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Anyone disappointed?


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#201
Alicia Keys

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Wow a lot of depressing posts in this topic....I think I will love the game though...haven't played it yet

#202
Guest_Majestic Hedge_*

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Ragtag wrote...

I love it myself. Had some epic, intense battle moments.

^^This

#203
Guest_Hello Man_*

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Overall Bioware I am enjoying it but hear me out please. Please try and fix the Character Creator (read the whole thread) and please try and fix the the bugs and glitches.

#204
Bosnique

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tobito113 wrote...

gabe2gg wrote...

Uhh.. Jonah wrote...

For me, the game is the best out of the whole series. It's a great mix of the two previous games. The auto dialogue is annoying, and the fact that I can't import my shep's face is even more annoying. But the game is still absolutely incredible.

great game yes, best of the series no.  The first game was revolutionary.


lol revolutionary? Can you explain 1 thing the game did that noone ever did before?


Cinematic dialog with that dialog wheel was first introduced in ME1.

ME1 is the best game of the three, I misss just exploring with mako and accidentaly stubling onto a pirate base on same barren planet. ME1 was actualy RPG, everything after is some kindo of weird gears of war wannbe clone.

#205
JeffZero

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You only accidentally stumbled on the pirate base because you didn't use your map; ME1 was almost as hold-your-hands as 2 and 3, but the lack of bluntness to it masks that. The Mako exploration worlds were in fact boxes that were made to seem larger than they were because of backgrounds. They were perfect squares and the only surprises you might bump into were some minerals and probes.

Completely mixed on the endings right now. And yes, I knew about them in advance. And this will probably be my only post on BSN for weeks. Anyone who read about the endings knew this place would be a hot zone like never before.

#206
Feirefiz1972

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I am really enjoying the game, i think its great eventhough i have to admit i'm only a couple of hours in, but people (they always seem to claim to be the true fans of the franchise for some reason) seem very hard to please these days, they go all out hatred on a game if they disagree with some gameplay changes or if there's a plot twist they do'nt like.
Rpg elitist claiming the combat is to fast and gears of war like (as if it were more of a rpg with clunky combat), pc elitist claiming the game is to consolised, why not get over youreselfs and enjoy it for what it is instead for what it is'nt.

#207
kollektor

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[
Bosnique wrote...

[/quote]

Cinematic dialog with that dialog wheel was first introduced in ME1.

ME1 is the best game of the three, I misss just exploring with mako and accidentaly stubling onto a pirate base on same barren planet. ME1 was actualy RPG, everything after is some kindo of weird gears of war wannbe clone.

[/quote]

Mass Effect 2 and 3 a gears of war clone...What! Sheperd doesn't wall bounce and gib grunts. Nor is Mass Effect dominated by the Gnasher.

Modifié par kollektor, 08 mars 2012 - 03:38 .


#208
Synfulone

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Jarrett Lee wrote...

One thing I'm seeing occassionally is the notion the game was rushed or the dev team didn't try as hard somehow. It's disheartening to see that because I can tell you the development team worked *incredibly* hard on the game, including a ton of personal sacrifice (hours worked, holidays skipped etc). This was a labor of love for the team and we're all very proud of what has been accomplished. There are bugs that got through (face import. we know :( ) but they are being investigated for fixing etc.

Face import issue? who cares about that. im sitting on about half my missions bugged and unable to be finished. but Xbox users seem to not be having these same issues. Slacking bioware

#209
Bosnique

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JeffZero wrote...

You only accidentally stumbled on the pirate base because you didn't use your map; ME1 was almost as hold-your-hands as 2 and 3, but the lack of bluntness to it masks that. The Mako exploration worlds were in fact boxes that were made to seem larger than they were because of backgrounds. They were perfect squares and the only surprises you might bump into were some minerals and probes.

Completely mixed on the endings right now. And yes, I knew about them in advance. And this will probably be my only post on BSN for weeks. Anyone who read about the endings knew this place would be a hot zone like never before.


I'll take those large boxes and mako over planet scaning any day.

#210
TweedleDee66

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Julia343 wrote...

I just can't link my XBox Live/Origin account with BSN so none of my BW games show up here. I'll try to get hold of them tomorrow when the rush has died down a little.

Meanwhile I'm loving this game. Auto dialogue is not bothering me. The fact the ME1 > ME2 face did not import allowed me to make a better one. One that is older, and the renegade lines just roll.


Good luck with that. The so called EA tech support isn’t all that great on help. They couldn’t link up my old BioWare account that I had for years (Darth Drago, made way back when Jade Empire was new) so I ended up having to create this one JUST to get my EA/Origin account linked here. It took them over an hour to do that as well through a live chat thing. Save some time and create a back up email account that isn’t connected to here or EA, you may need it.

------

Ok, I played up just to Mars to get the opportunity to save and still not all that impressed. Sure the first level is still the demo’s first level but I was kind of hoping there would have been more to it with. If the second part of the demo’s level is all there is then how long is the average mission?

The dialog choices seem very lacking. When you meet Liara you get what, maybe 2 dialog choice sessions? That’s it, after not seeing/talking to each other for how ever long it has been since the events of ME2? Please tell me that if you romance her there is at least a few more lines. For those in doubt, compare the first level (after your resurrection) from ME2. If the rest of the game has this little dialog choices, (I’m playing on the RPG game mode) its going to really suck. Are their more by chance on full Story mode?

Glitches like a cut scene on Mars followed by a moment of a game screen (unplayable) then back to the rest of the cut scene. Voice dubbing is about as bad as a Japanese anime but I cant remember how it looked in ME2 so maybe I‘m just noticing more things now. The graphics are not as eye popping as ME2 either so far and I‘m not just talking about the characters faces either.

I don’t know, even the music seem off to me for some reason. Playing as little as I have I can say this game just isn’t grabbing my attention as it should be.

#211
Aesandil

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ttchip wrote...

People in general seemed to expect a game heavily focussed on RPG elements, which is a focus the whole franchise has been drifting away from ever since ME2. These folks are the disappointed group. It's an issue of false expectations. 


I don't think it's that simple. Granted, I am one of those who weren't too happy with how certain instances of dialog were handled in ME 2 (or maybe just in DLCs), but it was still acceptable, and the game was pretty good. ME 3 seems to have taken a step (or several) further in that direction, which feels both unexpected (the nefarious auto-dialog, more limited conversation options) and really unnecessary. 

Modifié par Aesandil, 08 mars 2012 - 04:01 .


#212
Gatt9

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I'm disappointed in the decreased dialogue, especially with crew and companions. I find the leveling system to be completely phoned in, it's obvious their priority was making a shooter, I'm not sure why they even bothered with the facade of a leveling system.

The lack of exploration thus far is also disappointing. I'm still in the same corridors ME2 had for the whole game, the corridors are just wider now and have invisible walls.

The credit system so far appears phoned in as well.

Finally, the spoken dialogue comes off as stilted, there's too much of a pause in between line delivery most times, and the facial expressions..OMG...the C-Sec officer looked like he'd been doing heroin for a week. Eyes rolled back in his head, and his head tipped way back through the whole coversation.

#213
mellodejavu

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I'm more or less disappointed with how they divided the fanbase day 1 with that DLC. Finding out there was lore significance only makes the idea that they were being greedy seem much more valid. The import of face's and decisions also disappoints me as well. As it stands I know the game is going to be good but it will not erase the bad start its imprinted on myself and many others.

#214
Nathan Redgrave

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Sinnerous wrote...

Is it me or is Liara ugly now?


She's just not wearing make-up. That's what asari look like without lipstick and all that other stuff piled on. Samara had the same kind of skin texture and lip color, if you recall.

Liara made that transition in "Lair of the Shadow Broker," actually. Why she's no longer bothering with make-up now when she felt the need to do so while she was closed off in the Prothean ruins on Therum and isolated from any form of social contact, I have no idea, but there you are.

As for me, I'm not disappointed in the slightest. While the "role-play" aspect of the game has taken a certain amount of damage as a result of BioWare's drive to tell a cinematic and engaging story with a clearly-defined main character, the gameplay is fantastic and improves on nearly everything I had to complain about in the second game. Environments are much more natural, enemies noticibly less rock-stupid, mobility much enhanced, level-up and equipment customization less brain-dead linear, and the towns and shops seem much more lively and relevant to me this time. Even the much smaller selection of squadmates available in this game finds itself balanced out by a greater level of options per squadmate.

It's not like the game's perfect, but so far I'm finding it a fitting third installment in the franchise. There are things I would have done differently if I were at the helm of the project, but what there is satisfies me well enough.

My lack of disappointment probably has something to do with my habit of not letting myself get all hyped up, mind you. I was only ever expecting a really fun game, not the greatest thing since the invention of Pong.

EDIT: The ME1 face import issue annoys me, if only because it's something I know they could have fixed if they'd given enough attention to it. But unless you put massive amounts of complexity into your face--nearly impossible to do with ME1's face-maker--recreating it in ME3's shouldn't take that long, even if you're off by a bit on a few of the less noticible sliders. Just take a screenshot or a good, long look at your ME2 save file's face and remake it as best you can.

Then again, maybe I'm just not that chuffed about it because my own face takes relatively little time to put back together.

Modifié par Nathan Redgrave, 08 mars 2012 - 04:26 .


#215
HairyMadDog1010

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Nope, endings were not quite to my taste but they were nothing 5 min of fan fiction couldant solve.Image IPB

#216
CARL_DF90

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I haven't had a chance to finish the game yet, but the auto dialogue, lack of as much control over what Shep says & does, and inability to have conversations (like ME2's Kasumi & Zaeed) are among the main reasons why people are calling this rushed. I'll put up a review after I get back from the vacation that starts this Friday. :)

#217
Persephone

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CARL_DF90 wrote...

I haven't had a chance to finish the game yet, but the auto dialogue, lack of as much control over what Shep says & does, and inability to have conversations (like ME2's Kasumi & Zaeed) are among the main reasons why people are calling this rushed. I'll put up a review after I get back from the vacation that starts this Friday. :)


I'd rather have dialogue ala Kasumi and Zaaed when a companion has nothing to say... Those goddam calibrations.... And in ME1.... How much longer do you plan on maintaining those bloody rifles, Ash?:P

#218
CARL_DF90

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Heh. Don't forget those exchanges between Shepard and Wrex. :P

#219
TweedleDee66

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HairyMadDog1010 wrote...

Nope, endings were not quite to my taste but they were nothing 5 min of fan fiction couldant solve.Image IPB


I don’t know about these horrible endings I’m hearing about but the game was supposed to be written by experienced professional writers. Fans of the game shouldn’t have to go out of their way to write up a decent ending that suits them.

#220
HairyMadDog1010

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TweedleDee66 wrote...

HairyMadDog1010 wrote...

Nope, endings were not quite to my taste but they were nothing 5 min of fan fiction couldant solve.Image IPB


I don’t know about these horrible endings I’m hearing about but the game was supposed to be written by experienced professional writers. Fans of the game shouldn’t have to go out of their way to write up a decent ending that suits them.


The endings were not bad, just not to my taste(don't want to say more because this is a non spoiler forum).

Modifié par HairyMadDog1010, 08 mars 2012 - 05:39 .


#221
Persephone

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TweedleDee66 wrote...

HairyMadDog1010 wrote...

Nope, endings were not quite to my taste but they were nothing 5 min of fan fiction couldant solve.Image IPB


I don’t know about these horrible endings I’m hearing about but the game was supposed to be written by experienced professional writers. Fans of the game shouldn’t have to go out of their way to write up a decent ending that suits them.


Bolded part....

Are fans of books and movies going to dictate how to direct/write a novel/script/movie next? It is THEIR story. Much as you are entitled to be depressed/let down/angered by the endings, you are in no way entitled to an ending tailored to your expectations, never mind the "Fix the depressing endings" DLC idea... Readers of Gone With The Wind went WAAAAAAAAH over the book's ending and BEGGED for a sequel. Never came. Until one was endorsed and it gave them their desired happy ending. Except....both the book and the miniseries attempting to fulfil that desire were hated too BECAUSE of that.... So this is way older than PC games, darned if you do, darned if you don't.

Want a REALLY bad/sequel hook ending to a PC game? Play Black Mirror. :P

#222
Savber100

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I'm loving it so far.

Is it perfect? Hardly.

But as of now, as I reach the endl, I can safely say the game has captured the emotion and themes that I wanted from the final chapter.

Seeing the increasing refugee to talking to Gohrak the batarian terrorist has evoked more emotions in me than any of the previous two games.

If we want to poke flaws, we can (as they are a lot) but honestly I applaud Bioware for doing great in wrapping up this fantastic trilogy.

#223
Megaman ds

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the atmosphere of the game is intense really feels like a war

#224
RogueWriter3201

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Jarrett Lee wrote...

One thing I'm seeing occassionally is the notion the game was rushed or the dev team didn't try as hard somehow. It's disheartening to see that because I can tell you the development team worked *incredibly* hard on the game, including a ton of personal sacrifice (hours worked, holidays skipped etc). This was a labor of love for the team and we're all very proud of what has been accomplished. There are bugs that got through (face import. we know :( ) but they are being investigated for fixing etc.


Mr. Lee, sir, with the greatest respect, that's the *least* of your problems with concern to Mass Effect 3's glaring errors in judgement. I can't speak for those who claim the game was rushed; frankly I don't believe for a second it was. However, what I do believe is that an incredible amount of poor narrative planning and execution took place during the production and finalization of the game, especially in regards to a bewildering series of conclusions that did *nothing* to uphold the promises made that the game would answer all questions and bring ME3 and Commander Shepard's story to a satisfying conclusion.

Mr. Walters last minute pre-release testimony that, "Not everyone will be happy with the endings..." only highlights the fact that, internally, the Dev Team *knew* the game had problems from the standpoint of concluding the story and, instead of going to the fanbase to glean what kind of conclusions would be considered the most satisfactory (within reason) the Dev Team/Writers chose to ignore these red flags and simply tell those who have been following the Space Epic for niegh Ten Years to "Just think on it," or, effectively, to Headcannon elements of the ending we shouldn't have to. These are some of the more important issues that must be addressed, far more so then losing a face that can be recreated with just a bit of time and effort. A satisfactory ending which should have been already in place is something else entirely.  

#225
Morroian

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glenboy24 wrote...

Mr. Walters last minute pre-release testimony that, "Not everyone will be happy with the endings..." only highlights the fact that, internally, the Dev Team *knew* the game had problems from the standpoint of concluding the story 

 
Not really, they can think the endings are satisfactory but know a lot of people won't be happy with them, fans being unhappy with the ending doesn't necessarily say anything about the quality. 

glenboy24 wrote...

and, instead of going to the fanbase to glean what kind of conclusions would be considered the most satisfactory (within reason) the Dev Team/Writers chose to ignore these red flags and simply tell those who have been following the Space Epic for niegh Ten Years to "Just think on it," or, effectively, to Headcannon elements of the ending we shouldn't have to. These are some of the more important issues that must be addressed, far more so then losing a face that can be recreated with just a bit of time and effort. A satisfactory ending which should have been already in place is something else entirely.  

You think they should have surveyed the fans? Thats the worst thing they could do. They should be good enough writers to do proper endings.