And I have few thoughts which i'm curious if people agree on/see the same way:
1. exploration. wtf happened? Not only half of my journal is filed with **** filler quests i overheared on citadel, but to get those done you only need to probe stuff. Am i the only one who misses random things like catching an anomaly, landing on a planet and doing a mini mission?
2. Citadel - huh? I loved the openness of citadel in previous games. you could use transit or run on foot around, hell i even loved the elevator music and news. Citadel was a relatively open space and now? You could walk around if you chose, and overhear ads, news, people talking etc.
Also Citadel is the only place you can hang out at now. Theres no omega anymore, no tuchanka, no illium.... anyone else misses those? I mean it is supposed to be an rpg game as well so cutting the content were you can choose to be or not - doesnt feel right.
3. I like exploration in this game. but despite the promises it was more of a pain in the ass than previously, the reaper alertness thing is more of a niuance than a fun feature. Also not being to upgrade ship;s fuel capacitiy was a little sad.
4. big choices vs small choices. Ok so obviously i still need to replay the game to see some changes, but it feels like big choices from ME2 did not really affect anything much in me3? (do correct me if im worng) - for example collector base. Personally i passed if over to cerb, my boyfriend destroyed it (we played me3 simultaneously) - and apart from few war assets and couple of lines of different dialogue - not much seemed to change. destroy salarian data on the cure however, and Eve is screwed. Dont get me wrong, small choices making big difference is cool, but big choices making small difference - not so much.
5. Only 6 possible squad mates?
I think that's all i got for now.
What are your thoughts? What bothered you?





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