Issue importing faces into Mass Effect 3 Updated March 21
#1476
Posté 08 mars 2012 - 10:27
#1477
Posté 08 mars 2012 - 10:28
vahnfox wrote...
All of your Shepard's facial animations would be affected by changing the facial model to a different one. It's very difficult to replace. Which is why we're guessing they're not actually going to fix it.
The thing is, this is something they did so well in ME2. My ME2 Shepards looked like the same people as the ones from ME1, but with enhanced visuals. I loved it, it was really cool to see them the same, but better.
And the graphics overhaul from 1 to 2 was bigger than from 2 to 3, wasn't it? And yet, they got it right then, but dropped the ball for 3.
Not playing unless I get my Shepards back. No impostors accepted.
Modifié par Clarian, 09 mars 2012 - 12:00 .
#1478
Posté 08 mars 2012 - 10:28
How the hell did QA miss this?
#1479
Posté 08 mars 2012 - 10:28
sixthnewkid wrote...
Just came to check in and see if my broken game i purchased is going to be fixed. Looks like bioware still doesn't care about its loyal customers since they cant even update the original post. Thanks again for corporate greed!
X
I have less and less patience for Bioware.
#1480
Posté 08 mars 2012 - 10:29
Modifié par YobelX, 08 mars 2012 - 10:52 .
#1481
Guest_AwesomeName_*
Posté 08 mars 2012 - 10:30
Guest_AwesomeName_*
Dan Dark wrote...
Hopefully someone from Bioware is keeping track of this thread... there've been some ideas thrown around that could help the programmers sort things out. And, on that note, I have three new[ish] suggestions I'd like to put out there:
1) One of the most glaring differences between ME2 and ME3 is the eyes - if Bioware were to add the original shapes and colors from ME2 back into the game, that would go a long way towards making it easier to make acceptable recreations of our characters. Along with this, though, it'd be great if they would also add the missing hair colors back in, even if they skip adding all of the hair styles. This isn't an ideal solution, as it likely would not allow for exact matches for some characters, but it would enable us to get much closer than we can currently, and, because it involves only adding a limited number of assets, it should be -somewhat- simple to do within a reasonable timeframe - I'd guess three weeks, tops, including time spent going through certification.
2) This is basically the same as 1, except it would involve recreating ALL of the assets that were present in ME2, and were either changed for ME3, or not carried over at all. This would be a better option, as it would allow almost all characters to be recreated accurately... the problem is just that it would probably take a while.
3) This is actually my ideal solution, but, unfortunately, I have no idea how complex it could be to implement. I honestly don't care about even being able to use the ME3 character creator; I just want to be able to import my characters as they are. Would it be possible, then, to bypass the CC completely, and just directly import the face morph - directly copy over all of the geometry, textures, etcetera? That's the way it worked for ME1 to ME2, isn't it? The only reason I can think of that could cause problems for this is that, if I've heard right, ME3 has more complex facial animations... which might not match up with a face from ME2. If that is the case, though, I have to wonder - ignoring animations for a second, is it at all possible to import the face morph correctly? Can the game display it? And if so... would it then be possible to have a second set of animations, that would be used for a face imported this way? Especially since I imagine they're all built around manipulating a framework, a skeleton, that all of the meshes and textures are applied on top of - would it be possible to just create a modified skeleton, so the animations match up? Even if they wouldn't look perfect, if it can be done primarily by just modifying a base skeleton like that, that should decrease the amount of work that would need to be done considerably, compared to having to attempt to redo every animation individually.
Now, again, I don't know if you guys will even read this, and, frankly, I don't know if this is any help - my programming experience is limited to a couple college classes and some basic modding in Oblivion and Fallout: New Vegas, so, these are primarily just educated guesses on my part... even so, though, I can't help but think at least one of these options should work. Granted, even with me trying to find the simplest possible solution, it'll still require a fair bit of work... I'm hoping you guys are willing to accept that, though! You issued an official apology over Mass Effect: Deception, after all - I've NEVER heard of a company doing something like that before. The fact that you did suggests to me that you do at least care a bit about what your fans think... so just think how happy you would make them by implementing a solution like this!
...Also, on a darker note, if the higher ups need some extra persuasion: If you need to pull people away from working on DLC or other projects to do this, DO IT. Because, well... if so many people aren't even playing the game AT ALL because of this... somehow, I don't think those people will be buying any DLC, either; not until this problem with the main game is fixed first.
I second this post. Although I'd like to add that they should bring back the eye colours from ME1 as well.
#1482
Posté 08 mars 2012 - 10:31
Dan Dark wrote...
Hopefully someone from Bioware is keeping track of this thread... there've been some ideas thrown around that could help the programmers sort things out. And, on that note, I have three new[ish] suggestions I'd like to put out there:
1) One of the most glaring differences between ME2 and ME3 is the eyes - if Bioware were to add the original shapes and colors from ME2 back into the game, that would go a long way towards making it easier to make acceptable recreations of our characters. Along with this, though, it'd be great if they would also add the missing hair colors back in, even if they skip adding all of the hair styles. This isn't an ideal solution, as it likely would not allow for exact matches for some characters, but it would enable us to get much closer than we can currently, and, because it involves only adding a limited number of assets, it should be -somewhat- simple to do within a reasonable timeframe - I'd guess three weeks, tops, including time spent going through certification.
2) This is basically the same as 1, except it would involve recreating ALL of the assets that were present in ME2, and were either changed for ME3, or not carried over at all. This would be a better option, as it would allow almost all characters to be recreated accurately... the problem is just that it would probably take a while.
3) This is actually my ideal solution, but, unfortunately, I have no idea how complex it could be to implement. I honestly don't care about even being able to use the ME3 character creator; I just want to be able to import my characters as they are. Would it be possible, then, to bypass the CC completely, and just directly import the face morph - directly copy over all of the geometry, textures, etcetera? That's the way it worked for ME1 to ME2, isn't it? The only reason I can think of that could cause problems for this is that, if I've heard right, ME3 has more complex facial animations... which might not match up with a face from ME2. If that is the case, though, I have to wonder - ignoring animations for a second, is it at all possible to import the face morph correctly? Can the game display it? And if so... would it then be possible to have a second set of animations, that would be used for a face imported this way? Especially since I imagine they're all built around manipulating a framework, a skeleton, that all of the meshes and textures are applied on top of - would it be possible to just create a modified skeleton, so the animations match up? Even if they wouldn't look perfect, if it can be done primarily by just modifying a base skeleton like that, that should decrease the amount of work that would need to be done considerably, compared to having to attempt to redo every animation individually.
Now, again, I don't know if you guys will even read this, and, frankly, I don't know if this is any help - my programming experience is limited to a couple college classes and some basic modding in Oblivion and Fallout: New Vegas, so, these are primarily just educated guesses on my part... even so, though, I can't help but think at least one of these options should work. Granted, even with me trying to find the simplest possible solution, it'll still require a fair bit of work... I'm hoping you guys are willing to accept that, though! You issued an official apology over Mass Effect: Deception, after all - I've NEVER heard of a company doing something like that before. The fact that you did suggests to me that you do at least care a bit about what your fans think... so just think how happy you would make them by implementing a solution like this!
...Also, on a darker note, if the higher ups need some extra persuasion: If you need to pull people away from working on DLC or other projects to do this, DO IT. Because, well... if so many people aren't even playing the game AT ALL because of this... somehow, I don't think those people will be buying any DLC, either; not until this problem with the main game is fixed first.
Fair suggestions and points, which I hope Bioware listens to - ESPECIALLY the darker note at the end. I certainly have no aims to buy DLC at all until this is fixed - and that's if I don't decide to just demand my money back.
Unfortunately, creating a skeleton that will still follow the currenly established facial animations will be monstrously tricky, and I'm not sure that functionality is even available in Unreal. I've tried using unusual skeletons in Unreal and the engine will simply not recognize them and not animate the skeleton.
The same goes for things like eyes and other facial features - some of those eyes are animated. They're integrated into an already existing facial model. They might simply need to recreate old facial features, and that's not an easy fix.
Modifié par vahnfox, 08 mars 2012 - 10:32 .
#1483
Posté 08 mars 2012 - 10:33
[wating for patch...]
#1484
Guest_AwesomeName_*
Posté 08 mars 2012 - 10:33
Guest_AwesomeName_*
#1485
Guest_FrEaKz_86_*
Posté 08 mars 2012 - 10:37
Guest_FrEaKz_86_*
#1486
Posté 08 mars 2012 - 10:38
#1487
Posté 08 mars 2012 - 10:41
AwesomeName wrote...
I don't understand why the generated faces of ME1 and 2 would have issues with the new facial animations... How come default male shep, Kaidan, Ash, Joker, Jack, Hackett, Miranda, etc. didn't get their facial geometry compromised in ME3?
Yeah man, if all the other characters looks the same, why can't we? The freaking main character!
#1488
Posté 08 mars 2012 - 10:41
Th mouth is looking pretty good. Not exactly the same, but close enough. Chin-line and nose look right in the frontal shot, too.


But if you take a profile shot, you can easily see that the chin was actually much more pointed before. The new Shepard looks like a fashion model (from that angle anyway). I created my Shepard to look like a normal woman, pretty to me but not gorgeous. Funny thing is, her facial animations in ME3 look a lot less attractive than before *g*
She got a lot prettier in ME2 already due to the better brighter graphics. Her blush was quite strong in ME2 suddenly (but it only looks very odd in the CC). But that's the only thing that changed.
Some people say most Sheps look more like they used to in ME1. Not true for me:

(She has purple eyes, btw, but in the ME2 CC they look blue)
I want her face back... it's perfect to me. I didn't create another femShep for a long time, only manSheps. I only did it for the romances. It's not the same as with my canon Shep.
Gosh, when did I turn into such a NERD ?!?
I do have a life, I swear ^^
I guess it's going too well for me at the moment. There are no real problems in my life right now. That's why I get upset about a stupid video game character, I guess
#1489
Posté 08 mars 2012 - 10:43
#1490
Posté 08 mars 2012 - 10:44
#1491
Posté 08 mars 2012 - 10:44
#1492
Posté 08 mars 2012 - 10:46
AwesomeName wrote...
I don't understand why the generated faces of ME1 and 2 would have issues with the new facial animations... How come default male shep, Kaidan, Ash, Joker, Jack, Hackett, Miranda, etc. didn't get their facial geometry compromised in ME3?
I would guess that the Character creator does not represent the full bredth of the customisation that the developers had access to. The developers would likely be using a much more complex set of tools to create faces for the game.
#1493
Posté 08 mars 2012 - 10:47
#1494
Posté 08 mars 2012 - 10:48
I'm putting the game aside for now until they fix this. HOPE they fix this anyway. This will be the last Bioware game I purchase if this isn't handled satisfactorly. I realize some people will think it's silly, but looking at the length of this thread it is quite obvious how emotional individuals feel over this.
#1495
Posté 08 mars 2012 - 10:50
#1496
Posté 08 mars 2012 - 10:52
djgLXXII wrote...
Yeah, add me to the list of pissed off face-import victims. I LOVED my FemShep and I cannot for the life of me play with this psuedo-version I was forced to create. She just looks off and I grimace every time I see her in cut scenes.
I'm putting the game aside for now until they fix this. HOPE they fix this anyway. This will be the last Bioware game I purchase if this isn't handled satisfactorly. I realize some people will think it's silly, but looking at the length of this thread it is quite obvious how emotional individuals feel over this.
This!!!
Nothing else to add....
#1497
Posté 08 mars 2012 - 10:53
akuma1973 wrote...
After The travesty of ME 2 and the even worse DA 2, this is the last Bioware game I will ever buy. The fact these issues made it through to the final product and people were already publicly aware of it a week before release is just pure and utter incompetence and greed.
I'm going to give Bioware the benefit of the doubt. I still think they are a great company that cares about the fans. I don't think they expected this to happen or wanted it, and I think they genuinely care. It's a question of how much they are willing to throw at it.
However, I will say that this is either a sign of incompetence or the game being rushed through testing and launch. There is absolutely no way possible that someone did not know about this at Bioware before launch and during the demo.
At some point, someone scratched their head and wondered why ME1 characters weren't importing into the demo.
Modifié par Foxhound2020, 08 mars 2012 - 10:58 .
#1498
Posté 08 mars 2012 - 10:55
Now i have the game and can not play my Charakters.
Bioware... do something and do it very fast.
#1499
Posté 08 mars 2012 - 10:58
#1500
Posté 08 mars 2012 - 10:59
I thought one of the strongpoints of this game was that you could import your ME1 character? Hell, I don't even want to think about the people who probably played through both games several times before release just to get immersed and their Shepards ready.
To finish this rant I want to say I cannot tolerate Jennifer Hales voice from any other face. Damnit I want her back! I do not care if you go overbudget or if it takes over 2 years! Exactly the same way she was.
I AM NOT PLAYING UNTIL I HAVE MY SHEPARD BACK
P.S: I'm blaming EA more than BioWare for this atrocity!
Modifié par Da-Fort, 08 mars 2012 - 11:04 .




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