Anyone disappointed?
#151
Posté 07 mars 2012 - 09:18
#152
Posté 07 mars 2012 - 09:21
Alien1099 wrote...
What is "that Mass Effect feeling?"graciegrace wrote...
I don't really have that "Mass Effect" feeling yet, but the ME2 didn't have it either for me the first time I played it. Now it feels like ME, so I'm expecting 3 will be the same by the end of this playthrough/start of my next.
This is my first time playing ME completely blind, so that might be part of it. Usually I have some sort of guide, this time I'm avoiding that.
Let me preface what I am about to say by saying that I very much enjoy all of the ME games. That said, the story for the first game and the series is largely the same as the overarching story that takes place in Star Control 2 & 3. The writing, story, production values, music, direction, etc were all great in ME1, but to be honest the game play was pretty close to mediocre. Toward the middle of the game, there was very little danger or urgency in battles. You could wade in with immunity and a good heatsink on your assault rifle and never worry about dying or overheating your gun. Levels were VERY repetitive. Every side mission consisted of cookie cutter prefabbed buildings and mine shafts, as well as endlessly driving around boring computer generated terrain in the MAKO.
ME2 changed that. It kept most of the good stuff from ME1. Got rid of most of the bad stuff or improved it. Yes the story and direction were a bit different, but the gameplay was vastly improved. There was a sense of urgency in battle. You couldn't just hold down your fire button. You couldn't wade in with immunity and not break a sweat. The music was even better IMO. The new Normandy and its interior was amazing. Nearly every single level/mission is original or changed enough in some way that you don't think JFC here we go again.
Honestly I can't believe how people can have so opposite views.
IMO yes the combat in ME1 wasn't nearly as good as it could have been, but more skills, weapons mods, ability to crouch, more freedom with powers, being less forced to get glued to cover amongst other things made ME1 combat more enjoyable than the very basic and unsatisfying combat of ME2. Yes immunity and super heatsinks could ease up the game, but they were optional and starting a fresh character on Insanity was huge challenge anyway.
In ME1 atleast the sidemissions were set on huge barren planets on which driving with Mako felt great. The bases could have been a tad different, but I could easily believe that there are some readymade bases people buy like trailers. Plus those sidemissions could last for an hour if you investigated the area, while in ME2 most of them are over in 2-3 minutes. You land in conveniently close to the base and then there are only 1 or 2 small areas. Plus the sidequests seem so arcadey as if the developers had keywords "Puzzle, Survival, Base Infiltration, Fetch, Environmental Hazard" in mind instead of making believable "Missions"
Still can't get ME3 but based on demo I don't expect much more than Dragon Age 2 kinda deal. The good side is that this is Shepard, not new random space marine.
#153
Posté 07 mars 2012 - 09:30
that being said, im having a blast and i like the game. lots of action, cool combos, and insanity is actually quite challenging. in addition, the visuals are much improved compared to ME2, on the PC anyway.
#154
Posté 07 mars 2012 - 09:38
kalle90 wrote...
In ME1 atleast the sidemissions were set on huge barren planets on which driving with Mako felt great. The bases could have been a tad different, but I could easily believe that there are some readymade bases people buy like trailers. Plus those sidemissions could last for an hour if you investigated the area, while in ME2 most of them are over in 2-3 minutes. You land in conveniently close to the base and then there are only 1 or 2 small areas. Plus the sidequests seem so arcadey as if the developers had keywords "Puzzle, Survival, Base Infiltration, Fetch, Environmental Hazard" in mind instead of making believable "Missions"
This is still my main gripe with ME2 honestly. The side missions were terrible. Sure you ended up in the same prefab bunker/space freighter for the majority of the ME1 missions but they had a good story behind them and memorable characters that made them so much more interesting than the carnival shooting galleries the ME2 missions amounted too.
#155
Posté 07 mars 2012 - 09:41
Nyaore wrote...
For me, the biggest disappointment I have is how heavily MP is playing into the SP campaign. Especially since I seriously cannot afford more than those two free days I was given with the game. I'd have been fine with MP being worth a hefty War Asset, anywhere from 500-1000 points, but to halve the score completely if you don't touch it is asinine.
It's a good thing the endings are hard to get, but I shouldn't have to spend more money just for that extra boost.
And no, I'm fine with MP being in the game. I'm just mad it affects the SP campaign in the ways that it does.
I'm awfully confused by this. Exactly what are you asking Bio to do differently? You say it's good that the (optimal) endings are hard to get, but it sounds like you want the current EMS score totals doubled and then MP to add points on top of that. That would mean everyone needs a lot less points, obviously, whether they play MP or not.
#156
Posté 07 mars 2012 - 09:42
http://social.biowar...81922/1#9681922
omgGarrus wrote...
So I figured that I'd add on to the threads expressing their disappointment at the game, but from the perspective of someone having played the first few hours and my issues with it so far. I've played the first Mass Effect and Mass Effect 2 to within 200 hours each. I love these games, I love their universe, I love their characters, and I love every little witty piece of dialogue and every hint at a larger world. I replayed both just to make a new, ideal character for this final game, the game that is supposed to stitch together the masterpiece (might be too strong of a word, you be the judge) that were the past two games.
I'll begin with the few things that really broke immersion for me right from the very beginning:
When did FemShep become an abhorrent ****? Every single line out of her mouth up to Palavin's largest moon (where I am right now) makes me want to punch her. She's just so disconnected, on top of her phony one-liners and that pathetically-written hospital scene with ______, I wouldn't believe that her lines were written for Mass Effect. She's a bad character out a cheesy, 70s space opera.
FemShep is not the only one that suffers from ****ty writing, though, it's even apparent in the goddamn datapads. I picked up a datapad on the Mars mission and I felt like I was back in middle school reading my friend's fanfiction. This feeling continues throughout every encounter. Especially, when it comes to the complete tool that is James Vega. Saying that his character is more annoying and more ignorant than Rico in Kill Zone 3 is an understatement.
Here is something that you should never, ever do when bringing someone into the world of a supposedly-open game: lock them in place and tell them what to do. What the **** is this? I understand that the Mars mission is a tutorial level, but what the hell? At least Mass Effect 2 pretended to care about your freedom and just wouldn't initiate the next part of the mission if you didn't place Jacob and Miranda. As soon as I realized that I was being prevented from moving, I died inside.
Another thing that you should never, ever do when bringing someone into the world of a supposedly-open game: show them this massive space station (the Citadel) and then lock them into 3 hallways. Now, there are probably more floors (or maybe the elevator UI is just that badly designed), but I can say that as soon as that happened, my heart dropped.
Just a quick break for a positive: When that Asari and Turian soldier are discussing how they're going to communicate when the Turian goes to Palavin to fight is truly touching. It actually kind of made me forget about my gripes for a bit. It reminded me, if only for a moment, that on another planet there were millions of people being obliterated, and that I was not only fighting for humanity, but to save that Asari's lover and many others like him.
Now for nitpicking:
The Asari doctor telling the human soldier that they were going to have to amputate his leg because it was already infected before Medi-Gel was applied. Um, what year is this again? 1868? I am aware that people do have their limbs amputated today due to infection-like issues, but this is ridiculous. It's the 22nd century, you'd think we would have solved something like that.
No voice alterations. Turians sound like humans with the wrong model, Volus sound like humans with a slight mental retardation that have the peculiar need to breath in really heavy every few words. What? First Volus I hear is also using incorrect lore. No reference to "Earth Clan"? Come on.
Turian bug-eyes. I'm having issues not laughing out loud when the Turian ground commander is looking at me and it's like his eyes are going to pop out of his skull.
Air on a cold, rocky moon? No one's wearing a helmet on Palaven's largest moon, despite there being no visible atmosphere. Did I miss something?
The look of the Normandy. Why? Was the sleek, futuristic interior too much? Is it supposed to be better now that it looks like it was assaulted by space salvagers? They took my beautiful ship and destroyed it. I have to spend 30+ hours in this thing.
The previous crew of the Normandy. Why? Is anyone going to honestly believe that after Shepherd saved their lives and gained their loyalty that they'd still want to work for Cerberus? Why was my ship taken away from me in the first place? Maybe it's a part of some DLC that I missed, so I accept that this isn't too much of an issue on my mind.
I'm interested to hear retorts to these things. Are these legitamate gripes or am I legitamately going over-board?
Thank you.
#157
Posté 07 mars 2012 - 09:43
My disappointment level is increased greatly.
#158
Posté 07 mars 2012 - 09:43
braxy29 wrote...
sinnerous, i can't help but wonder if you have accidentally gotten yourself going in the "action" rather than rpg mode. i think that's the version where conversation is streamlined and you have fewer options. anyway, i've played the little opening section and most of the first mission last night before i crashed, and so far i'm thrilled. story is about on the level of me2 so far, and gameplay is much improved.
no it really is that bad. at some point I started to wonder if they completely did away with investigate option. eventualy, it showed up, but majority of the time, at most you can hope for is one question on a left that results in lengthy auto dialogue and then 2 options on a right, one paragon, one renegade.
I'm most certainly playing on rpg mode.
it also feels like importance of squadmates has been greately reduced. in ME2, it felt like your relationship with tehm directly affected suicide mission outcome. here? they give you some warassets, here and there. some of them anyways. but you can get war assets through other means.
you can get exactly the same ending as fail import as you do with "everyone lived" import. and without a comprehensive epilogue (ala DAO for instance) you don't even know what happens to anyone anyways.
the game is not bad. far from it. there are some fun moments, some epic moments. but if ME2 felt like collection of short stories, ME3 feels triply so. at least to me. moments are fun. overall story? unsatisfying.
#159
Posté 07 mars 2012 - 09:44
kalle90 wrote...
Honestly I can't believe how people can have so opposite views.
I can't believe people have your views either. But there it is. Anyway, it should be no surprose to anyone that Bio considers most of the changes from ME1 to ME2 to have been good, and therefore kept most of them.
#160
Posté 07 mars 2012 - 09:46
Even though I disagree with the streamlining of features, the game overall is pretty fun and engaging. Things holding it back from being as good as ME are that there are too many automated responses and those timed missions. There's nothing I hate more than timed missions in a game. I don't even understand yet how they work - does the timer tick off based on how much time you spend in-game? The amount of stuff you do while not finishing the timed mission? The number of relay jumps? It's distracting because I can't take in and appreciate all the awesome levels and characters since I'm constantly worrying I'm going to fail a quest.
#161
Posté 07 mars 2012 - 09:49
Getting a digital soundtrack instead of oh, I don’t know, a actual disc would have been nice like I did with Soul Calibur 5. Forcing people who buy the game to come here to get it seems tacky considering how you already are forced to create an EA Origins account just to play the game and I know some people are not thrilled at that. I still have to figure out how to even get the soundtrack through here.
Going by the comments in here, things aren’t looking to good and I havent even started the game yet. I’m getting a feeling that EA/BioWare rushed the game out before fully play testing it with the bugs and glitches its having already. A game shouldn’t need a patch to fix things at launch a good game shouldn’t even need patches to fix things for a single player game at least. Did the DA2 "I cant name Hawke" bug ever get fixed?
Honestly I didn’t have high hopes for this game after getting let down from ME2 and DA2. As it stands I’m not even interested in playing the game beyond my courtesy boot up routine to see if the game runs and enter any codes for it. I’ll be going back to my other (and probably a lot less disappointing games) shortly. At least I wont be missing much while I wait to get into this game, whenever that will be…
By the way, did they ever finish the Alternate Appearance Packs for ME2 for the rest of your squad mates? Its been a long while since I was last here and only remember seeing the second one released a year after the first one.
At least someone else started a “Disappointed” thread so I wouldn’t have to take the heat for it like last time. (see signature) Lol! At least I can say I warned you that ME3 would likely turn out messed up with to much catering to the masses over the actual fans of the game.
Modifié par TweedleDee66, 07 mars 2012 - 09:49 .
#162
Posté 07 mars 2012 - 09:49
Mr. Sheepgood wrote...
I'm only at the start (done the Palaven moon mission, got the Prothean teammate and did a bunch of side missions) and I find the game better than I expected.
Even though I disagree with the streamlining of features, the game overall is pretty fun and engaging. Things holding it back from being as good as ME are that there are too many automated responses and those timed missions. There's nothing I hate more than timed missions in a game. I don't even understand yet how they work - does the timer tick off based on how much time you spend in-game? The amount of stuff you do while not finishing the timed mission? The number of relay jumps? It's distracting because I can't take in and appreciate all the awesome levels and characters since I'm constantly worrying I'm going to fail a quest.
Really? A timed mission system? Disappoinment meter is growing exponentially.
#163
Posté 07 mars 2012 - 09:52
edited - timed missions. also done the same way as DA2. you have plenty of actual time to do them. as long as you complete them before moving on to the next story mission. hell prima guide even calls sections - acts
Modifié par jeweledleah, 07 mars 2012 - 09:53 .
#164
Posté 07 mars 2012 - 09:53
#165
Posté 07 mars 2012 - 09:54
great game yes, best of the series no. The first game was revolutionary.Uhh.. Jonah wrote...
For me, the game is the best out of the whole series. It's a great mix of the two previous games. The auto dialogue is annoying, and the fact that I can't import my shep's face is even more annoying. But the game is still absolutely incredible.
#166
Posté 07 mars 2012 - 10:00
gabe2gg wrote...
great game yes, best of the series no. The first game was revolutionary.Uhh.. Jonah wrote...
For me, the game is the best out of the whole series. It's a great mix of the two previous games. The auto dialogue is annoying, and the fact that I can't import my shep's face is even more annoying. But the game is still absolutely incredible.
lol revolutionary? Can you explain 1 thing the game did that noone ever did before?
#167
Posté 07 mars 2012 - 10:04
Dragoonlordz wrote...
Jarrett Lee wrote...
One thing I'm seeing occassionally is the notion the game was rushed or the dev team didn't try as hard somehow. It's disheartening to see that because I can tell you the development team worked *incredibly* hard on the game, including a ton of personal sacrifice (hours worked, holidays skipped etc). This was a labor of love for the team and we're all very proud of what has been accomplished. There are bugs that got through (face import. we know) but they are being investigated for fixing etc.
*epic post*
Everything Dragoonlordz said, he summed up the existing problems perfectly.
As for myself, the face import problem is just plain and simple inexcusable, and the way it was handled, or rather not handled by Bioware before release was *incredibly* bad.
All in all I'm sorry for all the people who worked hard on the game (which in most cases I have no doubt they did), and who don't feel properly rewarded by the fans, but if the hard work still results in a product people find less than satisfying they will complain, and rightfully so. Dragoonlordz explained what the main reasons are.
#168
Posté 07 mars 2012 - 10:06
Still, haters gonna hate.
#169
Posté 07 mars 2012 - 10:20
Jarrett Lee wrote...
One thing I'm seeing occassionally is the notion the game was rushed or the dev team didn't try as hard somehow. It's disheartening to see that because I can tell you the development team worked *incredibly* hard on the game, including a ton of personal sacrifice (hours worked, holidays skipped etc). This was a labor of love for the team and we're all very proud of what has been accomplished. There are bugs that got through (face import. we know) but they are being investigated for fixing etc.
So far I can't get through the Earth mission without me having to start over because my Shepard looks wrong. The face itself looks better than ME2 but I am used to how my character looks. In ME1/2 there was a dark blonde hair and a facial hair color to match but in ME3 it shows my imported Shepard with it being Dark Red/Brown and the facial color black even though it is the same code in that section. The blonde hair that was too light now looks about what I had it set to previously but the facial hair for that one looks the same as in previous games so it makes Shepn look like he has no facial hair. I know this is small but can this be corrected?
#170
Posté 07 mars 2012 - 10:25
all that hard work down the drain
lesser disapointment was endings while it was great story line it felt more like somthing ripped from deus ex HR ending
3 choices and can just reload prior to final mission
#171
Posté 07 mars 2012 - 11:29
tobito113 wrote...
gabe2gg wrote...
great game yes, best of the series no. The first game was revolutionary.Uhh.. Jonah wrote...
For me, the game is the best out of the whole series. It's a great mix of the two previous games. The auto dialogue is annoying, and the fact that I can't import my shep's face is even more annoying. But the game is still absolutely incredible.
lol revolutionary? Can you explain 1 thing the game did that noone ever did before?
Biotics? I can't remember a sci-fi RPG with space magic before, though it's fairly common in PnP systems.
#172
Posté 07 mars 2012 - 11:29
katie916 wrote...
biggest disapointment for this game to me was the fact that me2 dlc had no effect what so ever
all that hard work down the drain
lesser disapointment was endings while it was great story line it felt more like somthing ripped from deus ex HR ending
3 choices and can just reload prior to final mission
There is a pro to that, and of course the major con.
The pro is that now you don't have to replay the entire game just for the other endings, the con is of course that means that it doesn't even matter what you do throughout the game because you get whatever you want a la Deus Ex and its Happy Meal Endings.
#173
Posté 07 mars 2012 - 11:33
#174
Posté 07 mars 2012 - 11:53
Most of them are auto-dialog, with most of the lines said without my input. Input are, so far, ALL either parangon or renegarde, without any neutral position.
And, most irksome of all, most of the "choices" are actually no choices as all : you just change the tone and some few words about what is said, but there is absolutely no difference.
Let me sum up 95 % of the "choices" shown so far :
"Hey Shepard, we need to do X !"
Parangon choice : "Yes, definitely, we need it, it's the right thing to do."
Left-center part of the wheel : "Why do you think we need to do X ?"
Renegade choice : "Yeah, I don't like it, but we need to do this."
It feels soooo much like a game and not a vaguely interactive movie...
Especially annoying when it goes completely against what was done in the previous games...
I gave a firm opinion about Y in ME1, then did some missions taking the firm same stance in ME2, then when the situation comes in ME3, my auto-dialog Shepard (who certainly doesn't feel at all like the Shepard I was playing before...) decides to do the exact opposite.
I thought that ME3 was going to be wild with choices considering they didn't had to worry about the continuity in the next game ? Because it certainly doesn't show, I could make ten times more choices, with ten times more consequences, in the previous games, than I can now, where I feel like a spectator and no more an actor...
#175
Posté 07 mars 2012 - 11:55





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