A honest review from a hardcore RPG fan!
#176
Posté 07 mars 2012 - 05:53
expect the BSN trolls to get this locked pretty quickly
#177
Posté 07 mars 2012 - 05:53
Alien1099 wrote...
Uh no. Mass Effect games are primarily story driven third person shooter games. RPG elements are secondary to the story and third person shooting. It is not what I would call an RPG game.LinksOcarina wrote...
Mass Effect is an RPG though, an RPG with shooter elements.
It's just not the style of RPG she particularaly likes. That is what I was getting at basically. I personally think that is a tad narrow minded, but to each their own.
You are wrong, but hey, opinions are ok.
#178
Posté 07 mars 2012 - 05:55
It worked well and I liked it in ME 1, 2, and 3. I did not like the voice acted PC in DA2. Conversely, I liked the silent protagonist in Dragon Age: Origins, Fallout 1, 2, 3, and NV.Lapis Lazuli wrote...
To me, fully voiced and fully acted is the only way to go anymore. I never liked the silent protagonist that was standard for RPGs. Fully voiced and acted is so valuable to me, that it trumps a lot of the elements that are better in other RPG-like games.
Modifié par Alien1099, 07 mars 2012 - 05:56 .
#179
Posté 07 mars 2012 - 05:58
AJRimmsey wrote...
didnt give the game a 10/10 ?
expect the BSN trolls to get this locked pretty quickly
How would they do that, exactly?
#180
Posté 07 mars 2012 - 05:58
None of my friends were into D&D and besides I think I might have been 12 when Zelda was released.AlanC9 wrote...
Zelda was your first RPG, OP? Not even D&D?
#181
Posté 07 mars 2012 - 05:59
#182
Posté 07 mars 2012 - 06:03
BTW, Soulwatcher... it's "linear", not "leiner." I know correcting spelling is kinda rude, but I had no idea what you meant at first.
#183
Posté 07 mars 2012 - 06:03
WarChicken78 wrote...
So, I hear a lot of the RPG crowd, that ME1 is the best.
I disagree, and I cosider myself an RPG player - not only on the PC, but P&P as well.
Even if I look at ME1 strictly from a RPG experience way, ME1 isn't the chest of gold many people picture it. It only gets really good, if you do not look at the sidequests at all.
Lets face it, most of the ME1 sidequests are boring and repetitive. The levelrecycling was horrible and that contributed to the fact that you rarely could remember what character appeared in what sidequest. When I met Helena Blake in ME2 I thought "What? Who are you?" I had to look it up in the wiki to make my brain remember a blurry scene. The same with Nassana Dentius. The romances were weird as well. I'm just replaying ME1 and Ash thinks I'm totally into her, even I never said even one encouraging word to her (In my eyes she's a xenophobe bibletumper - exactly what I'd never want). Granted the Main story was phantastic, but if you want to have all those little people to re appear in ME2, you'll have to force yourself through all those generic sidemissions that all work out more or less the same. Also as a Roleplayer I thought the invernory management crampy and having to manage up to 150 items was a pain. I don't say that the next-to-non-existant inventory system of ME2 was better - I'm just suggesting, that it wasn't the wonderful Roleplaying experience either. Same for the Leveling system. ME1 is far from being a bad RPG, but it's not roleplaying heaven as many state.
Besides... I'm not fond of EA either, but you cannot channel all your wrath at them due ti ME1 being so different. Bioware was with EA already when they made ME1 - just launch it - the EA Logo comes directly after Biowares.
The point is Bioware did not improve on aspects that were critized(exception combat) except to remove them from the game altogether. Was I the only one who thought the elevator loading in ME1 could of been improved on and not entirely removed?
#184
Posté 07 mars 2012 - 06:06
gabe2gg wrote...
The point is Bioware did not improve on aspects that were critized(exception combat) except to remove them from the game altogether. Was I the only one who thought the elevator loading in ME1 could of been improved on and not entirely removed?
Not the only one. With millions of players nobody's the only one to think anything.
What was it you missed about the elevators? Was it using them to avoid loadscreens, or the convos? (Convos don't need elevators, obviously)
As for the other stuff they removed, it all should have been removed. Or rather, shoudl never have been done in the first place.
Modifié par AlanC9, 07 mars 2012 - 06:07 .
#185
Posté 07 mars 2012 - 06:07
xsdob wrote...
cljqnsnyc wrote...
WOW!! ...and to think I was very excited about this game a month ago! I had it pre-ordered but decided to cancel after the demo...didn't like...to take a wait and see approach. Now that the game has landed, I'm reading the same sort of divisiveness seen with DA2...definitely a very bad sign!
It's true that everyone has their own opinion and no game can satisfy everyone......but this talk of autopilot dialogue, lousy endings, etc, etc, is hard to ignore. I really loved the series and to have it ruined would be a crime to me. I think I'll skip ME3 and leave my ME experience intact. A repeat of DA2 is something I will do everything to avoid. Sooo sad to have such a great series end this way. Prefer not to chance things now..after DA2 and TOR being disappointments. Hard to believe this is the state of things.
Oh well...at least I still have ES5 and the FO series. So sad!!
Don't be a fool, it's just internet hyperbole making mountins out of molehills. ME3 is great, it has sucessfully blended genres together an made a very good product. The auto-piolt diolouge isn't an actual issue, The siolouge is more like Lair of the Shadow Broker, where shepard will have maybe one or two line that he says on his own, as either a banter or a continuation of what diolouge you pick, and the rest are the things you pick. They streamlined the diolouge without cutting out too much to make the player have too little control.
I WAS a fool...when I was duped with DA2. Never again. Say what you will...all this negative press means SOMETHING...and it aint just hyperbole or an army of trolls. It's far too extensive to not be at the very least, considered, especially for someone like me, who is/was on the fence.
Having Bioware seize control of the character I created all those years ago and enjoyed so much would be criminal to me. Ruining my entire ME experience with this final chapter would also be criminal to me. Find out...the hard way? NO WAY! I'd rather spare myself this time around by doing the one thing that has the greatest effect....keeping my pockets closed.
I guess I just imagine my own ending to the series....probably better than what I hear (and have seen) is offered in the actual game.
P.S. The word "streamline" is a VERY, VERY, VERY, BAD WORD!
Modifié par cljqnsnyc, 07 mars 2012 - 06:17 .
#186
Posté 07 mars 2012 - 06:08
Read all 8 pages I must have said it 10 times now. The game is hardly a rpg, you have little choice in what happens in the game. And the planets play like a level in COD. They funnel you from point a to point b and you can not vary from the path, and its wave after wave of mobs until a set time is reached. Hardly what I would call a RPG.Felene wrote...
Hardcore RPG fan and finish ME3 within 13 hour, sorry not buying it.
#187
Posté 07 mars 2012 - 06:09
laststarfighter wrote...
ME1 is the best in the series.brunomalta wrote...
You lost me on ME 1 was outstanding. Let´s face it. It wasn´t. It was good but had a LOT of problems.
Story wise, maybe. Gameplay wise ME2 wipes the floor with it.
#188
Posté 07 mars 2012 - 06:15
Uh I mean't a TPS/Gears/FPS/Action/role game...
#189
Posté 07 mars 2012 - 06:16
gabe2gg wrote...
WarChicken78 wrote...
- snip -
The point is Bioware did not improve on aspects that were critized(exception combat) except to remove them from the game altogether. Was I the only one who thought the elevator loading in ME1 could of been improved on and not entirely removed?
Bioware did improve in a lot of things.
Look at the sidequests, the leveldesign and the mentioned elevator loads.
I liked the squad interaction in them - they should have put more of that stuff in, but the loadtimes... gnaaah.
Also in ME1 the messy inventories were critisized as well as the too big Leveling system - what do you think why bioware reduced them so much.
With the critics on ME2 they knew they had taken away too much - it's all better in ME3 now. They DO listen to their fans.
I've just read something, that Tali was never thought to be romancable, but since a big deal of the community screamed for it after ME1, they made it possible in ME2. Just another example here.
I know that disappointment can cloud the view, but they made that all for us, with the intention to please as much people as possible. And the way I know bioware, I guess they'll have done an outstanding job if you look behind all your single personal expectations, that were not fulfilled.
#190
Posté 07 mars 2012 - 06:19
#191
Posté 07 mars 2012 - 06:20
#192
Posté 07 mars 2012 - 06:21
Merchant2006 wrote...
Th-thirteen hours!? *Passes out* I could never finish ME3 on my first playthrough so quickly. That's *not* how you play an RPG.
Uh I mean't a TPS/Gears/FPS/Action/role game...
Sheesh you didnt even bother to read 2 posts above you. Please explain the RPG aspects of ME3 to me, because I fail to see any.
#193
Posté 07 mars 2012 - 06:23
Chewin3 wrote...
Zelda isn't an RPG
Which makes the OP's opinion invalid!!
jk.
#194
Posté 07 mars 2012 - 06:23
Why don't you read my post carefully. There are many different types of RPG's. Now that we know your idea of the best RPG is Lost Odessy, and your first RPG was Zelda, I think its safe to say you prefer the traditional JRPG type of RPG's. The one where you explore tons, where you can collect to your heart's content etc.Soulwatcher1974 wrote...
Read all 7 pages I said Lost Odessy was one of my all time favorite RPG's. And guess what its leiner, but its still one of the best rpg's that I have played to date.
Also, there is a VERY BIG difference between Japanese RPG's and Western RPG's. Most Western RPG's are pushing the envelope and trying new different things. For whatever reason, the japanese who had a strangle hold on RPG's have stagnated in the past decade, re hashing the same old same old with slight differences here and there. Take for example the Final Fantasy series.
You don't consider decisions like which of your companions should live or die, or the different endings in Mass Effect or the Renegade/Paragon dialogue to be significant at all. You're seem to want more of the same traditional RPG's with dare I say turn based combat.
This is not a dig, I enjoy those kinds of RPG's as well. I don't like FPS games but I still like Mass Effect, the combat is fun and I can always turn the difficulity down.
PS. Did you play the game with full RPG narrative decisions on? You made it sound like most conversations were cutscenes which is not playing the RPG mode of the game.
#195
Posté 07 mars 2012 - 06:23
Chewin3 wrote...
Zelda isn't an RPG
This.
OP, you need to see difference with an RPG and an Action/Shooter/RPG.
Modifié par Legion_Geth, 07 mars 2012 - 06:24 .
#196
Posté 07 mars 2012 - 06:25
WarChicken78 wrote...
gabe2gg wrote...
WarChicken78 wrote...
- snip -
The point is Bioware did not improve on aspects that were critized(exception combat) except to remove them from the game altogether. Was I the only one who thought the elevator loading in ME1 could of been improved on and not entirely removed?
Bioware did improve in a lot of things.
Look at the sidequests, the leveldesign and the mentioned elevator loads.
I liked the squad interaction in them - they should have put more of that stuff in, but the loadtimes... gnaaah.
Also in ME1 the messy inventories were critisized as well as the too big Leveling system - what do you think why bioware reduced them so much.
With the critics on ME2 they knew they had taken away too much - it's all better in ME3 now. They DO listen to their fans.
I've just read something, that Tali was never thought to be romancable, but since a big deal of the community screamed for it after ME1, they made it possible in ME2. Just another example here.
I know that disappointment can cloud the view, but they made that all for us, with the intention to please as much people as possible. And the way I know bioware, I guess they'll have done an outstanding job if you look behind all your single personal expectations, that were not fulfilled.
You sir win the prize this is the best reply I recieved in 8 pages. The made the game with the intention to please as many people as possible. Which means gutting the RPG aspect of the game and turning it into a shooter. Because lets face it they are way more shooter fans out then then RPG fans. ME3 is all about the money!
#197
Posté 07 mars 2012 - 06:28
brunomalta wrote...
You lost me on ME 1 was outstanding. Let´s face it. It wasn´t. It was good but had a LOT of problems.
I loved ME1. But holy god that game had a ton of problems. So yeah not an outstanding game, especially compared to the follow-up games.
#198
Posté 07 mars 2012 - 06:30
Soulwatcher1974 wrote...
Sheesh you didnt even bother to read 2 posts above you. Please explain the RPG aspects of ME3 to me, because I fail to see any.
So you don't consider developing relationships with your companions RPG? Developing it to the extent where you can have a romance? Or decide to ****** of allien races and eventually face the Reapers alone a significant RPG decision ? If you played ME1, having saved/killed the Racnid Queen affects a decision in ME3, that's not an RPG? In ME2 you could have killed off several companions who will not appear in ME3, that's not RPG?
Please enlightening us what you consider an RPG. Seriously, please list for us what you consider essential to be an RPG. What kinds of decisions do you consider important to be an RPG? What exactly did Zelda have that you consider it a good RPG while ME3 isn't?
#199
Posté 07 mars 2012 - 06:30
#200
Posté 07 mars 2012 - 06:30




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