So my war assets counted for nothing?
#1
Posté 07 mars 2012 - 08:25
1. Your paragon/renegade means nothing.
2. War assets mean nothing.
Goodbye 2 solid game mechanics I thought would work in the end.
#2
Posté 07 mars 2012 - 09:56
Toxilium92 wrote...
Anyone who's played the ending would realize that:
1. Your paragon/renegade means nothing.
2. War assets mean nothing.
Goodbye 2 solid game mechanics I thought would work in the end.
WA deterrmine the state of Earth, determine if the normandy crew survived, determine if your squadmates on the final mission survive and they let you survive the Red-Destroy ending (the only ending where sheppard lives)
paragon/renagade determine Anderson survival, (he needs to live and you must have lots of WA for shep to survive)
Modifié par tobito113, 07 mars 2012 - 09:58 .
#3
Posté 07 mars 2012 - 04:09
#4
Posté 07 mars 2012 - 04:29
The endings were bad, and very poorly written, but to have game mechanics that don't seem to do anything is absurd. (Ya they do actually do something but its nothing you would ever notice if you worked hard to boost both of them up.)
#5
Posté 07 mars 2012 - 04:37
#6
Posté 07 mars 2012 - 04:49
Anderson died regardless of reputation (I got TIM to shoot himself), Shepard lived (but everyone Shep cares about is dead, or might just as well be as above, ... so, great!)
Modifié par AlexMBrennan, 07 mars 2012 - 04:51 .
#7
Posté 07 mars 2012 - 06:19
#8
Posté 08 mars 2012 - 12:25
2. TIM shooting himself/you shooting him is not a very big repercussion for the ending at all. Who cares when it's all over.
3. The Normandy crew being stranded doesn't help anything. Whether it's Joker + 2 others or my entire crew getting off the ship, it's still really stupid.
4. I tried with max assets and 60-80% assets. No difference.
#9
Posté 08 mars 2012 - 12:26
AlexMBrennan wrote...
Normandy crew is dead regardless (they're stranded on some random planet with Mass Relays down - they don't have the numbers, equipment or know-how (cf Tali's comment re farming) to establish a viable colony so it would have been kinder to them if they had just died in the crash; and dying defending the Deus-Ex-Machina thingy against Reapers would even have given their deaths meaning) so this is just a sadistic player punch.
Anderson died regardless of reputation (I got TIM to shoot himself), Shepard lived (but everyone Shep cares about is dead, or might just as well be as above, ... so, great!)
You use the term Deus-Ex-Machina, I do not think it means what you think it means.
Modifié par Abirn, 08 mars 2012 - 12:27 .
#10
Posté 08 mars 2012 - 12:33
#11
Posté 08 mars 2012 - 12:39
#12
Posté 08 mars 2012 - 12:54
tobito113 wrote...
Toxilium92 wrote...
Anyone who's played the ending would realize that:
1. Your paragon/renegade means nothing.
2. War assets mean nothing.
Goodbye 2 solid game mechanics I thought would work in the end.
WA deterrmine the state of Earth, determine if the normandy crew survived, determine if your squadmates on the final mission survive and they let you survive the Red-Destroy ending (the only ending where sheppard lives)
paragon/renagade determine Anderson survival, (he needs to live and you must have lots of WA for shep to survive)
I dont get how Shepard survives in the Red Ending since the Citadel explodes.
#13
Posté 08 mars 2012 - 01:00
Dreskar wrote...
Then I must have had a bug because my reputation was maxed in paragon and yet I couldn't say anything to the Illusive man, the option was there but greyed out, my war assets were maxed but it seemed to do nothing, having it be linked to suvival is... so confusing, why not have it linked to ACTUALLY WINNING, like the more war assets you had you could actually fight off the reapers or halt them enough to launch the weapon.
The endings were bad, and very poorly written, but to have game mechanics that don't seem to do anything is absurd. (Ya they do actually do something but its nothing you would ever notice if you worked hard to boost both of them up.)
If you don't persuade him on Mars, you can't do so in the end. Much like with Saren. If you missed the mark on Virmire, you couldn't persuade him at the end. Very much a testament to ME1.
#14
Posté 08 mars 2012 - 01:16
And given the state of everything else we see in the finale, I'd attribute Shepard surviving the explosion to "plot device" or "space magic."
Modifié par NoDebate2, 08 mars 2012 - 01:17 .
#15
Posté 08 mars 2012 - 01:53





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