Insanity Is Insane
#1
Posté 07 mars 2012 - 05:12
#2
Posté 07 mars 2012 - 06:01
I beat it ME2 with an Adept but I'm really curious to know how well Engineer Clones and Turrets hold up in ME3 on this difficulty..
#3
Posté 07 mars 2012 - 06:22
#4
Posté 07 mars 2012 - 06:27
Just for the record, I was playing Infiltrator class. I rolled with Mantis V and I thought the game was easy. Then I got Black Widow and...well, God mode.
#5
Posté 07 mars 2012 - 06:32
Modifié par strive, 07 mars 2012 - 06:33 .
#6
Posté 07 mars 2012 - 06:36
strive wrote...
I'm trying a NG+ run tonight to see if it is harder. I didn't expect vanilla Insanity to be too hard it wasn't in ME2 either. On my regular run I only remember dieing four times. Twice right before you get to the Primarch's sun and the other two defending the last batch of missiles in London. The first part of London was probably the hardest though. I had to take that very slow.
NG+ is even easier so far
Nowhere near ME2's NG+ Insanity.
#7
Posté 07 mars 2012 - 07:45
we'll see how my important vanguard does
Modifié par sonogi, 07 mars 2012 - 07:46 .
#8
Posté 07 mars 2012 - 11:41
starting straight on Lvl 0
Insanity on a "Clean Run"- that's the REAL challenge. I did Engineer class on ME1. It's much better in the long run.
The whole point of Insanity is not what level you're at but how "strategic" you are.
- S
Modifié par Seifer006, 07 mars 2012 - 11:43 .
#9
Posté 08 mars 2012 - 12:11
maybe im just having a tough time with the Sentinel and new game mechanics.
#10
Posté 08 mars 2012 - 02:17
#11
Posté 08 mars 2012 - 02:24
#12
Posté 08 mars 2012 - 02:41
Modifié par Kaedan94, 08 mars 2012 - 02:41 .
#13
Posté 08 mars 2012 - 03:24
But I have been playing shooters since Wolf3D
#14
Posté 08 mars 2012 - 03:51
#15
Posté 08 mars 2012 - 03:54
#16
Posté 08 mars 2012 - 04:50
..start on level 31/32.
I am soldier with Incindiary + Disrupter Ammo with squad bonus. This way you don't have to waste any points on amm upgrades for your companions. They get your ammo powers. And that time you need to take out shields on turrets or heavy mech, just use a character with Overload + Disrupter Ammo for a few and switch back to Fire ammo.
If too hard, just enjoy the story and play through another story line/romance choice on Insanity and get the achievement that way with your full powers since you'll be able to then start with high level Sheppard.
I hope that helps.
Modifié par Paraleyes, 08 mars 2012 - 04:56 .
#17
Posté 08 mars 2012 - 10:50
AI is better, but enemies are not nearly as tough or precise, it seems.
Agree on the not as tough part. As a vanguard, you go from ME2 having to headshot something, to in ME3 not having to shoot things at all.
There are definitely some challenging fights though. And of course I died a ton as a vanguard not knowing the levels and charging around like a madman.
Modifié par aim1essgun, 08 mars 2012 - 10:52 .
#18
Posté 08 mars 2012 - 11:19
sonogi wrote...
id just like to clarify something...all of you who are saying "it's easier, or manageable", did you import your character? i havent imported my vanguard just yet, started fresh.
It makes no sense to not import your ME2 character. It is Shepard's story after all. The game should have been balanced around that.
#19
Posté 08 mars 2012 - 12:47
#20
Posté 08 mars 2012 - 02:35
The only thing ME2 Insanity has over ME3 is that enemies are a little tougher and that universal protections make CC harder. But enemies are slow and don't really have any decent way to drive you out of cover.
ME3 baddies are generall pretty easy to CC because protections are uncommon.* Shep & co also move faster and better. OTOH, there are more enemies types now, and quite a few of them can kill in 1-2 hits. Regular enemies also grenade spam, which is a PITA. Enemies are generally faster, smarter and is better at flanking and working in teams.
After playing through the demo last week, I went back to finish off a few ME2 PTs... Granted, most of us here have played ME2 Insanity enough times to have basically memorized the levels, but damn, ME2 was sooo much easier. Despite having to 'go slow' with protections, it was like playing with a permanent ARush on... Having now gotten a fair way into ME3's campaign, I'm not sure I could go back.
I'm not trying to say that ME3 Insanity is an impossible gauntlet (b/c really, it's just not), but I just can't say that it's 'less challenging' than Me2 Insanity. Granted, importing/NG+ might be totally skewed in the new game.. but I'll probably have to try it see what some you are saying.**
*I'm playing Soldier right now, so for a long time I've been w/o a really good powers set. I just got Squad Cryo, and I did notice a drop in difficulty when using it... Player class might have something to do with difficulty.
**Strangely, I never felt ME2's NG+ Insanity to be 'that' hard - just a bit more of a grind early on. Maybe ME3 Import/NG+ doesn't scale as well because players get a full power set very early on.
#21
Posté 08 mars 2012 - 02:43
I find ME 3's insanity to be more enjoyable personally. But I am finding it a bit easier if I really pay attention.
#22
Posté 08 mars 2012 - 06:01
Modifié par SoCalAries, 08 mars 2012 - 06:02 .





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