Petition for Film Grain
#51
Posté 12 mars 2012 - 11:57
#52
Posté 12 mars 2012 - 12:01
#53
Posté 12 mars 2012 - 12:02
Charlemance wrote...
film grain could hide the horrible low-poly textures
+1
However the lowtech solution would be to just not dust off your screens...
#54
Posté 12 mars 2012 - 02:05
#55
Posté 12 mars 2012 - 05:08
#56
Posté 12 mars 2012 - 05:10
Dr. Wahteverhisnameis
#57
Posté 12 mars 2012 - 06:02
#58
Posté 12 mars 2012 - 06:12
#59
Posté 12 mars 2012 - 06:20
Its the only weapon we had in the war against shoddy textures, and you took it from us, before the war ended.
#60
Posté 12 mars 2012 - 06:28
Modifié par xwolfi, 12 mars 2012 - 06:28 .
#61
Posté 12 mars 2012 - 06:30
#62
Posté 12 mars 2012 - 06:32
the AA method used is mutually exclusive with the film grain effect
so you get AA or film grain both are done with shaders in screen space as part of post processing
you cant use both at the same time or it borks the AA
#63
Posté 12 mars 2012 - 06:39
Elios wrote...
since no one reads my posts ill say it again
the AA method used is mutually exclusive with the film grain effect
so you get AA or film grain both are done with shaders in screen space as part of post processing
you cant use both at the same time or it borks the AA
Thats a load of horse ****.
Any post processing effect can be combinend with any other (like chaining edits on a picture).
#64
Posté 12 mars 2012 - 06:42
#65
Posté 12 mars 2012 - 06:44
#66
Posté 13 mars 2012 - 10:51
#67
Posté 13 mars 2012 - 11:07
film grain is normally used in horror films.
Modifié par mgoss, 13 mars 2012 - 11:07 .
#68
Posté 13 mars 2012 - 11:19
It would just drag the framerate into the toilet.
I can take it or leave it. I doubt it's on Bioware's radar at the moment, all things considered.
#69
Posté 13 mars 2012 - 11:20
#70
Posté 13 mars 2012 - 04:46
#71
Posté 14 mars 2012 - 04:14
FlyingWalrus wrote...
It's not impossible to combine AA and film grain.
It would just drag the framerate into the toilet.
I can take it or leave it. I doubt it's on Bioware's radar at the moment, all things considered.
Complete BS. You render the scene, run it through FXAA or whatever you use, apply grain. Done. Super extra duper simple. You could do aa on the grained scene too though your visual results might vary. Perf would be constant.
#72
Posté 14 mars 2012 - 04:23
#73
Posté 14 mars 2012 - 08:13
#74
Posté 14 mars 2012 - 08:31
Because, I do like Nachos
Modifié par Hellebore5000, 14 mars 2012 - 08:32 .
#75
Posté 14 mars 2012 - 08:46





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