So who's decision was this?
#51
Posté 07 mars 2012 - 01:45
With ME3 Bioware has completely thrown all genre conventions out the window and borrowed from games like Max Payne, BioShock, Half Life, and Uncharted to just tell the most compelling interactive story they possibly can.
Choice driven dialogue was a tool, like planet exploration in ME1, to tell a certain kind of story in ME1 and especially 2. But ME3 is a different kind of story, demanding a slightly different kind of game.
Don't let the "autodialogue" scare you. The game is unbelievable. Some of the missions are just almost stressful to play the sense of doom and urgency is so well done.
#52
Posté 07 mars 2012 - 01:49
Dave Exclamation Mark Yognaut wrote...
The funny thing about RPG elements is that they only come off as unnecessary if you never utilize them. Clearly you don't utilize them, but please don't assume that because you prefer games with fewer choices the rest of us want choice taken out of games.
I'm sure there were plenty of people out there that were all "Oh snap! There is an electronic and decryption skill we can invest in! Wow! It yields completely useless CRAP! This is awesome!"
I, for one, don't find cover shooting exciting at all and much prefer the nail-biting tension you'll experience in something like Brogue, but I don't whine about people liking cover shooting in their games.
Clearly you've never been in real combat. Regardless, as I stated in my post these are my opinions, simply sharing them.
#53
Posté 07 mars 2012 - 01:50
TRUTHMACHINE wrote...
Tesclo wrote...
I'm just curious why Bioware thought people would actually enjoy less dialogue and having decisions made for them without us being able to do anything about it? The constant backlash from Dragon Age 2 wasn't enough? Do you people even listen to a word the people that play your games even say? Or is it just bow down and lick EA boot all day long? Seriously, who thought my renegade Shepard should be saluting Hackett? Who thought it was a good idea to take one of the most criticized aspects of Mass Effect 2 and make it standard? Zaeed dialogue? Really? We needed more of that? Who thought it was a good idea to take one of the most criticized aspects of Dragon Age 2 and make it standard? I need to sit there and fight endless waves of npcs during almost every mission?!
Dialogue? We don't need no stinkin dialogue! Don't need no player choices! ONE ENDING FOR YOU! MORE ZAEED! EA told us to make Gears of War!
from what i understand me2 disapointed EA in terms of sales. bioware must have been given a prime directive.
sell more copies of me3 at all costs. so yea they pushed it towards COD/GOW
This is the kind of bullshait comment taken out of one's black personal hole that really annoys the hell out of me.
#54
Posté 07 mars 2012 - 01:58
Sarevok Synder wrote...
Gibb_Shepard wrote...
Dragon Age 2 has far more dialogue choice than ME3.
Damn; that's bad.
It's an exaggeration he's playing on you. There are still choices of dialogue a-plenty.
It seems a lot of people are having trouble making factual statements through their watery tears.
Modifié par Therefore_I_Am, 07 mars 2012 - 02:03 .
#55
Posté 07 mars 2012 - 02:02
Therefore_I_Am wrote...
Sarevok Synder wrote...
Gibb_Shepard wrote...
Dragon Age 2 has far more dialogue choice than ME3.
Damn; that's bad.
It's an exaggeration he's playing on you. There are still choices of dialogue a-plenty.
It seems a lot of people are having trouble making factual statements through their watery tears.
Okay, let me rephrase it in a more factual sense: Dragon Age 2 has far more dialogue choice than ME3. Count if you wish. What you stated was an opinion, what i did was a fact.
#56
Posté 07 mars 2012 - 02:11
Therefore_I_Am wrote...
It's an exaggeration he's playing on you. There are still choices of dialogue a-plenty.
It seems a lot of people are having trouble making factual statements through their watery tears.
I will decide for myself this Friday, but I'm not liking the feed-back. Very DA2ish. If it disappoints, I'll be taking my custom elsewhere in future.
#57
Posté 07 mars 2012 - 02:11
Gibb_Shepard wrote...
Therefore_I_Am wrote...
Sarevok Synder wrote...
Gibb_Shepard wrote...
Dragon Age 2 has far more dialogue choice than ME3.
Damn; that's bad.
It's an exaggeration he's playing on you. There are still choices of dialogue a-plenty.
It seems a lot of people are having trouble making factual statements through their watery tears.
Okay, let me rephrase it in a more factual sense: Dragon Age 2 has far more dialogue choice than ME3. Count if you wish. What you stated was an opinion, what i did was a fact.
Again, you're exaggerating. Auto-dialogue makes it seem that dialogue choice was reduced but it wasn't. ME2 had many dialogue choices that lead to the same response, especially those 2-sided dialogue wheel options. All they did was take that out.
ME3 has it's ups & downs, so did ME2, so did ME1. All I can tell you is broaden your horizons and stop with the high expectations, it's what totally ruins it for the hardcore gamers. High Expectations.
#58
Posté 07 mars 2012 - 02:13
sp0ck 06 wrote...
They did remove a lot of dialogue choice, but that enabled them to make Shepard a real character. This is really Shepard's story, and for me, the sacrifices made in pl;ay input of every line Shep says is worth it. The big story moments are absolutely incredible, and thats really what I'm playing the game for.
With ME3 Bioware has completely thrown all genre conventions out the window and borrowed from games like Max Payne, BioShock, Half Life, and Uncharted to just tell the most compelling interactive story they possibly can.
Choice driven dialogue was a tool, like planet exploration in ME1, to tell a certain kind of story in ME1 and especially 2. But ME3 is a different kind of story, demanding a slightly different kind of game.
Don't let the "autodialogue" scare you. The game is unbelievable. Some of the missions are just almost stressful to play the sense of doom and urgency is so well done.
this, and he makes it sound rather good.
(Tho i won't be able so say myself till the 9th.)
#59
Posté 07 mars 2012 - 02:14
sp0ck 06 wrote...
They did remove a lot of dialogue choice, but that enabled them to make Shepard a real character. This is really Shepard's story, and for me, the sacrifices made in pl;ay input of every line Shep says is worth it. The big story moments are absolutely incredible, and thats really what I'm playing the game for.
If I wanted that I could just play Final Fantasy or Star Ocean, SquareEnix do that sort of thing a lot better than Bioware.
What they don't do is allow you shape the character within the story, something ME did upuntil ME3. Because of the nature of the autodialogue my Shepards personality established over ME/2 no longer works. It's like looking at a stranger not a character I've played for 60 something hours.
#60
Posté 07 mars 2012 - 02:16
sp0ck 06 wrote...
They did remove a lot of dialogue choice, but that enabled them to make Shepard a real character. This is really Shepard's story, and for me, the sacrifices made in pl;ay input of every line Shep says is worth it. The big story moments are absolutely incredible, and thats really what I'm playing the game for.
With ME3 Bioware has completely thrown all genre conventions out the window and borrowed from games like Max Payne, BioShock, Half Life, and Uncharted to just tell the most compelling interactive story they possibly can.
Choice driven dialogue was a tool, like planet exploration in ME1, to tell a certain kind of story in ME1 and especially 2. But ME3 is a different kind of story, demanding a slightly different kind of game.
Don't let the "autodialogue" scare you. The game is unbelievable. Some of the missions are just almost stressful to play the sense of doom and urgency is so well done.
Whatever.
Shepard has always been a real character. In ME1 and ME2, Shepard was as much the player's character as he/she was Bioware's character. The player had a sense of agency, of being able to shape Shep's motivations and emotions and personality.
All this stuff about "telling a story" that you're on about? If that's what Bioware wanted to do, they should have just made ME3 a movie or a novel.
This was supposed to be an RPG, not an "interactive story experience". If I wanted that, I'd order one of those Japanese romance games.
#61
Posté 07 mars 2012 - 02:18
#62
Posté 07 mars 2012 - 02:18
A sad truth, I CANNOT! believe how much auto dialogue there is for shepard. Plain and simple it sucks, along with the textures, my two biggest gripes.Gibb_Shepard wrote...
Dragon Age 2 has far more dialogue choice than ME3.
#63
Posté 07 mars 2012 - 02:19
BobSmith101 wrote...
sp0ck 06 wrote...
They did remove a lot of dialogue choice, but that enabled them to make Shepard a real character. This is really Shepard's story, and for me, the sacrifices made in pl;ay input of every line Shep says is worth it. The big story moments are absolutely incredible, and thats really what I'm playing the game for.
If I wanted that I could just play Final Fantasy or Star Ocean, SquareEnix do that sort of thing a lot better than Bioware.
What they don't do is allow you shape the character within the story, something ME did upuntil ME3. Because of the nature of the autodialogue my Shepards personality established over ME/2 no longer works. It's like looking at a stranger not a character I've played for 60 something hours.
Exactly. Especially regarding my "personal canon" Shepard, there was a consistent personality throughout ME1 and ME2...
if I can't play that Shepard, why should I play ME3?
#64
Posté 07 mars 2012 - 02:24
Foolsfolly wrote...
Zaeed dialogue? Really? We needed more of that?
Yes. Yes we needed that.
I concur. Zaeed should be the protagonist if you imported a dead Shep save. He wouldn't even have to speak. Just shoot things.
#65
Posté 07 mars 2012 - 02:28
Tesclo wrote...
I'm just curious why Bioware thought people would actually enjoy less dialogue and having decisions made for them without us being able to do anything about it? The constant backlash from Dragon Age 2 wasn't enough? Do you people even listen to a word the people that play your games even say? Or is it just bow down and lick EA boot all day long? Seriously, who thought my renegade Shepard should be saluting Hackett? Who thought it was a good idea to take one of the most criticized aspects of Mass Effect 2 and make it standard? Zaeed dialogue? Really? We needed more of that? Who thought it was a good idea to take one of the most criticized aspects of Dragon Age 2 and make it standard? I need to sit there and fight endless waves of npcs during almost every mission?!
Dialogue? We don't need no stinkin dialogue! Don't need no player choices! ONE ENDING FOR YOU! MORE ZAEED! EA told us to make Gears of War!
+1
#66
Posté 07 mars 2012 - 02:29
Gibb_Shepard wrote...
Maybe it would show that your character does not care for military protocol? An option that has been present throughout the last two games?
Sure. Be disrespectful to the admirals that are sacrificing everything they have to buy you time.
Shepard is truly a role model.
#67
Posté 07 mars 2012 - 02:32
#68
Posté 07 mars 2012 - 02:32
Heartrot wrote...
Dave Exclamation Mark Yognaut wrote...
The funny thing about RPG elements is that they only come off as unnecessary if you never utilize them. Clearly you don't utilize them, but please don't assume that because you prefer games with fewer choices the rest of us want choice taken out of games.
I'm sure there were plenty of people out there that were all "Oh snap! There is an electronic and decryption skill we can invest in! Wow! It yields completely useless CRAP! This is awesome!"
Hey, I've got an idea! To show the world that choice mechanics are pointless, I'll come up with a single example of a particularly poorly implemented choice mechanic! That will really make them see things my way. Now, on to demonstrate that all melee combat in any video game is bad in all cases using Minecraft as an example.
Heartrot wrote...
I, for one, don't find cover shooting exciting at all and much prefer the nail-biting tension you'll experience in something like Brogue, but I don't whine about people liking cover shooting in their games.
Clearly you've never been in real combat. Regardless, as I stated in my post these are my opinions, simply sharing them.
>implying Mass Effect cover shooting is realistic
#69
Guest_Rojahar_*
Posté 07 mars 2012 - 02:33
Guest_Rojahar_*
Killjoy Cutter wrote...
If I wanted that, I'd order one of those Japanese romance games.
There are many people around the BSN who want all Bioware games to be exactly that...
#70
Posté 07 mars 2012 - 02:34
Killjoy Cutter wrote...
This was supposed to be an RPG, not an "interactive story experience". If I wanted that, I'd order one of those Japanese romance games.
Bioware VNs? Someone make Jennifer Hepler a kickstarter.
#71
Posté 07 mars 2012 - 02:46
Is this true of all three story classes:
As it was in the demo:
At title screen:
"Choose your experience"
Action
Role Playing
Story
So selecting one or the other does not matter anymore?
#72
Posté 07 mars 2012 - 02:47
Someone With Mass wrote...
Gibb_Shepard wrote...
Maybe it would show that your character does not care for military protocol? An option that has been present throughout the last two games?
Sure. Be disrespectful to the admirals that are sacrificing everything they have to buy you time.
Shepard is truly a role model.
I don't play my character as myself. I play him as Shepard. And through his expereinces, he does not care for Alliance regulations.
Who are you to judge how i play my character?
Now, had Shepard been defined as an Alliance lap dog from ME1, there wouldn';t be a problem. But since the last two games allowed me to show my character's dislike for the Alliance and their protocols, suddenly changing that is contradicting my character.
#73
Posté 07 mars 2012 - 02:52
Someone With Mass wrote...
Gibb_Shepard wrote...
Maybe it would show that your character does not care for military protocol? An option that has been present throughout the last two games?
Sure. Be disrespectful to the admirals that are sacrificing everything they have to buy you time.
Shepard is truly a role model.
considering it is YOU who is fighting to save the known galaxy, you should be able to do what you dam well please. A few lives are meaningless when faced with total anhiliation, something that YOU are fighting to stop.
So be disresptful if you want, you've earnt the right to do what you dam well please!
#74
Posté 07 mars 2012 - 03:00
#75
Posté 07 mars 2012 - 03:01
If that's indeed why they did it then I understand. However since games like ME are defined by the degree of freedom they give to the player (be it illusory or not) I disagree with it for the same reason I disagreed with DA2's story forcing you to witness events rather than acting (the main character should be more than an extra).
However, important NPCs turning Zaeed, that I will have a hard time forgiving.





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