Pros:
- It's a shame that you're pitching this game as an entry point for new players. The story is a reward for people who played the first two games. I guess it's a case of "they don't know what they are missing", but still. Whatever other gripes I or any of my friends have, we are all uniformally enjoying and appreciative of the different nods and cameos.
- The weapon modding system is good, and an appreciated return. Still getting used to the weight limit thing, but it hasn't been a hinderance. And it's strangely nostalgic to see my old friends the Blood Dragon and Terminus Armors again. :-D
- Though I have my issues with autodialogue, in general I enjoy the conversations with the party characters and returning characters, too. In particular, it's great to team up with Admiral Hackett again - the one guy who has had Shepard's back no matter what through all three games.
- The Normandy memorial on Deck 3. This was a nice touch, and I dread the moment we start adding to it. I would have loved to return to the crash site. My understanding is that Omega isn't in this game, but might be a DLC. If that's the case, I hope you would consider tacking it on. It was one of the more compelling locations I have ever visited in a RPG, and now with so much returning crew, it would be nice to go back there with them, perhaps find other characters there visiting. The SR1 is never out of my thoughts as I play the game.
- Two words: Space Hamster.
- Oh, and thank you for the Shepard VI. It is as delightfully terrible as I hoped it would be. "Do I really sound like that?!?"
Cons:
- Face. I won't lie: that the game launched with the face creator bug really, really bothers me. I've had to make due recreating the face as best I can, but I don't understand how something as essential to the Mass Effect experience as this got bugged and stayed bugged until it was in consumers' hands.
- Autodialogue. I don't want to spoil parts of the game if I don't have to, so let me take early on as an example. There are a succession of conversations: Liara and Traynor in the captain's quarters, the Citadel Council, Udina and the Turian Ambassador, Dr. Chakwas, and...gah...I'm already forgetting (the perils of staying up until 2am to power through the game). The point being that in each of those conversations, my character responded in ways that I wouldn't have chosen. I think the game is a few of those moments away from being so much better and in line with past games. As much as I detest DLC, I would honestly pay for Bioware to put out an enhanced RPG mode that goes back through the game and adds some of that nuance back into certain dialogues. Some people think it's just cosmetic, but for myself and a lot of others, those small choices are what define the character and story for us.
- When I examine planets in systems, they don't stay marked on my map like in ME2. This is distracting, especially since (like in ME2), I key on that as a mental flag for where I have left to explore. With the Reapers ready to swoop in all the time, this would be especially nice to have back.
- Systems don't mark 0%. On that front, if a system doesn't have secrets to find, it would be nice if it was automatically marked at 100%. I've wasted a chunk of time going around a few systems trying to get something to ping, only to discover that they simply have no hidden treasures to uncover.
- Side quests. Found only one so far (Grissom Academy) that seems substantial. The rest just involve the scanning process. To a certain extent I don't mind that, but I do miss the thrill of being able to land on a planet and investigate after finding something.
Hopes:
- Well, I found my beloved Kelly Chambers. Given her reasons why, I can't blame anyone for her not being able to come back on the ship with me. That being said, I kind of screwed myself. I broke things off with Miranda to initiate a romance with Kelly in ME2, but that ported into ME3 as "had no romance in ME2". This altered the nature of my relationship with Miranda. Heck, it altered my relationship with Liara, who I had to break up with *again* (first time after LotSB). Sigh.
I don't know where things are going with Kelly. I got her to change her ID (a strange dialogue choice, but when I saw it, it made sense so I went with it), have talked with her the couple of times I have had a chance, and hope there's some way to initiate some kind of romance for her, even if just to a small degree. It's been my hope since ME2. That's she there and still as flirtatious as ever gives me hope. Whatever my character's fate, that's the one relationship I want to end on. And I did tell her I prefer her as a redhead, so if I can ever secure her safety, I hope that triggers a change back to her classic look.
Ok, that's it for now. More later.
I should go.
Modifié par phimseto, 09 mars 2012 - 05:03 .





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