Issue importing faces into Mass Effect 3 Updated March 21
#8726
Posté 12 avril 2012 - 02:59
#8727
Posté 12 avril 2012 - 03:01
Ultimately, I'm still quite disappointed. The import came out fairly accurately, but my character simply does not look good anymore. In ME1 and ME2 I was always proud of the guy I'd created; he looked like a man among men. Now, he looks like an ugly plastic doll while pretty much every character around him looks better and more defined.
That really makes me feel bitter. Nothing was inherently better about the engine in ME3 that made graphics so much better than ME2. And so if this was a consequence of that change, they simply should not have made any switch at all.
#8728
Posté 12 avril 2012 - 03:06
BTW, the face "imported", but it was nothing more than an official YAML method.
#8729
Posté 12 avril 2012 - 03:15
It appears that this is an inescapable result of the ME1 engine being too different from ME3's. OK.
Shouldn't the patch info tell us that?
SO not getting what I paid for, Bioware.
#8730
Posté 12 avril 2012 - 03:21

Ah, the wonders of Bioware. This is exactly the face I got via the YAML method + some tweaking in ME2.
#8731
Posté 12 avril 2012 - 03:26
#8732
Posté 12 avril 2012 - 03:35
#8733
Posté 12 avril 2012 - 03:36
PrivateJoker17 wrote...
Oh and Bioware, one more thing, at the end of ME2 the Shep that DID import into ME3 successfully was at full renegade and I did not fix his scars, in ME3 he has no scars whatsoever, not even the scar he had in the original ME. Thanks for that, good job, I'm boycotting your future games.
The scars aren't a part of the character creator. Just start playing.
#8734
Posté 12 avril 2012 - 03:56
#8735
Posté 12 avril 2012 - 04:11
Uhh.. Jonah wrote...
On the bright side, at least the thread is still stickied. It probably means they'll most likely address the issue sometime soon and hope to fix it... correctly.
Thanks for the laugh. They don't care about you or this game. The fella that started this thread is scared to come here. He lied and said he would update us, he has in a few places but never here. The game is broken and they tried to patch a severed arm with a band aid. The first thing that should have been implemented was to make sure long time supporters would be able to import the characters. Not only did they not do it first, they didn't do it at all. I haven't decided if I'm even going to play at this point. They a good thing going but they ruined it for me.
#8736
Posté 12 avril 2012 - 04:17
ME2 Code- 743. Q9G. M17. F8A. JDQ. 62Q. 1DA. 711. 966. 413. 6G6. 177
Imported ME3 Code- 441. M1A. A4W. 269. EEL. 63W. 3E7. 181. GF6. 2F4. 6G6. 114
If anyone knows of an easy way to check whether the patch is installed, and where to download the newest version of the patch from if I don't have it, I'd very much appreciate the help.
#8737
Posté 12 avril 2012 - 04:33
This looks like the default femShep code for ME2. Did you import an ME1 save, and then go to customize screen, then back to originally imported face on the Lazarus Project screen?Swmystery wrote...
ME2 Code- 743. Q9G. M17. F8A. JDQ. 62Q. 1DA. 711. 966. 413. 6G6. 177
#8738
Posté 12 avril 2012 - 04:36
#8739
Posté 12 avril 2012 - 04:40
MrNiceguy976 wrote...
F*ck it. Seriously, f*ck it. I am so tired of waiting to play this d*mn game, I'm just going to do it already.
BTW, the face "imported", but it was nothing more than an official YAML method.
As you can see from my last post the YAML method works better than the patch.
#8740
Posté 12 avril 2012 - 04:46
#8741
Posté 12 avril 2012 - 04:50
Uhh.. Jonah wrote...
On the bright side, at least the thread is still stickied. It probably means they'll most likely address the issue sometime soon and hope to fix it... correctly.
Lawl, I would be willing to bet that they consider this problem "fixed". They said they would patch it and they did, they never said how good a job said patch would do. They'll likely just say something like, "it works for most people" to try and justify not doing anymore.
I wouldn't be surprised if the sticky comes down before too long.
#8742
Posté 12 avril 2012 - 04:57
#8743
Posté 12 avril 2012 - 05:02
So, after having played through the game multiple times with someone who bore an uncanny resemblance to my actual shepard, I downloaded the patch, eager to finally play with MY shepard. Thus I downloaded the patch and deleted all my pseudo-shepard profiles from ME3.
You can imagine my dissapointment then when I went to import him in from the exact same ME2 save I used before and he looks exactly like he did before the patch. It literally did nothing for me. Now I have no actual shepard and I deleted my profiles and lost all my character progress.
So thanks Bioware, I'm sure the multiplayer works though, reeeeal glad that got solved.
I've never read this post before, what's the YAML method? If Bioware's not going to fix this I guess I have to.
#8744
Posté 12 avril 2012 - 05:22
It did work for me, though it may not look 100% the same on the face editor, it definitely looks like my Shepperd in-game.
Surprisingly the code I generated using the yaml method and matching the imported ME1 Shep to the ME2 code manually was really damn close, save for a few characters at the end.
#8745
Posté 12 avril 2012 - 05:26
The ME1 to ME2 import produces a generic face code which when entered into a new ME2 character just gives the default femshep (not pretty).
I managed to export my ME2 xbox femshep onto PC to get the REAL code. I then tested this code in ME2 new character and managed to get exactly the same face as my ME1 (without ME1 scars and hairstyle though).
So, I was happy that I could (via a code) get my exact same ME1 femshep. I was keen to see this femshep in ME3. Whilst ME3 accepted this code, she was ultimately not the same as ME2 even though I am now using a valid ME2 face code which is identical to my ME1 femshep. Very close, though. I just believe that a handful of code combinations SIMPLY DO NOT exist in ME3 which is why we get the slight variations in face shape etc...
So after all this, the femshep I now have in ME3 is...barely acceptable. Much more acceptable than the one I tried to create from scratch (damn she was fugly). But look at my ME1/ME2 shep in link below...isn't she gorgeous? Those eyes... That eye shape is no longer available in ME3...they've removed the sexiest eye shape in the whole game!! =(
So below link shows the direct translation between ME2 to ME3 using a valid code from ME2. Even if you take ME1 out of the equation, I have a code that can get the ME2 character below, but as soon as you use that code in ME3, not right. So it seems that the claim of "my shep from ME1 won't import to ME3" isn't quite right. Turns out that some valid ME2 codes also will not import correctly into ME3 (well..they will import, but "who the heck is that"?!?!)
http://imageshack.us...8/67400523.jpg/
If you wanted to try what I've done (that is to get the REAL code of your ME1 shep for Xbox), the steps are shown here:
I take no credit for the video.
Modifié par Darth Taze, 12 avril 2012 - 05:28 .
#8746
Posté 12 avril 2012 - 05:39
#8747
Posté 12 avril 2012 - 06:06
#8748
Posté 12 avril 2012 - 06:10
#8749
Posté 12 avril 2012 - 06:29
PrivateJoker17 wrote...
@lillitheris the scars are part of who my character is, he had them throughout all of ME2 and he should STILL have them, I imported his face, it should import the scars too, since they are a part of him. Why did we get scars in ME2 if they wouldn't carry thrugh into ME3? I guess I could also ask: 'why did we create characters in ME1 if they wouldn't carry through into ME3?'.
#8750
Posté 12 avril 2012 - 06:29




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