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Anyone disappointed?


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#101
Niddy'

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Jarrett Lee wrote...

One thing I'm seeing occassionally is the notion the game was rushed or the dev team didn't try as hard somehow. It's disheartening to see that because I can tell you the development team worked *incredibly* hard on the game, including a ton of personal sacrifice (hours worked, holidays skipped etc). This was a labor of love for the team and we're all very proud of what has been accomplished. There are bugs that got through (face import. we know :( ) but they are being investigated for fixing etc.



They sure did work hard using Google Images. :?


Oh and I'm disapointed that Shepard has nightmares over seeing one kid die, but he can go through Collector ships with thousands of people being turned into goo and comes out without any problems.

Modifié par Niddy', 07 mars 2012 - 06:05 .


#102
AlexXIV

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I am disappointed. Because I live in Europe and I have not played yet while most people here already have.

#103
B33ker

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keekee53 wrote...

Jarrett Lee wrote...

One thing I'm seeing occassionally is the notion the game was rushed or the dev team didn't try as hard somehow. It's disheartening to see that because I can tell you the development team worked *incredibly* hard on the game, including a ton of personal sacrifice (hours worked, holidays skipped etc). This was a labor of love for the team and we're all very proud of what has been accomplished. There are bugs that got through (face import. we know :( ) but they are being investigated for fixing etc.


I have no doubts Bioware works hard on every project, even dragon age 2.    I play the game more for the story than anything else and I feel like the endings ruined the mass effect series for me.  If my Shep can overcome death, she should be able to overcome the Reapers and ride off into the suset with her LI and the Normandy crew.  They are her family and in no way should she have been separated unless she was dead...again.

Bioware set the invincibility expectation when she died and was resurrected in ME2.  Now Shep has limitations and vulnerabilities and all of a sudden can't save everyone....it is hard to buy into.  I wasn't expecting it to be easy but I expected to have the option.  What is done is done but yeah I am pretty disappointed.


This pretty much sums up my feelings atm.  I've got about 15 hours in now, and while the combat is fun and exciting, the way the story is going is anything but fun.  The general mood is depressing, there's no feeling like there was in ME2 of excitiement and hope knowing we're working towards something great and a big final battle.  Every single person in ME3 pretty much assumes we're all going to die and that there's no chance whatsoever.

After 8 hours this was already taxing on me and seriously killing the "fun" factor, after 15 now, I'm ready to just shelve the game.

I knew it would be an ugly battle/story, but I don't get the same kind of "high fantasy" feeling I got in ME1 and ME2.  It feels far too much like a COD game where it's gritty and grim and there's no levity to anything.  The only thing I laughed at so far was something Mordin did that was "shocking", and at that moment I realized just how depressing the game was more than anything.

I guess I'm in the group of folks who would prefer a more "hero rides off into the sunset" type game, esp after building the attachment for so long and investing the time in this universe, and I just don't see how it can go that way at the moment with how the game is progressing.  At this point I haven't read any of the leaks of the endings, but I'm expecting everyone to be dead and the human race bombed back to the stone age even if we do win.

Not enjoying the ride much atm, esp after the wild and exciting ride that was ME2.

It's pretty bad when I, as the player, don't even feel like I can save Earth/Shepard, and that no matter what I do it's all for nothing anyway.

Maybe it's not going to end that way, but right now, it feels depressing enough to make me believe it will.

#104
Sinnerous

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Jarrett Lee wrote...

One thing I'm seeing occassionally is the notion the game was rushed or the dev team didn't try as hard somehow. It's disheartening to see that because I can tell you the development team worked *incredibly* hard on the game, including a ton of personal sacrifice (hours worked, holidays skipped etc). This was a labor of love for the team and we're all very proud of what has been accomplished. There are bugs that got through (face import. we know :( ) but they are being investigated for fixing etc.


Do you know how long the face import glitch will take to be fixed?

#105
Mx_CN3

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I'm not disappointed in the least. I love this game. Absolutely love it. I have about 15 hours played right now (not including many reloads, vanguard + insanity + FREAKING CERBERUS TURRET SPAM OMG = a reasonable about of reload time). It's by far my favorite of the series, and I loved ME2.

My only problems with the game are the mission journal (that doesn't update as you do missions and, in general, isn't very helpful), and the various guys that do melee instant kills when I can't see it coming. And that's it. I don't think any game before this has actually made me cry (TWICE, even, and I'm not even halfway done), or made me laugh as much. The meme references are all great, the characters are great, writing is great, combat is fantastic.

I could not ask for a better game. Well done, BioWare.

#106
Cazlee

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I'm disappointed in default femshep, femshep CC and facial animation. The story itself was very beautiful, but the bad facial animation detracts from the experience. Luckily I have the ability to mod my game so I just have to learn how to do that, then I can get started again since I deleted all my sheps.

Modifié par Cazlee, 07 mars 2012 - 06:13 .


#107
Mx_CN3

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B33ker wrote...

Maybe it's not going to end that way, but right now, it feels depressing enough to make me believe it will.

I think that was their goal.

Don't get me wrong, it's perfectly fine that you don't like the game because it's so dark (and indeed, it does feel hopeless).  But the fact that it does feel so hopeless, even to you as a player, tells me that BioWare has accomplished what they wanted to.  Because let's face it, we're fighting for the existance of our species, and we're losing.  That's pretty dark.

#108
pavi132

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Jarrett Lee wrote...

One thing I'm seeing occassionally is the notion the game was rushed or the dev team didn't try as hard somehow. It's disheartening to see that because I can tell you the development team worked *incredibly* hard on the game, including a ton of personal sacrifice (hours worked, holidays skipped etc). This was a labor of love for the team and we're all very proud of what has been accomplished. There are bugs that got through (face import. we know :( ) but they are being investigated for fixing etc.


I'm actually loving the game so far, but there are definitely issues that should've been resolved. A face import bug is a huge deal and is right in the beginning of the game... how could that have slipped through testing of all things? Also, you used stock photos that you can just find with google in about half a minute and you are telling me they worked as hard as they could? Did they not realize people would find this out? 

#109
Cody211282

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Mx_CN3 wrote...

B33ker wrote...

Maybe it's not going to end that way, but right now, it feels depressing enough to make me believe it will.

I think that was their goal.

Don't get me wrong, it's perfectly fine that you don't like the game because it's so dark (and indeed, it does feel hopeless).  But the fact that it does feel so hopeless, even to you as a player, tells me that BioWare has accomplished what they wanted to.  Because let's face it, we're fighting for the existance of our species, and we're losing.  That's pretty dark.


I like the atmosphere and the very stong theme they had with the game, it was amazingly done. Now if only my shep could be the optmistic/put on a brave face for everyone guy I played him as in the first two it would be a lot better.

Modifié par Cody211282, 07 mars 2012 - 06:28 .


#110
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Not at all. I'm very satisfied so far.

#111
TheJiveDJ

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Jarrett Lee wrote...

One thing I'm seeing occassionally is the notion the game was rushed or the dev team didn't try as hard somehow. It's disheartening to see that because I can tell you the development team worked *incredibly* hard on the game, including a ton of personal sacrifice (hours worked, holidays skipped etc). This was a labor of love for the team and we're all very proud of what has been accomplished. There are bugs that got through (face import. we know :( ) but they are being investigated for fixing etc.


The dev team may have worked hard but i think there were some poorly thought out design decisions that tarnished the game. Auto dialogue, DAII lazy fetch quest design, railroaded ending, charcter redesigns/retcons for seemingly no reason other than...."well just because".  Dont get me wrong, im enjoying this game very much, but as the finale i feel there were too many executive decisions made simply to save time/money.  It couldve gone out with a much bugger bang is all im saying.

#112
Sinnerous

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BioWare needs to fire their game testers.

#113
Dragoonlordz

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Jarrett Lee wrote...

One thing I'm seeing occassionally is the notion the game was rushed or the dev team didn't try as hard somehow. It's disheartening to see that because I can tell you the development team worked *incredibly* hard on the game, including a ton of personal sacrifice (hours worked, holidays skipped etc). This was a labor of love for the team and we're all very proud of what has been accomplished. There are bugs that got through (face import. we know :( ) but they are being investigated for fixing etc.


Most people do not think the game was rushed and such. They have no doubts the team worked hard on making the game they wished to make, their issues come in regarding what you wanted to make was not some of the things or elements they wanted you do change or direction wished to see the last in the trilogy head towards. In same way in sense of 2KGames made XCOM FPS which they wanted to make but the fans did not mostly want, 2K then decided to make a second game alongside the title they wanted and this was more inline with what the fans wanted, in this case the second title and the one fans wanted is the remake of Enemy Unknown alongside the FPS title the fans never wished for. 2K have been highly praised as a result for doing such after the initial backlash for the FPS situation and now both what the developer wanted to make and the fans wanted are being satisfied.

The main gripes I have seen so far are:

Auto dialogue in the aspect of removal of player choice and input. Role playing is about the character not the features  alone even though they play a smaller part aka customisation, allowing choices and dailogue input for the player to select and choose (whether it is illusional is irrelevant). The first title was advertised as a shooter/RPG hybrid and almost all interactions was done with player input setting the tone of his character prior to the character speaking himself, as was the second. The third title has removed vast amounts of this "role playing" (of which EA no longer advertised as RPG section on their DD service I have been told too) and replaced the player input with canon generic responses in favor of more cinematic feel and pushing the story along at a faster pace. It feels like they sacrificed role playing for combat and while combat has improved it is not why most of people I know bought Biowares titles in first place including myself.

So naturally the fans of your titles which buy them for the role playing rather than combat or story alone are going to be annoyed by with the lack of player input. In life in conversations most of the things you say will not have any impact on what happens later, from chatting with people on the street or in the work place most of the dialogue leads nowhere as opposed to also making choices in dialogue/conversations in work about work itself which does sometimes lead to impact on what jobs doing later. If you remove all the small talk, remove all the non impact conversations in life your left with being almost a mute, as with games the more choices and more input the player has the better role playing in sense of depth the player can experience and enjoy.

For those who hate chit chat, hate small talk and hate talking to others in life I can see why they just want limited choices and less chat more shoot stuff but there are other titles which offer this like GoW where story progression (urgency) comes first and player input and role playing comes last. I buy role playing games, sometimes I buy RPG hybrids along the lines of DE+HR, F3, SS1+2, ME1+2 and so on but when you constantly cut back the role playing (character not just customisation) you cannot be surprised if you lose my interest and others in the titles you produce anymore.

Soundtrack where people cannot it seems if bought CE download it, they paid for something it is fair that they wish to obtain it in which case I think might be glitch in the system though someone did say he/she registered the code and played MP then it unlocked on profile for him/her as possible solution.

Textures in that while this is a smaller issue and not an urgent one compared to most other issues, they would of liked been better done. This (imho) is a small issue as can be resolved at a later stage unlike gameplay mechanics/elements. They just would like to know if any chance of HD pack at a later date but also they could wait to see if modders release packs or mods to resolve it themselves.

FoV which is a valid issue and major one for some (depth perception issue). Some people (including myself) suffer headaches, dizzy spells and light headed when the FoV is too low. In ME3 I personally have not had the issue so far but I have only played the demo which is only one hour long but others with the full game are getting it. I have the same issue but less severe than them in that I only get it after couple hours most of the time where feel light headed or about to feint and have headaches if the FoV is too low. In Skyrim I would have had to skip the title completely if was only able to play at default FoV because only by pushing it out to 90+ FoV was I able to remove the headaches and such. I am hoping personally that I won't get them but it would be nice if a solution was provided by Bioware as this is not a minor issue as affects peoples health.

Endings but I haven't played the full game yet so don't know how good or bad this is myself. I think the overall impression is the player is railroaded into very few outcomes from what I have read about the issue. I don't think it's because there are no hills are alive with the sound of music endings for the majority of people but more the method in which the endings are done I guess is more the issue even though some would of liked a high school the musical style finish with laughter and glee.

Timed quests which is a large concern for some because from what I have read when walk through an area you end up picking up many quests without player input or choice, that the timed ones do not tell you which are timed and which are not. This is especially damaging if true for those who like to role play in the manner of picking up all quests in a zone before heading out to do them. I do not know as much about this issues but I am sure thats the issue/concern with it for most.

DLC is really just personal preference issue for some people who want everything created before release to be in release but (imho) that is not a big issue at all and talked about why a great deal in the ashes thread so not really going to explain it again here.

Face Imports is well... You know already the issue with it as mentioned it in your comment I replied to and said you are trying to resolve it already. There are other bugs but like always most bugs get patched over time.

CE Case some people find it very hard to get the discs out and some people have recieved some slightly damaged ones from their retailer which is more a retailer issue for later though the former part could of been improved but again very minor issue and not many people have issue wth it to be honest it would seem.

Staggered Release is issue for some in that they do not like that others who paid the same amount are playing their copy before themselves in this day and age. This is just an annoyance for some but most acknowledge that it's just genreral marketing practice to release on fridays in UK and tuesdays in USA etc as example. It's not ideal for the customer but is a business decision for marketing purposes and it is not a major isue since it has been almost always the case. People would just prefer same day release globally since the customer does not care much for how the business wishes to market the game but more have the desire to play it as soon as they can.

Lack of Exposition was an issue for a lot of people relating to the start of the game spanning/bridging the gap between leaving their Shepards on the Normandy deck and starting up ME3 to find him or her on Earth with a single line as exposition to cover the missing 6 months from where they left him/her to where is now. There hasn't been many people continuing to bring it up since though so either the exposition is handled okay later on or they just busy still in progress playing it before covering how the game deals with the missing time and break in immersion from leaving your character in one place all fine and dandy to then starting the next in a detention cell with little to no exposition at the start.

Tali's face element which to be honest I thought was funny (I wont lie about that), it is not a major issue in reality because even if people believe the video and picture that appeared on the net it is a silly issue (imho). For simple reason if never saw the link to the other source they would not be complaining about it at this time. I do not know if she actually shows her face by removal of mask by the end of the game or not though as LI or in any other manner or if the photo is the only chance get to see her face in which case it is not an issue mainly about what she looks like (which I class personally as not an issue but more preference) as opposed to that being the only time in game see what she loks like there is validation to preference of people wished to see her remove the mask rather than rely on photoframe image. Again I do not know if the photo is the only time see her face in the game. 

Those are the ones I think/seen in the general section of forums (not spoiler section) that were even worth noting personally. There probably is other issues but I personally haven't paid much attention or enough to them to add them into the list. Or they were just too minor to even be worth it (imho). This is not my issue with it so far though I have shown my attitude towards so of the issues not just listing them. I have not got the game yet myself so my review and my issues with it won't come till later as of right now I have about half dozen concerns but not specifically made this list for that purpose, just topics noticed on BSN about ME3 listed.

Modifié par Dragoonlordz, 07 mars 2012 - 10:42 .


#114
Guest_Submachiner_*

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Jarrett Lee wrote...

One thing I'm seeing occassionally is the notion the game was rushed or the dev team didn't try as hard somehow. It's disheartening to see that because I can tell you the development team worked *incredibly* hard on the game, including a ton of personal sacrifice (hours worked, holidays skipped etc). This was a labor of love for the team and we're all very proud of what has been accomplished. There are bugs that got through (face import. we know :( ) but they are being investigated for fixing etc.


There are bugs in every game. But when there are game breaking bugs like the Import bug. That's unacceptable. That should have never made it out of beta testing.

You guys and gals are not THQ. You're nowhere near their level of stupidity in terms of game development. But ME3 has hit a sour note with me. I can't play something that is riddled with bugs. Reaper Alert meter does not decrease after leaving a system even when completing a main story mission.

The Hanar Diplomat side quest. Hell there's a bug down in the shuttle bay that you can get stuck inside a box. You can walk right through it and get stuck.

I think the game is good. I've enjoyed it. But there's some things that make me question... what happened during development? Did you just decide to slap some bubble gum on it and move on to the next issue at hand?

#115
Miashi

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After the disappointment I had from DA:2, and SWTOR that left me "meh", I pretty much came to the conclusion that Bioware doesn't make the style of games that I enjoy anymore, so I did not buy Mass Effect 3. It's sad to hear that some people are not happy with the way the game turned out, but I hope that they'll have learned their lesson, if they hadn't learned it from DA:2.

#116
GracefulChicken

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Nope. Not disappointed at all. I havent reached the end of my first play through, but I have read the endings in the leaked form. Having played as far as I have now, I don't have a problem with the endings. I thought I would, but it just seems logical to me. What worries me the most about the game is how the endings could possibly be rectified and made into a future ME with a universe we recognize and fell in love with. Assuming the ME series is just over (and not just Shep's story arc), this will definitely be a sour-note. As it stands though, I am currently loving ME3 as much as I've played. I think I'm about 14 hours in and still haven't even seen a Quarian, so I know I have much much more to look forward to in the story. Even if the endings don't sit well with me (I haven't seen them in-game yet), I don't think I'd ever consider ME3 a bad game, by any stretch. It's a great game, and a great step in the series I think. There's minor flaws, as there is with any game, but I think Bioware have been consistently weeding out problems in the ME series since the first game, which is all I can ask for really because I loved the first installment to begin with.

However, I think Bioware and EA know what they have on their hands, and they'll find a way to get more out of it (which is good). Personally, I think ME3 has trumped ME2 (which was, in my opinion, better overall than ME1, I know alot disagree), which is the goal of a sequel. What I've seen in ME3 (the locales, character returns, etc) is exactly what I wanted to see in a finale.

My biggest complaint about the game as a whole was the amount of auto-dialogue. Seriously too much. Not a deal breaker at all, but a definate downer.

Modifié par GracefulChicken, 07 mars 2012 - 06:51 .


#117
SovereignWillReturn

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Jarrett Lee wrote...

One thing I'm seeing occassionally is the notion the game was rushed or the dev team didn't try as hard somehow. It's disheartening to see that because I can tell you the development team worked *incredibly* hard on the game, including a ton of personal sacrifice (hours worked, holidays skipped etc). This was a labor of love for the team and we're all very proud of what has been accomplished. There are bugs that got through (face import. we know :( ) but they are being investigated for fixing etc.


Hearing this from a Bioware emplyee, makes me feel better even IF the game was rushed and it sucked.

Because he was HONEST about it, and SAID IT, and he was HONEST. You know...

#118
Sinnerous

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SovereignWillReturn wrote...

Jarrett Lee wrote...

One thing I'm seeing occassionally is the notion the game was rushed or the dev team didn't try as hard somehow. It's disheartening to see that because I can tell you the development team worked *incredibly* hard on the game, including a ton of personal sacrifice (hours worked, holidays skipped etc). This was a labor of love for the team and we're all very proud of what has been accomplished. There are bugs that got through (face import. we know :( ) but they are being investigated for fixing etc.


Hearing this from a Bioware emplyee, makes me feel better even IF the game was rushed and it sucked.

Because he was HONEST about it, and SAID IT, and he was HONEST. You know...


I hope they fix the import soon. I have no attachment to my Shepard so I'm just going with the story, killing time just to do it all over again.

#119
Tazzmission

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nope i loved the game

doing my second play now

#120
B33ker

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Mx_CN3 wrote...

B33ker wrote...

Maybe it's not going to end that way, but right now, it feels depressing enough to make me believe it will.

I think that was their goal.

Don't get me wrong, it's perfectly fine that you don't like the game because it's so dark (and indeed, it does feel hopeless).  But the fact that it does feel so hopeless, even to you as a player, tells me that BioWare has accomplished what they wanted to.  Because let's face it, we're fighting for the existance of our species, and we're losing.  That's pretty dark.


If it makes me stop playing and not buy any DLC and tell others to avoid it because of that, then they've done something wrong imho.

Thats where I am atm.

I play games for fun, not to feel hopeless and depressed.  If I want that feeling I can just look around at my RL.

Modifié par B33ker, 07 mars 2012 - 07:09 .


#121
raeting

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Love the game. I can tell the team put their all into it.

#122
mybudgee

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I like it very much. I am playing a NG+ because of the import bug. Which will be patched eventually...Right? The first two hours DID feel kinda wierd, but now that I am into the meat of the story, I am very impressed...
:mellow:<_<:)

Modifié par mybudgee, 07 mars 2012 - 07:18 .


#123
scorpio73

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I have no disappointments at all yet. I have about 11 hours in the single player so far, and I'm loving it.

#124
pinmonkey001

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I'm not disappointed at all. If you are going to let a little things like the looks a characters changing slightly break the whole game for you, then maybe it's time to put the controller down and take a break. I think the game is great and I love the MP aspect.

#125
MadLaughter

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Patching the game on Xbox 360 will cost Bioware $40,000. So don't expect that patch anytime soon, until they can get their money's worth by cramming a lot of other fixes in.