked. Now it's just gone though
Modifié par llandwynwyn, 10 avril 2012 - 06:25 .
#8116
Posté 10 avril 2012 - 06:23
Malcroix wrote...
It is absolutely a far cry from the "100% identical" import we got in ME1->ME2.
Exactly. I didn't have to use gibbed or modify the headmorph when I imported ME1->ME2.
Modifié par Vhalkyrie, 10 avril 2012 - 06:26 .
#8117
Posté 10 avril 2012 - 06:26
Modifié par mybudgee, 10 avril 2012 - 06:26 .
#8118
Posté 10 avril 2012 - 06:26
I just want Shepherd.Vhalkyrie wrote...
Malcroix wrote...
It is absolutely a far cry from the "100% identical" import we got in ME1->ME2.
Exactly. I didn't have to use gibbed or modify the headmorph when I imported ME1->ME2.
The villains of ME3 aren't the Reapers, HELL NO! It's BioWare
I reckon, they should meet Jessie
#8119
Posté 10 avril 2012 - 06:27
#8120
Posté 10 avril 2012 - 06:29
It's almost 21:00 and I have to work tomorrow
#8121
Posté 10 avril 2012 - 06:30
PhazonEnder wrote...
Has anyone mentioned the fact that Chris created a new thread an hour ago but he hasn't bothered to grace us with his presence?
social.bioware.com/forum/1/topic/343/index/11250707
LOL. Just LOL. Since obviously he's done with "travelling between countries", I wonder what sort of excuse he'll offer next. My bet is NONE AT ALL.
#8122
Posté 10 avril 2012 - 06:32
#8123
Posté 10 avril 2012 - 06:32
I think the PC got the patch around this time yesterday. No definite ETA released by Bioware though.Lord_Tito wrote...
When is the patch coming out in the EU for 360?
It's almost 21:00 and I have to work tomorrow
#8124
Posté 10 avril 2012 - 06:34
#8125
Posté 10 avril 2012 - 06:39
llandwynwyn wrote...
Mingolo wrote...
All this patch does is assign the closest available features in the ME3 CC to your old character, it doesn't add anything new or make "hidden" stuff available. If you couldn't get that nose with the YAML method, it's because you didn't spend enough time tweaking it after you got the code using the YAML.
As far as I know, that particular nose isn't included in the cc of ME3, but the patch used it for my imported Shepard. Not only that, but the only thing I'd to "tweak" was eyebrow colour in the CC and the eye colour in gibbed. That's it. The patch gave me a truer Shepard than the YAML method, I'm sorry it doesn't for everyone.
edited to add..
Oh, and I never said they included the options in the CC. I said the patch imported it to my Shep. ME2 did the same thing with the eye colour. It's was missing from the ME2 CC but if you imported, it worked. Now it's just gone though
I highly doubt that, refer to what Malcroix said.
However, for the purpose of not arguing in a pointless loop, I'll just let it go.




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