Modifié par Azorth, 06 mars 2012 - 08:52 .
Issue importing faces into Mass Effect 3 Updated March 21
#76
Posté 06 mars 2012 - 08:46
#77
Posté 06 mars 2012 - 08:46
KotorEffect3 wrote...
Well I am glad to know they are addressing it. In the meantime I am now glad I had one default look Shepard ready to go (funny thing is I finished running him through the first two games maybe a couple of months ago). BTW I can't put this game down, played for 13 hours in my first sitting.
I've played for about 5 hours. It's a hell of a good game, it's got some really awesome action and dialogue moments. I'm certainly not going to stop playing the game if the face thing doesn't get fixed, but it is a pretty big blemish on an otherwise stellar game, so I hope they fix it.
#78
Posté 06 mars 2012 - 08:50
#79
Posté 06 mars 2012 - 08:53
If/when the patch is released, will I be able to then go in and modify my current character in ME3?
I worry that this patch will only allow players just starting the game to properly import, and that those of us who didn't wait for patch will be stuck with our approximation for the duration of the playthrough.
#80
Posté 06 mars 2012 - 08:56
http://social.biowar...47811/3#9249327
But don't import the given gameface to me3 directly. Create a new game in me2 using your me1 import... enjoy the prologue once again and wait until you can customize your shepard. Here you will have the face of your me1 import but we are not using that, create a custom one and paste the gameface that you were given. The resulting shepard will be one that has some resemblance to the one you imported (mine appeared without hair, brows and and minor differences). To match the one you imported change the sliders according to the sliders values that resulted from using the yaml. After that i had a clone of my imported one (only thing different was that my imported shepard had a thinner neck which couldn't be achieved with the sliders and a slightly different eye colour).
After you have cloned your shepard copy the new gameface from the game and save it on a txt file or something. Then use it in your mass effect 3 game. One thing to note is that the me3 creation part your shepard seems to have a darker skin tone but that's not true, it's just the light.
#81
Posté 06 mars 2012 - 08:57
#82
Posté 06 mars 2012 - 08:57
Very unlikely. That would (jncoming made up figure) probably require twice the effort of just fixing the issue itself.thepowell wrote...
My question: I plan to start playing tonight.
If/when the patch is released, will I be able to then go in and modify my current character in ME3?
I worry that this patch will only allow players just starting the game to properly import, and that those of us who didn't wait for patch will be stuck with our approximation for the duration of the playthrough.
#83
Posté 06 mars 2012 - 08:59
#84
Posté 06 mars 2012 - 09:05
#85
Posté 06 mars 2012 - 09:06
however, this is of no help to us xbox360 players who don't mod.
was so excited to play this after work, now... not so much.
#86
Posté 06 mars 2012 - 09:09
ratzerman wrote...
Yeah, using an ME2 facecode isn't a fix for a lot of people. If the character creator is the same as the demo, there are components missing that make an exact recreation impossible.
For my characters that had facecodes, their ME3 appearance came out COMPLETELY different than it was before, like not even close. To try and match it to the original, I practically had to start from scratch. Still couldn't make them look like the old Shepards.
#87
Posté 06 mars 2012 - 09:09
#88
Posté 06 mars 2012 - 09:11
#89
Posté 06 mars 2012 - 09:12
Dan Dark wrote...
spiros9110 wrote...
Thanks, I won't play till this is fixed. Plus I heard some people see their old Shepard with the "Shepard VI's", but they couldn't import that Shepard into the actually game, weird, lol.
I had a thought on this, actually, which, if I'm correct, could be useful to the programmers...
In the character creation screen, there are three main options, right? Imported Face, Default Face, and Custom Face? If a face is successfully imported, what is displayed for the Custom Face option? Is it the default custom, or the imported one? If it's the latter, I suspect THAT is why this problem is occuring for player characters, but not that VI - when a character is imported, the game wants to give you the option to make changes, further customize the character you imported. However, if your character's face contains options that are no longer available through the character creator, there's nowhere for it to set the sliders for the Custom Face option, and as such, it doesn't load it at all.
If I am correct about this, the solution I would propose is to give players the option of forgoing being able to modify their character. If it can't load the character's face settings into the editor, have it display a warning, but then give the player a choice - either load a different file it can find the settings for, or continue, knowing that you will not be able to modify your imported face - your imported face would appear under Imported Face, and the Custom Face option would just have the default custom face, which you could modify as normal.
If the face can, in fact, appear in-game, as the presence of that VI suggests, there is no reason for this not to be able to work. Granted, it might not be perfect, and I have no idea how much work it would take to implement... but, if I'm right, it SHOULD be possible.
...hopefully you guys already thought of this, though! (But, if you didn't... I am willing to consider relocating as a requisite for job offers. XD)
Gee...thanks. How about solutions based on a review of the actual source code and not just wild imaginings and reckless speculation?
#90
Posté 06 mars 2012 - 09:14
Modifié par SkylinePigeon, 06 mars 2012 - 09:16 .
#91
Posté 06 mars 2012 - 09:15
SkylinePigeon wrote...
BTW on people wondering about the speed of the patch, Dragon Age patches were incredibly slow - a lot of people had issues like this but it took at least two weeks after the release for the first patch to come out.
Yeah, it may not be incredibly quick, especially if they have to rewrite a bunch of stuff. I don't want to wait that long, so I'm playing with my best (still poor) approximation of my old Shepard that I can and just trying to enjoy the game.
#92
Posté 06 mars 2012 - 09:16
#93
Posté 06 mars 2012 - 09:16
Character Faces aren't importing, but everything else (background, decisions, etc) are?
#94
Posté 06 mars 2012 - 09:16
coloradosarge wrote...
Thank you for acknowledging us. It really helps with some of the frustrations.
Agreed.
#95
Posté 06 mars 2012 - 09:17
#96
Posté 06 mars 2012 - 09:17
#97
Posté 06 mars 2012 - 09:18
This is what I get using the fan made fix:

The game is UNPLAYABLE.
#98
Posté 06 mars 2012 - 09:18
geckosentme wrote...
Dan Dark wrote...
spiros9110 wrote...
Thanks, I won't play till this is fixed. Plus I heard some people see their old Shepard with the "Shepard VI's", but they couldn't import that Shepard into the actually game, weird, lol.
I had a thought on this, actually, which, if I'm correct, could be useful to the programmers...
In the character creation screen, there are three main options, right? Imported Face, Default Face, and Custom Face? If a face is successfully imported, what is displayed for the Custom Face option? Is it the default custom, or the imported one? If it's the latter, I suspect THAT is why this problem is occuring for player characters, but not that VI - when a character is imported, the game wants to give you the option to make changes, further customize the character you imported. However, if your character's face contains options that are no longer available through the character creator, there's nowhere for it to set the sliders for the Custom Face option, and as such, it doesn't load it at all.
If I am correct about this, the solution I would propose is to give players the option of forgoing being able to modify their character. If it can't load the character's face settings into the editor, have it display a warning, but then give the player a choice - either load a different file it can find the settings for, or continue, knowing that you will not be able to modify your imported face - your imported face would appear under Imported Face, and the Custom Face option would just have the default custom face, which you could modify as normal.
If the face can, in fact, appear in-game, as the presence of that VI suggests, there is no reason for this not to be able to work. Granted, it might not be perfect, and I have no idea how much work it would take to implement... but, if I'm right, it SHOULD be possible.
...hopefully you guys already thought of this, though! (But, if you didn't... I am willing to consider relocating as a requisite for job offers. XD)
Gee...thanks. How about solutions based on a review of the actual source code and not just wild imaginings and reckless speculation?
Did you even read what I wrote? Or, rather, did you read what YOU wrote before clicking Submit? I mean, seriously... If I had access to the source code, we wouldn't even be having this conversation, because I would have taken what I suggested, looked at the code, and checked to see if that could help to fix the problem. As I DON"T have access to the code, though, I figured I could at least provide my thoughts, so that they could potentially help the programmers figure out where to start looking.
#99
Posté 06 mars 2012 - 09:18
Recon911PDW wrote...
Thank god, this bug has been bugging me for quite a while now. Even though I was able to get the face almost the same, the hair style was different from ME1 CC.
Personally I consider hair the least important thing. If I see my friend walk in the door with a very different hairstyle, I'll say "Hey, you changed your hair!" If I see my friend walk through the door with a different-shaped head, eyes, and nose, well...
#100
Posté 06 mars 2012 - 09:22
I couldn't import my face code on the PS3 so the ME1 theory may not be entirely correct. My character is from a NG+ run through though, so perhaps any game that imported a face code be it from 1 or 2. Anyway, I wrote all my characters face codes down a week ago so I could see what they looked like in the demo, so just an extra few minutes of code entering and I was good.




Ce sujet est fermé
Retour en haut





