Alien1099 wrote...
VironZ wrote...
Mass Effect levels have always had a set path, hell the planets you could explore in ME:2 where only a few areas, the only moment of exploration on ME:1 I could recall was the Citadel and the Mako space areas.
Problem is the Citadel was waaaaaaay to big and spread out (yes I know that's how it would be if such a thing were to exist). Mako levels got old FAST. Putting along in boring, uninspired, and seemingly computer generated terrain to get to cookie cutter side mission levels was DULL.
Exactly, I don't see why people are complaning, always the same
ME:1) Dull, citadel too open, mako missions are boring as hell, not an easy game to break into
ME:2) why is the citadel smaller? no mako, aww that sucks, I loved the mako, oh its the hammerhead, oh wow hammerhead missions are boring, where are the hardcore RPG elements from the first one, I want what we had
ME:3) Oh look at the stat progession, much more complex than ME:2 more like ME:1 more RPG elements, oh wow it doesn't play like an RPG game, this sucks! look at the customisable content, this was missing from ME:2, oh no theres no more hammerhead or mako, but I loved that!
The developers can never win and the majority beats the small amount of people, especially length, people say 'I beat the game in 13 hours it sucks' to be honest, someone that beats a game that pointered towards 20-30 hours didn't find everything, as a true fan would, if you truley loved the series heritage you would have took the time to go through every little bit of the game in detail.