I think it may be do to many players feeling like they are no longer in control and driving the game.
A big thing about the first 2 games was when you were told something, you could always use the dialogue wheel to find out the What's, Hows, Whys, why don't someone else do it, why is this impotent, why should I trust you, why don't more people know about this, Why cover it up, why did you send me in to a trap blind, why do you/they/ do this, What the status of this, How is the strength of your men holding out, What are your chances, Will you be able to,
Another big thing about ME1 and 2 was when we chose how to respond in the conversations it gave us a sense of being there in the moment, and therefore driving the games story and progression. Regardless of the fact that sometimes we ended up responding the same, the fact that these dialogue choices were there added alot to the sense of us being there, and the emotional attachment to the universe and lore.
If the third game don't have them same sense of player involvement, and being a player driven game and story progression many fans are going to be feeling like it's not the same game and will have a sense of being to far removed.
By allowing players to chose how to reply or ask question if they wanted to know more about something it gave the game a very personal feel and allowed players to develop their Shepard gave him (or her. for me him) a greater sense that that was My.OUr Shepard. It aslo allowed us to develop relationships with the various characters in the game and those relationships were all very personal to the player.
The dialogue options no mater if they were the same, added to the game having a very Personal Feel and the Player was in the universe.
From the very beginning ME was developed to be YOUR/MY/ Shepards story and give the players and sense of Being there, with life like characters and the best conversations, OUR actions were OUR we were responsible and these choices would carry over and culminate come to a head in the last arch of the story which is ME3 .
I'm note sure but I think ME3 is making many Players feel way too far removed form the story and action, many player may feel that they are no longer driving the story the story is now unfolding with out them, the player feels as if they are just watching things unfold like they do when they watch a movie or play a game like Halo, Gears of War, Gun, Red Dead Redemption, Half Life, Doom, Resident Evil, and so on.
I'm not certain about this being what many fans are upset about but I'd be willing to bet I'm pretty dang close to it.
As for the endings and if the choices we made in ME1 and 2 matter I can't say as I haven't played ME3 yet. But what I know of the endings, they are yeah.
SORRY If YOU DON"T WANT TO READ MY ABOVE HERE IS A SHORT VERSION OF IT ALL
Here is a video of Mass Effect 1 being talked about by Casey Hudson back at E3 2006, this is what sold me on ME and so far the BW have delivered on making the most player driven story MY STORY! I think some (or many) feel as if they have been let down and the series has lost what made it great in the last chapter to THEIR Shepard's story.
I think this vid is essential to any fan of the series, it is very much the promises and concept the series was built upon.www.youtube.com/watch
Modifié par gearseffect, 07 mars 2012 - 12:56 .