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Okay, may I know why ME3 is getting bad reviews? (no spoilers)


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#51
TheRealJayDee

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Cherie Bombe wrote...

It seems many people were determined to hate this game no matter what. I'm happy to wait and make up my own mind. If I love it, hate it or just like it, it will be my decision.


I haven't played the game yet, but I can assure you I was very determined to love the game when I placed my preorder last year. I mean. it's the finale of one my favourite game series ever. The problem is that for every news about the game that kept my excitement up or even improved it there were two that had me worried. As of now it looks like Bioware managed to at least come close to some of my personal worst case scenarios in different aspects of the game. And that just sucks.

#52
Il Divo

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For others, I don't know. For myself? The amount of autodialogue is absolutely insane compared to past installments. It's not just there for general responses like "Joker, get us out of here!", which all dialogue responses tend to simulate. I've actually had people ask my Shepard how he is and have him respond completely independently.

Modifié par Il Divo, 07 mars 2012 - 12:49 .


#53
Fojos-

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Abirn wrote...

I trust user reviews more than I trust "professional" reviewers.

@ Repearized Miranda. The game isn't perfect but if the reviewers are honest then why are some of them giving it a 10/10?


Again, you actually believe all of them are doing it for money? How come they've given plenty other EA games low ratings then? Lowest for ME3 so far has been 8.5.

I don't see how you can trust user reviews more when it's mainly 12-year olds who haven't even played the game that are angry about male-on-male relations and day 1 DLC.

Modifié par Fojos-, 07 mars 2012 - 12:51 .


#54
Moonshadow_Dark

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Sparatus wrote...

Moonshadow_Dark wrote...

If you are suggesting that Batman: Arkham City did not deserve a 10, you either did not play the game or you spend a majority of your free time getting kicked in the skull by horses.


Don't diss my hobbies. I give getting Kicked By a Horse a 10/10. The story is deep and meaningful, and the gameplay is topnotch.

Actually I was just curious about the list itself. I honestly haven't played a lot of the games on there.


Redbox, bro. 2 bucks a game at the cost of a dollar a night. Cheapest way to make an informed decision EVER.

#55
Nashiktal

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 I recommend the Giant Bomb ME3 review. I believe teh reviewer here is as close to objective as we can get, and makes note of all the good and bad rather than sounding like a payed review (not saying they are, but they certainly sound like it), or a complete trashing people are doing.
You can read it here.

"
It's not the best game in the trilogy, but I'd still take a decent Mass Effect game over most story-driven releases. "

Modifié par Nashiktal, 07 mars 2012 - 12:50 .


#56
Xarathox

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Moonshadow_Dark wrote...

Really? Because I've seen a ton of reviews from PROFESSIONALS that indicate otherwise. IGN, Game Informer, G4 etc. All of them gave it a great score. Not to mention, the greatest and most reputable reviewer I know gave it a seal of approval: My own personal tastes. And that guy? He always knows what I like 100% of the time.


There is no such thing as professionals when reviewing a game (or movie, for that matter). :whistle:

#57
gearseffect

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I think it may be do to many players feeling like they are no longer in control and driving the game.

A big thing about the first 2 games was when you were told something, you could always use the dialogue wheel to find out the What's, Hows, Whys, why don't someone else do it, why is this impotent, why should I trust you, why don't more people know about this, Why cover it up, why did you send me in to a trap blind, why do you/they/ do this, What the status of this, How is the strength of your men holding out, What are your chances, Will you be able to,

Another big thing about ME1 and 2 was when we chose how to respond in the conversations it gave us a sense of being there in the moment, and therefore driving the games story and progression. Regardless of the fact that sometimes we ended up responding the same, the fact that these dialogue choices were there added alot to the sense of us being there, and the emotional attachment to the universe and lore.

If the third game don't have them same sense of player involvement, and being a player driven game and story progression many fans are going to be feeling like it's not the same game and will have a sense of being to far removed.

By allowing players to chose how to reply or ask question if they wanted to know more about something it gave the game a very personal feel and allowed players to develop their Shepard gave him (or her. for me him) a greater sense that that was My.OUr Shepard. It aslo allowed us to develop relationships with the various characters in the game and those relationships were all very personal to the player.

The dialogue options no mater if they were the same, added to the game having a very Personal Feel and the Player was in the universe.

From the very beginning ME was developed to be YOUR/MY/ Shepards story and give the players and sense of Being there, with life like characters and the best conversations, OUR actions were OUR we were responsible and these choices would carry over and culminate come to a head in the last arch of the story which is ME3 .

I'm note sure but I think ME3 is making many Players feel way too far removed form the story and action, many player may feel that they are no longer driving the story the story is now unfolding with out them, the player feels as if they are just watching things unfold like they do when they watch a movie or play a game like Halo, Gears of War, Gun, Red Dead Redemption, Half Life, Doom, Resident Evil, and so on.

I'm not certain about this being what many fans are upset about but I'd be willing to bet I'm pretty dang close to it.

As for the endings and if the choices we made in ME1 and 2 matter I can't say as I haven't played ME3 yet. But what I know of the endings, they are yeah.


SORRY If YOU DON"T WANT TO READ MY ABOVE HERE IS A SHORT VERSION OF IT ALL

Here is a video of Mass Effect 1 being talked about by Casey Hudson back at E3 2006, this is what sold me on ME and so far the BW have delivered on making the most player driven story MY STORY! I think some (or many) feel as if they have been let down and the series has lost what made it great in the last chapter to THEIR Shepard's story.



I think this vid is essential to any fan of the series, it is very much the promises and concept the series was built upon.



www.youtube.com/watch

Modifié par gearseffect, 07 mars 2012 - 12:56 .


#58
Range Rover

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SilentWolfie wrote...

Some honest feedbacks please, by non zealous bioware fans. I already got the game but I guess I want to brace myself for impact...


So is it because of the bad story? Or gameplay? Or day 1 DLC (seriously, this is the LARGEST crowd disservice possible)? Or the part where it keeps connecting to the EA servers for verification each time you play or some hidden hassle?

I peeked at the numbers of ME3 @ metacritics, and whoa... there were reallllly bad scores. Another question I have is whether ME3 is similar to DA2 in terms of character development, you know pick different choices and everything still come out the same. I really hated DA2, and heavens, I hope there's nothing like that here. If that's the case, I'm going to preordering blindly on any bioware games from now on.

So to bioware, seriously, I want a RPG so I hope your game is a RPG and not FPS, yeah?

So your one of those non independent thinkers? Why don't "YOU" see fou yourself?Image IPB
 The game is awesome by the way, Bioware sure know's how to keep up with the flow of time. Kudo's to the folks over at Bioware.Image IPB

Modifié par Range Rover, 07 mars 2012 - 01:03 .


#59
CitizenSnips

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Because every professional reviewer out there got it wrong and this game is obviously a 0/10. Either that or most of the user reviews are from people who are overreacting to something about the game they don't like but I mean, come on, what are the chances of that?

#60
Moonshadow_Dark

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mushoops86anjyl wrote...

Because every professional reviewer out there got it wrong and this game is obviously a 0/10. Either that or most of the user reviews are from people who are overreacting to something about the game they don't like but I mean, come on, what are the chances of that?


Indeed. It's not like those people haven't even played the game. I mean, their reviews are just so detailed. Like "The scene with that one guy and that girl was stupid." is obvious as to what part they were talking about. And that one review about how "da Captin Sheperd shot the weird space shrimp monster in the face wif da lazer thing". Talk about indepth reporting. That guy must have played for HOURS.

#61
MingWolf

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gearseffect wrote...

I'm note sure but I think ME3 is making many Players feel way too far removed form the story and action, many player may feel that they are no longer driving the story the story is now unfolding with out them, the player feels as if they are just watching things unfold like they do when they watch a movie or play a game like Halo, Gears of War, Gun, Red Dead Redemption, Half Life, Doom, Resident Evil, and so on.


Interesting comment.  I haven't tried the game yet, but I did peek inside the video review put out by gamespot earlier today and one of the remarks that struck me was when they said the game was more about events now than characters and story (something along those lines).  I can see this being a little bit concerning, considering how focal it was the involvement the player had in ME1 and ME2.  Now, I don't mind stories unfolding like a movie, so long as I the player am not totally removed from it.  You mention Half-life, Doom, etc., and I generally find these games quite acceptable because you are still part of the action.  If they unfold like events, like the daily news, it could get boring pretty quickly.

#62
Anthropophobic

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Ignore everything everyone else has said other than this:
It's Metacritic. I don't get how people aren't aware of this by now. For awhile now, user reviews on Metacritic have always been terrible--particularly on day one; if people enjoy the game, then they're going to be playing it right now, not posting troll reviews on Metacritic. Don't you remember months ago when Modern Warfare 3 came out? Overrated as Call of Duty might be, the scores the game got from users with a personal vendetta against the CoD crowd were absolutely absurd. I'm sure 4chan is waging some sort of smear campaign against ME3 right now or whatever. I don't really care.

Sites like Metacritic and Gamerankings are terrible anyway. Find reviewers you trust, read forums for opinions, don't just look at the numbers. Adam Sessler, a fairly well known and respected game critic, has said that he wouldn't give games numeric scores if he didn't have to, which he does if he wants his opinion represented on these stupid review aggregation websites that everyone seems to love. I think he's right. And trolls like the ones wrecking ME3's Metacritic score wouldn't be so effective if people bothered to, you know, read the actual reviews instead of looking for validation of their opinions from the numeric scores.

If you want my opinion, ME2 was a bit of a disappointment for me from the start, and I'm loving ME3 so far.

#63
Repearized Miranda

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@ GE ^ Yeah, but I really don't like how BW is taking the blame for the players doing the self-projecting because they didn't tell us to do that -- ever! We just thought they did. Like with the P/R system, but we misinterpreted that, too; so, they did what most would call "damage control." (not meant to malign them, but making a point)

For me, while feeling like I was in her shoes - having immersed myself - I didn't do as nearly as much self-projecting (ie: "I would do this, so she will do this") as that leads to meta-gaming ("I changed my mind; therefore, she'll change hers) as others (and given the angst about AD, that seems to have been very often).

IOW, they spoiled us with too much control or the misconception that we had as much, that's why we're mad we don't have any or very little!

If anything, I do think this topic is being blown way out of proportion as with the other: "BW did something to destroy the game" topics! (No slight BW)

Then, again sequels of any kind get this kind of treatment.

Just teasing, but even your screenname implies this! Clever, btw!

Modifié par Repearized Miranda, 07 mars 2012 - 01:15 .


#64
Mallarkey

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Honestly, it doesn't matter how other people review it, what matters is when you play it, do YOU enjoy it. Me personally, it's Mass Effect. I love it. And the CO-OP is awesome. Alot harder than the demo. Yeah some of the dialogues are long but hey, it's a damn action/RPG with a story. Anyone that complains about this game must not have liked the first 2 so their opinion really doesn't matter anyway.

#65
Ultenth

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Abirn wrote...

I trust user reviews more than I trust "professional" reviewers.

@ Repearized Miranda. The game isn't perfect but if the reviewers are honest then why are some of them giving it a 10/10?



I don't, not even close.  If you get screwed and have bad service or don't like someone, you are 100x more likely to "spread the word" and complain about it publicly than you are if you have a good experience.  Taking a % of combined scores by people putting in reviews for something online 9/10 times you're going to get mostly people who hate something. 

In short, don't always trust bad reviews by customers, as customers are FAR more likely to take the time to put in a bad review of something they hate over something they like or even love.

#66
Repearized Miranda

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^ Yep because it is so much easier to point out the bad points than the good ones, but to flat-out ignore both points ...

#67
Lord Canti

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The mass effect 3 feels like it was done by a man who really hated his job. The story line is sloppy and repetitive. The game play has changed to immitate halo which is ALWAYS a bad sign. Much like assassins creed revelations the game plays without the emotion. That is a key part of this last entry as you're supposed to feel the weight of your choices. Instead the game trys to start you off on a setting where all choices and dialouge are made for you. My final and biggest complaint is that for those of us who have no save file (my old system broke with no way to recover the save files) there is no (and offically will be no) possable way to recreate those importent choices. The ones made for you play out at conflicting odds. It would make sence if there were all renigade or all paragon but the choices are a mixture obviously made off the top of someones head.

If anyone from bioware's mass effect team is reading: be ashamed... be very ashamed

#68
BubbleDncr

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What I noticed from breifly looking at the meta critic page, is that people giving it low scores are complaing about the ending. I have no idea how these people could have beaten the game already. I mean, if they have, they had to have skipped a lot of content, which is maybe why the ending is crap for them.

#69
The Executioner

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This is a great game so far .

#70
Welder0

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Bah, as pappy used to say "some folks would complain if they were hung with a new rope".

I just bought ME3 \\ Collectors Ed. on eBay.

I'm going to thoroughly enjoy it - I spend more money than that on whiskey every month and I expect it will take me longer than that to finish the game.

#71
gearseffect

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Repearized Miranda wrote...

@ GE ^ Yeah, but I really don't like how BW is taking the blame for the players doing the self-projecting because they didn't tell us to do that -- ever! We just thought they did. Like with the P/R system, but we misinterpreted that, too; so, they did what most would call "damage control." (not meant to malign them, but making a point)

For me, while feeling like I was in her shoes - having immersed myself - I didn't do as nearly as much self-projecting (ie: "I would do this, so she will do this") as that leads to meta-gaming ("I changed my mind; therefore, she'll change hers) as others (and given the angst about AD, that seems to have been very often).

IOW, they spoiled us with too much control or the misconception that we had as much, that's why we're mad we don't have any or very little!

If anything, I do think this topic is being blown way out of proportion as with the other: "BW did something to destroy the game" topics! (No slight BW)

Then, again sequels of any kind get this kind of treatment.

Just teasing, but even your screenname implies this! Clever, btw!

Did you see the video that I linked from the very begining of the ME series? BW set out to make this game feel like it is the Players story from the start, but creating the most true and real characters and dialogue system, by tell us these are OUR Choices, YOUR Commander Shepard, YOU decide, YOUR Actions, YOUR Story, all focus on making this the Players Story, WE are Shepard, It's even narrarated by Mr Casey Hudson.
That is not the only time that player were Told and had it Reinforced that is was THEIR Story, THEIR Commander Shepard, Their Choices, THEIR OWN, and they achived this. They did so not by accadent but that is what they set out to do, and did it by using the dialogue options and character interactions.
Take a look at that video and watch or read other stuff from back in 2006 and they did the same thing with ME2 It was OUR Story.

#72
salbi

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mushoops86anjyl wrote...

Because every professional reviewer out there got it wrong and this game is obviously a 0/10. Either that or most of the user reviews are from people who are overreacting to something about the game they don't like but I mean, come on, what are the chances of that?

Yeah.
I'm not saying that some people complains are not valid (i didn´t like the endings too), but the overall score is totally unrealistic. I was expecting this kind of backlashing since months ago, and it will be the same with every BW game that will get released.
Personally i don´t care, but i know that are groups of people who are determined to backlash anything Bioware sells. There's even people who made up in another forum a post from Stanle Woo in which he said that Ashley was a tranny, and they spread the rumour in many places.

#73
LoboFH

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Are you reading the Metacritic Users review?...Christ, thank you, I did need a good laugh.

Metacritic is a cave of whiners with hidden agenda that they have realized they get 15 minutes of glory trashing a game, for whatever absurd reason: the DLC, Origin, RPG esences, because the sky is blue. And you will be banned if you dare to shout: "J'Accuse", I was (proudly).

If you trust in such trash feedback is your fault, and beware, likely they will ruin your experience with killer spoilers.

My game will arrive tomorrow night in the Old Europe (I beg), now I don't know if it's perfect, I guess it will be awesome in lot of aspects and not perfect in some others, it's a so touching saga for most of us...but it won't be a game of zero's, if a player got an ounce of objectivity and decency.

Modifié par LoboFH, 07 mars 2012 - 02:37 .


#74
Han Shot First

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MakeMineMako wrote...

The big game industry folks tend to give big name, highly anticipated titles rave reviews at the start.


Google 'Dragon Age 2' and 'review.' You'll find plenty of big game industry folks saying that game was a disappointing sequel that felt rushed. Did the critics overreact like fans and give the game a '0' and say it is the worst game they ever played? No, but their reviews are also more accurate than fan reviews.

#75
Repearized Miranda

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gearseffect wrote...

Repearized Miranda wrote...

@ GE ^ Yeah, but I really don't like how BW is taking the blame for the players doing the self-projecting because they didn't tell us to do that -- ever! We just thought they did. Like with the P/R system, but we misinterpreted that, too; so, they did what most would call "damage control." (not meant to malign them, but making a point)

For me, while feeling like I was in her shoes - having immersed myself - I didn't do as nearly as much self-projecting (ie: "I would do this, so she will do this") as that leads to meta-gaming ("I changed my mind; therefore, she'll change hers) as others (and given the angst about AD, that seems to have been very often).

IOW, they spoiled us with too much control or the misconception that we had as much, that's why we're mad we don't have any or very little!

If anything, I do think this topic is being blown way out of proportion as with the other: "BW did something to destroy the game" topics! (No slight BW)

Then, again sequels of any kind get this kind of treatment.

Just teasing, but even your screenname implies this! Clever, btw!

Did you see the video that I linked from the very begining of the ME series? BW set out to make this game feel like it is the Players story from the start, but creating the most true and real characters and dialogue system, by tell us these are OUR Choices, YOUR Commander Shepard, YOU decide, YOUR Actions, YOUR Story, all focus on making this the Players Story, WE are Shepard, It's even narrarated by Mr Casey Hudson.
That is not the only time that player were Told and had it Reinforced that is was THEIR Story, THEIR Commander Shepard, Their Choices, THEIR OWN, and they achived this. They did so not by accadent but that is what they set out to do, and did it by using the dialogue options and character interactions.
Take a look at that video and watch or read other stuff from back in 2006 and they did the same thing with ME2 It was OUR Story.


I'm not denying what they said. That wasn't my point.

My point was and still is: They have spoiled us with to much control.

Imagine if whatever you did in ME or ME2, Shepard broke the fourth wall:

The Collector Base in ME2:

Instead of saying what she exactly says, she turns towards the camera and says this: "You made an excellent decision!" If you gave them the base, prepare to see rainbow manifested in all sorts of colorful language!

In that case, we would not have control at all as that would still be "auto-dialogue." However, you'd be listening to her and not the other way around - unless you want her to wring your neck - every time you do something stupid. Not to mention, that we'll at least know a short-term consequence (Shepard's reaction to the player) with the appropriate decision you make. (Of course, this is tied to the "philosophy" - not morality meter. Philosophy is chosen because simply Renegades like to kick behinds while Paragons kiss behinds - depending on the situation, mind you.)

Sometimes when products are bad, it is the producer's fault, but how can he/she even fathom what the audience is gonna think? Could you imagine Casey saying: "Some fans will like it, some won't?" I'm sure he knows this, but he wants you to get the game - not make you apprehensive about getting it.

That's where the reviews come into play whether they are positive or negative! If he said, he didn't like this game or the entire franchise - which he's apart of, how many would honestly be turned off?

Same with the AD. While they harped on immersion, I really don't think they meant self-projection. Yet, why are some unhappy? Ironically because they can no longer self-project which breaks immersion; yet, equate one with the other which is erroneous and was from the beginng. That my reasoning for saying they slipped up.

However, they said, too, that they were going for a more cinematic experience - in which we should know that the characters don't speak for us and we most certainly don't speak for them. (Yet, we self-project all the time while watching, no?) Yet, even here, we have no control whatsoever, but seem to be okay with that. Heck, ME2 got blasted for "Railroading" (no real control) but ME had its share and so will ME3.

We don't want our choices made for us, but agonize till we're blue in the face when we have the freedom, too.

I may not like it when I get it, but I obviously understand why they chose to do it. Won't stop me from playing the game though! If most of us took the first two games with their charms and flaws ...