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Kasumi?


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#26
CrutchCricket

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She kinda does. But I tend to question her judgement with her being interested in "Mr Personality Bypass" Jacob. I don't blame her in the tend. Keiji has more of a personality and he's dead.

 

Not really. Most people I've talked to on here agree the Jacob thing is just a crush, non-serious and fleeting. Still more healthy than what we get in ME3 which is downright obsessive and pathetic. Goddamn did Jacob just come across as a positive? You know things are ****** up when that happens.



#27
God

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They flanderized a lot of the ME2 characters. As I said, it beat actually working and developing the characters.



#28
BioWareM0d13

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It's kind of odd in a way that Shepard couldn't let Jacob know what was up in Mass Effect 2, seeing as he how he was completely oblivious. On the other hand maybe Shepard did Kasumi a favor.


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#29
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They flanderized a lot of the ME2 characters. As I said, it beat actually working and developing the characters.

 

That's what it was, if you're looking for RL explanations. Characters they didn't want to work on, they just recycled the same beats over and over, until you're so sick of them you want to burn them at first sight. I'm pretty sure Kasumi actually got it worst. Except maybe for Morinth. And yet even there, you can headcanon whatever you want before she becomes a Banshee. Here we're stuck with this... my words fail me. It's just sad.



#30
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Eh, I think Miranda's was worst. Or at least, she was the biggest missed opportunity as far as character plots and development could go.

 

And an amendment, either they were flanderized and given a rehash over old issues, given a completely un-impacting cameo for a tangential side-quest (while having a flanderized personality), or were flanderized around a certain set of principles brought up a few times (at most) in ME2.



#31
CrutchCricket

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Miranda may have been a missed opportunity but at least there were still some redeeming features (romance, control chip convo, email, Sanctuary) and the rehashed bits (Oriana focus), while mundane and tiresome didn't break the character.

 

Kasumi on the other hand:

-was the only squadmate to just outright refuse to join you. Not "I'm busy doing something else" or "I could be of better use elsewhere" just straight up "I don't want to." Even Zaeed the amoral mercenary with the same DLC status as her had better reasons and reactions.

-never mind romance potential, the aforementioned refusal coupled with the way the lines were delivered makes it sound like she actually resents Shepard for ME2. It's the opposite of Liara. Her you can't get rid of. Kasumi you can't be friends with.

-the damnable graybox. ~2 years later and she still can't get over her dead boyfriend to the point where if you kept it she would rather spend her last days plugged into it as opposed to doing anything useful. And even if you destroy it the epilogue slide is still her alone staring at it. Admittedly what she's holding doesn't look like the graybox we saw in ME2 but the tone of the image is anything but moving on. The story is literally unwinnable for her.

-the synthesis slide. I joke about wanting to vomit at the thought of synthesis. That slide actually makes me reach for the Pepto Bismol.

 

Even in Citadel, the fanservice DLC, every character gets some nice quality time with Shepard and at the party. Kasumi on the other hand seems incapable of being a real person and is reduced to pop-up and underwear fetish jokes. I'm probably one of the most politically incorrect people I know but damn, that's racist. They might as well have had Jacob eating fried chicken.

 

So no, I don't think Miranda got it worst. She was woefully underused, wasted really. Her character had zero growth and was diminished from ME2. But at least it was still intact on paper. Kasumi got absolutely butchered.


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#32
BioWareM0d13

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I can understand Kasumi not joining the Normandy. Bioware had painted itself into a corner by Mass Effect 3 in regards to squadmates. There were too many for them to all to join the Normandy full time in Mass Effect 3, which meant ultimately Bioware was going to have to make tough decisions on which characters would only end up with cameos. As a DLC character it was certain from the start that Kasumi would not be making the cut.

 

Having said that, the in game excuse used was fairly bad. With life as everyone knows it being on the verge of being wiped out, even selfish characters should be reluctant to sit things out. Their lives are in just as much danger as anyone else. Maybe Kasumi should have already been involved with something that was crucial to the war effort.



#33
CrutchCricket

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Exactly, it's not that she didn't join it's how she said it. "It all goes back to the war and you trying to drag everyone into it"

Really Kasumi? Reapers enacting galactic genocide and I'M the bad guy?

And the real **** is Citadel got this right. When you meet up with her in the casino she says she's hard at work procuring for the Crucible and "raiding Cerberus bases is fun". So where was that in the main game? That's the real Kasumi not the pathetic mess in the main game or the caricature at the party. Badass with a heart of gold, efficient but playful. Amazing how little they had to do and how much they fucked it up.
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#34
wright1978

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Miranda's definitely the biggest missed opportunity imo but she's got more content than the likes of Kasumi.

 

I have to say i was very disappointed by Kasumi's content at the party in the Citadel DLC. Played for cheap and rather unfunny laughs. I enjoyed the Casino heist meet up though.

 

As to her main game content. I understand as a DLC character she wasn't likely to get a squadmate berth despite my fondness for her as a character. I wish her story content was slightly meatier though. I didn't overly resent the notion of her going to help out the crucible team. Seemed a reasonable use of her skills.

I still think all characters should have come back for the last push and been delegated tasks in a mighty suicide mission.

Also given Dragon age's use of war table missions completed by advisors, i do wonder if we could have assigned assets like Kasumi to tasks with various rewards ad consequences.



#35
CrutchCricket

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It's not about quantity. Miranda's got more content than most ME2 squadmates. Most of it is still wasted.

 

It's about keeping the character intact at a minimum if you can't/won't grow it and putting in at least a decent appearance. Her place in the overall plot isn't bad. Kasumi's mission is... not the worst. I think they could've expanded it simply by putting more time between hacking each terminal, and Kasumi contacting you when they're ready to do the next one. Or better yet re-purposed one of the N7 missions so you fight a few waves of Reapers MP-style for the last bit of information.

 

But the characterization is utterly atrocious. Mind-bogglingly so. This is Kasumi. You could've had her express the exact same sentiments in her usual light-hearted joking tone and everything would've been just peachy. Maybe the VO direction/line delivery is the real culprit. Did they use the wrong takes? Doesn't excuse the graybox, mind you. But that'd be easier to swallow if she didn't sound like she resented me.

 

Though I will say that her being DLC is not as bad as you might think. If you don't get her DLC she's unrecruited (which means she won't be dead, not that that's an excuse) and she's not vital to the main plot or one of the bigger sub-plots making her one of the most flexible squadmates in the game. So while Mordin is doing the genophage thing, Tali/Legion the geth/quarian thing and Miranda the Cerberus thing, Kasumi would be unattached for...whatever. Squadmate, war asset? You decide. I wasn't expecting her to be on the team, obviously. But I was hoping.



#36
paramitch

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I thought Kasumi was interesting, and she represented something other than the normal "end of the world" crew. She was more grounded in the world with a life.
The other characters were all Reaper fighters or heroes born for the Reaper campaign.
That doesn't mean I didn't like the other characters, but I think Kasumi's life could have been interesting enough for a game. Even without that gray box.(I never liked the graybox tbh, but I accepted it)

 

I agree. One of the things I loved about Kasumi was that she was the only crewmember to come onboard and make her little cabin a home (granted, she got a pretty sweet cabin, while poor Thane got a rickety table without even a view). I used to feel awful going into Life Support to talk to Thane, and he'd just be sitting at that crappy table in that ugly room. If I could change anything about ME2 (and I adore it beyond the telling), I would have liked to have seen a few realistic scattered belongings in all the rooms. Surely these beings each packed at least one bag. I'm just sayin'.

 

But I loved Kasumi's cabin. Just going through it and listening to her talk about her books, her paintings, her belongings, made her seem so real to me. I immediately loved her and used to love going to take my Femshep to visit her, to see what else she had observed lately. I also love that despite the cliche of thieves being cold loners, Kasumi seemed so warm and empathetic.

 

And add me to those who freaked when Kasumi "died" in ME3. Especially when Shep was being so bland about it. But I was much relieved once I understood later what had happened (which I thought was very clever, as it saves Kasumi and turns her back into a ghost once again).

 

Yet even that was bittersweet, as the last thing Kasumi said to me was that living in the greybox was her choice, and it's really tragic. When Shep tries to dissuade her to find love again in the real world and not in a pretend one with a ghost of her lover, Kasumi's answer is so sad: "Then he shouldn't have died."


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#37
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FYI, there are time stamps: Anything older than a month or two, just make a new thread. Leave old ones to rest.



#38
Goodmongo

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Yet another ME2 character that was given a cheap faux-dramatic and one dimensional background to hide the fact that the writers just didn't give a damn about these characters.

 

What character if any in any game will ever meet your standard?



#39
CrutchCricket

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Yet even that was bittersweet, as the last thing Kasumi said to me was that living in the greybox was her choice, and it's really tragic. When Shep tries to dissuade her to find love again in the real world and not in a pretend one with a ghost of her lover, Kasumi's answer is so sad: "Then he shouldn't have died."

Friends don't let friends live in the past via dead people's holograms. You should've encouraged her to destroy the graybox. Otherwise I agree with everything else.

 

FYI, there are time stamps: Anything older than a month or two, just make a new thread. Leave old ones to rest.

Unless you're in the character forums. Then it's ok to give a character thread some love.

 

And after that brilliant segue:

 

Discuss Kasumi here!