Anyone disappointed?
#226
Posté 08 mars 2012 - 06:14
"Oh we just happened to conveniently discover some Prothean technology that we believe is powerful enough to destroy all the Reapers... even though we have no actual evidence to suggest this. Let's put all of our resources blindly into that!"
#227
Posté 08 mars 2012 - 06:24
NeecHMonkeY wrote...
The gameplay is pretty good but I'm a little disappointed in the overall writing of the game so far. It's a bit of a letdown when compared to how interesting and exciting the previous games were.
"Oh we just happened to conveniently discover some Prothean technology that we believe is powerful enough to destroy all the Reapers... even though we have no actual evidence to suggest this. Let's put all of our resources blindly into that!"
See and that where I disagree. They explained that it would take many MANY years to go thru all that "data" they found. And they did find "something" and thats why so and so was there. (without spoiling it)
Now earth and other places are getting attacked and they cannot stop the reapers with anything they have. So they have to depend on the thing they found at you know what place. Its a last ditch effort!
I think imo that was explained very well.
I am only a couple of hours in but I am having a blast! Love the changes, and even though there are some bugs, but it's nothing game breaking!
Also love importing my saves and seeing the diffrent convos and choices I get!!
Modifié par MrLee95, 08 mars 2012 - 06:25 .
#228
Posté 08 mars 2012 - 06:25
AlanC9 wrote...
tobito113 wrote...
gabe2gg wrote...
great game yes, best of the series no. The first game was revolutionary.Uhh.. Jonah wrote...
For me, the game is the best out of the whole series. It's a great mix of the two previous games. The auto dialogue is annoying, and the fact that I can't import my shep's face is even more annoying. But the game is still absolutely incredible.
lol revolutionary? Can you explain 1 thing the game did that noone ever did before?
Biotics? I can't remember a sci-fi RPG with space magic before, though it's fairly common in PnP systems.
WARHAMMER 40K! BURN THE HERETIC ! KILL THE ALIEN! PURGE THE UNCLEAN!
Lol, naw biotics are nothing. Warhammer has space orcs, chaos gods, and witchcraft. Space magic isn't new to science fiction.
#229
Posté 08 mars 2012 - 06:30
MrLee95 wrote...
NeecHMonkeY wrote...
The gameplay is pretty good but I'm a little disappointed in the overall writing of the game so far. It's a bit of a letdown when compared to how interesting and exciting the previous games were.
"Oh we just happened to conveniently discover some Prothean technology that we believe is powerful enough to destroy all the Reapers... even though we have no actual evidence to suggest this. Let's put all of our resources blindly into that!"
See and that where I disagree. They explained that it would take many MANY years to go thru all that "data" they found. And they did find "something" and thats why so and so was there. (without spoiling it)
Now earth and other places are getting attacked and they cannot stop the reapers with anything they have. So they have to depend on the thing they found at you know what place. Its a last ditch effort!
I think imo that was explained very well.
I am only a couple of hours in but I am having a blast! Love the changes, and even though there are some bugs, but it's nothing game breaking!
Also love importing my saves and seeing the diffrent convos and choices I get!!
Sounds like a Deus Ex cop-out to me. I mean really, Bioware had to write themselves into a hole like that? Make the Reapers so powerful that a stroke of cosmic luck is what saves the day? I think it would have made sense if they wrote that this time organic life knew the Reapers were coming and had time to react. The sudden attack by the reapers is enough that I don't think they had to be God-machines to be menancing.
Of course I'm having fun, but this weapon nonsense wasn't necessary. Fighting the Reapers conventially would have been more badass and heroic. The need for almighty Old-beings in fiction is a little tripe and cliche.
#230
Posté 08 mars 2012 - 06:36
A superweapon although not the most interesting direction to take the game makes sense with the way the enemy is portrayed.
#231
Posté 08 mars 2012 - 06:37
The main quests are pretty good, but some things just feel forced and all in all, the game doesn't have the feeling ME1 and 2 did. It's lost its soul. I was so in love with this game series, I was bloody fanatical of it, now I just feel like I was some sort of **** and it has been many years since I was this disappointed. Last time was when Metallica started to suck, that is a few years now...
EDIT: Apparently, the word bio d r o n e is not allowed here lol.
Modifié par Sebbe1337o, 08 mars 2012 - 06:41 .
#232
Posté 08 mars 2012 - 06:38
Sgt. Scoodles The Shotgun Terror wrote...
AlanC9 wrote...
tobito113 wrote...
lol revolutionary? Can you explain 1 thing the game did that noone ever did before?
Biotics? I can't remember a sci-fi RPG with space magic before, though it's fairly common in PnP systems.
WARHAMMER 40K! BURN THE HERETIC ! KILL THE ALIEN! PURGE THE UNCLEAN!
Lol, naw biotics are nothing. Warhammer has space orcs, chaos gods, and witchcraft. Space magic isn't new to science fiction.
Someone may have mentioned it but the obvious answer to that is Star Wars especially with TOR out at the moment.
Modifié par Morroian, 08 mars 2012 - 12:41 .
#233
Posté 08 mars 2012 - 06:40
Sebbe1337o wrote...
I really loved the first 3-4 hours. But then it just lost all feeling. I think the sidequests remind me of DA2, it wasn't bad but definately wasn't good either. Some things that they want to resolve had so much potential, but they chose to make it auto dialogue and not really even a conversation (Thinking about Liara and her parent there). Some faces look different, some for the better, some for worse. The game in general had so much potential but they just threw it out the window imo. Played exactly 12h.
The main quests are pretty good, but some things just feel forced and all in all, the game doesn't have the feeling ME1 and 2 did. It's lost its soul. I was so in love with this game series, I was bloody fanatical of it, now I just feel like I was some sort of **** and it has been many years since I was this disappointed. Last time was when Metallica started to suck, that is a few years now...
Probably better off, if you liked it then you would be disappointed of no plans for a continuation.
#234
Posté 08 mars 2012 - 06:41
MrLee95 wrote...
NeecHMonkeY wrote...
The gameplay is pretty good but I'm a little disappointed in the overall writing of the game so far. It's a bit of a letdown when compared to how interesting and exciting the previous games were.
"Oh we just happened to conveniently discover some Prothean technology that we believe is powerful enough to destroy all the Reapers... even though we have no actual evidence to suggest this. Let's put all of our resources blindly into that!"
See and that where I disagree. They explained that it would take many MANY years to go thru all that "data" they found. And they did find "something" and thats why so and so was there. (without spoiling it)
Now earth and other places are getting attacked and they cannot stop the reapers with anything they have. So they have to depend on the thing they found at you know what place. Its a last ditch effort!
I think imo that was explained very well.
I am only a couple of hours in but I am having a blast! Love the changes, and even though there are some bugs, but it's nothing game breaking!
Also love importing my saves and seeing the diffrent convos and choices I get!!
The explaination of the idea within the game is fine... it's the idea itself that is poor and a bit of a cop-out to the series.
I don't know how the game ends yet, I've avoided all the spoilers so far but this idea itself just seems like a convenient 'destroy the droid control ship' plot device.
Might as well have the Reapers land on Earth and all die from not having immunity to computer viruses (created by Jeff Goldblum).
#235
Posté 08 mars 2012 - 06:47
#236
Posté 08 mars 2012 - 06:49
There are a lot of legitimate concerns people have that I want to address, though. I can see the logic in some, but not in others.
- Autodialogue: I'm finding I have dialog choices when I need them, and autodialog when I don't. *Shrug* Whenever there's a long section with no dialog tree, I can't see how you could possibly have a way to change that conversation. Some conversations are designed to lead into others, and sometimes you really don't have the time to sit there and "Investigate." I'm finding there are more Paragon and Renegade interrupts in regular conversation than I expected, so that pleases me.
- Conversations given the "Kasumi/Zaeed" treatment: I can see why this has happened. I'm on the Normandy a lot, and the same people are with you all the way through the game. I've been keeping count of the number of full conversations I've had over the course of the game with my crew; the numbers are on par with ME2 and ME1. In ME1, there are fewer overall missions, so you're not "in-between missions" and thus not on the Normandy as much. In ME2, not everyone is with you and talking to you all the time...there are only so many conversations you can have with them. There are times when you don't talk to them at all either because you haven't recruited them yet or because they're waiting for you to do their LM. The dialogue is there, it's just nestled in with the Kasumi/Zaeed style remarks and little conversation tidbits you have here and there. The fact you can have conversations with characters outside the Normandy was a treat, at least to me.
- Linear plot: While I would have rather had all the missions available to me at once so I could progress the plot as I pleased, I can see how some (like the Citadel coup) need to happen at certain points, and how it makes sense to organize some missions into story arcs that happen at certain times during the game. I also like how the missions are part of story arcs and not stand-alone or lumped into one large mission. Stand-alone missions worked for ME2, and huge, long missions were tedious in ME1. The sheer number and depth in the side missions compared to the side missions of the previous games still makes me feel like I have some measure of control over what happens when, so I can't complain too much here.
- LIs, or lack thereof: This is especially painful for straight female players. This was severely lacking.
- The *shudder* endings: I totally didn't realize this was in the no spoilers forum. Don't kill me. XD I'll just leave it there.
But, overall, I am enjoying this game for what it is. It's entertainment, it's moving...definitely moving. It remains to be seen how I will evaluate this game over the long term, but for now, I like it, and I'm still recommending it to my friends. (And hoping to goodness they patch/DLC the ending.)
Modifié par CDRSkyShepard, 08 mars 2012 - 06:57 .
#237
Posté 08 mars 2012 - 06:52
I was one of your biggest fans until you ruined the entire freakin' franchise for me.
#238
Posté 08 mars 2012 - 06:53
Timberillo wrote...
The ending pretty much brought all the flaws of the game that were previously ignored to light. If this really is the end to the Mass Effect series then Bioware have really butchered it fully. They haven't made a mess of it as they did with Dragon Age 2, but god it's a monumental ****-up of an ending.
Might have to agree with this.
#239
Posté 08 mars 2012 - 07:01
Il Divo wrote...
Timberillo wrote...
The ending pretty much brought all the flaws of the game that were previously ignored to light. If this really is the end to the Mass Effect series then Bioware have really butchered it fully. They haven't made a mess of it as they did with Dragon Age 2, but god it's a monumental ****-up of an ending.
Might have to agree with this.
Second.
I have no idea what they're planning to do with this franchise after this...I don't know how they could continue it until a long time after the events of this trilogy. Anything else would have to be prequel stuff.
#240
Posté 08 mars 2012 - 07:11
We'll have to see how the ending turns out... I know plenty of people are unhappy with them, I'll just have to wait and see for myself.
#241
Posté 08 mars 2012 - 07:13
CDRSkyShepard wrote...
Il Divo wrote...
Timberillo wrote...
The ending pretty much brought all the flaws of the game that were previously ignored to light. If this really is the end to the Mass Effect series then Bioware have really butchered it fully. They haven't made a mess of it as they did with Dragon Age 2, but god it's a monumental ****-up of an ending.
Might have to agree with this.
Second.
I have no idea what they're planning to do with this franchise after this...I don't know how they could continue it until a long time after the events of this trilogy. Anything else would have to be prequel stuff.
I think in one of intervews about mass effect 4, they said it will mostly likely be a prequel
#242
Guest_greengoron89_*
Posté 08 mars 2012 - 07:14
Guest_greengoron89_*
The simplified dialogue system and amount of autodialogue does irritate me at times. I also dislike Shepard harping over that little kid back on Earth. Maybe I'm just a heartless bastard, but I just don't give a damn about that brat - and if I had more control over the character, I'd like to reflect that in my Shepard.
Colonist/Ruthless Shepard has seen nothing but death from day one, and caused twice as much death as he's seen. How can one kid possibly affect him so much? I was more worried about Anderson - everyone else were casualties in a war that will require the sacrifice of billions - men, women, and children alike.
I guess I could RP Shepard finally starting to slip a bit mentally and emotionally, but I don't like being railroaded into doing that.
Great game, not-so-great dialogue system and RPing flexibility.
#243
Posté 08 mars 2012 - 07:18
#244
Posté 08 mars 2012 - 07:24
#245
Posté 08 mars 2012 - 07:25
#246
Posté 08 mars 2012 - 07:28
Prothean squad member as DLC/special edition that was obviously meant to be in the normal game, auto dialogue, locked to your origin account.
It all adds up to the new gaming world of order EA is attempting to create, and I for one don't like it.
The game itself is good, ends the trilogy well, but not perfect because it isn't my character from the first 2 games, its Bioware/EAs.
I'm happy I played it (unlike DA2 which I would gladly return in exchange for nothing more then not having it on my steam account anymore), but with this turn and DA2, I'm not planning on touching another bioware game.
The last bastion of big budget RPG story tellers is dead, RIP. Now I'm off to find the new King, because it isn't going to be here.
Modifié par Aireoth, 08 mars 2012 - 07:28 .
#247
Posté 08 mars 2012 - 07:33
Now im like omg so awesome, thank you Bioware.
#248
Posté 08 mars 2012 - 07:38
#249
Posté 08 mars 2012 - 07:43
G3rman wrote...
If they could have been fought conventionally the Protheans, no matter their rigid strategies, had superior technology and numbers compared to the current cycle. They most definitely were taken by surprise but would have done a much better job if BW made the reapers appear defeatable through conventional means.
A superweapon although not the most interesting direction to take the game makes sense with the way the enemy is portrayed.
I call bull****. Unless you paid for that From the Ashes pack, the Protheans are a mystery. We have no idea what they are like or how easily they could be killed All the protheans built themselves on the foundations of the Reapers. If their infantry weapons are any guess (Particle rifle), they used a wet paper bag that required themself to be out of cover for a full minute to kill an enemy.
And there is no way that the Reaper attack is honestly something you could recover from with NO knowledge they were coming. It would be like walking up tomorrow and the sky is raining demons that though they can be killed have cut off most communication abilities and targeted major military installations first.
How do you think the **** were so unbeatable at first? Speed and surprise go hand and hand. and if the Alliance hadn't known of the Reaper threat, surely the damage would have ended all this tomfoolery from the start.
The superweapon was a cop-out. It wasn't a main part of the trilogy from the get-go so therefore it was made because the writers realized they made the Reapers out tot be far too powerful to make ninety-percent of the more intriguing options plausible. It's a common thing in fiction-writing, anyone with a elementary understanding of it can recognize this.
#250
Posté 08 mars 2012 - 07:51
Kind of sad really as Bioware was one of the last big developers when it came to making good story based RPG's. And if this is what we can expect of RPG mechanics from a Bioware title in the future I'm afraid I won't be buying any more games before they have been released and I can see the forums and people's reaction to them. Seeing the changes they made to DA2 and their promises that they learnt from the feedback.Then seeing ME3 and that the game gives the same feeling that they focus on action and let the rpg bit be well a minor part of the game is something I do think is bad.





Retour en haut




