Modifié par capn233, 20 avril 2012 - 12:00 .
How are we supposed to know that Dr. Eva is immuned to biotics without metagaming? (Early game rush scene)
#51
Posté 20 avril 2012 - 12:00
#52
Posté 20 avril 2012 - 01:40
DA_Bundo413 wrote...
I wasn't even looking at the timestamps while I was reading the messages. This is probably a non-issue anymore, but I will share a workaround I found. It's the number of bullets fired, not the damage dealt that triggers the cut-scene. The timing of Eva's rush at you didn't allow for enough bullets to be fired from the M-77 Paladin. I discovered that if you hold the Shift key (or whatever the Pause/Power Select button is on the consoles) you can actually bring up the screen and ready another weapon of your own choosing before Eva starts running and everything slows to a crawl. I switched to the my Locust SMG, fired 4-5 shots and the cut-scene triggered.
Thanks for posting this as I found myself in almost the exact same situation tonight. I had the same gun and could hit her with 4 headshots and she would still not go down. Really annoying considering I have a much better piston on the NG+ playthough than would be possible at that point in an original playthrough.
#53
Posté 20 avril 2012 - 06:00
ishmaeltheforsaken wrote...
Well, it's like this:
When I use my biotics and they don't work, I get a pretty good idea that biotics don't work.
There is far too much common sense in this post. This isn't the thread you're looking for... move along.
#54
Posté 20 avril 2012 - 08:49
Kopikatsu wrote...
stylepoints wrote...
You will have an avenger in your hands in 80% of the cutscenes. Even on the soldier it switches your assault rifle to the avenger for the scenes.
Edit: Even your squad members that can't use assault rifles will have them occasionally.
Interestingly, there was a scene in the Monestary where Shepard uses the currently equipped weapon to shoot a Cannibal. I was like...'Where did my magical cutscene Avenger go?'
The best is where you use your current weapon - but hold and fire it like the avenger.
Anyway, as to the OP, the scene is in slow-motion, and the game has FILM GRAIN EFFECTS. Emptying at least one full clip into her before trying anything else is exactly what the action scene called for.
#55
Posté 20 avril 2012 - 11:11
#56
Posté 20 avril 2012 - 11:18
my first runthouget was with a adept, and i just shot her to death... the guns in the game are not just for show you know... unless you really did run around with no guns....
#57
Posté 20 avril 2012 - 11:52
#58
Posté 20 avril 2012 - 01:56
#59
Posté 20 avril 2012 - 02:00
Amaranthy wrote...
Wait, you can die to Dr. Eva in that slow-motion scene? I wasn't even aware of that. I didn't take her health ever down to 0 on insanity but she didn't kill me either.
I think this sums up the pointlessness of the argument. The fact that there are a large number of people (including me) that weren't even aware that this is even a problem until coming on here shows that really, there isn't anything of real concern here.
#60
Posté 20 avril 2012 - 08:03
#61
Posté 20 avril 2012 - 08:45
*****************! *pull trigger, pull trigger, pull trigger*
#62
Posté 20 avril 2012 - 09:21
Luzarius wrote...
You keep saying that, but it isn't true. You used a Biotic on Dr. Eva...and it didn't work. This is where common sense/problem solving comes into play. Biotics don't work. WAIT. WHAT'S THIS? The game gave you a gun specifically for this situation? PEW PEW. Dead Eva.
No here is what I did. Also I will not respond to you again unless you start breaking it down more intelligently.
1st - I fired two shots and then did the math. It's impossible to get her down to 0% health. If you don't agree with this then go re-do the scenario. In actuality you only have to get her down to 60-70% life to knock her down. How can you know this without meta gaming?
2nd - After firing two shots and realizing it's impossible to get her to 0% health, I then used singularity which didn't work.
3rd - Warp doesn't work either.
4th - I'm dead.
(Unless you break it down like this and start making some sense, I won't be responding to you anymore).
Modifié par ConstantineCS, 20 avril 2012 - 09:21 .
#63
Posté 21 avril 2012 - 12:17
#64
Posté 21 avril 2012 - 12:18
#65
Posté 21 avril 2012 - 12:58
#66
Posté 21 avril 2012 - 01:10
#67
Posté 21 avril 2012 - 01:25
YEEEEAAAAAHHHH
#68
Posté 21 avril 2012 - 02:01
On the other hand, this was a fairly benign one compared to some later events.
#69
Posté 21 avril 2012 - 08:07
BDelacroix wrote...
I had no issue with her as she died when she was supposed to but I see your point and I don't like when games are made so that you have to have seen the level first before knowing how to defeat it. Metagaming required to play the game brings down its quality to me.
On the other hand, this was a fairly benign one compared to some later events.
Oh god yes; I've played through it a few times now, just to figure out what particular actions I did, changes the results in the war assets.
*** Spoilers***
Miranda is a good case. I thought she ended up dead if I didn't give her access, but after one of my playthroughs, even after giveing her access in the apartments; she still died.
So, whelp, don't know what the catalyst for her death is, but now I gots no Miranda, and no rougue fighter pilots as assets.
On the lus side, she gets a mention hen I get to stick Kai Leng...
#70
Posté 21 avril 2012 - 08:49
#71
Posté 21 avril 2012 - 09:25
Mass Effect is a movie-game. Shepard is a badass, who, with his firearms, stop the baddies. All the time.
Before the said scene, where you SHOOT THE HELL OUT OF EVA, he raises his gun.
HIS GUN.
SHOOT THE GUN AT THE ANDROID AND KILL IT
That's the message the game clearly sends and what Shepard would do. Luzarius, you pride yourself in role-playing, but you have just failed to grasp the most simple concept of Shepard and you have reacted so.... inappropriately. There is no metagaming here. Your character lifts a gun. You shoot the droid dead. It is as similar as to the pointless scene where you run to a platform away from a collapsing lift, to be lifted up by your comrades.
Your Shepard deserved to die. He had no common sense. So much for your "no-death" ruleset.
#72
Posté 21 avril 2012 - 01:57
For me it was: two to the chest, one in the head... when that didn't work, it reverted to panicked shooting.termokanden wrote...
It's silly, but I can't say I was in any doubt about what to do. Seems so natural to shoot her in the head when she comes at you.
#73
Posté 21 avril 2012 - 07:15
#74
Posté 22 avril 2012 - 07:01
Baine10 wrote...
Luzarius is too simplistic in thinking where he needs a little more detail, and overtly complex in simple things.
Mass Effect is a movie-game. Shepard is a badass, who, with his firearms, stop the baddies. All the time.
Before the said scene, where you SHOOT THE HELL OUT OF EVA, he raises his gun.
HIS GUN.
SHOOT THE GUN AT THE ANDROID AND KILL IT
That's the message the game clearly sends and what Shepard would do. Luzarius, you pride yourself in role-playing, but you have just failed to grasp the most simple concept of Shepard and you have reacted so.... inappropriately. There is no metagaming here. Your character lifts a gun. You shoot the droid dead. It is as similar as to the pointless scene where you run to a platform away from a collapsing lift, to be lifted up by your comrades.
Your Shepard deserved to die. He had no common sense. So much for your "no-death" ruleset.
You just ignored every piece of math, logic and reason in my original post. How can I take you seriously? LOL. I see what you're trying to do and it brings a smile to mah face. If you want to properly counter an original post you need to quote each part then respond with specifics.
Commander Michael wrote...
I played as an Adept too, and,
to be honest, you should've learned after the chase scene that she was
immune to biotics. It was kind of self-explanatory that you had to shoot
her.
During the chase she was undamaged. The part I am referring to is when she charges you after being severely damaged with her shields and armor down.
Luzarius
Modifié par Luzarius, 22 avril 2012 - 07:06 .
#75
Posté 22 avril 2012 - 08:25
Luzarius wrote...
You just ignored every piece of math, logic and reason in my original post. How can I take you seriously? LOL.
Well you could start by recognising that the above post is precisely what he was getting at. This isn't a situation where math, logic and reason play any significant part. Its a situation where a bad guy is running at you and the game gives you every possible hint that you are supposed to shoot her short of displaying a big flashing sign saying 'PULL TRIGGER NOW'.
Or, to put it simply, you're overthinking it. There is no metagaming. There is no balance issues. Its little more than a cinematic cutscene with some minor interation. Take it for what it is.
I mean, lets be brutally honest here - exactly how many more times does this type of thing even come up? Is this really that much of an issue? Does this kind of thing pop up, say, once a mission? Or even once an act? Realistically the only actual issue here is the unpredictable results of using Paladins or Scorpions on her.
Modifié par JaegerBane, 22 avril 2012 - 08:27 .





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