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That "Dream Sequence' was the single most forced emotional scene I've ever seen


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#26
DirtyPhoenix

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I didn't find the whole sequences forced, I just found the child in it forced. The character whispers were really chilling. I had one game where Garrus was dead. As soon as I heard him whispering that black-and-white quote of his, i felt so bad I immediately went back and Gibbed-ed him in. :|

Modifié par pirate1802, 07 janvier 2013 - 10:15 .


#27
wright1978

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Yep all the dream sequences are big steaming piles of horse****.

#28
JBPBRC

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Adding a skip button would fix all my problems with those scenes. Bioware gets to keep their artistic integrity, and I get to keep part of my temper. Everyone wins.

#29
clarkusdarkus

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Chasing little boys in the woods was never gonna go down well, needs some master writing to make such a thing come across acceptable... The super slow mo was just a pain as much as the journal was and those delivery quests.

#30
Linkenski

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The dream sequences would have been great if the kid wasn't in them and if they showed you a proper vision of what was to come, maybe giving you two or more paths through the forest to follow which would show you something revealing or interesting, leaving players to be curious for other playthroughs.

I don't know who from Bioware thought this kid was a good idea, and whoever did it should be fired, or be put off as a writer for the main story of ME4 imo, because it was so out of context and it didn't make sense for Shepard to be so sad about one single life of a boy gone, when he's already lost countless people closer to him before.

#31
dreamgazer

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Yeah, those dreams do feel ... "forced" on Shepard, don't they?

#32
Yate

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It's not SUPPOSED to be forced emotion. It's the Catalyst trying to communicate with you.

#33
Yate

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This is like when ME2 came out everyone was complaining about the Harbinger 'reveal' at the end being forced, when it wasn't supposed to be a reveal at all, just a confirmation of what we already knew.

#34
skate4tacos96

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It's good to know that I wasn't the only one that didn't feel sad at those segments. If anything, they were annoying because you had to chase around some stupid kid you didn't really care about, when you could have been doing something fun... like shooting Reapers in the face. ^_^

#35
deatharmonic

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Linkenski wrote...

The dream sequences would have been great if the kid wasn't in them and if they showed you a proper vision of what was to come, maybe giving you two or more paths through the forest to follow which would show you something revealing or interesting, leaving players to be curious for other playthroughs.


I agree with this. Something similar to what was done with the visions in me1 would've been cool. I rememebr those scenes really peaking my curiousity and compelling me to play on, so I could find out what it all meant. Chasing the kid didn't do anything, didn't make me feel anything, didn't make me wonder, didn't spurn a sense of inquisition.

Modifié par deatharmonic, 07 janvier 2013 - 02:10 .


#36
skate4tacos96

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Maybe the dream scenes would be better if they were about a lost crew member. For example, you're running to a dying Kaiden laying on the floor who's calling out for Shepard. But, everytime you try to get to him the distance seems further and further away. Eventually, of course, you do get to him, but when you do his body is on fire. That whole scenario would be A WHOLE LOT more personal and emotional for the player. Of course it would work for Ashley or any other squad members that died died, too.