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Endings - Discussion from a Writer's Perspective (Spoilers maybe)


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#76
funfryfrenzy

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panamakira wrote...

KitePolaris wrote...

The minority is usually the most vocal. :3


In this instance I would have to disagree though. Look what happened to DA2. I like that game and I find myself to be in the minority both here and other places. 

I say wait a week more until people finish the game and I just KNOW that most players will be dissatisfied with the diservice Bioware did with the endings.

Heck, I like the game but those endings man. They we pretty bad. They should've varied them more. There was absolutely no variation to the fate of the galaxy.




Yea it ... its all grim... everyone is screwed in any decisions you make. No actual Paragon or renegade endings. Just death

#77
HaiknEdge

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Wazooty wrote...

HaiknEdge wrote...

Personally, I think the writing was fine for the most part (aside from really stupid railroading) up until Shep reached got inside the Citadel. Then, it just got really silly, really fast. Aside from the plot holes that have been already mentioned, was anybody besides me absolutely turned off by the post-credit sequence?

It was all a story? Really? After following a franchise for five years, I get, "It was all a story"? Seriously? That feels like a huge "F- you" from the writers, like my time and money was nothing, and this was really all just a dream.

Sure, the stargazer said, "some of the details might have been lost", but considering the age of the child being told the story, it could all have just been a fabrication by the Stargazer anyways. I mean, grandparents tell their kids tall tales all the time. Sure, they're definitely not on Earth, but it could just as easily been aliens telling the story.

Look, I get that some people want happy endings, some people want sad endings, some people even liked the tone of the endings... but to have five years of gameplay invalidated by a post-credits sequence? That's what I'm the most angry about.


It either could have been a story, or it was implying the the crew of the normandy went on to restart civilization on that planet...and who knows how many hundred of years later their offspring are still stuck on that planet.

Which is still a depressing and unfulfilling ending but yeah...


How are they even going to restart civilization? If the "destroy all tech" ending was chosen, then there's pretty much nothing useable to be salvaged from the Normandy, and nearly none of their gear (weapons, omnitool, armor), which are all tech, would work any longer. We're talking about no refridgeration, no food preservation, severely reduced medical supplies following a battle with casualties, not to mention, only one each of some of the nonhuman races onboard, meaning, there's not even a guarantee that the Turian, Quarian, etc would be able to reproduce.

If the other options were picked, sure, the Normandy would have been damaged, but I would think that some of the shuttles on board would be functional still; sure, it won't fit everybody, but it'd give people a chance to get off the planet. Given that technology would survive, there's no reason why they'd necessarily just stay on the planet. Interplanetary communication would still be viable (apparently), and FTL travel would still be possible, if more time consuming without Mass Relays, so there'd be no reason why they'd have to restart civilization, period.

Seriously, the post-credits sequence was just horrid. I could have dealt the endings (even if poorly) without the post-credits thing, but with it, I'm just infuriated.

#78
Wazooty

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HaiknEdge wrote...

Wazooty wrote...

HaiknEdge wrote...

Personally, I think the writing was fine for the most part (aside from really stupid railroading) up until Shep reached got inside the Citadel. Then, it just got really silly, really fast. Aside from the plot holes that have been already mentioned, was anybody besides me absolutely turned off by the post-credit sequence?

It was all a story? Really? After following a franchise for five years, I get, "It was all a story"? Seriously? That feels like a huge "F- you" from the writers, like my time and money was nothing, and this was really all just a dream.

Sure, the stargazer said, "some of the details might have been lost", but considering the age of the child being told the story, it could all have just been a fabrication by the Stargazer anyways. I mean, grandparents tell their kids tall tales all the time. Sure, they're definitely not on Earth, but it could just as easily been aliens telling the story.

Look, I get that some people want happy endings, some people want sad endings, some people even liked the tone of the endings... but to have five years of gameplay invalidated by a post-credits sequence? That's what I'm the most angry about.


It either could have been a story, or it was implying the the crew of the normandy went on to restart civilization on that planet...and who knows how many hundred of years later their offspring are still stuck on that planet.

Which is still a depressing and unfulfilling ending but yeah...


How are they even going to restart civilization? If the "destroy all tech" ending was chosen, then there's pretty much nothing useable to be salvaged from the Normandy, and nearly none of their gear (weapons, omnitool, armor), which are all tech, would work any longer. We're talking about no refridgeration, no food preservation, severely reduced medical supplies following a battle with casualties, not to mention, only one each of some of the nonhuman races onboard, meaning, there's not even a guarantee that the Turian, Quarian, etc would be able to reproduce.

If the other options were picked, sure, the Normandy would have been damaged, but I would think that some of the shuttles on board would be functional still; sure, it won't fit everybody, but it'd give people a chance to get off the planet. Given that technology would survive, there's no reason why they'd necessarily just stay on the planet. Interplanetary communication would still be viable (apparently), and FTL travel would still be possible, if more time consuming without Mass Relays, so there'd be no reason why they'd have to restart civilization, period.

Seriously, the post-credits sequence was just horrid. I could have dealt the endings (even if poorly) without the post-credits thing, but with it, I'm just infuriated.



By restart, I mean RIGHT from the beginning.  Stone age stuff.  Not quite, but yeah.

I only suggest it because the planet they crash landed on was orbiting the same planets/moons as the post credits one.

#79
HaiknEdge

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Wazooty wrote...

HaiknEdge wrote...

Wazooty wrote...

HaiknEdge wrote...

Personally, I think the writing was fine for the most part (aside from really stupid railroading) up until Shep reached got inside the Citadel. Then, it just got really silly, really fast. Aside from the plot holes that have been already mentioned, was anybody besides me absolutely turned off by the post-credit sequence?

It was all a story? Really? After following a franchise for five years, I get, "It was all a story"? Seriously? That feels like a huge "F- you" from the writers, like my time and money was nothing, and this was really all just a dream.

Sure, the stargazer said, "some of the details might have been lost", but considering the age of the child being told the story, it could all have just been a fabrication by the Stargazer anyways. I mean, grandparents tell their kids tall tales all the time. Sure, they're definitely not on Earth, but it could just as easily been aliens telling the story.

Look, I get that some people want happy endings, some people want sad endings, some people even liked the tone of the endings... but to have five years of gameplay invalidated by a post-credits sequence? That's what I'm the most angry about.


It either could have been a story, or it was implying the the crew of the normandy went on to restart civilization on that planet...and who knows how many hundred of years later their offspring are still stuck on that planet.

Which is still a depressing and unfulfilling ending but yeah...


How are they even going to restart civilization? If the "destroy all tech" ending was chosen, then there's pretty much nothing useable to be salvaged from the Normandy, and nearly none of their gear (weapons, omnitool, armor), which are all tech, would work any longer. We're talking about no refridgeration, no food preservation, severely reduced medical supplies following a battle with casualties, not to mention, only one each of some of the nonhuman races onboard, meaning, there's not even a guarantee that the Turian, Quarian, etc would be able to reproduce.

If the other options were picked, sure, the Normandy would have been damaged, but I would think that some of the shuttles on board would be functional still; sure, it won't fit everybody, but it'd give people a chance to get off the planet. Given that technology would survive, there's no reason why they'd necessarily just stay on the planet. Interplanetary communication would still be viable (apparently), and FTL travel would still be possible, if more time consuming without Mass Relays, so there'd be no reason why they'd have to restart civilization, period.

Seriously, the post-credits sequence was just horrid. I could have dealt the endings (even if poorly) without the post-credits thing, but with it, I'm just infuriated.



By restart, I mean RIGHT from the beginning.  Stone age stuff.  Not quite, but yeah.

I only suggest it because the planet they crash landed on was orbiting the same planets/moons as the post credits one.

Really? The place they crashed on had, I think, two planetary bodies in the horizon? The place where the post-credit sequence took place only had one.

As for Stone Age tech, seriously? It's unlikely the crew from the Normandy would really be able to sustain itself without the use of technology.

#80
MandatoryDenial1

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KitePolaris wrote...

The minority is usually the most vocal. :3



The excuse commonly used by game designers, cool aid drinkers, and those who are in denial.  Its been my experience that the "vocal minority" is in actuality the vocal majority.  I also am very upset at the endings and I echo what other posters have said.  I have no desire to play the multiplayer nor do I have any desire to play the game again after seeing that the war assets largely mean nothing and that the endings are well... they are the Deus Ex endings without the lead up that made those endings make sense and they are simply put confusing to the point of unbelievable.

What hurts the most is that looking forward to the end, the build up, the choices and it turned out you really had no choice.  Everything was for nothing for the ending was already predetermined and every ending was terrible.

Modifié par MandatoryDenial1, 08 mars 2012 - 05:02 .


#81
Wazooty

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HaiknEdge wrote...

As for Stone Age tech, seriously? It's unlikely the crew from the Normandy would really be able to sustain itself without the use of technology.


I completely disagree.

Modifié par Wazooty, 08 mars 2012 - 05:07 .


#82
panamakira

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The.Pixie.Devil wrote...

100000000% this.

It's an ending that after it had been spoiled for me ( an accident due to a friends VERY big mouth) - i found my self having a hard time giving a DAMN about my decisions.   *spoilers Incomming*

For example, I had Grunt live, and he was loyal in ME2.  When it came down to him or the Racchni, I sincerly sat there for a moment and wondered..."What does this matter?"  it took - ALL - the gravity from the situation due to the unsatisfactory endings.   I don't expect happyness abound,  Shep can die- I am ok with this.  Sometimes a Hero /Martyr needs to die, -but- The manner in which the galaxy is treated , and especially the crew of the normandy and the "magical transporting team mates"..it's just...killed the gravity of choices.  

This is why I simply believe the endings to be poorly chosen. Not nessicarily poor writing, but there needed to be a few additional endings as well .


Yep same here. I really enjoy playing the game but I seriously DOUBT I will be able to replay it. At the very least, I will keep playing MP because I honestly really like the combat but if I play again in SP I will stop before the end because it won't mattter. There's absolutelny no replay value because it doesn't give a damn about your choices. No matter what, the galaxy will get disconnected, destroyed or whatever and all those connections and choices we made with people of all races throughout the series DON'T MEAN A THING in the end. 

I find it impossible not the Salarians or the Turians or the Quarians or heck the Asari who have lived longer could've made technology that would replace that of the Reapers. They just nuked everything that made Mass Effect an amazing series. And THAT kinda hurts the most.


funfryfrenzy wrote...

Yea it ... its all grim... everyone is screwed in any decisions you make. No actual Paragon or renegade endings. Just death


Yeah it's really depressing. I'm trying to see where it all went wrong and it escapes how Bioware decided to end such rich story with engaging characters with such a depressing theme. I know they were ending the series but it just went all wrong at the end. I don't know I hope if there's enough outrage at the endings that they might want to release a DLC. Heck they'll make money and we will be happy but I don't think they'll do that.

#83
HaiknEdge

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Wazooty wrote...

HaiknEdge wrote...

As for Stone Age tech, seriously? It's unlikely the crew from the Normandy would really be able to sustain itself without the use of technology.


I completely disagree.


Consider this: how will they feed the entire crew, shelter the entire crew, or protect the entire crew from predators.

Not to mention, in a few generations, everybody will be related. Not a good way to restart a civilization.

#84
Wazooty

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HaiknEdge wrote...

Wazooty wrote...

HaiknEdge wrote...

As for Stone Age tech, seriously? It's unlikely the crew from the Normandy would really be able to sustain itself without the use of technology.


I completely disagree.


Consider this: how will they feed the entire crew, shelter the entire crew, or protect the entire crew from predators.

Not to mention, in a few generations, everybody will be related. Not a good way to restart a civilization.


It's supposed to be more symbolic....like adam and eve....

#85
MandatoryDenial1

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Symbolic of hopelessness?

Symbolic of your actions make no difference in a predetermined fate?

If so then they did a good job. I simply think they either needed to end the story fast or they decided to end it controversially and someone said oh... what about the Deus Ex endings.... Lets end the game that way. The endings are the same in Deus Ex and unlike Deus Ex they really don't make much sense here.  I am so disappointed. This was such a let down.

Modifié par MandatoryDenial1, 08 mars 2012 - 05:27 .


#86
jbajcar

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I'm just pissed because my flashback as I'm sacrificing myself is of Liara (whom I really don't like) and not my love interest, Miranda, in this case. Soooooo lame.

Personally, I think the ending felt a bit rushed. So many plot holes and questions. Not enough closure. But it's over and we move on.

#87
Tsantilas

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The thing that really boggles my mind is how we went from a plot related to dark energy, to this.

In the me wiki there's this:

In the years following the Battle of the Citadel , a further interest in dark energy itself has begun to emerge. Quarian studies upon the planet Haestrom reveal that its sun, Dholen, is aging prematurely as a result of the influence of dark energy. In addition, Gianna Parasini of Noveria Internal Affairs mentions that her superiors are worried about the potential issues of their clients' increased dark energy interests.

The manipulation of dark energy also figures into the events of Arrival. The mysterious Object Rho found in the Bahak system's asteroid field utilizes vast amounts of dark energy to maintain itself and the barriers protecting it so that it can continue broadcasting its enigmatic signals. The nearby Alpha Relay, the oldest known mass relay in the galaxy, can also make use of hidden dark energy reserves. When Alpha's control switches are adjusted, the relay taps into an unprecedented amount of dark energy, dramatically extending its range to sixteen other mass relays and even the Citadel.


How did that turn into: Reapers were created to save biological civilization from being whiped out by synthetics?  Lets say I accept that was the original goal all along (lol), the only synthetic race in ME at the moment are the geth, who In my playthrough were rewritten and made peace with the quarians, so couldn't I just tell the reapers: "It's cool we got this, check up on us again in 50,000 years".  Alternatively Shepard is able to destroy the geth in ME2, so thats another solution to the problem righ there.

Plot holes everywhere.

#88
legionaireshen

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I really hope to have a paragon ending that after shep killed TIM and open the citadel, shep and anderson sit there, watching earth and bleed to death. crucible fire and reaper destroyed, normandy crashed on earth, and all your choices are reflected in an epiloge.

The after credit stuff doesnt make sense for a blue ending, as all the tech, relay are still there, no one would be traped in that planet

#89
noxsachi

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The ending for the crew and Shepard are unsatisfying, done simply for shock value, and provide no closure. It would be like if the Song of Ice and Fire ended right after the first book. Just the final event in Kings Landing without the rest of the series to inform us about it. It isn't that it is a sad ending, although I too want a happy ending, it is that there is no closure. Going straight from the ending action to the credits with no denouement was a big mistake.

Also just to comment on the Reapers motivation, this series with either Dark Energy (which I liked better) or the current one, is very similar to that of Tengen Toppa Gurren Lagann, where the Antispirals control the Spirals, because if they are allowed freedom then Spiral energy could threaten the foundation of reality. To do that they basically repress any and all Spirals they can. There have been cycles of Spiral heroes rising to challenge them until eventually Simon and crew do.

However a big difference is that the whole Spiral energy thing just comes from being a Spiral. The entire notion that synthetics will come and kill everyone is not an irrevocable part of organic existence. It does not follow that simple organic civilization will lead to that end, whereas in TTGL Spiral energy will build up if not controlled. So that alone makes the Reapers seem far less...logical than the Antispirals. Hell even the Antispiral kings last words make help make them sympathetic villains, where when Simon kills him he says, "Then...make sure...to protect the universe..."

TTGL is more over the top than ME, I mean...it ends with robots the size of the universe fighting each other, but still both are heroic in theme, and despite its excess TTGL still has meaningful sacrifices. I know Kamina's death matters a hell of a lot more to me than the Virmire victims. Despite the stakes the series manages to end, staying true to its message, and while Simon lives, the cost of their victory is shown by how his love interest Nia has to die if they win.

As well the series pulls off its bittersweet ending well because there are about five-six minutes after the penultimate fight for you to reflect with the characters, something ME desperately needed no matter the ending, but especially if they wanted to sell the current endings.

Modifié par noxsachi, 08 mars 2012 - 06:16 .


#90
Jigero

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My biggest problems with the endings every reasoning was vague and suffred from way to much tell and no show.

The whole time while talking to the catalyst questions just kept popping up.

The whole order and chaos dichotomy which mind boggling contrived. What Chaos where they talking about? We never see this Chaos the Reapers are talking about,

On top of that what was the bullcrap "the created turn on their creators", What creators? Who? The Reapers ? How are they creators? It been stated several times they create nothing, they just allow other species to rise up... not create them.

Where did the Reapers come from, who made them?

All the endings did was just create more answers and solve none, on top of that sheprad dying was contrived and just felt silly and we don't even get a freaken prologe to know how every got on.

Modifié par Jigero, 08 mars 2012 - 06:30 .


#91
Savber100

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*claps*

Well-said, OP.

#92
Mythx88

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Read up.

http://www.justpushs...-endings-guide/

#93
leewells

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WHY was the Normandy in the relay system?

WHY were squad-mates on-board, who I had just spoken to in London?

To stop Synthetic life killing everyone they... kill... everyone with synthetic life?


Especailly that last line there.... Made no sense at all... Shep could have easily shown that catyalist that the "chaos" the reapers were causing to simply end a cycle was enough to fill the bucket for many future cycles but this "chaos" comes from synthetics (I guess, it was rather confusing) -- .... the reapers are synthetic yes?  How about their rebellion against the catyalist if this was written in stone as the created rebelling against the creator as a destiny?

#94
Ieldra

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Mythx88 wrote...
Read up.

http://www.justpushs...-endings-guide/

That information seems not quite up to date. What's this about becoming a Reaper? And all the CB decision does is influence which endings become available at which EMC level. A completionist playthrough will most likely have them all available, with the possible exception of the "Shepard lives" scenario.

#95
Mythx88

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Ieldra2 wrote...

Mythx88 wrote...
Read up.

http://www.justpushs...-endings-guide/

That information seems not quite up to date. What's this about becoming a Reaper? And all the CB decision does is influence which endings become available at which EMC level. A completionist playthrough will most likely have them all available, with the possible exception of the "Shepard lives" scenario.



I'm assuming the "becoming a reaper" is refering to merging organic with synthetic life option.

Boom. http://www.ign.com/w...ffect-3/Endings

Modifié par Mythx88, 08 mars 2012 - 07:56 .