Good theory but what about targets that have armor but no health (brute turret atlas)?
Does armor penetration do nothing against them or just cause additional damage to armor?
Did we agree that armor weakening and penetration were in fact different things and weakening simply increases damage to armor HP from all sources?
Update: I've just spent some time at the firing range switching out armor pen mods on a pistol and using different types of ammo powers.
With no modification, the standard Predator requires 16 shots to destory the armored target. The other targets required 7 shots to destory reguardless of armor penetration.
With an armor pen mod II installed (35%), the Predator needs 11 shots.
With Armor pen ammo (rank 1, 50%, +12.5 dmg), the Predator needs 8 shots.
With both mod and ammo power, the Predator needs 7 shots.
Cyro ammo (rank 1) appeared to have no effect.
Those last two are interesting, it suggests that some sort of dimishing returns are in effect for this attribute, something more agressive then simple multiplicative stacking.
Also these dummies appear to be immune to status effects caused by cryo ammo. I'm trying this on an Infiltrator so I had no powers to test though I expect the same no-lingering-effects result.
The experiment was repeated with a Raptor sniper rifle.
With no mods or ammo, 9 shots were needed for the armored target, 5 shots were needed for the others.
With just an armor pen mod II installed (35%), 7 shots on the armored target. (2 bars remained on last shot)
With just armor pen ammo (rank 1, 50%, +12.5% dmg), 6 shots on the armored target. (1 bar remained on last shot)
With both mod and ammo, 5 shots on the armored target. (2 bars remained on the last shot)
On a hunch, I did it again with the M-90 Indra sniper rifle.
With no mods or ammo, 100 shots were needed for the armored target, 13 shots were needed for the others.
With just an armor pen mod II installed (35%), 83 shots on the armored target.
With just armor pen ammo (rank 1, 50%, +12.5% dmg), 30 shots on the armored target.
With both mod and ammo, only 15 shots on the armored target.
These results seem consistent with the pistol experiment, although there appears to be more complex math going on especialy on weapons with poor performance against armor. How armor penetration behaves when there is health under the armor is still unknown. Another thing that requires "field" testing is how well armor weakening and armor penetration effects stack, since they both seem to have the effect of simply increasing damage taken by armor HP.
Also, I discovered that sniper rifiles do "significantly" more damage while scoped. It vaires per rifle. This is not something in my skills that I know of. All shots fired in the above tests were unscoped.
Modifié par Adm Polaras, 13 mars 2012 - 02:12 .