Aller au contenu

Photo

A honest review from a hardcore RPG fan!


  • Veuillez vous connecter pour répondre
55 réponses à ce sujet

#51
Cyonan

Cyonan
  • Members
  • 19 341 messages

Soulwatcher1974 wrote...
ME3 is so dumbed down from the orginal ME that it sickens me. You can clearly tell EA is running the show and they were going after the FPS market. Because lets face it there are way more FPS players then RPG players and EA is all about the $$$$$$$$$$$$$. Bioware will no longer be the great RPG maker so long as they are owned by EA.


I'm curious to know how exactly the game has been "dumbed down" from the original. Actual specifics as to how, as opposed to just "It started with lots of cut-scenes and shooter elements in it!".

#52
Bravery1282

Bravery1282
  • Members
  • 45 messages

Soulwatcher1974 wrote...

Bravery1282 wrote...

Dragon Quest and Ultima are rpg's. Zelda is not, even for it's time it was not, "tech" has nothing to do with it. I can understand you not liking the shooter elements of the game, but after playing 1 and 2, how are you surprised? They got bigger after one, and were going for bigger after two, the Reapers are here.

You criticized the choices in this game, but said you loved Lost Odyssey, I loved that game as well, but any choices I made didn't affect the ending any. And, there really weren't any choices. In regards to Oblivion, why is it you had no problem searching out quests in that one, but you do in ME3? Just curious if you dislike the game or the shooting elements.

Now, if you don't like the game thats fine, I just think people need to stop putting games into a genre box. Enjoy them for what they are, and let them evolve. I remember when Morrowind came out and the linear aspect of "JRPGS" were criticized.

Read my review I did not think it was a bad game, but I would hardly call it a RPG. Bioware stripped almost all RPG elements from the game. ME3 is nothing more then a story driven shooter.


I did read your "review".  Did you read the questions I asked?  I guess not, you didn't answer them.:P

#53
Soulwatcher1974

Soulwatcher1974
  • Members
  • 154 messages

cameronnadal wrote...

Soulwatcher1974 wrote...

TheLostGenius wrote...

13 hours? why did you rush through? no wonder you didn't like it. The game is as deep as you want it to be. I'm 23 hours in and no where near finished.


I played the game from a RPG stand point. I went everywhere the game told me to go. I did not see the point of doing side missions. For one you have very little choice on whats going to happen to you in game. For 2 the planets played like FPS levels then a true rpg.

If the game had real quests I would have completed them. My last Oblivion save has 320hrs and I completed every quest in the game. Heck I even played through the original Dragon Age more times then I can remember.



 You played it from an RPG standpoint but you say you felt no desire to explore, do side missions or take your time playing with things? Then you turn around and praise oblivion which you did every quest in? 

 You are either trolling, misunderstand the concept of what RPG's have always included, or I don't even know. . . 

Seriously? No side quests and you claim your a hardcore RPG fan approaching it from an RPG standpoint but you only did the main quests when spoonfed them? More like FPS with tunnel vision then RPG fan, sir.

Please read all posts next time. If ME3 was a stand alone game and they stamped FPS/TPS/Shooter on the box I would have said its a great story driven shooter.

But the fact is they are trying to call it a RPG when in fact its a far cry from a RPG stand point. There is very little dialogue or choices compaired to ME 1. There is zero exploration unless you call pickig what planet/shooter level you want to play.

Once you land on a planet the game goes into hard core fps/tps/shooter mode. They funnel you from point A to point B, you can not vary from the path.There is ZERO exploration at best they toss you a room where you can reload ammo. And then they proceed to send wave after wave of mobs until a time limit is reached. You can not advance or retreat until every last mob is killed. 

From a RPG stand point the side quests are pointless they are nothing more then more FPS/TPS/shooter levels. Give me true rpg quests and I will do them. I am a RPG fan not a shooter fan I can only play COD so much before I go insane.

#54
Dragoni89

Dragoni89
  • Members
  • 337 messages

Cyonan wrote...

Soulwatcher1974 wrote...
ME3 is so dumbed down from the orginal ME that it sickens me. You can clearly tell EA is running the show and they were going after the FPS market. Because lets face it there are way more FPS players then RPG players and EA is all about the $$$$$$$$$$$$$. Bioware will no longer be the great RPG maker so long as they are owned by EA.


I'm curious to know how exactly the game has been "dumbed down" from the original. Actual specifics as to how, as opposed to just "It started with lots of cut-scenes and shooter elements in it!".


Well in Mass Effect 1 it had lots of elements of KOTOR. You go on different planets  and you can actually dock and shop on those planets. There was at least 4-5 different places you could go dock at and explore. Do missions on those planets and come backs to them later. There was Loyalty missions on the plantes too. Mass Effect was unlocking mysteries of the rogue Spector. In end you get introduced to the reapers. Mass effect 1 pc orientated so lots of exploring. But people got bord and it was tedius to farm for resources and find side quests. So refined in Mass effect 2.

Mass Effect 2 they refined this system and you upgrade your ship. The combat system is improved to both suite pc users and console users, which was pretty fun. We got mulitple improved classes and new classes which always a plus. The plot behind it is unlocking the mysteries of both the collectors and the true nature of the reapers. Going through ancient ruins and collectin artifact locations was made easier by the scan. The mining system was tedius though but not as bad is the ME1. You get freely explore different ships and stattions and visit past planets (omega,ciditlal, past planets, Omega, quarian fleet). Your not in a mission when you at those place. You can buy different stuffs at different lockation. Bit of an exploring.

Mass Effect 3 starts of with a decent story, your gonna save earch by gather all forces in the galaxies and makeing them your allies. Turns in to basically a full fps, I feel like I'm playing syndicate (**** game) on the mission. You get basically story line that barely change depending oh your choices. All your chioces does is get war assets and decide who your pals die in the game. You know how bioware talkied before realise about going to talis planet and back korgan's well its not free roam. You stuck in mission mode and there basically so nothing really to see or explore, no ppl meet there at all. The only place to free roam is cidital and the normandy. There is defeintly a loss of rpg elements incomparison to both ME1 ME2. Even side quest of collecting artifacts are boring pod lauching and reaper dodge cra p. You can finnish all side quests like in an hour. Your left with just the mainquests then. Your confined by misson routes which changes it to a dungeon/fps game. Its very generic in terms of places for the battle . Its either white mordern build or rumble and lots of ladder climbing elevator riding. The ending is just garbage. I have no love for Mass Effect 3, the plot develops badly and your barly discovering anything new about the mass effect universe. On fianl note: ME3 become 90% fps and 10 % rpg, 2 places you get explore freely. Nothing we have not seen in ME2. Simple FPS with a ending that accomplishes nothing. None of your choices matterred at all in the end. Dumbed down rpg. without a doubt.

#55
Soulwatcher1974

Soulwatcher1974
  • Members
  • 154 messages

Cyonan wrote...

Soulwatcher1974 wrote...
ME3 is so dumbed down from the orginal ME that it sickens me. You can clearly tell EA is running the show and they were going after the FPS market. Because lets face it there are way more FPS players then RPG players and EA is all about the $$$$$$$$$$$$$. Bioware will no longer be the great RPG maker so long as they are owned by EA.


I'm curious to know how exactly the game has been "dumbed down" from the original. Actual specifics as to how, as opposed to just "It started with lots of cut-scenes and shooter elements in it!".

There has very little dialogue and choices in the game. Compared to ME1. The game is very auto pilot driven. For gods sakes the last battle they ask if your ready, I said yes and it was almost all auto pilot and one of the most intense shooter battles that I have been in. I would have loved to seen real choices. Instead I felt like I was on the last level of COD.

Modifié par Soulwatcher1974, 08 mars 2012 - 02:10 .


#56
Cyonan

Cyonan
  • Members
  • 19 341 messages

Soulwatcher1974 wrote...
There has very little dialogue and choices in the game. Compared to ME1. The game is very auto pilot driven. For gods sakes the last battle they ask if your ready, I said yes and it was almost all auto pilot and one of the most intense shooter battles that I have been in. I would have loved to seen real choices. Instead I felt like I was on the last level of COD.


There's still plenty of actual dialogue. While I wont argue about there being less choice in the dialogue(because there is less choice), I will say that there's just as much choice regarding the actual quests and the world.

The final battle in ME1 had 1 choice to it: Save the council or focus on Sovereign. Admittedly that's one more choice than ME3 had during the final battle(Not counting the part on the citadel as the final battle or it would have choices), but that's not loads more choice to have.

Dragoni89 wrote...
Mass Effect 3 starts of with a decent story, your gonna save earch by gather all forces in the galaxies and makeing them your allies. Turns in to basically a full fps, I feel like I'm playing syndicate (**** game) on the mission. You get basically story line that barely change depending oh your choices. All your chioces does is get war assets and decide who your pals die in the game


Mass Effect 1's story doesn't really change as a result of my choices. Any consequences of my choices isn't felt until Mass Effect 2, and you can't rate ME1's choice/consequence system based on its' sequel. On Feros I can choose to completely annihilate Zhu's Hope or save it, but regardless I don't ever hear of it again until ME2.

You also try to say that the resource system and reaper chasing was bad, but the "pod launching" system was taken directly from Mass Effect 2, only made so that you don't have to do it quite as much. I don't recall too many people being in love with planet scanning back then.

I'm not trying to argue that Mass Effect 3 has tons of consequence for your choice, but that Mass Effect 1 and 2 didn't have as much as you guys claim until their sequels.