Am I missing something with tactics?
#1
Posté 26 novembre 2009 - 03:55
The ability to set a reaction to a character being dead, for instance. there appears to be no way to have tactics cast the Revive spell.
Now, I'm trying to set Leliana up to use scattershot when an enemy is clustered only to find that, for some reason, you can't set her to use an ability on the Enemy: clustered with X... condition. I mean, what the...?
I can set it for Morrigan for some reason, but why not Leliana?
#2
Posté 26 novembre 2009 - 04:06
#3
Posté 27 novembre 2009 - 04:44
Still no way to set scattershot either.
Seriously, if you're going to give us a scriptable AI system why half-ass it? Limits on how fine grained we can get is one thing, but this makes several skills useless for any character who isn't being directly controlled.
Either let me control everyone (turn based) or make it so I can control a single character and the companions are fully capable of using their skills. Having to pause and flip through characters to make things happen does nothing but interrupt the flow of combat.
#4
Posté 27 novembre 2009 - 04:47
#5
Posté 27 novembre 2009 - 05:04
Bluesmith wrote...
Tactics just aren't useful for any class but a healbot. The biggest failing with tactics is the inability to tie multiple conditionals to an action. I can see them having value for people new to the game or for people who intensely dislike micro, but really for just two-three pauses per battle you can drastically outperform even the most streamlined tactic arrangements.
I entirely agree.
The effort on tactics almost seems moot since it doesn't get the job done without still having to pause. You really need more tactics slots by default as well. (yes, I know there are mods)
Then some will say , "well don't use tactics then!" It's there, so it's meant to be used.
On the other hand, console kids are probably going to have problems trying to understand bolean operators, if you don't keep it simple for them they will cause an uproar.
#6
Posté 27 novembre 2009 - 05:08
#7
Posté 27 novembre 2009 - 05:10
On the other hand, console kids are probably going to have problems trying to understand bolean operators, if you don't keep it simple for them they will cause an uproar.
:roll: Sorry, PC gamers aren't inherently smarter. Some of us console gamers just think our couches are more comfortable than the computer chairs we sit in the other 8-10 hours a day we work.
Anyway, while booleans _would_ help it wouldn't cover the fact that basic operations are missing. Things like, Ally: Dead, or even Ally:Mage. I mean, you can can assign a tank to protect specific characters, why not a specific class of character?
Before all the options are even there, booleans are going to be superfluous.
#8
Posté 27 novembre 2009 - 05:20
Modifié par Vansen Elamber, 27 novembre 2009 - 05:21 .
#9
Posté 27 novembre 2009 - 05:21
the fact that you console gamers havent figured out that you can play pc from a couch just fine doesnt really help your cause.
#10
Posté 27 novembre 2009 - 05:29
Sarvis wrote...
On the other hand, console kids are probably going to have problems trying to understand bolean operators, if you don't keep it simple for them they will cause an uproar.
:roll: Sorry, PC gamers aren't inherently smarter. Some of us console gamers just think our couches are more comfortable than the computer chairs we sit in the other 8-10 hours a day we work.
Anyway, while booleans _would_ help it wouldn't cover the fact that basic operations are missing. Things like, Ally: Dead, or even Ally:Mage. I mean, you can can assign a tank to protect specific characters, why not a specific class of character?
Before all the options are even there, booleans are going to be superfluous.
I apologize. I was doing some generalizing in bad taste. And what you said is very true.
Modifié par chainek, 27 novembre 2009 - 05:30 .
#11
Posté 27 novembre 2009 - 05:31
#12
Posté 27 novembre 2009 - 05:36
And strict turn base doesn't? I don't see how total turn base is different to any significant extent than pausing and giving a command. There will ALWAYS be some tactic not covered in a scripted set of tactics but though perhaps not perfect at least this offers you quite a few choices which allow you to play without having to pause all the time.
The tactics in this game are a step up from previous games, not perfect but heading in the right direction.
#13
Posté 27 novembre 2009 - 05:38
TheNecroFiend wrote...
Apparently if you set Revive on any. It will fire when they die.
While you're arguing that you're just as smart as PC gamers, you might want to actually read all the posts, as has kindly pointed Revive works when set to "All".Sarvis wrote...
:roll: Sorry, PC gamers aren't inherently smarter. Some of us console gamers just think our couches are more comfortable than the computer chairs we sit in the other 8-10 hours a day we work.
Anyway, while booleans _would_ help it wouldn't cover the fact that basic operations are missing. Things like, Ally: Dead, or even Ally:Mage. I mean, you can can assign a tank to protect specific characters, why not a specific class of character?
Before all the options are even there, booleans are going to be superfluous.
;-)
Modifié par Ginnerben, 27 novembre 2009 - 05:40 .
#14
Posté 27 novembre 2009 - 06:03
Ginnerben wrote...
TheNecroFiend wrote...
Apparently if you set Revive on any. It will fire when they die.While you're arguing that you're just as smart as PC gamers, you might want to actually read all the posts, as has kindly pointed Revive works when set to "All".Sarvis wrote...
:roll: Sorry, PC gamers aren't inherently smarter. Some of us console gamers just think our couches are more comfortable than the computer chairs we sit in the other 8-10 hours a day we work.
Anyway, while booleans _would_ help it wouldn't cover the fact that basic operations are missing. Things like, Ally: Dead, or even Ally:Mage. I mean, you can can assign a tank to protect specific characters, why not a specific class of character?
Before all the options are even there, booleans are going to be superfluous.
;-)
Only problem is that didn't work, when I set Revive to Ally: Any she would cast it as the first spell when combat started rather than waiting until someone actually, you know, died.
#15
Posté 27 novembre 2009 - 06:47
Hell, where is the autopilot here to tell every party member to just do, what I told them to do in the "tactix".
If I wasn't clicking Aedon like the hero of Diablo 1/2 he just stands still and does nothing while his party members are get slained..
Am I missing something??
#16
Posté 27 novembre 2009 - 06:52





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