EsSeven wrote...
Just like to point out (as I've seen this stated a few times) that things like this are often picked up during testing but they would have decided against 'fixing' it for some reason or another (time, effort required, perceived impact vs. number likely to be effected etc.).
It is unfair to always blame the QA team, when the ultimate decision to actually fix the things they find is made at a higher level.
Chances are that they needed this new face system for some mega-important reason. Otherwise, why not use ME2s system? There are numerous NPCs in ME3 that look completely different, I doubt this was a deliberate decision; more working within the limitations of the new system as best they could. Sort of like what we're all having to do now.
I'd be very interested to read exactly why they decided to change things so much at the Nth hour. The more info we have, the more we are likely to understand (and perhaps forgive). As it stands, it appears to have been done on a whim, as I can't see any reason why assets would be deliberately removed from the CC. Memory issues on consoles?
Very true stuff. My problem is that the community has been raising this issue since the demo was released and the communication has been willfully negligent throughout. Even when it does say something, it's always a CYA type of press release to communicate AT people while ignoring their communications back to you....that hardly counts as communication to me when there's an issue. While some basic communication could have made the situation at least bearable and understandable, the lack of it thus far is inexcusable regardless of any other issue. I understand technical problems occur, but when you add in such negligent communication on top of it my patience won't hold out very long - and no one else's should either.
lillitheris wrote...
I should point out here that Chris mentioned on Twitter that he's had a family situation. It's probably affected his availability and concentration, so I'm hopeful that he'll be back in force when it's sorted out.
That is sad to hear and I hope it all turns out ok for all involved. That said, such a statement does not excuse a lack of communication by the company itself. They have more than one person employed in EA/BW to post something very roughly like
Imaginary Customer Service guy wrote....
'Chris is out of town at the moment, so I just wanted to stop by and get hte info out to you -- The patch has passed certification! It should be online for you on X date and fix the import of ME1 faces. We're still looking at an issue that's messing with ME2 edited faces though as we told you about a few weeks ago,
that implies open and honest communication during the process that would have alleviated a LOT of the anger or dissatisfaction taking place, which didn't happen of course, but this is a dream world to show you what should be an acceptable standard
Imaginary Customer Service guy wrote....
but we needed this to go out ASAP. We appreciate your understanding about the issue and we'll kep you up to date on how the next patch goes to clear up the ME2 issue. In the meantime this post-link-to-deleting-code-issue-seen-earlier-in-this-thread seems to help some people, but if you're using it make sure to follow the directions closely and keep a backup, as EA/BW can take no responsibility for it and it doesn't seem to work for everyone. We have communicated the issue with MS though, so you need have no fear of any violation of their ToS as long as you follow the directions as outlined'
and then, you know, have someone maybe tell us as it's going on where they are on the process while they fix it and not just give apathetic lip service or close threads while playing ostrich.
That took me like 5 minutes to post while doing work at my job during it, that's not a horrible customer service standard to ask of a multi-billion dollar company, is it?
Modifié par torgoservo, 12 avril 2012 - 07:06 .