Issue importing faces into Mass Effect 3 Updated March 21
#1576
Posté 09 mars 2012 - 12:47
#1577
Posté 09 mars 2012 - 12:50
#1578
Posté 09 mars 2012 - 12:53
JerWyatt wrote...
I just want a statement from bioware. Yes we can fix it. No, we can't and you'll have to do your best and make another Shepard. Its been 2 business days since launch. With facebook, Twitter, the internet in general, I can't for the life of me understand why we're still in the dark on this
Its pretty obvious. They just dont give a S**T. Its only their loyal customers that have supported the series since the begining.
#1579
Posté 09 mars 2012 - 12:54
major_threat wrote...
This is the best I could do using ME community tools...
![]()
The hair and eye colour from ME 2 are completely removed. Not to mention the facial structure is barely a mild resemblance. In game, my ME3 shepards hair is completely black.
Alas, the colors I can do nothing about. But facial structure, can you move the eyes and brow just a little bit lower? Do that and you might see a better resemblance.
#1580
Posté 09 mars 2012 - 12:56
#1581
Posté 09 mars 2012 - 01:00
They said you can import your Charakter, they said you can import your Charakter with the nice Scarface...but the reality..-no i want my money back...you can´t sell Lobsters, take the money, and what the people finally get are some shrimps
#1582
Posté 09 mars 2012 - 01:03
Demonhoopa wrote...
Try this.
Start a new game of ME2 and load your character from ME1. Toggle back and forth between “Accept import Face” and “Customize” and keep making changes to the customized face until it looks exactly the same. Write down the face code and there you have it. While the face code probably won’t come out exact in ME3, you’ll have a great jumping off point to start tweaking from. Worked like a charm for me.
Did exactly this and compared with the FemShepCode from masseffecttools. Re-doing it in ME2 helped fill in the gaps that the masseffecttools site doesn't fill in.
In the end, I think it's like another poster said it comes down to the eyes. Also, like another poster said, this goes to the heart of the game in terms of the engine. There are hints of my femshep in this ME3 rendering, but it's still not her.
Also, the MassEffect twitter just keeps reporting no ETA.
Modifié par ThinkIntegral, 09 mars 2012 - 01:03 .
#1583
Posté 09 mars 2012 - 01:04
sfam wrote...
Anyone else get stuck on Step 5:
5. Go to this website and register on it: legion.cal24.pl/me2/
When I try this I get an "Unable to Complete Request" message. If I reload to try again, it gives this location with the same message:
http://legion.cal24..../index.php/site
Goody, the only way to get my face back and the page just exploded.
#1584
Posté 09 mars 2012 - 01:08
#1585
Posté 09 mars 2012 - 01:09
#1586
Posté 09 mars 2012 - 01:12
There's almost no media coverage about the issue, and the furor is all on the forums. It'd be easy for them to crack the champagne and pretend that they actually deserve all these perfect scores the press are vomiting at them (which, in the games current state, are totally undeserved).
#1587
Posté 09 mars 2012 - 01:12
Not sure if I'm explaining it right, but it's like everyone else's face ported over except shepard's
#1588
Posté 09 mars 2012 - 01:13
X2three wrote...
Bioware will just sit on their hands with this until the furore blows over and we all just cave in. If they truly cared, they would not be actively silencing facebook users and talking to us more. Lets face facts -Bioware have left the building with our money and we are left here complaining to no one but each other.
Yep. Sad, but true.
#1589
Posté 09 mars 2012 - 01:14
This is brow and eyes at minimum height, also I mad ethe skin a little darker, but im not sure if its too dark :/ but really the eyes especially and the hair make so much difference.
#1590
Posté 09 mars 2012 - 01:16
major_threat wrote...
This is brow and eyes at minimum height, also I mad ethe skin a little darker, but im not sure if its too dark :/ but really the eyes especially and the hair make so much difference.
Other than making the neck a little thicker, you're there; but yeah, the eye and hair color really just can't be matched
#1591
Posté 09 mars 2012 - 01:20
#1592
Posté 09 mars 2012 - 01:20
Not to be a squabbler, but it really is not just the eyes.ThinkIntegral wrote...
Demonhoopa wrote...
Try this.
Start a new game of ME2 and load your character from ME1. Toggle back and forth between “Accept import Face” and “Customize” and keep making changes to the customized face until it looks exactly the same. Write down the face code and there you have it. While the face code probably won’t come out exact in ME3, you’ll have a great jumping off point to start tweaking from. Worked like a charm for me.
Did exactly this and compared with the FemShepCode from masseffecttools. Re-doing it in ME2 helped fill in the gaps that the masseffecttools site doesn't fill in.
In the end, I think it's like another poster said it comes down to the eyes. Also, like another poster said, this goes to the heart of the game in terms of the engine. There are hints of my femshep in this ME3 rendering, but it's still not her.
Also, the MassEffect twitter just keeps reporting no ETA.
Granted, eyes may be the major issue for certain people, and that's a legitimate problem. But not all of us are only wrong in the eyes. Many features are gone or altered and many colors are missing as well. Facial structure is also a huge issue for many characters, as all proportions are distorted from the original character and this heavily affects the features themselves (which are not individually editable, like nose width).
Not trying to gloss over the problem you have with the import, but it's silly to say that "only the eyes are the problem" just as it would be to say that only ME1 characters are affected, or only female sheps are affected. It's not only one problem or one affected type of player, this is a large issue that is affecting all systems, saves from ME1 and ME2, and affecting both genders. We need a large fix, not just something for the eyes, not just a fix for the ME1 error, etc. We need the whole of the import functionality to be fixed to preserve our characters.
#1593
Posté 09 mars 2012 - 01:21
#1594
Posté 09 mars 2012 - 01:21
#1595
Posté 09 mars 2012 - 01:25
BeLikeHan wrote...
Not to be a squabbler, but it really is not just the eyes.
Granted, eyes may be the major issue for certain people, and that's a legitimate problem. But not all of us are only wrong in the eyes. Many features are gone or altered and many colors are missing as well. Facial structure is also a huge issue for many characters, as all proportions are distorted from the original character and this heavily affects the features themselves (which are not individually editable, like nose width).
Not trying to gloss over the problem you have with the import, but it's silly to say that "only the eyes are the problem" just as it would be to say that only ME1 characters are affected, or only female sheps are affected. It's not only one problem or one affected type of player, this is a large issue that is affecting all systems, saves from ME1 and ME2, and affecting both genders. We need a large fix, not just something for the eyes, not just a fix for the ME1 error, etc. We need the whole of the import functionality to be fixed to preserve our characters.
No worries, I understand what you're getting at and I partially agree. I just focused on the eyes because they are as they say, "the window to the soul" Are the facial features different on my FemShep? Totally, but I'm willing to forgive if I can get her at least 90% the same. Alas, I think the truth of your words ring true.
#1596
Posté 09 mars 2012 - 01:26
Another issue I noticed: my Shep has fairly pronounced cheekbones and I noticed that from certain angles (from the sides), they look really jagged. I don't mean like in a realistic fashion, I mean like if you tried to draw a curve with three straight lines; I think this is basically a failing of the engine in some and it's really kinda bother me.
EDIT: Oh and I should add, some people have been suggesting that you import your ME1 face into ME2 and just click "customize" and you get a facecode that way. Thing is, for me, if I click customize, the face reverts back to the default face, so I can't modify what I imported! Actually had to remake one of my other Sheps from scratch in ME2 because of this.
Modifié par LordMarconius, 09 mars 2012 - 01:28 .
#1597
Posté 09 mars 2012 - 01:30
I kept having to tweak stuff like her cheek structure because what looked fine in the CC looked really bizarre in actual motion.
http://imageshack.us/f/638/shepi.png/
There she is in each game.
She still looks kind of off, but I can recognise her as 'my' character. She also looks a bit better in action:
http://imageshack.us...1203090120.png/
Not ideal but I think I can live with her.
#1598
Posté 09 mars 2012 - 01:30
instead of playing one of my favourite games I have to complain in the forum and search the internet to actually be able to play the game as it was originally envisage..
the online tool doesn't actually work anymore (probably the site went down under too much stress) but come on!
one the strongest points of mass effect was exactly this. your character following through the game..
how could you not get this right? "MY" experience is already ruined and didn't even started the game yet..
please fix this asap!
#1599
Posté 09 mars 2012 - 01:34
My issue really has to do with the eyes. Skin tones, I think with the more depressed color scheme, make the pales TOO pale. Big eyes and bushy eyebrows giving off a horse vibe. I've seen quite a few players get it...they got their characters, and that's great, but that is a strong minority.
I don't see why a head morph fix from one game to another would be hard. Again, the production value for the core consumer isn't going to be destroyed, our immersion broken. ME2 was a fantastic game with fantastic graphics. So drain it of color to fit with wartime motifs, uprez things a bit, and just use that graphical framework. Hell...I think most of that framework is already there...you just have to give the players access to it. ME2 did such a great job of importing a character's face...why did it become an issue now?
#1600
Posté 09 mars 2012 - 01:37
Thanks anyone who is trying to help, but all this workarounds are worthless to me.
The problem is not getting the right facecode. They removed options of customization and butchered the remaining options.
I managed to recreate my Shepard in ME2 exactly how he looked like in ME1. Not close, Identical. I copied the facecode and pasted it into ME3. The result was horrible.
Sorry to say, but I think there is no hope for us.




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