Jarrett Lee wrote...
One thing I'm seeing occassionally is the notion the game was rushed or the dev team didn't try as hard somehow. It's disheartening to see that because I can tell you the development team worked *incredibly* hard on the game, including a ton of personal sacrifice (hours worked, holidays skipped etc). This was a labor of love for the team and we're all very proud of what has been accomplished. There are bugs that got through (face import. we know
) but they are being investigated for fixing etc.
Most people do not think the game was rushed and such. They have no doubts the team worked hard on making the game they wished to make, their issues come in regarding what you wanted to make was not some of the things or elements they wanted you do change or direction wished to see the last in the trilogy head towards. In same way in sense of 2KGames made XCOM FPS which they wanted to make but the fans did not mostly want, 2K then decided to make a second game alongside the title they wanted and this was more inline with what the fans wanted, in this case the second title and the one fans wanted is the remake of Enemy Unknown alongside the FPS title the fans never wished for. 2K have been highly praised as a result for doing such after the initial backlash for the FPS situation and now both what the developer wanted to make and the fans wanted are being satisfied.
The main gripes I have seen so far are:
Auto dialogue in the aspect of removal of player choice and input. Role playing is about the character not the features alone even though they play a smaller part aka customisation, allowing choices and dailogue input for the player to select and choose (whether it is illusional is irrelevant). The first title was advertised as a shooter/RPG hybrid and almost all interactions was done with player input setting the tone of his character prior to the character speaking himself, as was the second. The third title has removed vast amounts of this "role playing" (of which EA no longer advertised as RPG section on their DD service I have been told too) and replaced the player input with canon generic responses in favor of more cinematic feel and pushing the story along at a faster pace. It feels like they sacrificed role playing for combat and while combat has improved it is not why most of people I know bought Biowares titles in first place including myself.
So naturally the fans of your titles which buy them for the role playing rather than combat or story alone are going to be annoyed by with the lack of player input. In life in conversations most of the things you say will not have any impact on what happens later, from chatting with people on the street or in the work place most of the dialogue leads nowhere as opposed to also making choices in dialogue/conversations in work about work itself which does sometimes lead to impact on what jobs doing later. If you remove all the small talk, remove all the non impact conversations in life your left with being almost a mute, as with games the more choices and more input the player has the better role playing in sense of depth the player can experience and enjoy.
For those who hate chit chat, hate small talk and hate talking to others in life I can see why they just want limited choices and less chat more shoot stuff but there are other titles which offer this like GoW where story progression (urgency) comes first and player input and role playing comes last. I buy role playing games, sometimes I buy RPG hybrids along the lines of DE+HR, F3, SS1+2, ME1+2 and so on but when you constantly cut back the role playing (character not just customisation) you cannot be surprised if you lose my interest and others in the titles you produce anymore.
Soundtrack where people cannot it seems if bought CE download it, they paid for something it is fair that they wish to obtain it in which case I think might be glitch in the system though someone did say he/she registered the code and played MP then it unlocked on profile for him/her as possible solution.
Textures in that while this is a smaller issue and not an urgent one compared to most other issues, they would of liked been better done. This (imho) is a small issue as can be resolved at a later stage unlike gameplay mechanics/elements. They just would like to know if any chance of HD pack at a later date but also they could wait to see if modders release packs or mods to resolve it themselves.
FoV which is a valid issue and major one for some (depth perception issue). Some people (including myself) suffer headaches, dizzy spells and light headed when the FoV is too low. In ME3 I personally have not had the issue so far but I have only played the demo which is only one hour long but others with the full game are getting it. I have the same issue but less severe than them in that I only get it after couple hours most of the time where feel light headed or about to feint and have headaches if the FoV is too low. In Skyrim I would have had to skip the title completely if was only able to play at default FoV because only by pushing it out to 90+ FoV was I able to remove the headaches and such. I am hoping personally that I won't get them but it would be nice if a solution was provided by Bioware as this is not a minor issue as affects peoples health.
Endings but I haven't played the full game yet so don't know how good or bad this is myself. I think the overall impression is the player is railroaded into very few outcomes from what I have read about the issue. I don't think it's because there are no hills are alive with the sound of music endings for the majority of people but more the method in which the endings are done I guess is more the issue even though some would of liked a high school the musical style finish with laughter and glee.
Timed quests which is a large concern for some because from what I have read when walk through an area you end up picking up many quests without player input or choice, that the timed ones do not tell you which are timed and which are not. This is especially damaging if true for those who like to role play in the manner of picking up all quests in a zone before heading out to do them. I do not know as much about this issues but I am sure thats the issue/concern with it for most.
DLC is really just personal preference issue for some people who want everything created before release to be in release but (imho) that is not a big issue at all and talked about why a great deal in the ashes thread so not really going to explain it again here.
Face Imports is well... You know already the issue with it as mentioned it in your comment I replied to and said you are trying to resolve it already. There are other bugs but like always most bugs get patched over time.
CE Case some people find it very hard to get the discs out and some people have recieved some slightly damaged ones from their retailer which is more a retailer issue for later though the former part could of been improved but again very minor issue and not many people have issue wth it to be honest it would seem.
Staggered Release is issue for some in that they do not like that others who paid the same amount are playing their copy before themselves in this day and age. This is just an annoyance for some but most acknowledge that it's just genreral marketing practice to release on fridays in UK and tuesdays in USA etc as example. It's not ideal for the customer but is a business decision for marketing purposes and it is not a major isue since it has been almost always the case. People would just prefer same day release globally since the customer does not care much for how the business wishes to market the game but more have the desire to play it as soon as they can.
Lack of Exposition was an issue for a lot of people relating to the start of the game spanning/bridging the gap between leaving their Shepards on the Normandy deck and starting up ME3 to find him or her on Earth with a single line as exposition to cover the missing 6 months from where they left him/her to where is now. There hasn't been many people continuing to bring it up since though so either the exposition is handled okay later on or they just busy still in progress playing it before covering how the game deals with the missing time and break in immersion from leaving your character in one place all fine and dandy to then starting the next in a detention cell with little to no exposition at the start.
Tali's face element which to be honest I thought was funny (I wont lie about that), it is not a major issue in reality because even if people believe the video and picture that appeared on the net it is a silly issue (imho). For simple reason if never saw the link to the other source they would not be complaining about it at this time. I do not know if she actually shows her face by removal of mask by the end of the game or not though as LI or in any other manner or if the photo is the only chance get to see her face in which case it is not an issue mainly about what she looks like (which I class personally as not an issue but more preference) as opposed to that being the only time in game see what she loks like there is validation to preference of people wished to see her remove the mask rather than rely on photoframe image. Again I do not know if the photo is the only time see her face in the game.
Those are the ones I think/seen in the general section of forums (not spoiler section) that were even worth noting personally. There probably is other issues but I personally haven't paid much attention or enough to them to add them into the list. Or they were just too minor to even be worth it (imho). This is not my issue with it so far though I have shown my attitude towards so of the issues not just listing them. I have not got the game yet myself so my review and my issues with it won't come till later as of right now I have about half dozen concerns but not specifically made this list for that purpose, just topics noticed on BSN about ME3 listed.
Modifié par Dragoonlordz, 07 mars 2012 - 10:42 .