Engineers - now 200% more badass
#1
Posté 06 mars 2012 - 06:59
Kill them with fire! If this goes on, I'll get the "Pyromaniac" achievement (100 fire kills) before I'm finished with Mars. And Sabotage is back, har har! This time with a chance to have enemy weapons backfire. Can't wait to see the effect of that. The new turrets are a little hard to judge, though. Their endurance varies wildly.
#2
Posté 06 mars 2012 - 07:09
#3
Posté 06 mars 2012 - 08:00
#4
Posté 06 mars 2012 - 08:33
#5
Posté 07 mars 2012 - 08:26
Haven't used the drone that often so far. If I spam anything, it's Incinerate and Sabotage. Guns? Who needs guns if you have direct damage powers with a cooldown of 2.3 seconds and good anti-shield and anti-armor powers? Just make sure enemies can't shoot (Sabotage) then mop them up. And if you need some conventional firepower, let your turrets talk for you.Amaranthy wrote...
Still spamming that combat drone?
#6
Posté 07 mars 2012 - 11:31
My first playthrough is only on Hardcore (saving insanity for next run), so mileage will vary.
#7
Posté 07 mars 2012 - 11:43
#8
Posté 07 mars 2012 - 11:49
Carnifex + Engineer = unstoppable.
#9
Posté 07 mars 2012 - 12:46
#10
Posté 07 mars 2012 - 01:38
#11
Posté 07 mars 2012 - 01:42
#12
Posté 07 mars 2012 - 03:12
#13
Posté 07 mars 2012 - 03:19
#14
Posté 07 mars 2012 - 03:34
You basically want:
Max Drone
Max Turret
Max Sabotage
Max Overload
Max Passive
Take the +100% damage taken upgrade for Sabotage. If you hit them with Sabotage then Overload it causes a Tech Combo. With +100% tech damage taken you can blow the crap out of many enemies in 2 hits even on insanity.
#15
Posté 07 mars 2012 - 04:07
#16
Posté 07 mars 2012 - 04:17
themaxzero wrote...
The biggest issue with Engineer is getting all the points to make all the powers you want.
You basically want:
Max Drone
Max Turret
Max Sabotage
Max Overload
Max Passive
Take the +100% damage taken upgrade for Sabotage. If you hit them with Sabotage then Overload it causes a Tech Combo. With +100% tech damage taken you can blow the crap out of many enemies in 2 hits even on insanity.
You don't really need drone and turret both at the same time. Just take one of them or don't max up either one. So far, I've been only using sabotage, incinerate and overload. Drone for only when I get a heavy hitter or a Cerberus guy with a shield.
Turret seems quite "meh" so far. I don't see the point of it. The drone was made for distraction and it works well in that way, don't see the reason for the turret.
Also, engineers seem to be the better class of sentinels. Whatever sentinels can do, engineers can do it better lol.
Modifié par Amaranthy, 07 mars 2012 - 04:18 .
#17
Posté 07 mars 2012 - 04:55
themaxzero wrote...
The biggest issue with Engineer is getting all the points to make all the powers you want.
You basically want:
Max Drone
Max Turret
Max Sabotage
Max Overload
Max Passive
Take the +100% damage taken upgrade for Sabotage. If you hit them with Sabotage then Overload it causes a Tech Combo. With +100% tech damage taken you can blow the crap out of many enemies in 2 hits even on insanity.
Engineers also got awesome cc in ME3. If you cryo blast an enemy and then kill it with incinerate, the enemy will blow up and freeze all other enemies in an area.





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