Issue importing faces into Mass Effect 3 Updated March 21
#8751
Posté 12 avril 2012 - 06:30
#8752
Posté 12 avril 2012 - 06:34
Uhh.. Jonah wrote...
On the bright side, at least the thread is still stickied. It probably means they'll most likely address the issue sometime soon and hope to fix it... correctly.
They look in here, pick the posts that say it worked, and then tweet "players reported success".
I tried to make a new thread to collect the reports of "STILL not working", but it was locked immediately. They don't want to know that it STILL DOES NOT WORK for some players.
In response to the lock I wrote this:
http://social.biowar...ndex/11295235/1
Maybe we should move to the technical support forums and raise the page numbers there. Maybe then someone (else) will notice that there is still a problem with this patch.
Modifié par Kya, 12 avril 2012 - 07:01 .
#8754
Posté 12 avril 2012 - 07:26
Best of luck to everyone here. Hopefully there'll come a point when we can all enjoy the game and its allegedly awful nding!
#8755
Posté 12 avril 2012 - 07:30
PrivateJoker17 wrote...
Is it sad that I predicted this 'fix' would not actually 'fix' anything, but still waited for it? I feel like I want to cry right now, that's how much Mass Effect means to me and now the final chapter in something I love so much is ruined and the people responsible don't care.
The Patch did exactly what it was supposed to do.
PrivateJoker17 wrote...
Oh and Bioware, one more thing, at the end of ME2 the Shep that DID import into ME3 successfully was at full renegade and I did not fix his scars, in ME3 he has no scars whatsoever, not even the scar he had in the original ME. Thanks for that, good job, I'm boycotting your future games.
The whole Point of renegade scars IS to emerge over the course of the Game. To start a new, different game with renegade scars would reduce their meaning to absurdity.
You can use the YAML method, the link to use it on the Xbox is in the first Post of this Thread.PrivateJoker17 wrote...
It really sucks that I'm playing on Xbox not PC (ME was released on Xbox first and I didn't know it would be on PC at all, so when it comes to ME I'm a console gamer) and can't use the YAML method to re-create my Sheps.
Or you can simple delete the wrong Face code in your ME2 save files and import them again.
You may be surprised...
PrivateJoker17 wrote...
Also, now that I've actually started playing ME3, I'm annoyed that there isn't an all human council, with my original Shepards I chose to save the council, but with my most recent Shep (the one that was imported correctly) I chose to sacrifice the council, well, in ME2 it was said that they were all human, well now they're Turian, Salarian and Asari again, with no explanation whatsoever. They also look IDENTICAL to the original council, the only difference is in their voices. What the f*** Bioware?
There never was a purely human council, you could propose that in ME1, but it was never executed.
#8756
Posté 12 avril 2012 - 07:31
#8757
Posté 12 avril 2012 - 07:33
Kya wrote...
Uhh.. Jonah wrote...
On the bright side, at least the thread is still stickied. It probably means they'll most likely address the issue sometime soon and hope to fix it... correctly.
They look in here, pick the posts that say it worked, and then tweet "players reported success".
I tried to make a new thread to collect the reports of "STILL not working", but it was locked immediately. They don't want to know that it STILL DOES NOT WORK for some players.
In response to the lock I wrote this:
http://social.biowar...ndex/11295235/1
Maybe we should move to the technical support forums and raise the page numbers there. Maybe then someone (else) will notice that there is still a problem with this patch.
I would even go as far as to say almost all players. I'm having a really hard time believing people posting "My shepard is perfect its exactly like ME2!". Meanwhile these same people never post pictures of their success stories. Don't get me wrong, I hope that is the case. I hope they can play the game with the shepards they have been playing with for years. However, theres just to much evidence that this patch did next to nothing.
This should be Biowares #1 priority right now. A large portion of the playerbase hasn't even played the SP campaign because their shepard bears no resemblance to the previous 2 installments. This should be done before the "extended cut" & whatever plans they have for MP.
The character creator needs a overhaul & new textures/meshes need to be added.
#8758
Posté 12 avril 2012 - 07:41
Benny8484 wrote...
I would even go as far as to say almost all players. I'm having a really hard time believing people posting "My shepard is perfect its exactly like ME2!". Meanwhile these same people never post pictures of their success stories.
There's no reason to doubt that it works for some people (and, in fact, I think that even implying that will just distraction).
So, let's just state that it's not working for apparently a (huge) number of people. I still don't know if it's the meshes, the shaders, or the textures…but the fact is that all ME2 characters can't be reproduced in ME3, and we'd like an answer as to why – and whether it can/will be fixed.
Incidentally, I got some interesting results backporting my ME3 approximation face into ME2. It was pretty damn close to my original ME2 character. (More in the face bug thread: http://social.biowar...023/12#11313845.)
Modifié par lillitheris, 12 avril 2012 - 07:48 .
#8759
Posté 12 avril 2012 - 07:42
Modifié par PrivateJoker17, 12 avril 2012 - 07:48 .
#8760
Posté 12 avril 2012 - 07:44
Before it just gave me the error code and the default Shepard face. Now I get a Shepard which looks close enough to my Shepard beside hair/eye color and nose shape. Close enough for me to finally start the game. If I was given this Shepard in the first place, I wouldn't have made a big deal about it and perhaps not even noticed it, even though my Shepard looks like a black albino now.
I'm still trying to get into the atmosphere of this game though. I don't know if it's got to do with my Shepard somehow still feeling different than in ME1 and 2 or that this game just feels more like a shooter than an adventure.
Anyway, I wish all those who still can't get their Shepard imported properly the best of luck and I really hope that Bioware takes this serious enough to properly fix this, once and forever.
ZeepEend over and out *kchhr*
#8761
Posté 12 avril 2012 - 07:46
Well stated & yes thats very interesting.lillitheris wrote...
Benny8484 wrote...
I would even go as far as to say almost all players. I'm having a really hard time believing people posting "My shepard is perfect its exactly like ME2!". Meanwhile these same people never post pictures of their success stories.
There's no reason to doubt that it works for some people (and, in fact, I think that even implying that will just distraction).
So, let's just state that it's not working for apparently a (huge) number of people. I still don't know if it's the meshes, the shaders, or the textures…but the fact is that all ME2 characters can't be reproduced in ME3, and we'd like an answer as to why – and whether it can/will be fixed.
Incidentally, I got some interesting results backporting my ME3 approximation face into ME2. It was pretty damn close to my original ME2 character. (More in the face bug thread: http://social.biowar.../index/11073023.)
@Holger, the patch did NOT do what it was suppossed to, are you insane?
Most of us are still having the issue, my original Shepard still will
NOT import. Yes, the point of those scars was to emerge over the game in
MASS EFFECT 2, not this game, my character's scars already emerged,
they shouldn't just reset, that's completely preposterous.
Yeah I completely agree with you. I chose a paragon path so my scars are gone, however if I had chosen a renegade path & my scars "magically disappeared" I think I would be pretty put off by it. Doesn't really make sense.
Modifié par Benny8484, 12 avril 2012 - 07:47 .
#8762
Posté 12 avril 2012 - 07:54
Benny8484 wrote...
Yeah I completely agree with you. I chose a paragon path so my scars are gone, however if I had chosen a renegade path & my scars "magically disappeared" I think I would be pretty put off by it. Doesn't really make sense.
(I don't think the scarring is really a spoiler thing.)
I agree. I have to say, I was under the impression that you'd see the effect on an imported character as soon as the para/renegade score got updated – and it'd use the imported stats. Maybe that's not true, and you need to ‘earn’ your scars again?
I personally felt the scarring (beyond just making them heal slower, which was/would have been quite clever) was a little too sith lord or somesuch so I used the surgery on my characters.
#8763
Posté 12 avril 2012 - 08:00
Benny8484 wrote...
Well stated & yes thats very interesting.lillitheris wrote...
Benny8484 wrote...
I would even go as far as to say almost all players. I'm having a really hard time believing people posting "My shepard is perfect its exactly like ME2!". Meanwhile these same people never post pictures of their success stories.
There's no reason to doubt that it works for some people (and, in fact, I think that even implying that will just distraction).
So, let's just state that it's not working for apparently a (huge) number of people. I still don't know if it's the meshes, the shaders, or the textures…but the fact is that all ME2 characters can't be reproduced in ME3, and we'd like an answer as to why – and whether it can/will be fixed.
Incidentally, I got some interesting results backporting my ME3 approximation face into ME2. It was pretty damn close to my original ME2 character. (More in the face bug thread: http://social.biowar.../index/11073023.)@Holger, the patch did NOT do what it was suppossed to, are you insane?
Most of us are still having the issue, my original Shepard still will
NOT import. Yes, the point of those scars was to emerge over the game in
MASS EFFECT 2, not this game, my character's scars already emerged,
they shouldn't just reset, that's completely preposterous.
Yeah I completely agree with you. I chose a paragon path so my scars are gone, however if I had chosen a renegade path & my scars "magically disappeared" I think I would be pretty put off by it. Doesn't really make sense.
It's your choice, Play renegade and they will appear, heal them with Glyph's Help if you don't like them, or Edit your ME3 Save files with Gibbed, it works similar to the ME2 method. Set your renegade Points to Max and you have your renegade scars from the start.
#8764
Posté 12 avril 2012 - 08:01
#8765
Posté 12 avril 2012 - 08:03
#8766
Posté 12 avril 2012 - 08:08
#8767
Posté 12 avril 2012 - 08:11
#8768
Posté 12 avril 2012 - 08:12
PrivateJoker17 wrote...
@Holger, the patch did NOT do what it was suppossed to, are you insane? Most of us are still having the issue, my original Shepard still will NOT import. Yes, the point of those scars was to emerge over the game in MASS EFFECT 2, not this game, my character's scars already emerged, they shouldn't just reset, that's completely preposterous, I grew to know my renegade Shep as a scarred, almost evil looking character, that's who he is, that is who he became, the fact that it just resets so you can start again makes no sense and is giving a big middle finger to my character, I want the face I am used to, the face he is suppossed to have, I should at least have an option to keep them, or fix his face using medical science and if I do fix his face using medical science they shouldn't just re-emerge.
The Patch did what it was supposed to do, fixing the import error, the problems still accruing are different.
lillitheris as a "successful" import, still her/his FemShep looks different in game through the different engine and differences in the CC to give the Faces more ability of expression.
In other cases, when the face will import completely wrong, you most probably have a wrong face code stored in your ME2 save files. If that is the case you need to remove this code from your ME2 save files before importing them in ME3.
Modifié par Holger1405, 12 avril 2012 - 08:12 .
#8769
Posté 12 avril 2012 - 08:12
ME2 Shephard, squad screen:

ME3 Shephard, down in engineering:
In most situations in-game the apperances are actually closer than the screenshots indicate.
#8770
Posté 12 avril 2012 - 08:17
Modifié par PrivateJoker17, 12 avril 2012 - 08:23 .
#8771
Posté 12 avril 2012 - 08:20
Edit-> Me1-> Me2 direct no face code) PC
The patch didnt do it for me. There are some things that remember me a little bit on Nicole, But it just is NOT her. ( Hair, eyebrows, eyes, mouth ) i took a about 50 screenshots in ME 3 just after the import and also In game ( Earth) and Squad ( Me3)
Now look i had 3 nightshifts and i do have a pretty hard job wich requires a lot from me ( physical and emotional).
I played Mass Effect 1 & 2 for more as 450 hours (only with Nicole Shepard) to relax and have fun.
Well this is no fun at all anymore. ( the fun i have now is seeing my 2 cats play : )
I followed this topic created by Chris P from page 1 until this page.
I already spent hours and hours not playing ME3 but trying to reconstruct Nicole's Face.
I learned about Yaml, about Lods, about photoshop, about modding , about save editors, etc etc But i still CANNOT play Nicole Shepard!
I am at the point to call my credit card service and try to get back the 80 euro's i spent on the CE and just forget about ME 3 and replay 1 and 2 and maybe , maybe in 1 year rebuy the game.
I do have a question, shall i post my screenshots in here? ore post them on a photosite and give the link.
I also want to give many many many compliments especially to Lilltheris and Kia ! They are so much trying to help everyone! ( also Pheonix and Woodburry ) You guys girls are dooing the work now that Bioware technical support SHOULD do! I forgot the Xbox expert who created the Blog ( forgotten his name) and if i forgot some else i apologize.
Thank You! Thank You!
Sorry for my english, I am dutch , tired and angry at the PR and Tech guys/girls that are not giving any support here!
Regards from The Netherlands.
Emphyr(io)
Modifié par Emphyr, 12 avril 2012 - 08:24 .
#8772
Posté 12 avril 2012 - 08:24
PrivateJoker17 wrote...
'earning' scars you already 'earned' is ridiculously dumb and makes absolutely no sense. The scars obviously aren't there because the importing system is broken in ME3, which I think we all know by now ;D. But I think it's pretty stupid when people try to say that it's intentional, it's clearly not. Also, I did find it a bit Sith Lordish too haha, I didn't have scars with my other Sheps, but I thought I'd give it a shot with my renegade playthrough and I really grew to love it, they suited him so well, it looks fantastic, now it's all gone for some inexplicable reason and (probably for OCD reasons) it's really annoying me in ME3, because his scars have just magically dissapeered.
You can state this over and over again, it doesn't make it true. The scars are still there. You chose to have them, or not. Not all People would like to have them from the start, others don't like them anymore at all. Bioware gave this choice to the Players by design.
#8773
Posté 12 avril 2012 - 08:25
#8774
Posté 12 avril 2012 - 08:28
#8775
Posté 12 avril 2012 - 08:28
PrivateJoker17 wrote...
'earning' scars you already 'earned' is ridiculously dumb and makes absolutely no sense. The scars obviously aren't there because the importing system is broken in ME3, which I think we all know by now ;D. But I think it's pretty stupid when people try to say that it's intentional, it's clearly not.
No, I agree. Or, let me state it this way:
1. The character creator does not need to show the scars (it's just your face); BUT
2. The scars should be applied immediately after the CC, so you'll have them in that very first scene.
I think we can accept this as one of the issues without further ado.




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