Just like to point out (as I've seen this stated a few times) that things like this are often picked up during testing but they would have decided against 'fixing' it for some reason or another (time, effort required, perceived impact vs. number likely to be effected etc.).
It is unfair to always blame the QA team, when the ultimate decision to actually fix the things they find is made at a higher level.
Chances are that they needed this new face system for some mega-important reason. Otherwise, why not use ME2s system? There are numerous NPCs in ME3 that look completely different, I doubt this was a deliberate decision; more working within the limitations of the new system as best they could. Sort of like what we're all having to do now.
I'd be very interested to read exactly why they decided to change things so much at the Nth hour. The more info we have, the more we are likely to understand (and perhaps forgive). As it stands, it appears to have been done on a whim, as I can't see any reason why assets would be deliberately removed from the CC. Memory issues on consoles?
Modifié par EsSeven, 12 avril 2012 - 03:08 .