Modifié par TheKillerAngel, 07 mars 2012 - 11:58 .
Anyone disappointed?
#176
Posté 07 mars 2012 - 11:56
#177
Posté 08 mars 2012 - 12:02
#178
Posté 08 mars 2012 - 12:05
Jarrett Lee wrote...
One thing I'm seeing occassionally is the notion the game was rushed or the dev team didn't try as hard somehow. It's disheartening to see that because I can tell you the development team worked *incredibly* hard on the game, including a ton of personal sacrifice (hours worked, holidays skipped etc). This was a labor of love for the team and we're all very proud of what has been accomplished. There are bugs that got through (face import. we know) but they are being investigated for fixing etc.
My main issue is that you seem to care far far more about attracting new people to ME than you did making sure the people who have supported you the entire time were happy with it.
Adding multiplayer, homosexual relationships (which i have nothing against), action style, auto-dialogue,shooter gameplay.
Did you not think that the majority of the players you already have would have preferred to see more Miranda. To see more of the Rachni. To see more of their Shepard, and their choices? At the very least, do you not think that we expected an ending that was going to fit our Shepard rather than just a generic one size fits all ending?
As a stand alone game, ME3 looks to be the best in the series. But as the finale of a whole triology, it seems as though Bioware turned its back on the fans to get a little more money by appeasing other groups of gamers at the expense of staying true to the product we love, and thats the same thing which you did to Dragon Age, and if you carry on doing it, you won't be able to count on the "hardcore" support base for all that much longer tbh.
#179
Posté 08 mars 2012 - 12:09
Too much auto-dialogue, the game is an action/shooter with a side of story. The game hasn't engaged me yet, I'm kind of just going through the motions. If combat is your primary care or focus, then I can see a person loving the game, but it's not what I'm playing for.
#180
Posté 08 mars 2012 - 12:09
#181
Posté 08 mars 2012 - 12:15
The reduction of many dialogue choices to binary paths and the overall reduction of ability to choose what you say, while speeding the flow of the narrative, also reduces how you can characterize Shepard, which is a pretty major point among this game's core audience. I think this is what really prevents the game from being "perfect."
#182
Posté 08 mars 2012 - 12:20
Jarrett Lee wrote...
One thing I'm seeing occassionally is the notion the game was rushed or the dev team didn't try as hard somehow. It's disheartening to see that because I can tell you the development team worked *incredibly* hard on the game, including a ton of personal sacrifice (hours worked, holidays skipped etc). This was a labor of love for the team and we're all very proud of what has been accomplished. There are bugs that got through (face import. we know) but they are being investigated for fixing etc.
I don't see any signs that this game was rushed. The problems I'm having w/ ME3 are possibly more the cause of artisitc direction, namely the auto-dialogue. I'm very gald that Shepard is more human. I just wish I had more imput into that direction.
#183
Posté 08 mars 2012 - 12:31
#184
Posté 08 mars 2012 - 12:32
#185
Posté 08 mars 2012 - 12:36
Auto dialog with the very rare two choices (why bioware thinks their users cant understand more than two options is beyond me), terribly cliched and cheesy writing, animations (qwop, anderson, qwop) and really dark graphics to hide the fact that otherwise theyd be terrible and probably a lot more if I can force myself to play more. Maybe I'll just play through ME1 again and pretend this never happend.
Apparently the game also features plot holes, the loss of all credibility for reapers and more. Perhaps I'll just quit here.
Modifié par Archyyy, 08 mars 2012 - 12:38 .
#186
Posté 08 mars 2012 - 12:38
Meanwhile I'm loving this game. Auto dialogue is not bothering me. The fact the ME1 > ME2 face did not import allowed me to make a better one. One that is older, and the renegade lines just roll.
#187
Posté 08 mars 2012 - 12:39
Jarrett Lee wrote...
One thing I'm seeing occassionally is
the notion the game was rushed or the dev team didn't try as hard
somehow. It's disheartening to see that because I can tell you the
development team worked *incredibly* hard on the game, including a ton
of personal sacrifice (hours worked, holidays skipped etc). This was a
labor of love for the team and we're all very proud of what has been
accomplished. There are bugs that got through (face import. we know![]()
) but they are being investigated for fixing etc.
So its yet another early release enforced by EA Games instead of moving the release date like Blizzard does "all the time" to ensure quality? Awesome... really awesome... NOT!
Although I won't make my final judgement about ME3 until i finished it at least once, i am quite disapointed of what i have seen so far and its not only because of the missing "HD Textures" (see my other thread about this topic)...
Modifié par LostHero2k9, 08 mars 2012 - 12:56 .
#188
Posté 08 mars 2012 - 12:43
#189
Posté 08 mars 2012 - 12:44
You start work on it years before anyone realise. You announce it years before its release. You make sure to stick to the things that made the previous installments a success. And then you steadily bring out DLC over months and months.
I'm sorry but now Bioware just seem more into scraping as much money as than they do keeping their customers happy. And when we go, and Bioware are left with the fickle MMO market, and the fickle Multiplayer COD crowd, they will realise what they've done and ultimately suffer for it imho.
#190
Posté 08 mars 2012 - 12:50
Terminus Echoes wrote...
I'm just thinking to myself...
...ISN'T LIARA SUPPOSED TO BE THE SHADOW BROKER? You know, like, busy... brokering? Not working on some dig site.
But yeah, what you said too.
She had the VI setup todo all the cataloging for her and also she had some mobile platform which allowed her to communicate with her network. One could say she had the same kind of setup on Mars.
Modifié par ZX12r Ninja, 08 mars 2012 - 12:51 .
#191
Posté 08 mars 2012 - 01:15
Jarrett Lee wrote...
One thing I'm seeing occassionally is the notion the game was rushed or the dev team didn't try as hard somehow. It's disheartening to see that because I can tell you the development team worked *incredibly* hard on the game, including a ton of personal sacrifice (hours worked, holidays skipped etc). This was a labor of love for the team and we're all very proud of what has been accomplished. There are bugs that got through (face import. we know) but they are being investigated for fixing etc.
You know, I really don't understand where people get the idea that it was rushed or whatever. I played DA2, and yes, I was disappointed in it, and honestly, that game felt rushed - same dungeons repeated over and over, for example.
I'm about three hours into ME3, and the game feels hugely detailed and deeper than either ME1 or 2. Are there bugs and occasional problems people are having? Sure, but what game ever comes out without them? Personally, I think ME3 is a massive achievement. Just taking into account all of the many varying decisions people made in the first two games had to be an enormous undertaking, and so far, I am completely blown away by what was accomplished with ME3 as the crowning achievement of that idea.
#192
Guest_Cthulhu42_*
Posté 08 mars 2012 - 01:17
Guest_Cthulhu42_*
Then my opinion did a 180.
#193
Posté 08 mars 2012 - 01:23
Cthulhu42 wrote...
I was very happy with the game until I got to the end.
Then my opinion did a 180.
You must have seen all the people talking about the ending, didn't you?
#194
Posté 08 mars 2012 - 01:23
I also absolutely HATE Shepards movement speed. They put him at a slug pace just to "balance" the fact that he can dodge. Turning is so slow in this game that even with the dodging, I would rather just have the old cover system and speed back.
#195
Posté 08 mars 2012 - 01:46
#196
Posté 08 mars 2012 - 01:56
Jarrett Lee wrote...
One thing I'm seeing occassionally is the notion the game was rushed or the dev team didn't try as hard somehow. It's disheartening to see that because I can tell you the development team worked *incredibly* hard on the game, including a ton of personal sacrifice (hours worked, holidays skipped etc). This was a labor of love for the team and we're all very proud of what has been accomplished. There are bugs that got through (face import. we know) but they are being investigated for fixing etc.
This game was clearly not rushed. That anyone would say that is ridiculous. I am disappointed with many design decisions, but it is very clear to me how much love was put into it. As a game designer myself, I want to congratulate you on an outstanding product.
But I will also say; I believe in many ways you did abandon the fanbase in favor of the lowest common demoninator. This doesn't feel like Mass Effect, but an attempt to crowbar a storyline into Gears of War. Story and character development, an interactive, 3rd person narrative... is what Bioware does best. I wish you'd stuck to that formula rather than taking away my Shepard in favor of better AI (though, I'll say, I am enjoying the combat... but if combat's what I want, I already own BF3).
#197
Posté 08 mars 2012 - 01:58
Pre-order canceled
#198
Posté 08 mars 2012 - 02:07
First of all the consolization is all over it from top to bottom. The lack of advanced gfx options, the do-everything button, the clunky UI; everything is basically a giant step backwards from ME2 in regards to the overall interface. Yet, what I really found strikingly appalling is how on-rails and compact the level and world design has become. I realize the ME series has never really been about sprawling environments, but the sequences I have played so far are basically corridors with objective indicators pointing you in the direction to go. Ladders even have directional arrows pointing up or down in case you get to one at the end of a hallway and aren't sure if you need to climb it or not.
The non-combat areas suffer the same fate. From what I can tell the Citadel has basically been reduced to 3 large plazas with a corridor here and there. The Normandy feels half the size it used to even though it's basically designed the same. Like I said, everything is compact. It's like the feeling you may have gotten when you played DA2 - a polished veneer of glitz and glam on top, with little to no substance or depth underneath.
Sigh. Oh well. This is obviously the direction BioWare (or should I say EA) have chosen to take.
#199
Posté 08 mars 2012 - 02:09
1. I'm having a lot of fun in SWTOR. This isn't ME3's fault at all, but there it is.
2. I can't make a good looking face to save my life. I'm going to have to wait until someone with better Face-Fu makes something that I like.
3. I never got around to running through ME1 and ME2 again, so I have this feeling that I'm going to be thinking "no, don't do that that's for your real play through!" a lot. Not very motivational, to say the least.
4. I was caught off guard by the simpler dialog system. This is probably my only real gripe, but I'm not going to cry about it, especially because I've only played for a half an hour.
#200
Posté 08 mars 2012 - 02:11
arr0whead wrote...
I've finished only the prologue yesterday. It feels strange having only 2 dialogue options. Is it like that for the rest of the game? And also, graphics didn't seem to be much improved from the demo. I didn't mind the face import thing. I was planning on changing Shep's face anyway.
I've heard the the interview option is completly gone from the game.
I hope this is not true.





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