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Issue importing faces into Mass Effect 3 Updated March 21


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#8701
1490

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FoxHound109 wrote...

<snipped>

Top is original. Bottom is with the "fix."

ಠ_ಠ


I noticed that the mouths and eyes are much more "neutral" in ME 3.  Your guy's mouth and eyes give an intimidating feel in the first pic, but in the second one he's just like "eh."  My canon (paragon) femshep's mouth made her look like she had a bit of a smile most of the time, and I was sad that I couldn't achieve that in ME 3.

#8702
Vataxa

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FoxHound109 wrote...

Image IPB

Top is original. Bottom is with the "fix."

ಠ_ಠ


Maybe this is a bad angle, but.... they look pretty similar :mellow:

#8703
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Guys, I'm getting reports from the tech support forum that the game is working for most people again. Give it a try now if you haven't already.

#8704
KunamiMata

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Glad I played a month ago with the USB drive fix. The patch gave me a Shepard that looks identical.

#8705
FoxHound109

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Vataxa wrote...

FoxHound109 wrote...

*Snip*

Top is original. Bottom is with the "fix."

ಠ_ಠ


Maybe this is a bad angle, but.... they look pretty similar :mellow:



The ME 3 Shepard is to my original Shepard what Dark Samus was to Samus, or what Uncle Dolan was to Uncle Donald. He seems similar at first, but something evil is clearly afoot and things just don't match up right. Different eyebrows, nose, lips, hair, skin color, etc. He's a devious little mimic, but I see right through him!

Image IPB

bioware pls.

Fix this. I know it's not your priority right now with so much that ME 3 needs fixed, but this seriously is obnoxious to those of us that put so much effort into making our own Shepards and have been with them for, literally, years now.

#8706
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Guys, go to this thread to report startup crashing:

http://social.biowar...6524/1#11306873

#8707
mlouden03

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Yay...my guy doesn't have the right hair color. Does anyone know if there's a way to face code in the Dark red hair color from ME 1. It was like a mix of blood red and darker red. That and the eye color seems off, everything else is good enough/passable. His nose seems a bit off, but I'll tweak it and try and take a pic of my ME 2 face to compare for myself.

Edit:

Weird, it's there but on the other side of the spectrum and my game didn't pick it up/register it..yay fail XD

Found my eyes but they didn't register either

Modifié par mlouden03, 12 avril 2012 - 12:38 .


#8708
Kya

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Spruso wrote...

Kya wrote...

Personally, I managed to fix the eyeshadow (was way too transparent to even discern a color, all I saw was shade or no shade), which makes the eyes look marginally better.


How did you do that? When I was copying the values from the ME2 save to the ME3 save, the eyeshadow was still not as intensive as the one in ME2. I fixed this by using the Devon face texture, but is there another option to have the shadow darker? Because the standard Femshep does have a much darker eyeshadow than everything you can set, but it would match the one used in ME2.


Here is Shepard as imported, with eyeshadow tint changed and with what Vhalkyrie suggested.

Image IPB

The change in Gibbed:
Image IPB

(I changed the blush a bit, too. Maxed in in CC and changed the tint in Gibbed.)

For the third version, I did what Vhalkyrie suggested and changed this value to 1.55:

"Raw" tab -> Squad->Player->Appearance->Head Morph->Scalar Parameters->HED_Brow_Tint_Scalar

Modifié par Kya, 12 avril 2012 - 12:11 .


#8709
Zmidponk

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FoxHound109 wrote...

Link Ashland 614 wrote...

IMPORTANT: If your Shepard doesn't have a face code, it will work importing. If it has a face code that isn't that Shepard's code, you'll have to do it from scratch.


Meaning? Sorry I use the 360 so I know nothing about face codes and whatnot.


Basically, when they made ME2, they changed the way the face was generated slightly so that creating a face also generated a code, allowing you to recreate that face by simply inputting that code.  However, this caused a slight problem with characters imported from ME1, as they had no face code.  Unlike with ME3, this was spotted and sorted during development by making the game import the raw data of what the face looked like, although this still caused some very minor differences to occur (usually along the lines of some scars disappearing, or being different, which most people weren't too bothered about, probably because it made sense with the whole Project Lazarus thing).  This also meant that your ME2 character did not have a face code.

 However, there is an unnoticable (at the time) bug where, if you import an ME1 character into ME2, then start making a new customised face, but change your mind, and go back and accept the imported face, the face code for the customised face is attached to the save files for that Shepard, even though, ingame, it's the imported face that shows up.  This is now causing problems when it comes time to import your ME2 Shepard into ME3, as ME3 might take the facecode for the wrong face, and try importing that.  There is a workaround where you use the Gibbed save editor for ME2 to delete the face code from your ME2 save before importing, but, contrary to what Link Ashland 614 seems to believe, having no face code still does not guarantee the face imports accurately, even after the supposed 'fix'.

#8710
FoxHound109

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Zmidponk wrote...

FoxHound109 wrote...

Link Ashland 614 wrote...

IMPORTANT: If your Shepard doesn't have a face code, it will work importing. If it has a face code that isn't that Shepard's code, you'll have to do it from scratch.


Meaning? Sorry I use the 360 so I know nothing about face codes and whatnot.


Basically, when they made ME2, they changed the way the face was generated slightly so that creating a face also generated a code, allowing you to recreate that face by simply inputting that code.  However, this caused a slight problem with characters imported from ME1, as they had no face code.  Unlike with ME3, this was spotted and sorted during development by making the game import the raw data of what the face looked like, although this still caused some very minor differences to occur (usually along the lines of some scars disappearing, or being different, which most people weren't too bothered about, probably because it made sense with the whole Project Lazarus thing).  This also meant that your ME2 character did not have a face code.

 However, there is an unnoticable (at the time) bug where, if you import an ME1 character into ME2, then start making a new customised face, but change your mind, and go back and accept the imported face, the face code for the customised face is attached to the save files for that Shepard, even though, ingame, it's the imported face that shows up.  This is now causing problems when it comes time to import your ME2 Shepard into ME3, as ME3 might take the facecode for the wrong face, and try importing that.  There is a workaround where you use the Gibbed save editor for ME2 to delete the face code from your ME2 save before importing, but, contrary to what Link Ashland 614 seems to believe, having no face code still does not guarantee the face imports accurately, even after the supposed 'fix'.


Thank you so much for this answer! How does the "Gibbed save editor" work? Is it possible to use on the 360?

#8711
DarthNaga

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Just thought i would add my name to the long list of people whose Sheps imported "correctly" but still do not look the same as my Shep in ME2, i got my face code from ME2 on release day and threw it into ME3, tweaked it a little and got it close, but its still not the same!!
As others have said, i doubt this will be getting fixed as it means completely altering and adding stuff to the CC which i can't see BW doing...GIVE US BACK OUR SHEPS BW!!! This "fix" simply is NOT good enough.

#8712
Darth Taze

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This is really disappointing. Like watching your favorite Hollywood action trilogy and then final movie replaces the lead actor/actress. I have noticed that the default femshep and one I tried to mimic my ME1 shep have a lot of emotional range in their face. Bioware - is it simply that some of our beloved ME1 faces are just not compatible with the new engine?
If so then this does not explain why an ME2 face CAN import to ME3. If ME1 can import to ME2, and ME2 can import to ME3, then shouldn't ME1 import to ME3 (via ME2)?

Answers please?! =(

#8713
Oddacon

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Put me in the "patch kinda worked for me camp". This is one Xbox 360.

Everything was there except my BroSheps eyes look like they went through a bowling ball shiner. I'm calling it good though and will finally start playing.

I'm truly sorry to the rest of you out there that are still having problems. It's unacceptable for any of us to have gone through all of this.

#8714
Holger1405

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FoxHound109 wrote...

Zmidponk wrote...

FoxHound109 wrote...

Link Ashland 614 wrote...

IMPORTANT: If your Shepard doesn't have a face code, it will work importing. If it has a face code that isn't that Shepard's code, you'll have to do it from scratch.


Meaning? Sorry I use the 360 so I know nothing about face codes and whatnot.


Basically, when they made ME2, they changed the way the face was generated slightly so that creating a face also generated a code, allowing you to recreate that face by simply inputting that code.  However, this caused a slight problem with characters imported from ME1, as they had no face code.  Unlike with ME3, this was spotted and sorted during development by making the game import the raw data of what the face looked like, although this still caused some very minor differences to occur (usually along the lines of some scars disappearing, or being different, which most people weren't too bothered about, probably because it made sense with the whole Project Lazarus thing).  This also meant that your ME2 character did not have a face code.

 However, there is an unnoticable (at the time) bug where, if you import an ME1 character into ME2, then start making a new customised face, but change your mind, and go back and accept the imported face, the face code for the customised face is attached to the save files for that Shepard, even though, ingame, it's the imported face that shows up.  This is now causing problems when it comes time to import your ME2 Shepard into ME3, as ME3 might take the facecode for the wrong face, and try importing that.  There is a workaround where you use the Gibbed save editor for ME2 to delete the face code from your ME2 save before importing, but, contrary to what Link Ashland 614 seems to believe, having no face code still does not guarantee the face imports accurately, even after the supposed 'fix'.


Thank you so much for this answer! How does the "Gibbed save editor" work? Is it possible to use on the 360?




It’s sounds
more complicated as it is.

http://social.biowar...47811/3#9249327


But honestly, it will not get closer for you as it already is. The Engine IS different.

Modifié par Holger1405, 12 avril 2012 - 12:41 .


#8715
mlouden03

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I'm marking mine as "good enough" as a 90% accuracy. His nose is a bit off but his lips and brow seem fine. Now to finally play through the parts others haven't spoiled for me (those ********) lol XD

#8716
Holger1405

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Darth Taze wrote...

This is really disappointing. Like watching your favorite Hollywood action trilogy and then final movie replaces the lead actor/actress. I have noticed that the default femshep and one I tried to mimic my ME1 shep have a lot of emotional range in their face. Bioware - is it simply that some of our beloved ME1 faces are just not compatible with the new engine?
If so then this does not explain why an ME2 face CAN import to ME3. If ME1 can import to ME2, and ME2 can import to ME3, then shouldn't ME1 import to ME3 (via ME2)?

Answers please?! =(



Is your Shepard completely off, or just a little different? 

#8717
Kastigar

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Went into the editor again this afternoon to see if I couldn't fine tune my "fixed" import. No luck really, it's mostly just his lips/mouth at this point but it really changes how he looks.

No face code, no changes in 2, no nothing, and it just isn't right. I haven't managed to avoid spoilers over the last month, so I'll just be done with it. Maybe I can trade it towards something less disappointing.

#8718
greatgeek

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The patch isn't working for me, I still get the default custom face when I import .

#8719
Zynphotic

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The patch didn't work for me, I also just got the default face again. Thanks a lot bioware, you sure can fix things properly.

#8720
Vhalkyrie

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It's frustrating this was reported over a month ago, but they only focused on being able to import a face. Whether it was the correct face was never acknowledged.

Modifié par Vhalkyrie, 12 avril 2012 - 02:01 .


#8721
PhazonEnder

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BioWare used to be one of the most highly regarded game developers in the world. Now look at them, just another cog in the "great" EA machine whose sole purpose seems to be to con gamers out of their money.

#8722
JerWyatt

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guess I'm one of the lucky ones...my Sheperd imported and only needed minor tweaking to look like himself.

I can deal with an unpopular ending because that was Bioware's vision. Waiting over a month to play a game I preordered because it shipped broken is seriously bad form.

#8723
Dan Dark

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Finally decided to take a look at this patch, see how it turned out... I'm kinda, sorta impressed... but not really. My male character that simply gave an error message before now imports almost perfectly; there's only a couple minor differences between the import and the code I got about a month ago using the YAML method. And some of that might be just due to me editing it a bit; I never was all that crazy about his nose. XD

My female Shepard, though...? Yeah... I don't know. It doesn't look anything like her at first glance, and, maybe I'd be okay with it; I tried playing for a bit, and it didn't bother me too much... but that could just be because I haven't played her at all for a while.

So... I'm glad we got something, and it does seem to help for male characters... but I just do not understand why they decided to make such drastic changes to the female characters, without providing some way of keeping their appearances.

#8724
King Drewsky

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The patch did not work for me. The character generated for ME3 does not look look anything remotely like my ME2/1 FemShep. Wrong hair color (straw ipo red). Correct hair style, but it looks not as attractive. Wrong eye color (green ipo blue). Fatter face. Wrong eyebrows. Wrong eyebrow color (black ipo red). Lipstick color is not as red as it should be. No blush. This isn't even in the same ballpark.

Considering that I waited a month to start the game in order for this to resolved, I am seriously underwhelmed in Bioware's technical prowess. This patch did nothing for me. They shouldn't even have tried to fix this if they were not going to allocate enough resources to properly resolve this issue.

#8725
PrivateJoker17

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Okay, I just downloaded the patch and one of my Shepards now has his face back (the Shepard that got the error message when I tried to import my save file previously), BUT the Shepard I have been playing with since the release of the original Mass Effect in 2007 does NOT have his face back. I do not get an error message with this Shepard, but the face that loads in is NOT his face, it is the default custom face that loads in, the face you start with when you select to create a custom character, not the face I made back in 2007, not the face I spent two hours on, not the face I've grown to love, I waited a month for this patch Bioware and couldn't play the game because of this that whole time and when you release this 'fix' it does NOT fix my original Shep? This is absolutely unacceptable, I am blinded with rage, I cannot have closure with my original Shep now and I doubt I ever will, this makes me so upset because ME is my favourite game and I have put hundreds of hours into loving this franchise. Now, when the end is here, I can't finish the game with the Commander Shepard who has been with me since the beginning? You are spitting in the face of all of your original fans.