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Anyone disappointed?


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#326
MattFini

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I'm about 19 hours into it and after a weak start, I have to admit: I'm loving it.

Just finished up all of the Tuchanka stuff and went back to the Citadel. The story just got a whole lot more interesting and there have been some amazingly epic moments. One that even made me tear up ... and that NEVER happened with a game before.

I'll echo the repeated sentiment of "too much auto-dialogue" though ... really no excuse for that BioWare. It does get a little better later on, but it's just not on par with the first two games and that aspect sucks.

And while I think the story is terrific and the gameplay is great I will say this: the new squadmates do absolutely nothing for me. James Vega is a terrible, one-dimensional douchebag ... calling him a Gears of War reject is even too kind. Javik and EDI = meh.

It's annoying that BioWare couldn't have given us a FEW ME 2 squaddies to use. I'm getting along with Garrus and Liara just fine (haven't found Tali yet) - but I'd love to be able to mix it up with some of the ME2 folks. Yes, their cameos have all been awesome, but I still can't believe we can't have ANY of them as permanent battle mates.

#327
ramdog7

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Wraith 02 wrote...

What is worse is that the ending was supposed to play out like so

"The Reapers' goal was to find a way to stop the spread of Dark
Energy which would eventually consume everything. That's why there was
so much foreshadowing about Dark Energy in ME2.




The Reapers as a whole were 'nations' of people who had fused
together in the most horrific way possible to help find a way to stop
the spread of the Dark Energy. The real reason for the Human Reaper was
supposed to be the Reapers saving throw because they had run out of
time. Humanity in Mass Effect is supposedly unique because of it's
genetic diversity and represented the universe's best chance at stopping
Dark Energy's spread.




The original final choice was going to be "Kill the Reapers and put
your faith in the races of the galaxy in finding another way to stop the
spread with what little time is left" or "Sacrifice humanity, allowing
them to be horrifically processed in hopes that the end result will
justify the means."


Then they changed it to it's current state... I would have prefered the first ending

wow this is better than the really ending. Where did you get this? was this the leak beta script

#328
RiGoRmOrTiS_UK

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Jarrett Lee wrote...

One thing I'm seeing occassionally is the notion the game was rushed or the dev team didn't try as hard somehow. It's disheartening to see that because I can tell you the development team worked *incredibly* hard on the game, including a ton of personal sacrifice (hours worked, holidays skipped etc). This was a labor of love for the team and we're all very proud of what has been accomplished. There are bugs that got through (face import. we know :( ) but they are being investigated for fixing etc.


Face Import Issue...

thing is that face import issue could have only got through with zero testing.. did no-one test an ME2 import and notice that either your character looks nothing like the original or you get an error?

I've not heard of anyone importing their shepard and saying "looks just like my shepard!".  Surely this was noticed during testing? how could it not be?

Is that not "rushing it"? ..

Also how about...

> Characters twitching or sliding into posistion during cutscenes (pointed out in reviews)

A certain character reveal moment; Something fans have been requesting for years boils down to a stock photo "Photoshop"? (I'm sure you know what I reference)

> Fewer dialogue options throughout the game with lots of "auto" dialogue.

> Running animations that appear to becoming a regular joke in the community. (videos etc..)

are they not caused by the short development time? I'm sure Bioware worked hard during that 1 year turn around (it's a lot of work to squeeze into 12-14 months). But surely that short development time is showing in places where you've had to cut corners? ME2 was pretty polished and that had a 3 year development cycle..

I think these points seem logical? :(

Modifié par RiGoRmOrTiS_UK, 09 mars 2012 - 12:48 .


#329
Targy90

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Very.

While I have some minor gripes with the DA2-esque FedEx "quests" and some smaller bugs, the things that ruin the game for me are the staggering amount of auto-dialogue and the horrible endings.

#330
MrLee95

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I remember when people played games just to have fun!!

Now it's almost considered "cool" to nit pick every single thing wrong with it. Hey if you don't like it, don't get it or don't play it. If you are playing it and are having fun then thats great!!

I swear the gaming community is just a big steaming pile of crap in these last 5 years. You can't ever please anyone anymore no matter who makes the damn game!!

#331
Gold Dragon

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MrLee95 wrote...

I remember when people played games just to have fun!!

Now it's almost considered "cool" to nit pick every single thing wrong with it. Hey if you don't like it, don't get it or don't play it. If you are playing it and are having fun then thats great!!

I swear the gaming community is just a big steaming pile of crap in these last 5 years. You can't ever please anyone anymore no matter who makes the damn game!!


I agree with this post.

:wizard:

#332
RiGoRmOrTiS_UK

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A Golden Dragon wrote...

MrLee95 wrote...

I remember when people played games just to have fun!!

Now it's almost considered "cool" to nit pick every single thing wrong with it. Hey if you don't like it, don't get it or don't play it. If you are playing it and are having fun then thats great!!

I swear the gaming community is just a big steaming pile of crap in these last 5 years. You can't ever please anyone anymore no matter who makes the damn game!!


I agree with this post.

:wizard:


I enjoyed creating a character and directing the story and its character conversations..  the import issue makes it feel like I no longer have my chracter from the previous games and the lack of interactive conversations vs. the previous games makes me feel like I have less control over my persona in the game..

This makes the game less enjoyable for me...

...if everyone just "accepts" things which makes the game less enjoyable for them then companies won't learn.  Critical fans help keep companies sharp and help maintain quality...

#333
Neko Jacko

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RiGoRmOrTiS_UK wrote...

A Golden Dragon wrote...

MrLee95 wrote...

I remember when people played games just to have fun!!

Now it's almost considered "cool" to nit pick every single thing wrong with it. Hey if you don't like it, don't get it or don't play it. If you are playing it and are having fun then thats great!!

I swear the gaming community is just a big steaming pile of crap in these last 5 years. You can't ever please anyone anymore no matter who makes the damn game!!


I agree with this post.

:wizard:


I enjoyed creating a character and directing the story and its character conversations..  the import issue makes it feel like I no longer have my chracter from the previous games and the lack of interactive conversations vs. the previous games makes me feel like I have less control over my persona in the game..

This makes the game less enjoyable for me...

...if everyone just "accepts" things which makes the game less enjoyable for them then companies won't learn.  Critical fans help keep companies sharp and help maintain quality...


Not a single disagreement from this person here.

#334
Repearized Miranda

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MrLee95 wrote...

I remember when people played games just to have fun!!

Now it's almost considered "cool" to nit pick every single thing wrong with it. Hey if you don't like it, don't get it or don't play it. If you are playing it and are having fun then thats great!!

I swear the gaming community is just a big steaming pile of crap in these last 5 years. You can't ever please anyone anymore no matter who makes the damn game!!


While I agree, you used the wrong type of "body." It's not any, but everyone! And it's been this way forever with any and everything. Which is what I though BW was trying to do. How ironic that this upsets the core fanbase! (Try to find the irony here)

#335
zippie151

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MrLee95 wrote...

I remember when people played games just to have fun!!

Now it's almost considered "cool" to nit pick every single thing wrong with it. Hey if you don't like it, don't get it or don't play it. If you are playing it and are having fun then thats great!!

I swear the gaming community is just a big steaming pile of crap in these last 5 years. You can't ever please anyone anymore no matter who makes the damn game!!



tbh though too many mediocre games have come out over the last few years, let alone the number of classic or once great franchises being destroyed. The problem nowadays is that all most of the companies want to do is make money regardless. ME and DA are two prime examples from a particularly guilty party, if you try to please everyone and encompass all you will get a middle of the road result. 
ME1 and DA1 were great because they didn't do this, they had a firm idea of who would play the game and it was geared to that audience specifically. The same with games like The Witcher and Demon/Dark Souls, they are great games for a particular audience and benefit from it.
EA and Bioware need to learn that, if they want to make a shooter/casual game go right ahead, but don't lie about it or remain silent when questioned on where the RPG or adventure elements are, and sure as hell don't destroy what I still think is one of the greatest Sci-fi RPG franchises ever brought into existence (which sadly they managed to over ME2 and ME3).
I just wish EA could for once forget about making heaps of cash and throw caution to the wind and make a proper, classic RPG that is original and polished and has a development time of more than 2-3 years. They seem to have some sort of phobia over the genre, that a true-blooded RPG won't sell.

Anyways wall of text over, may get flamed for this but what the hell, I'm no troll and I KNOW IT.

#336
ramdog7

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zippie151 wrote...

MrLee95 wrote...

I remember when people played games just to have fun!!

Now it's almost considered "cool" to nit pick every single thing wrong with it. Hey if you don't like it, don't get it or don't play it. If you are playing it and are having fun then thats great!!

I swear the gaming community is just a big steaming pile of crap in these last 5 years. You can't ever please anyone anymore no matter who makes the damn game!!



tbh though too many mediocre games have come out over the last few years, let alone the number of classic or once great franchises being destroyed. The problem nowadays is that all most of the companies want to do is make money regardless. ME and DA are two prime examples from a particularly guilty party, if you try to please everyone and encompass all you will get a middle of the road result. 
ME1 and DA1 were great because they didn't do this, they had a firm idea of who would play the game and it was geared to that audience specifically. The same with games like The Witcher and Demon/Dark Souls, they are great games for a particular audience and benefit from it.
EA and Bioware need to learn that, if they want to make a shooter/casual game go right ahead, but don't lie about it or remain silent when questioned on where the RPG or adventure elements are, and sure as hell don't destroy what I still think is one of the greatest Sci-fi RPG franchises ever brought into existence (which sadly they managed to over ME2 and ME3).
I just wish EA could for once forget about making heaps of cash and throw caution to the wind and make a proper, classic RPG that is original and polished and has a development time of more than 2-3 years. They seem to have some sort of phobia over the genre, that a true-blooded RPG won't sell.

Anyways wall of text over, may get flamed for this but what the hell, I'm no troll and I KNOW IT.

RIP Bioware it was a good run but sadly EA poison you and now you are no more :(

#337
NeecHMonkeY

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zippie151 wrote...

MrLee95 wrote...

I remember when people played games just to have fun!!

Now it's almost considered "cool" to nit pick every single thing wrong with it. Hey if you don't like it, don't get it or don't play it. If you are playing it and are having fun then thats great!!

I swear the gaming community is just a big steaming pile of crap in these last 5 years. You can't ever please anyone anymore no matter who makes the damn game!!



tbh though too many mediocre games have come out over the last few years, let alone the number of classic or once great franchises being destroyed. The problem nowadays is that all most of the companies want to do is make money regardless. ME and DA are two prime examples from a particularly guilty party, if you try to please everyone and encompass all you will get a middle of the road result. 
ME1 and DA1 were great because they didn't do this, they had a firm idea of who would play the game and it was geared to that audience specifically. The same with games like The Witcher and Demon/Dark Souls, they are great games for a particular audience and benefit from it.
EA and Bioware need to learn that, if they want to make a shooter/casual game go right ahead, but don't lie about it or remain silent when questioned on where the RPG or adventure elements are, and sure as hell don't destroy what I still think is one of the greatest Sci-fi RPG franchises ever brought into existence (which sadly they managed to over ME2 and ME3).
I just wish EA could for once forget about making heaps of cash and throw caution to the wind and make a proper, classic RPG that is original and polished and has a development time of more than 2-3 years. They seem to have some sort of phobia over the genre, that a true-blooded RPG won't sell.

Anyways wall of text over, may get flamed for this but what the hell, I'm no troll and I KNOW IT.


Their problem with targeting that 'Call of Duty' audience (as they called it) is that that audience already has Call of Duty and when they want a game like that, they buy... Call of Duty. There's one available every year for that very reason.

You only need to see the aggression aimed at titles such as Battlefield 3 and Medal of Honor to realize that they have no interest in a competing title.

Ask Codemasters how well they did with Operation Flashpoint: Red River when they chose to disregard the original ideas behind the first games (the original Flashpoints and to a lesser extent, Dragon Rising) and went for a more streamlined approach to target the 'Call of Duty' audience.

#338
Il Divo

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Jarrett Lee wrote...

One thing I'm seeing occassionally is the notion the game was rushed or the dev team didn't try as hard somehow. It's disheartening to see that because I can tell you the development team worked *incredibly* hard on the game, including a ton of personal sacrifice (hours worked, holidays skipped etc). This was a labor of love for the team and we're all very proud of what has been accomplished. There are bugs that got through (face import. we know :( ) but they are being investigated for fixing etc.


I have no doubt you guys gave it your all. In quite a few scenes, it shows. It's just that, in this case, changes were made that really impacted my enjoyment of the overall experience, between the ending and autodialogue. To the point where I really don't have any interest in replaying the original two installments.

Modifié par Il Divo, 09 mars 2012 - 03:59 .


#339
BentOrgy

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brunomalta wrote...

Just you man. The game is awesome.


Try opening your eyes and actually reading topic titles. It seems like over half of BSN is... Less than enthusiastic, and many of them are offering rewrites and alternate ideas to support their accusations.

The game's pretty, decently directed, and its combat and customization are well formed and executed, but those things cannot hide the shallow, linear, and convoluted story with many arcs being completeed, but still feel unresolved and uninvoled, the lack of player input and dialogue options, the completely haphazard and lacklustre romances, the rushed and bland intro, the loss of basic elements (Journal Entry filters, film grain, holstering, etc.) and the myriad of bugs and glitches that we are experiencing. "Satisfying conclusion," is hardly what I'd call a game that, to me, feels like its still being developed, and by a first-game studio, not a veteran one.

So no, not "Just you."

#340
Guest_QuadDamage85_*

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The gameplay is fantastic, I especially enjoy the new Biotic upgrades now that there aren't 50 layers of defense. My issue is the lack of interaction and the horrific ending. The ending alone ruined the entire series for me.

#341
Foulpancake

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QuadDamage85 wrote...

The gameplay is fantastic, I especially enjoy the new Biotic upgrades now that there aren't 50 layers of defense. My issue is the lack of interaction and the horrific ending. The ending alone ruined the entire series for me.


This ^

I personally wish i never even picked up ME1 i was so heartbroken by the terrible endings

#342
Jonas TM

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I am about 10 hours in and not feeling nearly as engaged as I did with the first two games. That is staring to bum me out. I'm just about to start on the Tuchanka missions and see if it starts getting better. Don't get me wrong there have been some great moments, but I don't get the same feeling as I did with the last two games.

Modifié par Jonas TM, 09 mars 2012 - 04:09 .


#343
Guest_makalathbonagin_*

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this got be the worst ending in videogame history
ty for killing any desire to continue to play this game

#344
panamakira

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Jarrett Lee wrote...

One thing I'm seeing occassionally is the notion the game was rushed or the dev team didn't try as hard somehow. It's disheartening to see that because I can tell you the development team worked *incredibly* hard on the game, including a ton of personal sacrifice (hours worked, holidays skipped etc). This was a labor of love for the team and we're all very proud of what has been accomplished. There are bugs that got through (face import. we know :( ) but they are being investigated for fixing etc.


Jarrett, I think you're not really reading into what most people don't like about the game. I think most of us, like the game. I personally think it's a good game. The combat has improved, the environament design is ridiculously nice, the combat levels are really fun, the character development is well put together, as well some of the characters interaction. A lot of the side missions tied well with the story. I liked the sense of urgency throughout the game. "We ran out fo time, what can we do to defeat the Reapers?" type of thing. All in all there is a LOT of good in the game. I enjoyed it. But there are things that still bother most of us, and let me put it simply. Many people have different things they don't like but from what I've gathered in both BSN and other place it boils down to:


1. THE ENDINGS. I don't know what else I can say but the endings HAVE to be the worst part of the game. Most players do not like the endings or AT LEAST we wanted more variety in the choices we are given. Everything we did from ME1+2 gets ignored at the end and that is perhaps what bothers us the most. (I don't mean to speak for everybody but at least a good deal of players I've seen comment on here and other forums, seem to agree in this particular aspect at least.) The whole time we knew "defeating" the Repears was going to take everything. I think I felt big sacrifices needed to be made but not in the way it was presented in the end. It just blew my mind away and NOT in a good way.

2. THE DIALOGUE wheel has LESS options to choose from and the player doesn't have as much CHOICE into what Shepard says. Most of the time Shepard is in what we're calling "auto-pilot". When I was playing I kept expecting Shepard to stop talking and let me choose what to say. She didn't. She would speak without my input for about 3-4 minutes sometimes and some of us felt LEFT OUT of the experience. Especially in comparison with past titles in the series where this wasn't an issue.

3. THE FACE CODES. At least this is something that you guys are aware of so that is a good thing. I was pretty dissapponited at first when I couldn't transfer my Shep but I understand you guys are working on it so to me this is not much of an issue to be honest. 

I hate it how it sounds like me and most of us who are dissatisfied with these things are not appreciative of the work you guys have put together in this game but look at it from this perspective. If we didn't love this universe that you guys created so much we wouldn't be THIS upset about it. I understand you guys can't please everybody but MAYBE that's the issue. You can't just please everybody but why take away things that were working really good from ME2 and transform the game and change the story in a way that would dissatisfy many of us.

I mean you guys HAD to know those endings for example were going to upset people. 

:alien: 

Modifié par panamakira, 09 mars 2012 - 04:31 .


#345
Dangerfoot

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I'm a little disappointed that they left out like 90% of the things they were buzzing about putting in the game. But it's still a hell of a good time.

#346
CARL_DF90

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Before I leave for my vacation I REALLY hope Bioware is paying attention to these problems that keep being brought up. I'm hoping that success doesn't blind them to these glaring flaws that fans are pointing out.

#347
CmonCmon

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What I have is more potential disapointment.

I'm disapointed in the readiness thing. It didn't seem like a big deal before release (where I made an effort to have minimal info about the game) because they said you could still get everything but seeing the actual numbers makes me concerned. Though the fact it's even a thing is ridiculous in what's been a single player franchise. I don't even have XBL Gold,there's people that don't even have XBL,quite a lot by the looks of it and even then if I used the 2 day trial probably couldn't get it high enough,finally from the demo the multiplayer is awful anyway.

Disapointed about decisions being retconned too. "Oh hey you did this? Well guess what? It's going to happen like you did the other thing anyway!"

I've got a save where I intentionally messed everything up so I'm hoping to see things come out differently there.

#348
mjb203

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panamakira wrote...

Jarrett Lee wrote...

One thing I'm seeing occassionally is the notion the game was rushed or the dev team didn't try as hard somehow. It's disheartening to see that because I can tell you the development team worked *incredibly* hard on the game, including a ton of personal sacrifice (hours worked, holidays skipped etc). This was a labor of love for the team and we're all very proud of what has been accomplished. There are bugs that got through (face import. we know :( ) but they are being investigated for fixing etc.


Jarrett, I think you're not really reading into what most people don't like about the game. I think most of us, like the game. I personally think it's a good game. The combat has improved, the environament design is ridiculously nice, the combat levels are really fun, the character development is well put together, as well some of the characters interaction. A lot of the side missions tied well with the story. I liked the sense of urgency throughout the game. "We ran out fo time, what can we do to defeat the Reapers?" type of thing. All in all there is a LOT of good in the game. I enjoyed it. But there are things that still bother most of us, and let me put it simply. Many people have different things they don't like but from what I've gathered in both BSN and other place it boils down to:


1. THE ENDINGS. I don't know what else I can say but the endings HAVE to be the worst part of the game. Most players do not like the endings or AT LEAST we wanted more variety in the choices we are given. Everything we did from ME1+2 gets ignored at the end and that is perhaps what bothers us the most. (I don't mean to speak for everybody but at least a good deal of players I've seen comment on here and other forums, seem to agree in this particular aspect at least.) The whole time we knew "defeating" the Repears was going to take everything. I think I felt big sacrifices needed to be made but not in the way it was presented in the end. It just blew my mind away and NOT in a good way.

2. THE DIALOGUE wheel has LESS options to choose from and the player doesn't have as much CHOICE into what Shepard says. Most of the time Shepard is in what we're calling "auto-pilot". When I was playing I kept expecting Shepard to stop talking and let me choose what to say. She didn't. She would speak without my input for about 3-4 minutes sometimes and some of us felt LEFT OUT of the experience. Especially in comparison with past titles in the series where this wasn't an issue.

3. THE FACE CODES. At least this is something that you guys are aware of so that is a good thing. I was pretty dissapponited at first when I couldn't transfer my Shep but I understand you guys are working on it so to me this is not much of an issue to be honest. 

I hate it how it sounds like me and most of us who are dissatisfied with these things are not appreciative of the work you guys have put together in this game but look at it from this perspective. If we didn't love this universe that you guys created so much we wouldn't be THIS upset about it. I understand you guys can't please everybody but MAYBE that's the issue. You can't just please everybody but why take away things that were working really good from ME2 and transform the game and change the story in a way that would dissatisfy many of us.

I mean you guys HAD to know those endings for example were going to upset people. 

:alien: 


Well said!  After watching the endings, I actually put my first playthrough on hold to wait for a response from all the backlash that would inevitabley happen.  

As you said, those of us that have criticized certain aspects of the game do so out of love for it (and Bioware).  I mean, when you care about someone, calling them on their mistakes should be something you do.

To Jarrett:  Please don't think that the majority of criticism comes from thinking you guys didn't work hard.  I'm sure most of us are aware of that fact.  The dev team clearly worked their collective rear off for this game, and it shows.  Kudos to them!  However, the writing (specifically regarding the endings) needs some serious work.  I just can't understand why the team would want to end things in such a way when, besides upsetting a significant portion of the fanbase that bothers to come to these forums, the ME universe holds so much potential for future titles, even when they won't feature Shep.     

#349
The Last Guardian

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BentOrgy wrote...

brunomalta wrote...

Just you man. The game is awesome.


Try opening your eyes and actually reading topic titles. It seems like over half of BSN is... Less than enthusiastic, and many of them are offering rewrites and alternate ideas to support their accusations.

The game's pretty, decently directed, and its combat and customization are well formed and executed, but those things cannot hide the shallow, linear, and convoluted story with many arcs being completeed, but still feel unresolved and uninvoled, the lack of player input and dialogue options, the completely haphazard and lacklustre romances, the rushed and bland intro, the loss of basic elements (Journal Entry filters, film grain, holstering, etc.) and the myriad of bugs and glitches that we are experiencing. "Satisfying conclusion," is hardly what I'd call a game that, to me, feels like its still being developed, and by a first-game studio, not a veteran one.

So no, not "Just you."


Meh. Besides the ending, I would say many of the story arches felt resolved. 

 It has issues, don't get me wrong, it does. But for some reason I'm able to look past that and just get so absorbed in the narrative,and the deep emotions that occur with the various deaths. It's a powerful game, with great dabs of humor as well. 

 It's not perfect, and the ending really screwed things up. But apart from that I would say it's the best mass effect game in the triology...of course that's just my opinion.

 I haven't heard that much complaining though. Most forums I visit praise me3, but are aware and upset that the ending sucks. But everything before the ending makes a nice solid game. 

#350
Metalrocks

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i havent finished it yet and i havent read every single comment here, but i do agree with what i have read so far.

- the dialog keeps going on and your choices are less. where is the neutral response? at times i wish my shep would just shut up and let me choose what i like to say. also the videos are very long.
- that you cant import your faces, which is clear for everyone here.
- that some people are frozen stiff in the distance which just looks weird. not a bad thing as such but it does stick out.
- you cant holster your weapon.
- locations and mission objectives are unclear how to proceed. i have few side quests were i have no idea what to do next.

so from this point of view, the game does disappoint a bit.