Aller au contenu

Photo

A honest review from a hardcore RPG fan!


  • Ce sujet est fermé Ce sujet est fermé
223 réponses à ce sujet

#101
They call me a SpaceCowboy

They call me a SpaceCowboy
  • Members
  • 2 825 messages

Soulwatcher1974 wrote...

Shinian2 wrote...

So, this may be a bit off topic, but something you said caught my attention..

You said the planets are like FPS levels, set path, etc etc. You also mentioned there is a time limit to complete them?

I haven't bought the game yet, but if this is the case that is one more reason not to. Ugh.

I'm also an old timer gamer and like to take my time and enjoy the scenery.

This whole 'fps level' trend in rpgs is not for me. I don't want to 'beat a level', I want to explore and visit a planet. And I don't want to be rushed, dagnabbit! :)


When I say time limit the mobs come to you in waves until the time limit is reached. And you can not advance until you kill every last mob in the area.


OK, that sucks a little less, I guess. :)

#102
SoulRebel_1979

SoulRebel_1979
  • Members
  • 1 235 messages
I'm truly hardcore. I stare at the intro screen for a good 45 minute before I click on Load Game/Resume. Old school right here.

#103
Soulwatcher1974

Soulwatcher1974
  • Members
  • 154 messages

dreman9999 wrote...

Soulwatcher1974 wrote...

[

Read all 4 pages, I would hardly call ME3's quests true quests. They are more like new FPS levels and in my view they are pointless to play. Give me true RPG quests and I will complete them. On my last Oblivion save I have 320hrs played and I completed every quest in the game.

P.S. Throwing waves and waves of mobs at a player and funneling them down a pre detrime path is hardly questing.

Did you play ME1 and ME2? The combat level were always like this....Stop being such a purest.


Yes I have played all ME games, read all 4 pages. As I stated eariler the planets are nothing more then FPS levels with a room here and there for you to explore and get more ammo. ME1 gave you way more to explore!

#104
scpulley

scpulley
  • Members
  • 292 messages

dreman9999 wrote...

Soulwatcher1974 wrote...

[

Read all 4 pages, I would hardly call ME3's quests true quests. They are more like new FPS levels and in my view they are pointless to play. Give me true RPG quests and I will complete them. On my last Oblivion save I have 320hrs played and I completed every quest in the game.

P.S. Throwing waves and waves of mobs at a player and funneling them down a pre detrime path is hardly questing.

Did you play ME1 and ME2? The combat level were always like this....Stop being such a purest.


Spoken for truth, I'm not sure what ME game you played, but it was always like this. ME has never been a sandbox RPG game, I have no idea why you thought any of them were or are comparing it to one. It's apples and oranges, hardly the same thing or have the same crowd. If you want to narrowly judge an RPG, at least admit you are thinking of a sandbox which is a very limited view of an RPG.

#105
AkiKishi

AkiKishi
  • Members
  • 10 898 messages

SoulRebel_1979 wrote...

I'm truly hardcore. I stare at the intro screen for a good 45 minute before I click on Load Game/Resume. Old school right here.


Image IPB

I do find it funny that people think you should do things just to make the game longer.

#106
Tiger

Tiger
  • Members
  • 219 messages
You're a "hardcore" rpg player yet you rushed through the game in 13hrs? right...

#107
Soulwatcher1974

Soulwatcher1974
  • Members
  • 154 messages

schnydz wrote...

Sorry, but you lost me at "I would rate the graphics at a 10, the game has some of the best graphics that I have ever seen on PC."

I love ME3, maybe the best one yet. However, I will stop at saying it has the best graphics ever seen on PC. This is just not true, an honest reviewer would recognize that.


I clearly did not say they were the best graphics on PC. I said they were the best graphics that "I" have seen. Some one sujusted that the Witcher 2 has better graphics. So I plan on buying that when I get paid this week.

#108
They call me a SpaceCowboy

They call me a SpaceCowboy
  • Members
  • 2 825 messages

scpulley wrote...

dreman9999 wrote...

Soulwatcher1974 wrote...

[

Read all 4 pages, I would hardly call ME3's quests true quests. They are more like new FPS levels and in my view they are pointless to play. Give me true RPG quests and I will complete them. On my last Oblivion save I have 320hrs played and I completed every quest in the game.

P.S. Throwing waves and waves of mobs at a player and funneling them down a pre detrime path is hardly questing.

Did you play ME1 and ME2? The combat level were always like this....Stop being such a purest.


Spoken for truth, I'm not sure what ME game you played, but it was always like this. ME has never been a sandbox RPG game, I have no idea why you thought any of them were or are comparing it to one. It's apples and oranges, hardly the same thing or have the same crowd. If you want to narrowly judge an RPG, at least admit you are thinking of a sandbox which is a very limited view of an RPG.


Not ME1 so much. When you landed on most planets you could explore every corner. You didn't have to drive directly to your destination in a straght line. ME2 definitely, although it didn't have timed waves like the OP is describing.

#109
They call me a SpaceCowboy

They call me a SpaceCowboy
  • Members
  • 2 825 messages

BobSmith101 wrote...

SoulRebel_1979 wrote...

I'm truly hardcore. I stare at the intro screen for a good 45 minute before I click on Load Game/Resume. Old school right here.


Image IPB

I do find it funny that people think you should do things just to make the game longer.


I explore, not to make the game longer, but to find stuff to look at/read, codex entries, hidden loot, etc. I like to see all the content I paid for.

#110
Soulwatcher1974

Soulwatcher1974
  • Members
  • 154 messages

DarthShadow13 wrote...

You're a "hardcore" rpg player yet you rushed through the game in 13hrs? right...

Yes I played the game like a rpger and not a achiventment hunter. Please show me where it states that you must complete everything to be a rpger.

Give me a real quests to complete and I will complete them. ME3 quests are nothing more then FPS levels. There is no questing at all. You shoot your way from point a to point b on a pe~set path which you can not vary from. 

#111
Lapis Lazuli

Lapis Lazuli
  • Members
  • 495 messages
It's funny that Zelda was mentioned. Zelda became more like rpg as sequels came out. The first game though was pacman levels with quest items. Loved it for its time!!!

#112
redknightalex

redknightalex
  • Members
  • 11 messages

BobSmith101 wrote...

SoulRebel_1979 wrote...

I'm truly hardcore. I stare at the intro screen for a good 45 minute before I click on Load Game/Resume. Old school right here.


Image IPB

I do find it funny that people think you should do things just to make the game longer.


They don't seem to do it anymore but games used to have one or more cinematic cutscenes/play time they'd show after you waited long enough after the intro scene. Soem games would show you up to four or five of these. After a while, I stopped waiting to see if a game included that "feature".

#113
Soulwatcher1974

Soulwatcher1974
  • Members
  • 154 messages

Lapis Lazuli wrote...

It's funny that Zelda was mentioned. Zelda became more like rpg as sequels came out. The first game though was pacman levels with quest items. Loved it for its time!!!


Obviously the original Zelda was old school and games have come a long way sense then. What your doing is comparing the original Doom to Call of Duty MW3. I could easly say you can hardly call doom a FPS.

#114
Alien1099

Alien1099
  • Members
  • 392 messages

Soulwatcher1974 wrote...
And over all game play I am going to give it a 7, beause it played more like a FPS then a RPG.

Over all it took me 13hrs to finish the game and I think its safe to say that Bioware are no longer the Great RPG makers they use to be. Until (if ever) they break away from EA, dont expect too much from Bioware!

Greg

 I don't know what you were playing before, but ME has always been a story driven 3rd person shooter with RPG elements. NONE of the games are what I would flat out call an RPG. It's like you're complaining about a new model of Ferrari not having conservative styling. :P

It's also laughable that you have apparently finished what is intended to be a 40ish hour game in 13 hours and give it low marks.

Modifié par Alien1099, 07 mars 2012 - 04:36 .


#115
gabe2gg

gabe2gg
  • Members
  • 213 messages

Arppis wrote...

brunomalta wrote...

You lost me on ME 1 was outstanding. Let´s face it. It wasn´t. It was good but had a LOT of problems.


Same, ME2 fixed a lot of those issues it had. And made the game more customizable in the right way. None of the roleplaying was lost in the changes.

Shame that ME3 has lost some of it's roleplaying by autodialogue.


ME2 more customizable?


lol EA got another one

#116
VironZ

VironZ
  • Members
  • 246 messages
Mass Effect levels have always had a set path, hell the planets you could explore in ME:2 where only a few areas, the only moment of exploration on ME:1 I could recall was the Citadel and the Mako space areas.

To me ME was never a full out RPG game, it was always an action suspensed story line with RPG elements and decision featurette that impacted the outcome of the game.

I think your only disapointed with ME:3 as you loved ME:1 and its openess to RPG elements, you could tell where the game was going especially the gap and gameplay differences from the first and second one, it was always going to be this type of game.

Modifié par VironZ, 07 mars 2012 - 04:37 .


#117
Soulwatcher1974

Soulwatcher1974
  • Members
  • 154 messages

Alien1099 wrote...

Soulwatcher1974 wrote...

 A little history about myself, I have been a gamer sense 1984 and my first rpg was Zelda. Sense then I have played almost every rpg under the sun. the ME series are among my favorite RPG's, ME1 was outstanding! Then EA took over Bioware and they lost their way.

ME2 was ok at best, you could clearly tell EA had their say in the game. When it comes to ME3 I am left very disapointed!

The game starts out with more cut scenes then you can shake a stick at. You have very few choices that make any inpact on the game its self. I felt as if the story was on auto poliet and every here and there you could make a choice. Also the game played more like Call of Duty then a RPG. Sure they let you pick where you want to go but after that the game is 100% leiner.

I would rate the graphics at a 10, the game has some of the best graphics that I have ever seen on PC. I would also give the sound a 10, the games sound is mind blowing on good speakers. As for the story I would give it a 6, the story left me confused 95% of the game. And only during the last hour did the peices start fitting into place. I felt as if Bioware could have fed us more info early on. And over all game play I am going to give it a 7, beause it played more like a FPS then a RPG.

Over all it took me 13hrs to finish the game and I think its safe to say that Bioware are no longer the Great RPG makers they use to be. Until (if ever) they break away from EA, dont expect too much from Bioware!

Greg

 I don't know what you were playing before, but ME has always been a story driven 3rd person shooter with RPG elements. NONE of the games are what I would flat out call an RPG.


Have you played ME1? There is a heck of a lot more to explore then the last 2 ME. ME1 also gave you 1000000 times more choices to make. What Bioware did to ME3 was turn it into a glorfied shooter and stamped rpg on the box.

#118
Alien1099

Alien1099
  • Members
  • 392 messages

VironZ wrote...

Mass Effect levels have always had a set path, hell the planets you could explore in ME:2 where only a few areas, the only moment of exploration on ME:1 I could recall was the Citadel and the Mako space areas.

 Problem is the Citadel was waaaaaaay to big and spread out (yes I know that's how it would be if such a thing were to exist). Mako levels got old FAST. Putting along in boring, uninspired, and seemingly computer generated terrain to get to cookie cutter side mission levels was DULL.

#119
Tiger

Tiger
  • Members
  • 219 messages

Soulwatcher1974 wrote...

DarthShadow13 wrote...

You're a "hardcore" rpg player yet you rushed through the game in 13hrs? right...

Yes I played the game like a rpger and not a achiventment hunter. Please show me where it states that you must complete everything to be a rpger.

Give me a real quests to complete and I will complete them. ME3 quests are nothing more then FPS levels. There is no questing at all. You shoot your way from point a to point b on a pe~set path which you can not vary from. 

You said hardcore, a hardcore rpger would take the time to explore places and talk to people. People have only got to palaven and have had 12hrs played. You're doing it wrong.

#120
Alien1099

Alien1099
  • Members
  • 392 messages

Soulwatcher1974 wrote...
Have you played ME1? There is a heck of a lot more to explore then the last 2 ME. ME1 also gave you 1000000 times more choices to make. What Bioware did to ME3 was turn it into a glorfied shooter and stamped rpg on the box.

I have played ME1 several times. As I said in a previous post:  Problem is the Citadel was waaaaaaay to big and spread out (yes I know that's how it would be if such a thing were to exist). Mako levels got old FAST. Putting along in boring, uninspired, and seemingly computer generated terrain to get to cookie cutter side mission levels was DULL. EVERY single plot mission was linear. EVERY single side mission had a cookie cutter level located on a boring planet that took too long to get to. If that is exciting to you, I suppose you would find joy in "exploring" an empty tall apartment building with cookie cutter apartments.

Modifié par Alien1099, 07 mars 2012 - 04:44 .


#121
anonymous1193

anonymous1193
  • Members
  • 111 messages
"The game has some of the best graphics on PC" is when I stopped reading
Did you even play the game TC?

#122
VironZ

VironZ
  • Members
  • 246 messages

Alien1099 wrote...

VironZ wrote...

Mass Effect levels have always had a set path, hell the planets you could explore in ME:2 where only a few areas, the only moment of exploration on ME:1 I could recall was the Citadel and the Mako space areas.

 Problem is the Citadel was waaaaaaay to big and spread out (yes I know that's how it would be if such a thing were to exist). Mako levels got old FAST. Putting along in boring, uninspired, and seemingly computer generated terrain to get to cookie cutter side mission levels was DULL.


Exactly, I don't see why people are complaning, always the same

ME:1) Dull, citadel too open, mako missions are boring as hell, not an easy game to break into

ME:2) why is the citadel smaller? no mako, aww that sucks, I loved the mako, oh its the hammerhead, oh wow hammerhead missions are boring, where are the hardcore RPG elements from the first one, I want what we had

ME:3) Oh look at the stat progession, much more complex than ME:2 more like ME:1 more RPG elements, oh wow it doesn't play like an RPG game, this sucks! look at the customisable content, this was missing from ME:2, oh no theres no more hammerhead or mako, but I loved that! 

The developers can never win and the majority beats the small amount of people, especially length, people say 'I beat the game in 13 hours it sucks' to be honest, someone that beats a game that pointered towards 20-30 hours didn't find everything, as a true fan would, if you truley loved the series heritage you would have took the time to go through every little bit of the game in detail.

#123
Sidney

Sidney
  • Members
  • 5 032 messages

Shinian2 wrote...
Not ME1 so much. When you landed on most planets you could explore every corner. You didn't have to drive directly to your destination in a straght line. ME2 definitely, although it didn't have timed waves like the OP is describing.


You could explore but what you found was always the same:

1. Rocks
2. Downed probe
3. Modular building with the same interior layout

Let's not act like it took Chirstopher Columbus to look about. It took time but not because you wanted it to but because the combo of vehicle and terrain made it take time.

#124
Soulwatcher1974

Soulwatcher1974
  • Members
  • 154 messages

Alien1099 wrote...

Soulwatcher1974 wrote...
And over all game play I am going to give it a 7, beause it played more like a FPS then a RPG.

Over all it took me 13hrs to finish the game and I think its safe to say that Bioware are no longer the Great RPG makers they use to be. Until (if ever) they break away from EA, dont expect too much from Bioware!

Greg

 I don't know what you were playing before, but ME has always been a story driven 3rd person shooter with RPG elements. NONE of the games are what I would flat out call an RPG. It's like you're complaining about a new model of Ferrari not having conservative styling. :P

It's also laughable that you have apparently finished what is intended to be a 40ish hour game in 13 hours and give it low marks.


Have you even played the game? As I stated over and over in this thread the planets are nothing more then FPS levels. Could I give myself the mind numbing task of exploring every single planet to kill time so that I feel justified paying $70 for the game? Sure I could, but thats not the way I play RPG.

Give me real quests and I will complete them all. As I stated in this thread eariler my last Oblivon save has 320hrs on it and I completed every single quest in the game. 

#125
dreman9999

dreman9999
  • Members
  • 19 067 messages

Shinian2 wrote...

scpulley wrote...

dreman9999 wrote...

Soulwatcher1974 wrote...

[

Read all 4 pages, I would hardly call ME3's quests true quests. They are more like new FPS levels and in my view they are pointless to play. Give me true RPG quests and I will complete them. On my last Oblivion save I have 320hrs played and I completed every quest in the game.

P.S. Throwing waves and waves of mobs at a player and funneling them down a pre detrime path is hardly questing.

Did you play ME1 and ME2? The combat level were always like this....Stop being such a purest.


Spoken for truth, I'm not sure what ME game you played, but it was always like this. ME has never been a sandbox RPG game, I have no idea why you thought any of them were or are comparing it to one. It's apples and oranges, hardly the same thing or have the same crowd. If you want to narrowly judge an RPG, at least admit you are thinking of a sandbox which is a very limited view of an RPG.


Not ME1 so much. When you landed on most planets you could explore every corner. You didn't have to drive directly to your destination in a straght line. ME2 definitely, although it didn't have timed waves like the OP is describing.

There was nothing to see on the planet's we landed on. Just the opbjective you were there for and some random junk you did not need...Is this really exploring if there nothing to find?